import { BladesSheet } from "./blades-sheet.js"; /** * Extend the basic ActorSheet with some very simple modifications * @extends {BladesSheet} */ export class BladesClockSheet extends BladesSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["blades-in-the-dark", "sheet", "actor", "clock"], template: "systems/blades-in-the-dark/templates/actors/clock-sheet.html", width: 420, height: 400, }); } /* -------------------------------------------- */ /** @override */ getData(options) { const superData = super.getData( options ); const sheetData = superData.data; sheetData.owner = superData.owner; sheetData.editable = superData.editable; sheetData.isGM = game.user.isGM; return sheetData; } /* -------------------------------------------- */ /** @override */ async _updateObject(event, formData) { let image_path = `systems/blades-in-the-dark/styles/assets/progressclocks-svg/Progress Clock ${formData['system.type']}-${formData['system.value']}.svg`; formData['img'] = image_path; formData['prototypeToken.texture.src'] = image_path; let data = []; let update = { img: image_path, width: 1, height: 1, scale: 1, mirrorX: false, mirrorY: false, tint: "", displayName: 50 }; let tokens = this.actor.getActiveTokens(); tokens.forEach( function( token ) { data.push( foundry.utils.mergeObject( { _id: token.id }, update ) ); }); await TokenDocument.updateDocuments( data, { parent: game.scenes.current } ) // Update the Actor return this.object.update(formData); } /* -------------------------------------------- */ }