import { BladesSheet } from "./blades-sheet.js"; /** * Extend the basic ActorSheet with some very simple modifications * @extends {BladesSheet} */ export class BladesActorSheet extends BladesSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["blades-in-the-dark", "sheet", "actor"], template: "systems/blades-in-the-dark/templates/actor-sheet.html", width: 700, height: 970, tabs: [{navSelector: ".tabs", contentSelector: ".tab-content", initial: "abilities"}] }); } /* -------------------------------------------- */ /** @override */ getData() { const data = super.getData(); // Calculate Load let loadout = 0; data.items.forEach(i => {loadout += (i.type === "item") ? parseInt(i.data.load) : 0}); data.data.loadout = loadout; // Encumbrance Levels let load_level=["light","light","light","light","normal","normal","heavy","Encumbered", "Encumbered","Encumbered","over max"]; let mule_level=["light","light","light","light","light","light","normal","normal", "heavy","Encumbered","over max"]; let mule_present=0; //Sanity Check if (loadout < 0) { loadout = 0; } if (loadout > 10) { loadout = 10; } //look for Mule ability // @todo - fix translation. data.items.forEach(i => { if (i.type == "ability" && i.name == "(C) Mule") { mule_present = 1; } }); //set encumbrance level if (mule_present) { data.data.load_level=mule_level[loadout]; } else { data.data.load_level=load_level[loadout]; } return data; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-body').click(ev => { const element = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(element.data("itemId")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const element = $(ev.currentTarget).parents(".item"); this.actor.deleteOwnedItem(element.data("itemId")); element.slideUp(200, () => this.render(false)); }); } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } /* -------------------------------------------- */ }