/** * Roll Dice. * @param {int} dice_amount * @param {string} attribute_name */ export async function bladesRoll(dice_amount, attribute_name = "") { let speaker = ChatMessage.getSpeaker(); // ChatMessage.getSpeaker(controlledToken) let zeromode = false; if ( dice_amount < 0 ) { dice_amount = 0; } if ( dice_amount == 0 ) { zeromode = true; dice_amount = 2; } let r = new Roll( `${dice_amount}d6`, {} ); r.roll(); // r.toMessage(); // Might be better as a DicePool with keep high/keep low intelligence, // but I want to get my hands into this directly, and I think players // will want to see all the dice happening. let rolls = (r.parts)[0].rolls; // Sort roll values from lowest to highest. let sorted_rolls = rolls.map(i => i.roll).sort(); let roll_status = "failure" if (sorted_rolls[0] === 6 && zeromode) { roll_status = "critical-success"; } else { let use_die; let prev_use_die = false; if (zeromode) { use_die = sorted_rolls[0]; } else { use_die = sorted_rolls[sorted_rolls.length - 1]; if (sorted_rolls.length - 2 >= 0) { prev_use_die = sorted_rolls[sorted_rolls.length - 2] } } // 1,2,3 = failure if (use_die <= 3) { roll_status = "failure"; } // if 6 - check the prev highest one. else if (use_die === 6) { // 6,6 - critical success if (prev_use_die && prev_use_die === 6) { roll_status = "critical-success"; } // 6 - success else { roll_status = "success"; } } // else (4,5) = partial success else { roll_status = "partial-success"; } } let result = await renderTemplate("systems/blades-in-the-dark/templates/blades-roll.html", {rolls: rolls, roll_status: roll_status, attribute_name: attribute_name}); let messageData = { speaker: speaker, content: result, type: CONST.CHAT_MESSAGE_TYPES.OOC, roll: r } CONFIG.ChatMessage.entityClass.create(messageData, {}) return result; } /** * Call a Roll popup. */ export async function simpleRollPopup() { new Dialog({ title: `Simple Roll`, content: `
If you want to pull the numbers from a character, select their Token first.
`, buttons: { yes: { icon: "", label: `Roll`, callback: (html) => { let diceQty = html.find('[name="qty"]')[0].value; console.log("Roll "+diceQty); bladesRoll(diceQty); }, }, no: { icon: "", label: `Cancel`, }, }, default: "yes" }).render(true); }