From fd73129e2ab2346dc49dbc33ec5ac4b694cbcb62 Mon Sep 17 00:00:00 2001 From: Alex Tsourakis Date: Sat, 1 Aug 2020 12:03:56 +0200 Subject: [PATCH] Position and effect support, chat formatting --- module/blades-actor.js | 24 ++++++++++-- module/blades-roll.js | 14 ++++--- scss/style.scss | 48 ++++++++++++++++++++++- styles/blades.css | 43 +++++++++++++++++++- styles/blades.css.map | 2 +- templates/blades-roll.html | 80 ++++++++++++++++++++++++++++++-------- 6 files changed, 182 insertions(+), 29 deletions(-) diff --git a/module/blades-actor.js b/module/blades-actor.js index cc2a3dc..b2cbf1a 100644 --- a/module/blades-actor.js +++ b/module/blades-actor.js @@ -55,6 +55,22 @@ export class BladesActor extends Actor { + +
+ + +
+
+ +
`, @@ -64,7 +80,9 @@ export class BladesActor extends Actor { label: `Roll`, callback: (html) => { let modifier = parseInt(html.find('[name="mod"]')[0].value); - this.rollAttribute(attribute_name, modifier); + let position = html.find('[name="pos"]')[0].value; + let effect = html.find('[name="fx"]')[0].value; + this.rollAttribute(attribute_name, modifier, position, effect); } }, no: { @@ -79,7 +97,7 @@ export class BladesActor extends Actor { /* -------------------------------------------- */ - rollAttribute(attribute_name = "", additional_dice_amount = 0) { + rollAttribute(attribute_name = "", additional_dice_amount = 0, position, effect) { let dice_amount = 0; if (attribute_name !== "") { @@ -91,7 +109,7 @@ export class BladesActor extends Actor { } dice_amount += additional_dice_amount; - bladesRoll(dice_amount, attribute_name); + bladesRoll(dice_amount, attribute_name, position, effect); } /* -------------------------------------------- */ diff --git a/module/blades-roll.js b/module/blades-roll.js index 2dc453d..d510753 100644 --- a/module/blades-roll.js +++ b/module/blades-roll.js @@ -2,8 +2,10 @@ * Roll Dice. * @param {int} dice_amount * @param {string} attribute_name + * @param {string} position + * @param {string} effect */ -export async function bladesRoll(dice_amount, attribute_name = "") { +export async function bladesRoll(dice_amount, attribute_name = "", position="risky", effect="standard") { // Is Dice So Nice enabled ? let niceDice = false; @@ -25,11 +27,11 @@ export async function bladesRoll(dice_amount, attribute_name = "") { // show 3d Dice so Nice if enabled if (niceDice) { game.dice3d.showForRoll(r).then((displayed) => { - showChatRollMessage(r, zeromode, attribute_name); + showChatRollMessage(r, zeromode, attribute_name, position, effect); }); } else { r.roll(); - showChatRollMessage(r, zeromode, attribute_name) + showChatRollMessage(r, zeromode, attribute_name, position, effect) } } @@ -39,8 +41,10 @@ export async function bladesRoll(dice_amount, attribute_name = "") { * @param {Roll} r * @param {Boolean} zeromode * @param {String} attribute_name + * @param {string} position + * @param {string} effect */ -async function showChatRollMessage(r, zeromode, attribute_name = "") { +async function showChatRollMessage(r, zeromode, attribute_name = "", position="", effect="") { let speaker = ChatMessage.getSpeaker(); let isBelow070 = isNewerVersion('0.7.0', game.data.version); @@ -56,7 +60,7 @@ async function showChatRollMessage(r, zeromode, attribute_name = "") { // Retrieve Roll status. let roll_status = getBladesRollStatus(rolls, zeromode); - let result = await renderTemplate("systems/blades-in-the-dark/templates/blades-roll.html", {rolls: rolls, roll_status: roll_status, attribute_name: attribute_name}); + let result = await renderTemplate("systems/blades-in-the-dark/templates/blades-roll.html", {rolls: rolls, roll_status: roll_status, attribute_name: attribute_name, position: position, effect: effect}); let messageData = { speaker: speaker, diff --git a/scss/style.scss b/scss/style.scss index 70b7fad..e054bc2 100644 --- a/scss/style.scss +++ b/scss/style.scss @@ -6,6 +6,8 @@ $almost_black: #191813; $almost_white: #EEEFFF; $gold: #DAA520; $green: #008000; +$light_green: #12a012; +$blue: #04578f; // Imports @import 'mixin.scss'; @@ -107,6 +109,24 @@ $green: #008000; text-transform: capitalize; } + .chat-label { + background-color: $almost_black; + color: $almost_white; + font-size: 21px; + text-align: center; + padding: 0px 5px; + height: 30px !important; + text-transform: capitalize; + } + .chat-label-small { + background-color: $gray; + color: $almost_black; + font-size: small; + text-align: center; + padding: 3px 5px; + height: 20px !important; + } + .label-stripe { text-transform: uppercase; background-color: $almost_black; @@ -130,6 +150,29 @@ $green: #008000; font-weight: bold; } + .label-stripe-chat { + text-transform: uppercase; + background-color: $almost_black; + color: $almost_white; + margin-bottom: 10px; + position: relative; + padding-top: 3px; + display: flex; + font-weight: bold; + margin: 0; + } + + .label-stripe-chat-small { + text-transform: capitalize; + background-color: $gray; + color: $almost_black; + margin-bottom: 10px; + position: relative; + padding-top: 3px; + display: flex; + font-weight: bold; + } + .description { font-style: italic; } @@ -585,9 +628,10 @@ $green: #008000; .die { font-weight: bold; text-transform: capitalize; + font-size: large; &.critical-success { - color: $gold; + color: $light_green; } &.success { @@ -595,7 +639,7 @@ $green: #008000; } &.partial-success { - color: $almost_black; + color: $blue; } &.failure { diff --git a/styles/blades.css b/styles/blades.css index dbd5e73..3ae4723 100644 --- a/styles/blades.css +++ b/styles/blades.css @@ -100,6 +100,23 @@ height: 30px !important; text-transform: capitalize; } +* .chat-label { + background-color: #191813; + color: #EEEFFF; + font-size: 21px; + text-align: center; + padding: 0px 5px; + height: 30px !important; + text-transform: capitalize; +} +* .chat-label-small { + background-color: #999; + color: #191813; + font-size: small; + text-align: center; + padding: 3px 5px; + height: 20px !important; +} * .label-stripe { text-transform: uppercase; background-color: #191813; @@ -121,6 +138,27 @@ display: flex; font-weight: bold; } +* .label-stripe-chat { + text-transform: uppercase; + background-color: #191813; + color: #EEEFFF; + margin-bottom: 10px; + position: relative; + padding-top: 3px; + display: flex; + font-weight: bold; + margin: 0; +} +* .label-stripe-chat-small { + text-transform: capitalize; + background-color: #999; + color: #191813; + margin-bottom: 10px; + position: relative; + padding-top: 3px; + display: flex; + font-weight: bold; +} * .description { font-style: italic; } @@ -866,15 +904,16 @@ * .blades-die-tooltip .die { font-weight: bold; text-transform: capitalize; + font-size: large; } * .blades-die-tooltip .die.critical-success { - color: #DAA520; + color: #12a012; } * .blades-die-tooltip .die.success { color: #008000; } * .blades-die-tooltip .die.partial-success { - color: #191813; + color: #04578f; } * .blades-die-tooltip .die.failure { color: red; diff --git a/styles/blades.css.map b/styles/blades.css.map index 45ae2c1..09cb638 100644 --- a/styles/blades.css.map +++ b/styles/blades.css.map @@ -1 +1 @@ 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-
- {{#if attribute_name}}Roll {{attribute_name}}: {{/if}} - {{#if (eq roll_status "critical-success")}} - Critical Success! - {{/if}} + {{#if attribute_name}}
{{attribute_name}}
{{/if}} + {{#if position}} +
+ {{position}} | {{effect}} +
+ {{/if}} - {{#if (eq roll_status "success")}} - Success! - {{/if}} + {{#if (eq roll_status "critical-success")}} +
Critical Success!
+
+

+ You do it with increased effect. +

+
+ {{/if}} - {{#if (eq roll_status "partial-success")}} - Partial Success - {{/if}} + {{#if (eq roll_status "success")}} +
Success!
+
+

+ You do it. +

+
+ {{/if}} - {{#if (eq roll_status "failure")}} - Failure - {{/if}} + {{#if (eq roll_status "partial-success")}} +
Partial Success
+
+

+ {{#if (eq position "controlled")}} + You hesitate. Withdraw and try a different approach, or else do it with a minor consequence: a minor + complication occurs, you have reduced effect, you suffer lesser + harm, + you end up in a risky position. + {{else if (eq position "risky")}} + You do it, but there’s a consequence: you suffer harm, a complication occurs, + you have reduced effect, you end up in a desperate position. + {{else}} + You do it, but there’s a consequence: you suffer severe harm, a serious + complication occurs, you have reduced effect. + {{/if}} +

+
+ {{/if}} + + {{#if (eq roll_status "failure")}} +
Failure
+
+

+ {{#if (eq position "controlled")}} + You falter. Press on by seizing a risky opportunity, or withdraw and try a different approach. + {{else if (eq position "risky")}} + Things go badly. You suffer harm a complication occurs, you end up in a + desperate position, you lose this opportunity. + {{else}} + It’s the worst outcome. You suffer severe harm, a serious complication occurs, + you lose this opportunity for action. + {{/if}} +

+
+ {{/if}}
    {{#each this.rolls}} -
  1. {{{this.result}}}
  2. + {{#if this.result}} +
  3. {{{this.result}}}
  4. + {{else}} +
  5. {{{this.roll}}}
  6. + {{/if}} {{/each}} -
+