{ "BITD.HelloThere": "General Kenobi", "BITD.Heritage": "Heritage", "BITD.Background": "Background", "BITD.TitleDeleteItem": "Delete item", "BITD.Vice": "Vice", "BITD.Class": "Class", "BITD.Stress": "Stress", "BITD.Alias": "Alias", "BITD.Designation": "Designation", "BITD.Look": "Colors/Look", "BITD.System": "System", "BITD.Systems": "Systems", "BITD.Planet": "Planet", "BITD.Planets": "Planets", "BITD.Faction": "Faction", "BITD.Factions": "Active Factions", "BITD.Notables": "Notable Locations", "BITD.NotableNPCs": "Notable People", "BITD.Scene": "Scene", "BITD.Rule": "Rule", "BITD.Stats": "Stats", "BITD.Goal": "Goal", "BITD.Assets": "Assets", "BITD.Quirks": "Quirks", "BITD.Situation": "Situation", "BITD.Update": "Update", "BITD.Warning": "Be aware, this will clear all Heat/Wanted", "BITD.Status": "Status", "BITD.Jobs": "Jobs", "BITD.Allies": "Allies", "BITD.Friends": "Friends", "BITD.Associates": "Associates", "BITD.Neutral": "Neutral", "BITD.Adversaries": "Adversaries", "BITD.Enemies": "Enemies", "BITD.AtWar": "At War!", "BITD.Trauma": "Trauma", "BITD.TraumaCold": "Cold", "BITD.TraumaHaunted": "Haunted", "BITD.TraumaObsessed": "Obsessed", "BITD.TraumaParanoid": "Paranoid", "BITD.TraumaReckless": "Reckless", "BITD.TraumaSoft": "Soft", "BITD.TraumaUnstable": "Unstable", "BITD.TraumaVicious": "Vicious", "BITD.Harm": "Harm", "BITD.Healing": "Healing", "BITD.Armor": "Armor", "BITD.NeedHelp": "Need Help", "BITD.Light": "Light", "BITD.Normal": "Normal", "BITD.Heavy": "Heavy", "BITD.Special": "Special", "BITD.LessEffect": "Less Effect", "BITD.Description": "Description", "BITD.Loadout": "Loadout", "BITD.Load": "Load", "BITD.CrewType": "Crew Type", "BITD.FactionType": "Faction Type", "BITD.Price": "Price", "BITD.Logic": "Logic", "BITD.ExpClues": "Exp Clues", "BITD.AbilityPrice": "Ability Price", "BITD.AbilityClass": "Ability Class", "BITD.Information": "Information", "BITD.CohortType": "Cohort Type", "BITD.GangType": "Gang Type", "BITD.ExpertType": "Expert Type", "BITD.ScaleAndQuality": "Scale and Quality", "BITD.ChooseOneOrTwoEdges": "Choose one or two edges and an equal number of flaws", "BITD.Edges": "Edges", "BITD.Flaws": "Flaws", "BITD.Scale": "Scale", "BITD.Quality": "Quality", "BITD.AddAdditionalTypeOfGangText": "You can add an additional type to a gang or expert by spending two crew upgrades.
When a cohort performs actions for which its types apply, it uses its full quality rating. Otherwise, its quality is zero. A given cohort can have up to two types. Some crew upgrades will add the “Elite” feature to a gang, which gives them +1d when they roll for a given Type.", "BITD.ClassExpClue1": "Every time you roll a desperate action, mark xp in that action's attribute.", "BITD.ClassExpClue2": "You expressed your beliefs, drives, heritage, or background.", "BITD.ClassExpClue3": "You struggled with issues from your vice or traumas during the session.", "BITD.ClassExpClueDescription": "At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.", "BITD.Turf": "Turf", "BITD.Turfs": "Turfs", "BITD.Lair": "Lair", "BITD.Coin": "Coin", "BITD.Coins": "Coins", "BITD.Stash": "Stash", "BITD.CrewReputation": "Crew Reputation", "BITD.CrewUpgrades": "Crew Upgrades", "BITD.Hold": "Hold", "BITD.Weak": "Weak", "BITD.Strong": "Strong", "BITD.Tier": "Tier", "BITD.Rep": "Rep", "BITD.Vault": "Vault", "BITD.Heat": "Heat", "BITD.Wanted": "Wanted", "BITD.Abilities": "Abilities", "BITD.Upgrades": "Upgrades", "BITD.Cohorts": "Cohorts", "BITD.Notes": "Notes", "BITD.AllItems": "All Items", "BITD.CrewXP": "Crew XP", "BITD.CrewExpClue1": "At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).", "BITD.SpecialAbilities": "Special Abilities", "BITD.Gang": "Gang", "BITD.Expert": "Expert", "BITD.GangTypeAdepts": "Adepts", "BITD.GangTypeAdeptsDescription": "Scholars, tinkerers, occultists, and chemists.", "BITD.GangTypeRooks": "Rooks", "BITD.GangTypeRooksDescription": "Con artists, spies, and socialites.", "BITD.GangTypeRovers": "Rovers", "BITD.GangTypeRoversDescription": "Sailors, carriage drivers, and deathlands scavengers.", "BITD.GangTypeSkulks": "Skulks", "BITD.GangTypeSkulksDescription": "Scouts, infiltrators, and thieves.", "BITD.GangTypeThugs": "Thugs", "BITD.GangTypeThugsDescription": "Killers, brawlers, and roustabouts.", "BITD.EdgesFearsome": "Fearsome", "BITD.EdgesFearsomeDescription": "The cohort is terrifying in aspect and reputation.", "BITD.EdgesIndependent": "Independent", "BITD.EdgesIndependentDescription": "The cohort can be trusted to make good decisions and act on their own initiative in the absence of direct orders.", "BITD.EdgesLoyal": "Loyal", "BITD.EdgesLoyalDescription": "The cohort can't be bribed or turned against you.", "BITD.EdgesTenacious": "Tenacious", "BITD.EdgesTenaciousDescription": "The cohort won't be deterred from a task.", "BITD.FlawsPrincipled": "Principled", "BITD.FlawsPrincipledDescription": "The cohort has an ethic or values that it won't betray.", "BITD.FlawsSavage": "Savage", "BITD.FlawsSavageDescription": "The cohort is excessively violent and cruel.", "BITD.FlawsUnreliable": "Unreliable", "BITD.FlawsUnreliableDescription": "The cohort isn't always available, due to other obligations, stupefaction from their vices, etc.", "BITD.FlawsWild": "Wild", "BITD.FlawsWildDescription": "The cohort is drunken, debauched, and loud-mouthed.", "BITD.HarmNoHarm": "No Harm", "BITD.HarmNoHarmDescription": "The cohort is healthy.", "BITD.HarmWeakened": "Weakened", "BITD.HarmWeakenedDescription": "The cohort has reduced effect.", "BITD.HarmImpaired": "Impaired", "BITD.HarmImpairedDescription": "The cohort operates with reduced quality (-1d).", "BITD.HarmBroken": "Broken", "BITD.HarmBrokenDescription": "The cohort can't do anything until they recover.", "BITD.HarmDead": "Dead", "BITD.HarmDeadDescription": "The cohort is destroyed. You can spend coin equal to your Tier +2 to restore it, plus two downtime activities to recruit new gang members, or hire a new expert.", "BITD.Roll": "Roll", "BITD.RollFailure": "Failure", "BITD.RollCriticalSuccess": "Critical Success!", "BITD.RollSuccess": "Success", "BITD.RollPartialSuccess": "Partial Success", "BITD.RollSomeDice": "Roll Some Dice!", "BITD.RollTokenDescription": "If you want to pull the numbers from a character, select their Token first.", "BITD.RollNumberOfDice": "Number of Dice", "BITD.RollDoWithIncreasedEffect": "You do it with increased effect.", "BITD.RollDo": "You do it.", "BITD.RollPartialSuccessPositionControlled": "You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a minor complication occurs, you have reduced effect, you suffer lesser harm, you end up in a risky position.", "BITD.RollPartialSuccessPositionRisky": "You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, you end up in a desperate position.", "BITD.RollPartialSuccessPosition": "You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, you have reduced effect.", "BITD.RollFailurePositionControlled": "You falter. Press on by seizing a risky opportunity, or withdraw and try a different approach.", "BITD.RollFailurePositionRisky": "Things go badly. You suffer harm a complication occurs, you end up in a desperate position, you lose this opportunity.", "BITD.RollFailurePositionDesperate": "It's the worst outcome. You suffer severe harm, a serious complication occurs, you lose this opportunity for action.", "BITD.RollResistance": "You reduce or avoid the effects of the consequence (GM chooses).
Suffer {stress} stress.", "BITD.RollResistanceCritical": "You reduce or avoid the effects of the consequence (GM chooses).
Clear 1 stress.", "BITD.PositionControlled": "Controlled", "BITD.PositionRisky": "Risky", "BITD.PositionDesperate": "Desperate", "BITD.EffectLimited": "Limited", "BITD.EffectStandard": "Standard", "BITD.EffectGreat": "Great", "BITD.SkillsInsight": "Insight", "BITD.SkillsInsightShort": "Insight", "BITD.SkillsHunt": "Hunt", "BITD.SkillsStudy": "Study", "BITD.SkillsSurvey": "Survey", "BITD.SkillsTinker": "Tinker", "BITD.SkillsProwess": "Prowess", "BITD.SkillsProwessShort": "Prowess", "BITD.SkillsFinesse": "Finesse", "BITD.SkillsProwl": "Prowl", "BITD.SkillsSkirmish": "Skirmish", "BITD.SkillsWreck": "Wreck", "BITD.SkillsResolve": "Resolve", "BITD.SkillsResolveShort": "Resolve", "BITD.SkillsAttune": "Attune", "BITD.SkillsCommand": "Command", "BITD.SkillsConsort": "Consort", "BITD.SkillsSway": "Sway", "BITD.AddAbility": "Add Ability", "BITD.AddItem": "Add Item", "BITD.Uses": "No. of Uses", "BITD.NumberAvailable": "Number Available", "BITD.AdditionalInfo": "Additional Information", "BITD.Position": "Position", "BITD.Effect": "Effect", "BITD.Modifier": "Modifier", "BITD.Encumbered": "encumbered", "BITD.OverMax": "over max", "BITD.Drain": "Drain", "BITD.Wear": "Wear", "BITD.Gloom": "Gloom", "BITD.Add": "Add", "BITD.Effects": "Effects", "BITD.EffectCreate": "Create Effect", "BITD.EffectToggle": "Toggle Effect", "BITD.EffectEdit": "Edit Effect", "BITD.EffectDelete": "Delete Effect", "BITD.EffectWarning": "Managing Active Effects within an Owned Item is not currently supported by FoundryVTT and will be added in a subsequent update.", "BITD.Name": "Name", "BITD.CampaignName": "Campaign Name", "BITD.DangerousFriends": "Dangerous Friends", "BITD.EnemiesRivals": "Enemies and Rivals", "BITD.DeadlyFriends": "Deadly Friends", "BITD.Blank": "", "BITD.CleverFriends": "Clever Friends", "BITD.ShadyFriends": "Shady Friends", "BITD.SlyFriends": "Sly Friends", "BITD.ShrewdFriends": "Shrewd Friends", "BITD.DarkServants": "Dark Servants", "BITD.StrangeFriends": "Strange Friends", "BITD.Acquaintances": "Acquaintances", "BITD.IndulgeVice": "Indulge Vice", "BITD.GatherInformation": "Gather Information", "BITD.Fortune": "Fortune", "BITD.Engagement": "Engagement", "BITD.AcquireAsset": "Acquire Asset", "BITD.AcquireAssetExtra": "To raise the result beyond critical, you may spend 2 coin per +1 Tier bonus.", "BITD.CrewTier": "Crew Tier", "BITD.RollVice": "You indulge your vice.
Clear {clear_stress} stress.", "BITD.RollViceFailure": "You overindulge. Clear {clear_stress} stress and choose one of the following consequences:", "BITD.RollViceFailureAttactTrouble": "Attract Trouble. Select or roll an additional entanglement.", "BITD.RollViceFailureBrag": "Brag about your exploits. +2 Heat", "BITD.RollViceFailureLost": "Lost. Your character vanishes for a few weeks. Play a different character until this one returns from their bender. When your character returns, they've also healed any harm they had.", "BITD.RollViceFailureTapped": "Tapped. Your current purveyor cuts you off. Find a new source for your vice.", "BITD.RollFortuneCritical": "The result is exceptional. You have great or extreme effect.", "BITD.RollFortuneSuccess": "The result is good. You have standard or full effect.", "BITD.RollFortunePartialSuccess": "The result is mixed. You have limited or partial effect.", "BITD.RollFortuneFailure": "The result is bad. You have poor or little effect.", "BITD.RollGatherInformationSuccess": "Great: You get exceptional details. The information is complete and follow-up questions may expand into related areas or reveal more than you hoped for.", "BITD.RollGatherInformationPartialSuccess": "Standard: You get good details. Clarifying and follow-up questions are possible.", "BITD.RollGatherInformationFailure": "Limited: You get incomplete or partial information. More information gathering will be needed to get all the answers.", "BITD.RollEngagementCritical": "Exceptional result. You've already overcome the first obstacle and you're in a controlled position for what's next.", "BITD.RollEngagementSuccess": "Good result. You're in a controlled position when the action starts.", "BITD.RollEngagementPartialSuccess": "Mixed result. You're in a risky position when the action starts.", "BITD.RollEngagementFailure": "Bad result. You're in a desperate position when the action starts.", "BITD.RollAcquireAssetResult": "You gain an asset of Tier {tier_quality} quality.", "BITD.RollAcquireAssetCritical": "Exceptional result.", "BITD.RollAcquireAssetSuccess": "Good result.", "BITD.RollAcquireAssetPartialSuccess": "Mixed result.", "BITD.RollAcquireAssetFailure": "Bad result." }