{{#if attribute_label}}
{{localize attribute_label}}
{{/if}} {{#if position}}
{{{localize position}}} | {{{localize effect}}}
{{/if}} {{#if (eq roll_status "critical-success")}}
{{localize "BITD.RollCriticalSuccess"}}

{{{localize "BITD.RollDoWithIncreasedEffect"}}}

{{/if}} {{#if (eq roll_status "success")}}
{{localize "BITD.RollSuccess"}}

{{{localize "BITD.RollDo"}}}

{{/if}} {{#if (eq roll_status "partial-success")}}
{{localize "BITD.RollPartialSuccess"}}

{{#if (eq position "controlled")}} {{{localize "BITD.RollPartialSuccessPositionControlled"}}} {{else if (eq position "risky")}} {{{localize "BITD.RollPartialSuccessPositionRisky"}}} {{else}} {{{localize "BITD.RollPartialSuccessPosition"}}} {{/if}}

{{/if}} {{#if (eq roll_status "failure")}}
{{localize "BITD.RollFailure"}}

{{#if (eq position "controlled")}} {{{localize "BITD.RollFailurePositionControlled"}}} {{else if (eq position "risky")}} {{{localize "BITD.RollFailurePositionRisky"}}} {{else}} {{{localize "BITD.RollFailurePosition"}}} {{/if}}

{{/if}}
    {{#each this.rolls}} {{#if this.result}}
  1. {{{this.result}}}
  2. {{else}}
  3. {{{this.roll}}}
  4. {{/if}} {{/each}}