{{#each actor.items as |item id|}} {{#if (eq item.type "heritage")}}
{{item.name}}
{{/if}} {{/each}}
{{#each actor.items as |item id|}} {{#if (eq item.type "background")}}
{{item.name}}
{{/if}} {{/each}}
{{#each actor.items as |item id|}} {{#if (eq item.type "vice")}}
{{item.name}}
{{/if}} {{/each}}
{{#each actor.items as |item id|}} {{#if (eq item.type "class")}}
{{item.name}}
{{/if}} {{/each}}
{{> "systems/blades-in-the-dark/templates/parts/coins.html" actor=actor}}
{{!-- Experience --}}
{{!-- Stress and Trauma --}}
{{#multiboxes data.stress.value}} {{#times_from_1 data.stress.max}} {{/times_from_1}} {{/multiboxes}}
{{#traumacounter data.trauma.list}}
{{#times_from_1 data.trauma.max}} {{/times_from_1}}
{{/traumacounter}}
{{!-- Harm, Healing and Armor --}}
{{localize "BITD.Harm"}} {{localize "BITD.Armor"}}
3 {{localize "BITD.NeedHelp"}}
{{{blades-clock "data.healing-clock" 4 data.healing-clock actor._id}}}
2 -1D
1 {{localize "BITD.LessEffect"}}
{{!-- Attributes --}}
{{!-- Nav menu --}}

{{#multiboxes data.experience}} {{/multiboxes}}
{{#each actor.items as |item id|}} {{#if (eq item.type "ability")}}
{{item.name}}
{{item.data.description}}
{{/if}} {{/each}}
{{!-- Owned Items Tab --}}

{{localize "BITD.Loadout"}}: {{data.loadout}}/{{data.load_level}}

{{#each actor.items as |item id|}} {{#if (eq item.type "item")}}
{{item.name}}
{{item.data.description}}
{{/if}} {{/each}}

{{localize "BITD.Notes"}}

{{!-- Full Item List --}}

{{#each actor.items as |item id|}}
{{item.name}}
{{/each}}
{{!-- Attributes --}} {{> "systems/blades-in-the-dark/templates/parts/attributes.html" actor=actor}}