diff --git a/packs/classes.db b/packs/classes.db index 9671eb8..1bb73c4 100644 --- a/packs/classes.db +++ b/packs/classes.db @@ -1,10 +1,1144 @@ -{"_id":"8jExf4Zqad6e3bvn","name":"Ace","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.2_11.png","data":{"description":"

A graceful and daring pilot. Battlefields of The War stretch across cities, continents, and star systems. Such distances are not easily traversed on foot, so we made incredible machines that stride, soar, and roam. Most see a vehicle as just a tool, but for Aces they're a better half. Created with purity of purpose and a desire to be filled, the vehicles in The War are a light for people looking to join in that purity and desire.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with piloting or violence

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"CAHfNrPDJZKVNMrH","name":"Bureaucrat","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.2_16.png","data":{"description":"

An overworked and undervalued clerk. Resource management is something few people understand. The War might seem like constant bombs and blood, but that hides its true face. Paperwork and red tape. It's a relay race no one watches—requests, orders, and communiques changing hands from nobody to nobody. When those documents arrive, and whether they're unchanged, is left up to the Bureaucrats.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with procedure or management.

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"GjmMFKjGfUaoDiTr","name":"Empath","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.1_79.png","data":{"description":"

An empathetic and compassionate psychic. When someone looks at you, they aren’t seeing you. When they hear you, they don’t listen. They touch, but don’t feel. The pressures of population density and society play a joke on the heart. But people are changing. Not the person you look at, hear, and touch—someone else. Something else. Evolution shifts to bring people together beyond just population density, and these new types of people are Empaths.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with understanding or poise.

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"JGxBjlbooxuUHe4E","name":"Envoy","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.1_50.png","data":{"description":"

A stylish and persuasive socialite.

\n

The difference between a diplomat and a spy is the quality of the intelligence they bring to their superiors. Ceasefires, alliances, and treaties don’t last long in The War, and the clever ones will make the most of that reprieve by preparing for when it fails. The best use of that time is to employ an Envoy. Skillfully negotiating the celebrations, deals, and deceptions of politics to pull the most out of such opportunities, they bring intel home with a smile and handshake.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with deception or influence.

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"P6LMZBrG5U9eCjhX","name":"Hacker","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.1_77.png","data":{"description":"

A cunning and willful programmer.

\n

 

\n

Technology fills the lives of the masses, and computer programming is as important as literacy. However, there are some who have taken these skills into an art form, a direct expression of their will. They bend augmented reality to suit their desires. Apps and proxies pose little obstacle to them, with the most skilled being able to challenge AIs. Bring a Hacker with you if you plan to confront the digital realm.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with knowledge or digital power.

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"QzcDnJbWCY1ueVt7","name":"Infiltrator","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.6_10.png","data":{"description":"

An agile and deadly burglar.

\n

 

\n

Privacy is a rare commodity in the technologically advanced lives of those touched by The War. Many keep their secrets locked in physical spaces far from prying eyes. This is when you need an Infiltrator. Able to get past the security measures of the most paranoid and then fight their way out if necessary, they'll get you what you want. Make sure you treat them right, because they can get into your home too.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with stealth or evasion.

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"YUGDdyADj0PTBVcP","name":"Officer","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.6_96.png","data":{"description":"

A tactical and personable trooper.

\n

 

\n

Any conflict is chaos, whether it’s an explosion-filled battlefield or posturing for status in a masquerade. Except it’s not really chaos, not if you know how to look. Lines of attack and defense, routes for flanking and retreat, all exist no matter the arena. There’s a way around, through, or over if you’re properly prepared. An Officer always has a plan.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with coordination or a ruse

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"rhFEHGjEP61N9hfv","name":"Soldier","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.2_01.png","data":{"description":"

A mighty, violent warrior.

\n

 

\n

The War touches everyone, demanding some form of violence be committed on its behalf. Those who embody this ferocity in its most primal form are the Soldiers. While others perform violence, they ARE violence. They reek of blood, gunpowder, and dominance. Even when they don't wound their victims, they staple fear onto their bloody, beating hearts.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with  violence or coercion

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"tEob41rtEbHcswNM","name":"Scout","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.2_22.png","data":{"description":"

A dangerous sniper and explorer.

\n

 

\n

The world is filled with hidden paths, despite all the signs and guidebooks. People, whether consciously or by accident, hide things. Sometimes it’s where they’ve gone, or their favorite bauble, or a route through dangerous places. It’s a Scout’s job to find these secrets, and then clear the path from a safe distance.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with exploration or violence.

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} -{"_id":"zOg14xy8ZEku6bNq","name":"Technician","type":"class","img":"systems/beam-saber/styles/assets/icons/Icon.2_47.png","data":{"description":"

A savvy technician and vandal.

\n

 

\n

Technology runs the world, but it all falls apart sooner or later. Will it be repaired or replaced? Regardless of the choice, someone with specialized skills must tackle the challenge. Technicians have that know how. They push the bounds of what science can accomplish, and keep the lights on while they are at it. Of course, any skill that can create can be used to destroy. Just ask Oppenheimer.

","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"experience_clues":"

- You addressed a challenge with technical skill or mayhem.

","base_skills":{"hunt":[0],"study":[0],"survey":[0],"tinker":[1],"finesse":[0],"prowl":[0],"skirmish":[0],"wreck":[0],"attune":[0],"command":[0],"consort":[0],"sway":[0],"battle":[0],"destroy":[0],"maneuver":[2],"bombard":[0],"manipulate":[0],"scan":[0]}},"effects":[],"folder":null,"sort":400000,"permission":{"default":0},"flags":{}} +{ + "_id": "8jExf4Zqad6e3bvn", + "name": "Ace", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.2_11.png", + "data": { + "description": "

A graceful and daring pilot. Battlefields of The War stretch across cities, continents, and star systems. Such distances are not easily traversed on foot, so we made incredible machines that stride, soar, and roam. Most see a vehicle as just a tool, but for Aces they're a better half. Created with purity of purpose and a desire to be filled, the vehicles in The War are a light for people looking to join in that purity and desire.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with piloting or violence

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "CAHfNrPDJZKVNMrH", + "name": "Bureaucrat", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.2_16.png", + "data": { + "description": "

An overworked and undervalued clerk. Resource management is something few people understand. The War might seem like constant bombs and blood, but that hides its true face. Paperwork and red tape. It's a relay race no one watches—requests, orders, and communiques changing hands from nobody to nobody. When those documents arrive, and whether they're unchanged, is left up to the Bureaucrats.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with procedure or management.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "GjmMFKjGfUaoDiTr", + "name": "Empath", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.1_79.png", + "data": { + "description": "

An empathetic and compassionate psychic. When someone looks at you, they aren’t seeing you. When they hear you, they don’t listen. They touch, but don’t feel. The pressures of population density and society play a joke on the heart. But people are changing. Not the person you look at, hear, and touch—someone else. Something else. Evolution shifts to bring people together beyond just population density, and these new types of people are Empaths.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with understanding or poise.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "JGxBjlbooxuUHe4E", + "name": "Envoy", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.1_50.png", + "data": { + "description": "

A stylish and persuasive socialite.

\n

The difference between a diplomat and a spy is the quality of the intelligence they bring to their superiors. Ceasefires, alliances, and treaties don’t last long in The War, and the clever ones will make the most of that reprieve by preparing for when it fails. The best use of that time is to employ an Envoy. Skillfully negotiating the celebrations, deals, and deceptions of politics to pull the most out of such opportunities, they bring intel home with a smile and handshake.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with deception or influence.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "P6LMZBrG5U9eCjhX", + "name": "Hacker", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.1_77.png", + "data": { + "description": "

A cunning and willful programmer.

\n

 

\n

Technology fills the lives of the masses, and computer programming is as important as literacy. However, there are some who have taken these skills into an art form, a direct expression of their will. They bend augmented reality to suit their desires. Apps and proxies pose little obstacle to them, with the most skilled being able to challenge AIs. Bring a Hacker with you if you plan to confront the digital realm.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with knowledge or digital power.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "QzcDnJbWCY1ueVt7", + "name": "Infiltrator", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.6_10.png", + "data": { + "description": "

An agile and deadly burglar.

\n

 

\n

Privacy is a rare commodity in the technologically advanced lives of those touched by The War. Many keep their secrets locked in physical spaces far from prying eyes. This is when you need an Infiltrator. Able to get past the security measures of the most paranoid and then fight their way out if necessary, they'll get you what you want. Make sure you treat them right, because they can get into your home too.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with stealth or evasion.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "YUGDdyADj0PTBVcP", + "name": "Officer", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.6_96.png", + "data": { + "description": "

A tactical and personable trooper.

\n

 

\n

Any conflict is chaos, whether it’s an explosion-filled battlefield or posturing for status in a masquerade. Except it’s not really chaos, not if you know how to look. Lines of attack and defense, routes for flanking and retreat, all exist no matter the arena. There’s a way around, through, or over if you’re properly prepared. An Officer always has a plan.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with coordination or a ruse

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "rhFEHGjEP61N9hfv", + "name": "Soldier", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.2_01.png", + "data": { + "description": "

A mighty, violent warrior.

\n

 

\n

The War touches everyone, demanding some form of violence be committed on its behalf. Those who embody this ferocity in its most primal form are the Soldiers. While others perform violence, they ARE violence. They reek of blood, gunpowder, and dominance. Even when they don't wound their victims, they staple fear onto their bloody, beating hearts.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with  violence or coercion

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "tEob41rtEbHcswNM", + "name": "Scout", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.2_22.png", + "data": { + "description": "

A dangerous sniper and explorer.

\n

 

\n

The world is filled with hidden paths, despite all the signs and guidebooks. People, whether consciously or by accident, hide things. Sometimes it’s where they’ve gone, or their favorite bauble, or a route through dangerous places. It’s a Scout’s job to find these secrets, and then clear the path from a safe distance.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with exploration or violence.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "zOg14xy8ZEku6bNq", + "name": "Technician", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.2_47.png", + "data": { + "description": "

A savvy technician and vandal.

\n

 

\n

Technology runs the world, but it all falls apart sooner or later. Will it be repaired or replaced? Regardless of the choice, someone with specialized skills must tackle the challenge. Technicians have that know how. They push the bounds of what science can accomplish, and keep the lights on while they are at it. Of course, any skill that can create can be used to destroy. Just ask Oppenheimer.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with technical skill or mayhem.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 0 + ], + "tinker": [ + 1 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 0 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 2 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} +{ + "_id": "52caK7NxF3J1mwMu", + "name": "Forewarned", + "type": "class", + "img": "systems/beam-saber/styles/assets/icons/Icon.2_47.png", + "data": { + "description": "

A knowledgeable seer

\n

 

\n

Some in The War say that information is ammunition. If that’s true, you’ve got the best ammo around since it doesn’t even exist yet but you have access to it. Even if it’s not always easy to use. Everyone knows what they say about those who are Forewarned, and that reputation can carry you a long way.

", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + }, + "experience_clues": "

- You addressed a challenge with surprise or advice.

", + "base_skills": { + "hunt": [ + 0 + ], + "study": [ + 0 + ], + "survey": [ + 2 + ], + "tinker": [ + 0 + ], + "finesse": [ + 0 + ], + "prowl": [ + 0 + ], + "skirmish": [ + 0 + ], + "wreck": [ + 0 + ], + "attune": [ + 0 + ], + "command": [ + 0 + ], + "consort": [ + 0 + ], + "sway": [ + 1 + ], + "battle": [ + 0 + ], + "destroy": [ + 0 + ], + "maneuver": [ + 0 + ], + "bombard": [ + 0 + ], + "manipulate": [ + 0 + ], + "scan": [ + 0 + ] + } + }, + "effects": [], + "folder": null, + "sort": 400000, + "permission": { + "default": 0 + }, + "flags": {} +} \ No newline at end of file