From b8275da502c9045a6c75c698ecc49abef2c53ae3 Mon Sep 17 00:00:00 2001 From: Justin Ross Date: Mon, 20 Sep 2021 20:15:05 -0700 Subject: [PATCH] Added Ghost, Hull, and Vampire NPCs and abilities, including relevant effects for the "weird" playbooks --- packs/abilities.db | 21 ++++++++++++++++++++- packs/classes.db | 20 ++++++++++---------- packs/items.db | 1 + packs/npcs.db | 5 +++++ 4 files changed, 36 insertions(+), 11 deletions(-) diff --git a/packs/abilities.db b/packs/abilities.db index 6469a3b..cec4318 100644 --- a/packs/abilities.db +++ b/packs/abilities.db @@ -1,29 +1,39 @@ {"_id":"0IDmKmW3AiaNEBpE","name":"(H) Survivor","permission":{"default":0},"type":"ability","data":{"description":"From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.","class":"Hound","price":"1"},"folder":"PaUiEAoDgddaXGEi","sort":500001,"flags":{}} +{"_id":"1Fr9lhCxrxeuDORM","name":"(G) Ghost Form","type":"ability","data":{"description":"You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.","class":"Ghost","price":1,"purchased":false,"class_default":true,"logic":""},"effects":[{"_id":"s09FPx1P0xT9I56U","changes":[{"key":"data.stress.name","mode":5,"value":"BITD.Drain"},{"key":"data.trauma.name","mode":5,"value":"BITD.Gloom"},{"key":"data.trauma.options","mode":5,"value":"[\"chaotic\", \"destructive\", \"furious\", \"obsessive\", \"territorial\", \"savage\"]"}],"disabled":false,"duration":{"startTime":null},"icon":"systems/blades-in-the-dark/styles/assets/icons/Icon.3_13.png","label":"Ghost Form","origin":"Item.gVmekhH5C3fudC3m","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.gVmekhH5C3fudC3m"}}} {"_id":"1G5jzLtr2Xy5K5I2","name":"(Sl) Cloak & Dagger","permission":{"default":0},"type":"ability","data":{"description":"When you use a disguise or other form of covert misdirection, you get +1d to rolls to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.","class":"Slide","price":"1"},"folder":"537uDqf28OmWJoAM","sort":200001,"flags":{}} {"_id":"26BF64gJyZVZeQFZ","name":"(Le) Analyst","permission":{"default":0},"type":"ability","data":{"description":"During downtime, you get two ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan.","class":"Leech","price":"1"},"folder":"EorKoKOCKsvC93ZA","sort":200001,"flags":{}} +{"name":"(V) A Void in the Echo","type":"ability","data":{"description":"You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.","class":"Vampire","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.izVTIEHEajHmXyp0"}},"_id":"2FsIWx3Zl7nqa5tX"} {"_id":"3BitFvLHGQbuaezR","name":"(Lu) Ambush","permission":{"default":0},"type":"ability","data":{"description":"When you attack from hiding or spring a trap, you get +1d.","class":"Lurk","price":"1"},"folder":"7gkE4yoqYZiTi9EB","sort":200001,"flags":{}} {"_id":"3VQkC6YZfnO7nFRm","name":"(Sp) Mastermind","permission":{"default":0},"type":"ability","data":{"description":"You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.","class":"Spider","price":"1"},"folder":"io6Cdw11wDXIixI3","sort":700001,"flags":{}} {"_id":"3Yf2yt4zUSvnLbzA","name":"(Le) Physicker","permission":{"default":0},"type":"ability","data":{"description":"You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.","class":"Leech","price":"1"},"folder":"EorKoKOCKsvC93ZA","sort":600001,"flags":{}} {"_id":"4CjjbD1wYdB3xV9g","name":"(H) Sharpshooter","permission":{"default":0},"type":"ability","data":{"description":"You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon—unleash a barrage of rapid fire to suppress the enemy.","class":"Hound","price":"1"},"folder":"PaUiEAoDgddaXGEi","sort":100001,"flags":{}} {"_id":"4kNuvKoOQQzM5jLl","name":"(H) Ghost Hunter","permission":{"default":0},"type":"ability","data":{"description":"Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.","class":"Hound","price":"2"},"folder":"PaUiEAoDgddaXGEi","sort":300001,"flags":{}} {"_id":"56t1bRDXIxGDJhKd","name":"(Le) Venomous","permission":{"default":0},"type":"ability","data":{"description":"Choose a drug or poison (from your bandolier stock) to which you have become immune. You can push yourself to secrete it through your skin or saliva or exhale it as a vapor.","class":"Leech","price":"1"},"folder":"EorKoKOCKsvC93ZA","sort":800001,"flags":{}} +{"name":"(V) Veteran","type":"ability","img":"icons/svg/item-bag.svg","data":{"description":"Choose a special ability from another source.","class":"Vampire","price":"3","purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Compendium.blades-in-the-dark.ability.z1H8ntG0PE1PGRSB"}},"_id":"5GWUOpwSE7jIBbVv"} {"_id":"5UwC3EZPaWrw3szD","name":"(W) Tempest","permission":{"default":0},"type":"ability","data":{"description":"You can push yourself to do one of the following: unleash a stroke of lightning as a weapon - summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).","class":"Whisper","price":"1"},"folder":"5Sb9YUatUQwtpdMZ","sort":700001,"flags":{}} +{"name":"(Hu) Secondary Hull","type":"ability","data":{"description":"Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.","class":"Hull","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.zuTraHR3k0XmsMrx"}},"_id":"5xHw9SrNwX5KzGRo"} +{"name":"(Hu) Interface","type":"ability","data":{"description":"You may attune to the local electroplasmic power field to control it or something connected to it (including another hull).","class":"Hull","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.9nLCT5rZdSeM2PR1"}},"_id":"7DcuxZBdsoDn7Mgo"} {"_id":"7hooG3QMZrhGlD35","name":"(C) Leader","permission":{"default":0},"type":"ability","data":{"description":"When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.","class":"Cutter","price":"1"},"folder":"cJPDzs27jPdqAVDV","sort":400000,"flags":{}} {"_id":"97TVuvrGMilTIMKO","name":"(W) Strange Methods","permission":{"default":0},"type":"ability","data":{"description":"When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.","class":"Whisper","price":"1"},"folder":"5Sb9YUatUQwtpdMZ","sort":600001,"flags":{}} +{"name":"(Hu) Compartments","type":"ability","data":{"description":"Your items are built-in to your frame and may recess beneath panels out of sight. Your frame can now carry +2 load.","class":"Hull","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[{"_id":"A8tnAf75orjXExQO","changes":[{"key":"data.base_max_load","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"systems/blades-in-the-dark/styles/assets/icons/Icon.3_13.png","label":"Compartments","origin":"Item.5goOpDb9pPrONuRS","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.5goOpDb9pPrONuRS"}},"_id":"997TgTTEonCWV3Sq"} {"_id":"BW4k9Qr3AGw6sEut","name":"(W) Iron Will","permission":{"default":0},"type":"ability","data":{"description":"You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.","class":"Whisper","price":"1"},"folder":"5Sb9YUatUQwtpdMZ","sort":300001,"flags":{}} {"_id":"CskYi6efFy3OKS0D","name":"(Sl) Like Looking into a Mirror","permission":{"default":0},"type":"ability","data":{"description":"You can always tell when someone is lying to you.","class":"Slide","price":"1"},"folder":"537uDqf28OmWJoAM","sort":400001,"flags":{}} {"_id":"CyODRLXQ952UzB30","name":"(Lu) Veteran","permission":{"default":0,"BwbqQh8sHfeKmUax":3},"type":"ability","data":{"description":"Choose a special ability from another source.","class":"Lurk","price":"3"},"folder":null,"sort":400001,"flags":{}} {"_id":"DPRnFPkObGyvgzGW","name":"(H) Scout","permission":{"default":0},"type":"ability","data":{"description":"When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1dto rolls to avoid detection.","class":"Hound","price":"1"},"folder":"PaUiEAoDgddaXGEi","sort":400001,"flags":{}} -{"_id":"FLECQ52FEPuV9lPl","name":"(C) Mule","permission":{"default":0},"type":"ability","data":{"description":"Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.","class":"Cutter","price":"1"},"folder":"cJPDzs27jPdqAVDV","sort":500000,"flags":{}} +{"name":"(V) Terrible Power","type":"ability","data":{"description":"Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.","class":"Vampire","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.7UGVjNIqFnUUDO3R"}},"_id":"DSsHNic5eOshjAhx"} +{"_id":"FLECQ52FEPuV9lPl","name":"(C) Mule","type":"ability","data":{"description":"Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.","class":"Cutter","price":"1","purchased":false,"logic":""},"effects":[{"_id":"3EQJHygb3FUJuaFO","changes":[{"key":"data.base_max_load","mode":2,"value":"2"}],"disabled":false,"duration":{"startTime":null},"icon":"systems/blades-in-the-dark/styles/assets/icons/Icon.3_13.png","label":"Mule","origin":"Compendium.blades-in-the-dark.ability.FLECQ52FEPuV9lPl","transfer":true,"flags":{},"tint":null}],"folder":"cJPDzs27jPdqAVDV","sort":500000,"permission":{"default":0},"flags":{}} {"_id":"Fa3urOZnQj2dhups","name":"(C) Not to be Trifled With","permission":{"default":0},"type":"ability","data":{"description":"You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman—engage a small gang on equal footing in close combat.","class":"Cutter","price":"1"},"folder":"cJPDzs27jPdqAVDV","sort":600000,"flags":{}} {"_id":"GFcTs25hSqVfPccB","name":"(C) Savage","permission":{"default":0},"type":"ability","data":{"description":"When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.","class":"Cutter","price":"1"},"folder":"cJPDzs27jPdqAVDV","sort":700000,"flags":{}} {"_id":"GGik6vATDVw1ZkZX","name":"(Le) Saboteur","permission":{"default":0},"type":"ability","data":{"description":"When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.","class":"Leech","price":"1"},"folder":"EorKoKOCKsvC93ZA","sort":700001,"flags":{}} {"_id":"GbHQubeGjS7RZR9k","name":"(H) Veteran","permission":{"default":0,"BwbqQh8sHfeKmUax":3},"type":"ability","data":{"description":"Choose a special ability from another source.","class":"Hound","price":"3"},"folder":null,"sort":600001,"flags":{}} {"_id":"K327OtKAa3T8NweW","name":"(Sl) Ghost Voice","permission":{"default":0},"type":"ability","data":{"description":"You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.","class":"Slide","price":"1"},"folder":"537uDqf28OmWJoAM","sort":300001,"flags":{}} +{"_id":"KG95VCcn6jbRAbnL","name":"(V) Undead","type":"ability","data":{"description":"You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.","class":"Vampire","price":"1","purchased":false,"class_default":true,"logic":""},"effects":[{"_id":"ron5Vdsnb8WcFrPC","changes":[{"key":"data.experience_max","mode":5,"value":"10"},{"key":"data.attributes.insight.exp_max","mode":5,"value":"8"},{"key":"data.attributes.prowess.exp_max","mode":5,"value":"8"},{"key":"data.attributes.resolve.exp_max","mode":5,"value":"8"},{"key":"data.stress.max","mode":5,"value":"12"}],"disabled":false,"duration":{"startTime":null},"icon":"systems/blades-in-the-dark/styles/assets/icons/Icon.3_13.png","label":"Undead","origin":"Item.tjZrc7AAYU8eGPWv","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.tjZrc7AAYU8eGPWv"}}} {"_id":"KhryFnEwDPtPCuEY","name":"(Le) Ghost Ward","permission":{"default":0},"type":"ability","data":{"description":"You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).","class":"Leech","price":"1"},"folder":"EorKoKOCKsvC93ZA","sort":500001,"flags":{}} {"_id":"KzghACWjB35yp9Ox","name":"(Le) Fortitude","permission":{"default":0},"type":"ability","data":{"description":"You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.","class":"Leech","price":"1"},"folder":"EorKoKOCKsvC93ZA","sort":400001,"flags":{}} {"_id":"LL4ALumWoSfHBuEC","name":"(C) Battleborn","permission":{"default":0},"type":"ability","data":{"description":"You may expend your special armor to reduce harm from an attack in combat or to push yourself during a fight.","class":"Cutter","price":"1"},"folder":"cJPDzs27jPdqAVDV","sort":100000,"flags":{}} {"_id":"OIAtGUPHlE5wfHZo","name":"(C) Vigorous","permission":{"default":0},"type":"ability","data":{"description":"You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.","class":"Cutter","price":"1"},"folder":"cJPDzs27jPdqAVDV","sort":800000,"flags":{}} +{"name":"(G) Possess","type":"ability","data":{"description":"You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host—when arcane powers act against you—when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).","class":"Ghost","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.kePdYkIUMW8G6yjH"}},"_id":"QSWYPeoTIwrOxwXW"} +{"name":"(V) Arcane Sight","type":"ability","data":{"description":"Take 1 stress to sense beyond human limits. \"Hear\" a subject's true thoughts or feelings, see in pitch darkness, sense the presence of invisible things, intuit the location of a hidden object, etc.","class":"Vampire","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.Ize6XkrCZHZjim44"}},"_id":"QaqGrExPP08LCZsk"} {"_id":"RNMcZRcMABGjvFwr","name":"(Sl) A Little Something on the Side","permission":{"default":0},"type":"ability","data":{"description":"At the end of each downtime phase, you earn +2 stash.","class":"Slide","price":"1"},"folder":"537uDqf28OmWJoAM","sort":500001,"flags":{}} {"_id":"RaXmsXtqQUVFnnn3","name":"(Sl) Veteran","permission":{"default":0,"BwbqQh8sHfeKmUax":3},"type":"ability","data":{"description":"Choose a special ability from another source.","class":"Slide","price":"3"},"folder":null,"sort":300001,"flags":{}} {"_id":"TDhvP6fV6PnTSrvC","name":"(Sp) Calculating","permission":{"default":0},"type":"ability","data":{"description":"Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.","class":"Spider","price":"1"},"folder":"io6Cdw11wDXIixI3","sort":200001,"flags":{}} @@ -36,16 +46,23 @@ {"_id":"Z8LYDGPeRdUnjtLN","name":"(W) Ritual","permission":{"default":0},"type":"ability","data":{"description":"You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.","class":"Whisper","price":"1"},"folder":"5Sb9YUatUQwtpdMZ","sort":500001,"flags":{}} {"_id":"bCRW1vrqROytbqWb","name":"(W) Ghost Mind","permission":{"default":0},"type":"ability","data":{"description":"You're always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.","class":"Whisper","price":"1"},"folder":"5Sb9YUatUQwtpdMZ","sort":200001,"flags":{}} {"_id":"bqQNAewUffuNUfbV","name":"(Sl) Rook's Gambit","permission":{"default":0},"type":"ability","data":{"description":"Take 2 Stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.","class":"Slide","price":"1"},"folder":"537uDqf28OmWJoAM","sort":100001,"flags":{}} +{"name":"(G) Veteran","type":"ability","data":{"description":"Choose a special ability from another source.","class":"Ghost","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.6xCaYqjjZpEXegRn"}},"_id":"c06yxP7AHRBfH6fL"} +{"name":"(Hu) Overcharge","type":"ability","data":{"description":"Take 1 drain to perform a feat of extreme strength or speed (run faster than a horse, rend metal with bare hands, etc.). This factors into effect.","class":"Hull","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.FA8pi47XOSwUUA7K"}},"_id":"c9vStJntEBQjPvon"} {"_id":"cyYStjHgqaxobB1y","name":"(Sl) Subterfuge","permission":{"default":0},"type":"ability","data":{"description":"You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.","class":"Slide","price":"1"},"folder":"537uDqf28OmWJoAM","sort":700001,"flags":{}} +{"name":"(V) Dark Talent","type":"ability","data":{"description":"Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.","class":"Vampire","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.KdtF8wI4cpY6l1h0"}},"_id":"dlECJDA6cZpGr4s5"} {"_id":"e46lMfe6ayO3qDF5","name":"(Sp) Foresight","permission":{"default":0},"type":"ability","data":{"description":"Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.","class":"Spider","price":"1"},"folder":"io6Cdw11wDXIixI3","sort":100001,"flags":{}} +{"_id":"eDBi5jloY2wRfoaq","name":"(Hu) Automaton","type":"ability","data":{"description":"You are a spirit animating a clockwork body. You have human-like strength and senses, by default. Your hull has natural armor (this doesn't count for your load). Your former human feelings, interests, and connections are only dim memories. You now exist to fulfill your functions. Choose three (at left). You may be rebuilt if damaged or destroyed. If your soul vessel is shattered, you are freed from servitude and become a Ghost. Whenever you would take stress, take drain instead.","class":"Hull","price":1,"purchased":false,"class_default":true,"logic":""},"effects":[{"_id":"xUueJ7VIRbLa7PNo","changes":[{"key":"data.stress.max","mode":5,"value":"10"},{"key":"data.stress.name","mode":5,"value":"BITD.Drain"},{"key":"data.trauma.name","mode":5,"value":"BITD.Wear"},{"key":"data.trauma.options","mode":5,"value":"[\"clanking\", \"leaking\", \"fixated\", \"smoking\", \"sparking\", \"unstable\"]"}],"disabled":false,"duration":{"startTime":null},"icon":"systems/blades-in-the-dark/styles/assets/icons/Icon.3_13.png","label":"Automaton","origin":"Item.z1kysRvqqbX5lRVA","transfer":true,"flags":{},"tint":""}],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.z1kysRvqqbX5lRVA"}}} {"_id":"eVTVGgTOhaqSpCca","name":"(H) Vengeful","permission":{"default":0},"type":"ability","data":{"description":"You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.","class":"Hound","price":"1"},"folder":"PaUiEAoDgddaXGEi","sort":700001,"flags":{}} {"_id":"ehNEPCtVCr4hbqBm","name":"(H) Focused","permission":{"default":0},"type":"ability","data":{"description":"You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.","class":"Hound","price":"1"},"folder":"PaUiEAoDgddaXGEi","sort":200001,"flags":{}} {"_id":"h0F1Xsoijv0LlMSd","name":"(Sp) Jail Bird","permission":{"default":0},"type":"ability","data":{"description":"When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).","class":"Spider","price":"1"},"folder":"io6Cdw11wDXIixI3","sort":600001,"flags":{}} {"_id":"iRMpss4mzoC4WNFp","name":"(W) Compel","permission":{"default":0},"type":"ability","data":{"description":"You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).","class":"Whisper","price":"1"},"folder":"5Sb9YUatUQwtpdMZ","sort":100001,"flags":{}} +{"name":"(G) Poltergeist","type":"ability","data":{"description":"Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).","class":"Ghost","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.8Plv2mwO3CxdEBIx"}},"_id":"iUzWw5fsheEIbAfQ"} {"_id":"j20q54yIvqlg51Z5","name":"(Lu) Shadow","permission":{"default":0},"type":"ability","data":{"description":"You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.","class":"Lurk","price":"1"},"folder":"7gkE4yoqYZiTi9EB","sort":800001,"flags":{}} +{"name":"(G) Manifest","type":"ability","data":{"description":"Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.","class":"Ghost","price":1,"purchased":false,"class_default":false,"logic":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"hp9rhyB0AtTZTutm":3},"flags":{"core":{"sourceId":"Item.dcrDrqxzi8keun41"}},"_id":"mTiBUryD2MJ2XR6K"} {"_id":"mkI2szl2Ea1v2zGS","name":"(C) Bodyguard","permission":{"default":0},"type":"ability","data":{"description":"When you protect a teammate, take +1d to your resistance roll. 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