From 2e1aeb0ae18b073844257238540b7071b99a6bd5 Mon Sep 17 00:00:00 2001 From: TakeV Date: Sun, 3 Mar 2024 15:40:41 -0500 Subject: [PATCH] Pretty print abilities --- packs/abilities.db | 4428 +++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 4346 insertions(+), 82 deletions(-) diff --git a/packs/abilities.db b/packs/abilities.db index d93883a..9d3e91c 100644 --- a/packs/abilities.db +++ b/packs/abilities.db @@ -1,82 +1,4346 @@ -{"name":"(En) Like Looking in a Mirror","type":"ability","data":{"description":"

Like Looking into a Mirror: You can always tell when someone is lying to you.

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.Vo1EmzP6E6tDnzZZ"}},"_id":"04i4Cu8nHYUb87R4"} -{"name":"(T) Researcher","type":"ability","data":{"description":"

 Researcher: When you design or manufacture a creation, take +1 result level to your roll. You begin with one special design already known. 

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.PoXxvAE8YMiQvvr7"}},"_id":"325gThPnsspakOYe"} -{"name":"(B) Cook the Books","type":"ability","data":{"description":"

Cook the Books: Spend 2 Stress and a downtime activity to gain an additional supply roll. If you are part of an Independent squad, your supply roll is 0d (unless something increases it). You may use this ability once per downtime phase.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.pxHFxDsqiL2pg9PB"}},"_id":"3A6BaQ1qyd03M4At"} -{"name":"(H) Matrix Mind","type":"ability","data":{"description":"
\n
\n
\n
\n

Matrix Mind: You’re always aware of apps and proxies in your presence. Take +1d when you gather info about AR and apps.

\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.caJAFS3dpKClJ2R1"}},"_id":"4O3ZoXnIF0L9aBF1"} -{"name":"(Em) Telapathy","type":"ability","data":{"description":"

Telepathy: You can communicate directly to a person’s mind as though speaking, provided you previously had a revealing interaction with them. When taking part in a group action, you can spend 1 Stress per participant to let others involved use the leader’s action rating instead of their own. 

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.ZQB0vq12Ify632la"}},"_id":"4j5kLO1LvZ2wpBIv"} -{"name":"(En) Trust in Me","type":"ability","data":{"description":"

Trust in Me: You get +1d vs. a target with whom you have a strong relationship. For another player’s pilot, this is a +2 or higher connection value.

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.KNRcIo8WinlB2ycm"}},"_id":"52ovPvpmZy7l33ZQ"} -{"name":"(Em) Carry That Weight","type":"ability","data":{"description":"

Carry That Weight: You can push yourself after you see the result of an action roll, or to assist after an ally’s action roll (if no one else assisted them). If 0d were rolled, roll again with 1d. When you have a personal moment with someone, you can take any amount of Stress (up to your max Stress) to heal that person the same amount of Stress.

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.mHgU5NNF4z09tQY2"}},"_id":"6jzO095Nzgu3edL4"} -{"name":"(T) Fortitude","type":"ability","data":{"description":"

 Fortitude: You may spend your Spark to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling chemicals

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.7GWwHUupWpqKCQj6"}},"_id":"6kfvzkI5EGNxSTpq"} -{"name":"(En) A little something on the side","type":"ability","data":{"description":"

A Little Something on the Side: At the end of each downtime phase, make a fortune roll using the squad's Tier. Add 1 Tick to a Drive Clock on a result of 4+.

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.MBuDDyW648A4NdHJ"}},"_id":"6teisKkWmcBG0wkc"} -{"name":"(O) Warlord","type":"ability","data":{"description":"
\n
\n
\n
\n

Warlord: When you have a Vendetta with another squad, your squad gets improved Effect against that squad.

\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.6CpXcwqjnE13MGMq"}},"_id":"7HrW6ABNcuefjslx"} -{"name":"(B) Beneath Notice","type":"ability","data":{"description":"

Beneath Notice: When you use a disguise or other form of covert misdirection, add +1d to your action rolls and resistance rolls (or exhaust 1 fewer Quirk, minimum 1, with vehicle resistance) to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.cI8QRMjyrTp1LJJ9"}},"_id":"7Mx58xZ8OHXNDBPG"} -{"name":"(En) Cool Under Pressure","type":"ability","data":{"description":"

 Cool Under Pressure: When you take Harm, heal Stress equal to the level of that Harm

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.XMRsWOi7tNR7b19u"}},"_id":"7fOyilmyrwj4MYRX"} -{"name":"(B) Veteran","type":"ability","data":{"description":"

Veteran: Choose a special ability from another source. Can be taken up to three times.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.g66DmfrslPH42FsD"}},"_id":"84ch48hHcAahpGq8"} -{"name":"(H) Crowd Source","type":"ability","data":{"description":"
\n
\n
\n
\n

Crowdsource: Spend 2 Stress to use a squadmate’s action rating instead of your own by describing how you make use of their knowledge.

\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.CidnExWTjMOT9KMs"}},"_id":"85wZHosy1EMFslox"} -{"name":"(So) Battleborn","type":"ability","data":{"description":"

 Battleborn: You may spend your Spark to reduce Harm from an attack in combat, or to push yourself during a fight. 

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.ujlmQzbbuQO2Vrge"}},"_id":"8AjVwqYphJkjKfl8"} -{"name":"(Em) Everybody Hurts","type":"ability","data":{"description":"

Everybody Hurts: You may spend your Spark to resist a consequence from ambushes (physical or not), or to push yourself to understand others.

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.DVtK90HXRwRXE3Xt"}},"_id":"9EbotgOUni8upZeN"} -{"name":"(O) Leader","type":"ability","data":{"description":"
\n
\n
\n
\n

Leader: When you Command a Cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 Harm). You have increased Effect when you lead a group action.

\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.JCLGIMAqB8pZ6HXv"}},"_id":"A8wXCeO1OkQ3QHmQ"} -{"name":"(O) Functioning Vice","type":"ability","data":{"description":"
\n
\n
\n
\n

Functioning Vice: When you Cut Loose, you may adjust the dice outcome by 1 or 2 (up or down). The pilot you Cut Loose with heals 1 Stress as well, which cannot cause them to overindulge.

\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.tQd7A42ElUJ4rE0E"}},"_id":"BgSaN0Ayx3XXoAQ0"} -{"name":"(B) Work Hard, Play Hard","type":"ability","data":{"description":"

Work Hard, Play Hard: When you Cut Loose with another Pilot, they may roll to heal Stress as well using their connections to you. If either of you overindulge, you both suffer the effects.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.fbrK1ICf1Y8m3UO5"}},"_id":"Bx2BF4ECaA9Iu8u5"} -{"name":"(So) BodyGuard","type":"ability","data":{"description":"

Bodyguard: When you protect someone, take +1d to your resistance roll (or exhaust 1 fewer Quirk, minimum 1, for vehicle resistance). You get +1 Effect when you gather information to anticipate possible threats in the current situation. 

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.6MktCJPdMdrXyV2f"}},"_id":"ByTRDrhidC6N9QNH"} -{"name":"(T) Saboteur","type":"ability","data":{"description":"

 Saboteur: When you Wreck, the work is much quieter than it should be, and the damage is hidden from casual inspection. If you use placed explosives instead of wrecking tools, the work is not any quieter, but you get +1d to the action.

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.ryOVPQYfokGyZRbY"}},"_id":"CU6kva2MxOHf8Oob"} -{"name":"(So) Vigorous","type":"ability","data":{"description":"

Vigorous: You recover from Harm faster. Permanently fill in one of your Healing Clock segments. Take +1d to healing treatment rolls.

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.xtZbqkW4z2qz0Irh"}},"_id":"CeUAG4eqfVbdLDkL"} -{"name":"(T) Custom Implant","type":"ability","data":{"description":"

 Custom Implant: Choose a chemical or gadget you have already researched and can build. The chemical’s delivery system or the gadget itself is perfectly concealed inside of your body and has 0 Load. Spend 1 Stress to use the implant. Changing the implant is a 4-Tick long-term project clock.

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.OxdaKVUVR6lJU9lX"}},"_id":"CefEkyuPuf3SXEOX"} -{"name":"(T) Doctor","type":"ability","data":{"description":"

 Doctor: You can use Engineer with bones, blood, and organs to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your squad gets +1d to their recovery rolls.

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.18tGXcmSSh7p7wyE"}},"_id":"Emdr4BRQFwIqtKhK"} -{"name":"(Sc) Focused","type":"ability","data":{"description":"
\n
\n
\n
\n

Focused: You may spend your Spark to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone), or to push yourself for ranged combat or exploration.

\n
\n
\n
\n
","class":"Scout","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.v5K9mOwDiI93tpoH"}},"_id":"GIwI1AmSzUbmiQhu"} -{"name":"(H) Compel","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Compel: You can Interface with augmented reality to force a nearby app or proxy to obey a command you give it. You can always distinguish between reality and the AR created by a program you summon or compel (though your allies may become lost).

    \n
  • \n
\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.JqOgDXd7BveuTVTo"}},"_id":"GUB6ZTMBJT2ma3KM"} -{"name":"(I) Ghost","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Ghost: You are not negatively affected by Quality or Tier when you attempt to bypass security measures.

    \n
  • \n
\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.cVkrKeMsgksWPGFP"}},"_id":"K9mAXZwUpoivjP3v"} -{"name":"(I) Ambush","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Ambush: When you attack from hiding or spring a trap, you get +1d.

    \n
  • \n
\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.ZP6xatPf0rQmNCdT"}},"_id":"KGPomVxDysgflsmh"} -{"name":"(I) Reflexes","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Reflexes: When there's a question about who acts first, the answer is you (two pilots with Reflexes act simultaneously).

    \n
  • \n
\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.W3NaE46r3wqE1zg1"}},"_id":"LAsf2z2vp7Ud5Tx2"} -{"name":"(En) Rooks Gambit","type":"ability","data":{"description":"

Rook's Gambit: Take 2 Stress to roll your best action rating while performing a different action, so long as you can justify adapting your skill to this use. You can use pilot actions in place of vehicle actions (and vice versa) with this ability.

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.2QOJvNWVr90CLVYX"}},"_id":"LLWGCKb1D85re7Hu"} -{"name":"(Em) Broadcast","type":"ability","data":{"description":"

Broadcast: When you push yourself, you can do one of the following in addition to the normal benefits: Use your mind to instill a powerful, undirected emotion in others -- paralyze a person with your mind or voice. 

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.nSS4ghb0TMuNWMN2"}},"_id":"LxWXiVghIhCKQy8g"} -{"name":"(O) Rally","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Rally: Spend 2 Stress to do one of the following. To compel additional directions, you may spend 1 Stress per direction: Direct an unaffiliated crowd to perform an action -- have an unaffiliated crowd commit violence -- prevent an unaffiliated crowd from causing damage.

    \n
  • \n
\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.cIBrYHlU9UV4k1Fh"}},"_id":"MuHd6x32r1KscbWu"} -{"name":"(Sc) Lay of the Land","type":"ability","data":{"description":"
\n
\n
\n
\n

Lay of the Land: When a pilot takes advantage of terrain you have scouted, they get +1d to resisting consequences (or spend 1 fewer Quirk, minimum 1). When you scout as a flashback setup action, spend 1 less stress than normal.

\n
\n
\n
\n
","class":"Scout","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.4Pqr76HSThYZwGOs"}},"_id":"NtO4QCe0NECfCTRB"} -{"name":"(Sc) Terminator","type":"ability","data":{"description":"
\n
\n
\n
\n

Terminator: Your well programmed hunter robot has additional systems installed. It has increased Effect when tracking or fighting machines, and gains a custom 

\n
\n
\n
\n
\n
\n
\n
\n
\n

upgrade: Beast of Burden [+1 Load, and it’s stronger], Mind-link [can be directed with the pilot’s mind], or Quick and Quiet [is faster and nearly silent]. Take the ability again for an additional custom upgrade. 

\n
\n
\n
\n
\n

 

\n
\n
\n
\n
 
\n
\n
\n
","class":"Scout","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.yHIWGCE9iabEcgG2"}},"_id":"NyBfiVuEikeVN7sL"} -{"name":"(H) Warded","type":"ability","data":{"description":"
\n
\n
\n
\n

Warded: You may spend your Spark to resist an AR consequence, or to push yourself when you deal with AR forces.

\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.TJmPtpBgD7PQfLSB"}},"_id":"Qyg0t0csJFEjHQ7b"} -{"name":"(B) Connected","type":"ability","data":{"description":"

Connected: During downtime, you get +1 result level when you acquire an asset or schmooze. Take +1d when declaring an ally during a mission.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.RSeINwJoOINiZ1s2"}},"_id":"SdsympA09A9Bh7G3"} -{"name":"(A) Veteran","type":"ability","data":{"description":"

Veteran: Choose a special ability from another source. Can be taken up to three times.

","class":"","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.D5JYXod7lgy2QnRl"}},"_id":"TMJKNQE30MYIKcWA"} -{"name":"(H) Turing Test","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Turing Test: You can always tell if you’re interacting with a human.

    \n
  • \n
\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.uY6zQvDrNB5lPnfn"}},"_id":"U8QuZaZ2DO1b7Fd0"} -{"name":"(Sc) Determination","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Determination: When you roll a failure on a risky or controlled action, you can choose to make that a partial success by changing the Position to Desperate. This does not grant XP for taking a Desperate action.

    \n
  • \n
\n
\n
\n
\n
","class":"Scout","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.kcpTOOdmc6QZG1bq"}},"_id":"VUFUfphEW71rHeA9"} -{"name":"(I) Never Tell Me The Odds","type":"ability","data":{"description":"
\n
\n
\n
\n

Never Tell Me the Odds: Take +1d to resistance rolls or exhaust 1 fewer Quirk (minimum 1) for vehicle resistance when you are outnumbered or drastically outmatched by a foe.

\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.u7oqgtx5fLenFPez"}},"_id":"W78uqo4uHGvzdgGq"} -{"name":"(I) The Devil's Footsteps","type":"ability","data":{"description":"
\n
\n
\n
\n

The Devil's Footsteps: When you push yourself, choose one of the following in addition to the normal benefits: Perform a feat of athletics that verges on the superhuman -- maneuver to confuse your enemies so they mistakenly attack each other.

\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.FZI1jcw7bPguVFXU"}},"_id":"WhQpSLXxi3lD1HkD"} -{"name":"(A) Last Stand","type":"ability","data":{"description":"

 Last Stand: When you take a Dire Action with a vehicle, you can continue to act on a 4-6 (instead of just on 6s). Take a bonus die to Dire Actions for each point of Breakdown your vehicle has until you stop taking Dire Actions. 

","class":"","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.BrxhSt2ADdsUE2c1"}},"_id":"WqxRxVsyn63G2ZTD"} -{"name":"(Sc) Sharpshooter","type":"ability","data":{"description":"
\n
\n
\n
\n

Sharpshooter: When you push yourself in addition to the normal benefits, you can do one of the following: Make a ranged attack at extreme distance beyond what’s normal for the weapon -- unleash a barrage of rapid fire to suppress the enemy -- ricochet a shot to hit a target indirectly.

\n
\n
\n
\n
","class":"Scout","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.Cvf2gL0a9rxrpdkY"}},"_id":"XEpKWUlAjHHJjf0x"} -{"name":"(O) Weaving the Web","type":"ability","data":{"description":"
\n
\n
\n
\n

Weaving the Web: You gain +1d to Consort when you gather information on a target for a mission. You get +1d to the engagement roll for that operation.

\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.QCD02iNF28Joq9a3"}},"_id":"Xf71koQOn0xnf7TI"} -{"name":"(Em) Far Sight","type":"ability","data":{"description":"

Far Sight: When you gather information with Survey, take +1d. The information gained can be from a place and time where you were not present.

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.8eY0gjG6X0LDtTmR"}},"_id":"YE7Qp3OFJRHetxwC"} -{"name":"(I) Expertise","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Expertise: Choose one of your action ratings. When you lead a group action using that action, you suffer only 1 Stress or exhaust 1 Quirk at most, regardless of the number of failed rolls.

    \n
  • \n
\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.Tpg8IPkdg1bTUkUu"}},"_id":"YbbRByZSbHkWlNX9"} -{"name":"(A) Blood Lust","type":"ability","data":{"description":"

Bloodlust: Gain the tragedy “Seeks violence.” When you defeat a worthy foe (or a gang of the unworthy) in battle, heal 2 Stress. 

","class":"","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.MUY17Pmu1MTK06ra"}},"_id":"ZLO59BgYsc2sHNT4"} -{"name":"(B) Stay Late","type":"ability","data":{"description":"

Stay Late: Take “level 1 Harm: Tired” to give another pilot an additional downtime activity. This Harm can be resisted as normal.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.ZFruFm78VVQ8iHMX"}},"_id":"a3BMXizz7N1ooo4F"} -{"_id":"a7F0Mr49FFuycsAr","name":"(A) More than meets the eye","type":"ability","data":{"description":"

More Than Meets The Eye:

\n

Your custom vehicle can transform into a secondary form. Detail that second form. Select 2 Load worth of vehicle gear and 3 action points that your vehicle has. It lacks this gear and these action points when in its secondary form. Select 2 Load worth of vehicle gear and 3 action points that your vehicle lacks. It has this gear and these action points when in its secondary form.

","class":"ACE","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.9d2Iy9OS3ZKX96tz"}}} -{"name":"(En) Read em and Weep","type":"ability","data":{"description":"

Read ‘em and Weep: Spend 2 Stress to ask one of the following questions about someone you have observed either in secret or openly. You may ask additional questions by spending 1 Stress per question. What was their lowest moment? -- What do they crave forgiveness for and from whom? -- What are their secret pains? -- In what ways are their mind and soul vulnerable?

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.e7u7htk8wraxVmBv"}},"_id":"bShIDJL7bSw5S2uh"} -{"name":"(So) Not to be Trifled with","type":"ability","data":{"description":"

Not to be Trifled With: When you push yourself, you can do one of the following in addition to the normal benefits: Perform a feat of physical force that verges on the superhuman -- engage a small gang on equal footing in close combat. 

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.xqgy7ndICo5RsX9v"}},"_id":"bkI3KhEc9ykaCirq"} -{"name":"(B) Rainy Day","type":"ability","data":{"description":"

 Rainy Day: You may spend your Spark to gain a Supply Point to be used immediately, or to push yourself when trying to bypass or enforce protocol.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.kuPvYl1T8iKs1Zfz"}},"_id":"cB2emQOldhUXU6zr"} -{"name":"(En) Regents Brilliance","type":"ability","data":{"description":"

Regent’s Brilliance: You and your entourage have increased Effect when Consorting and Swaying, so long as you take advantage of how truly impressive you are.

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.xlYYnl3jnucsOQjU"}},"_id":"ceZP91uGmp0Og76a"} -{"name":"(I) Shadow","type":"ability","data":{"description":"
\n
\n
\n
\n

Shadow: You may spend your Spark to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.

\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.Td1j051I2bKMRkgC"}},"_id":"dFTPE3WVyytM67mE"} -{"name":"(H) Data Pack","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Data Pack: You can Study an app (or create a new one) to develop it into a reusable form. You know the complex methods to create apps. You begin with one app already learned. (See page 275 for more on app development.)

    \n
  • \n
\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.kodHe6BZz7Z5dEIZ"}},"_id":"eMEN6d5Ps6NzkPbc"} -{"name":"(B) Forgettable","type":"ability","data":{"description":"

Forgettable: When you successfully Sway someone, you may cause them to forget that it's happened until they next interact with you

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.YSexn4QEH6EmMxpe"}},"_id":"elq5RDNwt0dUTZNx"} -{"name":"(A) Advanced Prototype","type":"ability","data":{"description":"

Advanced Prototype:

\n

When declaring vehicular gear, you can state that it’s experimental. That gear has its Load reduced by 1 (to a minimum of 0). When you push your vehicle using that gear, take increased Effect AND +1d. You can only have one experimental item at a time.

","class":"Ace","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.IT4js32Qhz8XNWvJ"}},"_id":"fJrfO8SwoAsYyqRm"} -{"name":"(I) Daredevil","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Daredevil: When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls (or exhaust an additional Quirk for vehicle resistance) against any consequences from your action.

    \n
  • \n
\n
\n
\n
\n
","class":"Infiltrator","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.4AXBFxEeL5lQedpE"}},"_id":"fVADmPPRszsKgDuT"} -{"name":"(Em) Emoji","type":"ability","data":{"description":"

Emoji: You know the secret method for interacting with apps or AIs as if they were normal humans, regardless of how corrupted or rampant it appears. You have increased Effect when communicating with digital entities.

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.WDKuTgAeNUprMl8y"}},"_id":"h6Vhgf56jEpfXP8w"} -{"name":"(En) Subterfuge","type":"ability","data":{"description":"

Subterfuge: You may spend your Spark to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge. 

","class":"Envoy","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.M6StnDNuxmUDwYHA"}},"_id":"iHaTcj0ZFPlzvt3w"} -{"name":"(T) Veteran","type":"ability","data":{"description":"

 Veteran: Choose a special ability from another source. Can be taken up to three times.

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.EFxWdiQMUeOdAru7"}},"_id":"iHyl9VEABFNasAKW"} -{"name":"(H) Iron Will","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Iron Will: You're immune to the AR confusion that some apps and proxies inflict on sight. Take +1d to resistance rolls with Resolve.

    \n
  • \n
\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.KFul5rXY4u94KBAR"}},"_id":"j3XdqVo4j7PsyWhw"} -{"name":"(Sc) Ranger","type":"ability","data":{"description":"
\n
\n
\n
\n

Ranger: When you gather information to locate a target, you get +1 Effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection

\n
\n
\n
\n
","class":"Scout","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.DoupOuPCxGn5txa1"}},"_id":"jwFabemQEIhGODlI"} -{"name":"(O) Tactical Genius","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Tactical Genius: Two times per mission, you can assist a squadmate without paying Stress. Tell us how you prepared for this.

    \n
  • \n
\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.7Gys1B00XkuIUxe7"}},"_id":"ksPiSGfCgRDXDs9d"} -{"name":"(H) Tesla","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Tesla: When you push yourself, you can do one of the following in addition to the normal benefits: Unleash a stroke of lightning as a weapon from the power grid -- summon an AR storm in your immediate vicinity (swirling ads, flashing neon, heavy smog, shouting crowds, etc.) that will cause AR confusion.

    \n
  • \n
\n
\n
\n
\n
","class":"Hacker","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.Ms2tVJUMJconrsaH"}},"_id":"lEVI8O6ykRhgHU4r"} -{"name":"(So) Tough as Nails","type":"ability","data":{"description":"

 Tough as Nails: Penalties from Harm are one level less severe (though level 4 Harm is still fatal). 

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.9jKaFPUiS05x9lNb"}},"_id":"nJTB4RQzWdnl4hVv"} -{"name":"(Sc) Survivor","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Survivor: From hard won experience or specialized training, you can subsist on what any environment provides, and you can function on the barest sustenance. You get +1 Stress box.

    \n
  • \n
\n
\n
\n
\n
","class":"Scout","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.SddcYBg1xy2hq6fI"}},"_id":"nQksowzUF2QgoDgV"} -{"name":"(a) Red Comet","type":"ability","data":{"description":"

Red Comet: You have a reputation as a pilot of great skill (whether earned fairly or not). When you try to impress or dismay someone using your reputation, take +1d. When you reveal yourself with a dramatic action, those around you are briefly stunned. 

","class":"Ace","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.83wZoDvx9StOBzAY"}},"_id":"nQp3esvgRAwD8bdx"} -{"name":"(A) Meat Is Cheap, Save The Metal","type":"ability","data":{"description":"

Meat Is Cheap, Save The Metal: When the vehicle you are piloting takes Damage, your pilot may take an equal level of Harm instead. If you resist this Harm, take -1d to the resist roll. Pilot armor cannot prevent this Damage. 

","class":"Ace","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.CwkSnYePlMIRM6sH"}},"_id":"oSyJ6nBrxPMainlv"} -{"name":"(Em) Good Hearted","type":"ability","data":{"description":"

 Good Hearted: When you act compassionately (with more than just words) towards a foe, you keep a Controlled Position until you act against their interests.

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.CNOBol9JHrXhHYeA"}},"_id":"oagfP9MCvoQEeyNL"} -{"name":"(O) Heart to Heart","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Heart to Heart: When you make the weight of an arrangement clear to your opposite and both agree to terms—surrender, cease fire, prisoner exchange, and so on—you are all emotionally invested in the deal. If either party or their squad breaks the agreement, the negotiator takes level 3 Harm: Despondent.

    \n
  • \n
\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.vkszItm7ZdI10oE7"}},"_id":"pLHfOJWHjqf20kth"} -{"name":"(B) Red Tape","type":"ability","data":{"description":"

Red Tape: When you quote a regulation that would prevent a consequence, you may roll Resolve to resist instead of any other attribute or spending Quirks.

","class":"Bureaucrat","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.KIkLW0JcRQaWgMLF"}},"_id":"pb4LdcAZYUsUrMKj"} -{"name":"(T) Simulation","type":"ability","data":{"description":"

imulation: Take +1d to engagement rolls. You can decide what Position\u0002appropriate consequence you suffer on 4-5s with action rolls; the GM will make it fit the narrative

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.7BM7ro8PtrUKISG3"}},"_id":"qU3MdRejcYoh09QV"} -{"name":"(So) Mule","type":"ability","data":{"description":"

Mule: Your pilot Load limits are higher. Light: 5. Normal: 7. Heavy: 8.

\n

 

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.tbwsxiNstHVDwD2b"}},"_id":"qX3zC1CYGjKEsHaP"} -{"name":"(So) Robot Fighter","type":"ability","data":{"description":"

Robot Fighter: You know the weak points of the inanimate, and you gain increased Effect in combat against machines. 

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.Coaz6cS5duSyPqNS"}},"_id":"qpm1rnalT15KqwCr"} -{"name":"(So) Brutal","type":"ability","data":{"description":"

Brutal: You’re especially frightening when you unleash physical violence. When you Command a frightened target, take +1d. 

","class":"Soldier","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.lxEih79xNZi8NInS"}},"_id":"rrJoHY56HaAIJvwe"} -{"name":"(A) Travelling Companion","type":"ability","data":{"description":"

 Travelling Companion: You can exhaust 1 Quirk or spend 2 Stress to push yourself on vehicle actions

","class":"","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.51IjLU0QrSH9GKik"}},"_id":"s1mYzko2gx9krQ1T"} -{"_id":"uiIkyf2bIXZzgwzH","name":"(A) Adaptable","type":"ability","data":{"description":"

Adaptable: You may spend your Spark to uninstall up to two points of your vehicle’s Load, or to push yourself in a vehicular maneuver.

","class":"Ace","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.Y5QbZTTFBs435jKF"}}} -{"name":"(T) Jury Rig","type":"ability","data":{"description":"

Jury Rig: Spend 2 Stress to reduce the penalty (but not level) of all Damage on a  vehicle until the end of the mission. If you have Doctor, you can also use this on a pilot’s Harm. Level 4 Damage or Harm can be affected by this ability, but the vehicle will be destroyed or the pilot killed at the end of the mission

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.6wrWwxUjwTgZzIFp"}},"_id":"viMWpQx2HQatRRYi"} -{"name":"(T) Road Master","type":"ability","data":{"description":"

Road Master: You know how to Wreck or Destroy an area with experimental substances and methods so it is either impassable or good terrain for infantry, vehicles, or apps (your choice).

","class":"Technician","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zXCvNIJfikphkIHv":3},"flags":{"core":{"sourceId":"Item.qTHrsU03ivk4DQZX"}},"_id":"vr7qDXRpxGouAxJS"} -{"name":"(Em) Carouse","type":"ability","data":{"description":"

Carouse: When you participate in a Cut Loose downtime activity, choose one of the following: The pilot cutting loose cannot overindulge, but only heals half the Stress rolled (rounded up); your relationship with them improves by +1; their relationship with you improves by an additional +1.

","class":"Empath","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.UXY1wXycy4tHUlBA"}},"_id":"yIA4Xy6glZ1q4UH9"} -{"name":"(O) Mastermind","type":"ability","data":{"description":"
\n
\n
\n
\n
    \n
  • \n

    Mastermind: You may spend your Spark to protect a squadmate, push yourself when you gather information, or work on a long-term project.

    \n
  • \n
\n
\n
\n
\n
","class":"Officer","price":"1","logic":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"YtbLeFrI7dsNHViN":3},"flags":{"core":{"sourceId":"Item.CN9dPcZKuB5wODjN"}},"_id":"yxpXxt3Xf1sBZaxd"} \ No newline at end of file +{ + "name": "(En) Like Looking in a Mirror", + "type": "ability", + "data": { + "description": "

Like Looking into a Mirror: You can always tell when someone is lying to you.

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.Vo1EmzP6E6tDnzZZ" + } + }, + "_id": "04i4Cu8nHYUb87R4" +} +{ + "name": "(T) Researcher", + "type": "ability", + "data": { + "description": "

 Researcher: When you design or manufacture a creation, take +1 result level to your roll. You begin with one special design already known. 

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.PoXxvAE8YMiQvvr7" + } + }, + "_id": "325gThPnsspakOYe" +} +{ + "name": "(B) Cook the Books", + "type": "ability", + "data": { + "description": "

Cook the Books: Spend 2 Stress and a downtime activity to gain an additional supply roll. If you are part of an Independent squad, your supply roll is 0d (unless something increases it). You may use this ability once per downtime phase.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.pxHFxDsqiL2pg9PB" + } + }, + "_id": "3A6BaQ1qyd03M4At" +} +{ + "name": "(H) Matrix Mind", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Matrix Mind: You’re always aware of apps and proxies in your presence. Take +1d when you gather info about AR and apps.

\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.caJAFS3dpKClJ2R1" + } + }, + "_id": "4O3ZoXnIF0L9aBF1" +} +{ + "name": "(Em) Telapathy", + "type": "ability", + "data": { + "description": "

Telepathy: You can communicate directly to a person’s mind as though speaking, provided you previously had a revealing interaction with them. When taking part in a group action, you can spend 1 Stress per participant to let others involved use the leader’s action rating instead of their own. 

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.ZQB0vq12Ify632la" + } + }, + "_id": "4j5kLO1LvZ2wpBIv" +} +{ + "name": "(En) Trust in Me", + "type": "ability", + "data": { + "description": "

Trust in Me: You get +1d vs. a target with whom you have a strong relationship. For another player’s pilot, this is a +2 or higher connection value.

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.KNRcIo8WinlB2ycm" + } + }, + "_id": "52ovPvpmZy7l33ZQ" +} +{ + "name": "(Em) Carry That Weight", + "type": "ability", + "data": { + "description": "

Carry That Weight: You can push yourself after you see the result of an action roll, or to assist after an ally’s action roll (if no one else assisted them). If 0d were rolled, roll again with 1d. When you have a personal moment with someone, you can take any amount of Stress (up to your max Stress) to heal that person the same amount of Stress.

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.mHgU5NNF4z09tQY2" + } + }, + "_id": "6jzO095Nzgu3edL4" +} +{ + "name": "(T) Fortitude", + "type": "ability", + "data": { + "description": "

 Fortitude: You may spend your Spark to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling chemicals

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.7GWwHUupWpqKCQj6" + } + }, + "_id": "6kfvzkI5EGNxSTpq" +} +{ + "name": "(En) A little something on the side", + "type": "ability", + "data": { + "description": "

A Little Something on the Side: At the end of each downtime phase, make a fortune roll using the squad's Tier. Add 1 Tick to a Drive Clock on a result of 4+.

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.MBuDDyW648A4NdHJ" + } + }, + "_id": "6teisKkWmcBG0wkc" +} +{ + "name": "(O) Warlord", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Warlord: When you have a Vendetta with another squad, your squad gets improved Effect against that squad.

\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.6CpXcwqjnE13MGMq" + } + }, + "_id": "7HrW6ABNcuefjslx" +} +{ + "name": "(B) Beneath Notice", + "type": "ability", + "data": { + "description": "

Beneath Notice: When you use a disguise or other form of covert misdirection, add +1d to your action rolls and resistance rolls (or exhaust 1 fewer Quirk, minimum 1, with vehicle resistance) to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.cI8QRMjyrTp1LJJ9" + } + }, + "_id": "7Mx58xZ8OHXNDBPG" +} +{ + "name": "(En) Cool Under Pressure", + "type": "ability", + "data": { + "description": "

 Cool Under Pressure: When you take Harm, heal Stress equal to the level of that Harm

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.XMRsWOi7tNR7b19u" + } + }, + "_id": "7fOyilmyrwj4MYRX" +} +{ + "name": "(B) Veteran", + "type": "ability", + "data": { + "description": "

Veteran: Choose a special ability from another source. Can be taken up to three times.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.g66DmfrslPH42FsD" + } + }, + "_id": "84ch48hHcAahpGq8" +} +{ + "name": "(H) Crowd Source", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Crowdsource: Spend 2 Stress to use a squadmate’s action rating instead of your own by describing how you make use of their knowledge.

\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.CidnExWTjMOT9KMs" + } + }, + "_id": "85wZHosy1EMFslox" +} +{ + "name": "(So) Battleborn", + "type": "ability", + "data": { + "description": "

 Battleborn: You may spend your Spark to reduce Harm from an attack in combat, or to push yourself during a fight. 

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.ujlmQzbbuQO2Vrge" + } + }, + "_id": "8AjVwqYphJkjKfl8" +} +{ + "name": "(Em) Everybody Hurts", + "type": "ability", + "data": { + "description": "

Everybody Hurts: You may spend your Spark to resist a consequence from ambushes (physical or not), or to push yourself to understand others.

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.DVtK90HXRwRXE3Xt" + } + }, + "_id": "9EbotgOUni8upZeN" +} +{ + "name": "(O) Leader", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Leader: When you Command a Cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 Harm). You have increased Effect when you lead a group action.

\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.JCLGIMAqB8pZ6HXv" + } + }, + "_id": "A8wXCeO1OkQ3QHmQ" +} +{ + "name": "(O) Functioning Vice", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Functioning Vice: When you Cut Loose, you may adjust the dice outcome by 1 or 2 (up or down). The pilot you Cut Loose with heals 1 Stress as well, which cannot cause them to overindulge.

\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.tQd7A42ElUJ4rE0E" + } + }, + "_id": "BgSaN0Ayx3XXoAQ0" +} +{ + "name": "(B) Work Hard, Play Hard", + "type": "ability", + "data": { + "description": "

Work Hard, Play Hard: When you Cut Loose with another Pilot, they may roll to heal Stress as well using their connections to you. If either of you overindulge, you both suffer the effects.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.fbrK1ICf1Y8m3UO5" + } + }, + "_id": "Bx2BF4ECaA9Iu8u5" +} +{ + "name": "(So) BodyGuard", + "type": "ability", + "data": { + "description": "

Bodyguard: When you protect someone, take +1d to your resistance roll (or exhaust 1 fewer Quirk, minimum 1, for vehicle resistance). You get +1 Effect when you gather information to anticipate possible threats in the current situation. 

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.6MktCJPdMdrXyV2f" + } + }, + "_id": "ByTRDrhidC6N9QNH" +} +{ + "name": "(T) Saboteur", + "type": "ability", + "data": { + "description": "

 Saboteur: When you Wreck, the work is much quieter than it should be, and the damage is hidden from casual inspection. If you use placed explosives instead of wrecking tools, the work is not any quieter, but you get +1d to the action.

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.ryOVPQYfokGyZRbY" + } + }, + "_id": "CU6kva2MxOHf8Oob" +} +{ + "name": "(So) Vigorous", + "type": "ability", + "data": { + "description": "

Vigorous: You recover from Harm faster. Permanently fill in one of your Healing Clock segments. Take +1d to healing treatment rolls.

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.xtZbqkW4z2qz0Irh" + } + }, + "_id": "CeUAG4eqfVbdLDkL" +} +{ + "name": "(T) Custom Implant", + "type": "ability", + "data": { + "description": "

 Custom Implant: Choose a chemical or gadget you have already researched and can build. The chemical’s delivery system or the gadget itself is perfectly concealed inside of your body and has 0 Load. Spend 1 Stress to use the implant. Changing the implant is a 4-Tick long-term project clock.

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.OxdaKVUVR6lJU9lX" + } + }, + "_id": "CefEkyuPuf3SXEOX" +} +{ + "name": "(T) Doctor", + "type": "ability", + "data": { + "description": "

 Doctor: You can use Engineer with bones, blood, and organs to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your squad gets +1d to their recovery rolls.

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.18tGXcmSSh7p7wyE" + } + }, + "_id": "Emdr4BRQFwIqtKhK" +} +{ + "name": "(Sc) Focused", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Focused: You may spend your Spark to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone), or to push yourself for ranged combat or exploration.

\n
\n
\n
\n
", + "class": "Scout", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.v5K9mOwDiI93tpoH" + } + }, + "_id": "GIwI1AmSzUbmiQhu" +} +{ + "name": "(H) Compel", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Compel: You can Interface with augmented reality to force a nearby app or proxy to obey a command you give it. You can always distinguish between reality and the AR created by a program you summon or compel (though your allies may become lost).

    \n
  • \n
\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.JqOgDXd7BveuTVTo" + } + }, + "_id": "GUB6ZTMBJT2ma3KM" +} +{ + "name": "(I) Ghost", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Ghost: You are not negatively affected by Quality or Tier when you attempt to bypass security measures.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.cVkrKeMsgksWPGFP" + } + }, + "_id": "K9mAXZwUpoivjP3v" +} +{ + "name": "(I) Ambush", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Ambush: When you attack from hiding or spring a trap, you get +1d.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.ZP6xatPf0rQmNCdT" + } + }, + "_id": "KGPomVxDysgflsmh" +} +{ + "name": "(I) Reflexes", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Reflexes: When there's a question about who acts first, the answer is you (two pilots with Reflexes act simultaneously).

    \n
  • \n
\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.W3NaE46r3wqE1zg1" + } + }, + "_id": "LAsf2z2vp7Ud5Tx2" +} +{ + "name": "(En) Rooks Gambit", + "type": "ability", + "data": { + "description": "

Rook's Gambit: Take 2 Stress to roll your best action rating while performing a different action, so long as you can justify adapting your skill to this use. You can use pilot actions in place of vehicle actions (and vice versa) with this ability.

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.2QOJvNWVr90CLVYX" + } + }, + "_id": "LLWGCKb1D85re7Hu" +} +{ + "name": "(Em) Broadcast", + "type": "ability", + "data": { + "description": "

Broadcast: When you push yourself, you can do one of the following in addition to the normal benefits: Use your mind to instill a powerful, undirected emotion in others -- paralyze a person with your mind or voice. 

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.nSS4ghb0TMuNWMN2" + } + }, + "_id": "LxWXiVghIhCKQy8g" +} +{ + "name": "(O) Rally", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Rally: Spend 2 Stress to do one of the following. To compel additional directions, you may spend 1 Stress per direction: Direct an unaffiliated crowd to perform an action -- have an unaffiliated crowd commit violence -- prevent an unaffiliated crowd from causing damage.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.cIBrYHlU9UV4k1Fh" + } + }, + "_id": "MuHd6x32r1KscbWu" +} +{ + "name": "(Sc) Lay of the Land", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Lay of the Land: When a pilot takes advantage of terrain you have scouted, they get +1d to resisting consequences (or spend 1 fewer Quirk, minimum 1). When you scout as a flashback setup action, spend 1 less stress than normal.

\n
\n
\n
\n
", + "class": "Scout", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.4Pqr76HSThYZwGOs" + } + }, + "_id": "NtO4QCe0NECfCTRB" +} +{ + "name": "(Sc) Terminator", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Terminator: Your well programmed hunter robot has additional systems installed. It has increased Effect when tracking or fighting machines, and gains a custom 

\n
\n
\n
\n
\n
\n
\n
\n
\n

upgrade: Beast of Burden [+1 Load, and it’s stronger], Mind-link [can be directed with the pilot’s mind], or Quick and Quiet [is faster and nearly silent]. Take the ability again for an additional custom upgrade. 

\n
\n
\n
\n
\n

 

\n
\n
\n
\n
 
\n
\n
\n
", + "class": "Scout", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.yHIWGCE9iabEcgG2" + } + }, + "_id": "NyBfiVuEikeVN7sL" +} +{ + "name": "(H) Warded", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Warded: You may spend your Spark to resist an AR consequence, or to push yourself when you deal with AR forces.

\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.TJmPtpBgD7PQfLSB" + } + }, + "_id": "Qyg0t0csJFEjHQ7b" +} +{ + "name": "(B) Connected", + "type": "ability", + "data": { + "description": "

Connected: During downtime, you get +1 result level when you acquire an asset or schmooze. Take +1d when declaring an ally during a mission.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.RSeINwJoOINiZ1s2" + } + }, + "_id": "SdsympA09A9Bh7G3" +} +{ + "name": "(A) Veteran", + "type": "ability", + "data": { + "description": "

Veteran: Choose a special ability from another source. Can be taken up to three times.

", + "class": "", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.D5JYXod7lgy2QnRl" + } + }, + "_id": "TMJKNQE30MYIKcWA" +} +{ + "name": "(H) Turing Test", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Turing Test: You can always tell if you’re interacting with a human.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.uY6zQvDrNB5lPnfn" + } + }, + "_id": "U8QuZaZ2DO1b7Fd0" +} +{ + "name": "(Sc) Determination", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Determination: When you roll a failure on a risky or controlled action, you can choose to make that a partial success by changing the Position to Desperate. This does not grant XP for taking a Desperate action.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Scout", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.kcpTOOdmc6QZG1bq" + } + }, + "_id": "VUFUfphEW71rHeA9" +} +{ + "name": "(I) Never Tell Me The Odds", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Never Tell Me the Odds: Take +1d to resistance rolls or exhaust 1 fewer Quirk (minimum 1) for vehicle resistance when you are outnumbered or drastically outmatched by a foe.

\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.u7oqgtx5fLenFPez" + } + }, + "_id": "W78uqo4uHGvzdgGq" +} +{ + "name": "(I) The Devil's Footsteps", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

The Devil's Footsteps: When you push yourself, choose one of the following in addition to the normal benefits: Perform a feat of athletics that verges on the superhuman -- maneuver to confuse your enemies so they mistakenly attack each other.

\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.FZI1jcw7bPguVFXU" + } + }, + "_id": "WhQpSLXxi3lD1HkD" +} +{ + "name": "(A) Last Stand", + "type": "ability", + "data": { + "description": "

 Last Stand: When you take a Dire Action with a vehicle, you can continue to act on a 4-6 (instead of just on 6s). Take a bonus die to Dire Actions for each point of Breakdown your vehicle has until you stop taking Dire Actions. 

", + "class": "", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.BrxhSt2ADdsUE2c1" + } + }, + "_id": "WqxRxVsyn63G2ZTD" +} +{ + "name": "(Sc) Sharpshooter", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Sharpshooter: When you push yourself in addition to the normal benefits, you can do one of the following: Make a ranged attack at extreme distance beyond what’s normal for the weapon -- unleash a barrage of rapid fire to suppress the enemy -- ricochet a shot to hit a target indirectly.

\n
\n
\n
\n
", + "class": "Scout", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.Cvf2gL0a9rxrpdkY" + } + }, + "_id": "XEpKWUlAjHHJjf0x" +} +{ + "name": "(O) Weaving the Web", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Weaving the Web: You gain +1d to Consort when you gather information on a target for a mission. You get +1d to the engagement roll for that operation.

\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.QCD02iNF28Joq9a3" + } + }, + "_id": "Xf71koQOn0xnf7TI" +} +{ + "name": "(Em) Far Sight", + "type": "ability", + "data": { + "description": "

Far Sight: When you gather information with Survey, take +1d. The information gained can be from a place and time where you were not present.

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.8eY0gjG6X0LDtTmR" + } + }, + "_id": "YE7Qp3OFJRHetxwC" +} +{ + "name": "(I) Expertise", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Expertise: Choose one of your action ratings. When you lead a group action using that action, you suffer only 1 Stress or exhaust 1 Quirk at most, regardless of the number of failed rolls.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.Tpg8IPkdg1bTUkUu" + } + }, + "_id": "YbbRByZSbHkWlNX9" +} +{ + "name": "(A) Blood Lust", + "type": "ability", + "data": { + "description": "

Bloodlust: Gain the tragedy “Seeks violence.” When you defeat a worthy foe (or a gang of the unworthy) in battle, heal 2 Stress. 

", + "class": "", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.MUY17Pmu1MTK06ra" + } + }, + "_id": "ZLO59BgYsc2sHNT4" +} +{ + "name": "(B) Stay Late", + "type": "ability", + "data": { + "description": "

Stay Late: Take “level 1 Harm: Tired” to give another pilot an additional downtime activity. This Harm can be resisted as normal.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.ZFruFm78VVQ8iHMX" + } + }, + "_id": "a3BMXizz7N1ooo4F" +} +{ + "_id": "a7F0Mr49FFuycsAr", + "name": "(A) More than meets the eye", + "type": "ability", + "data": { + "description": "

More Than Meets The Eye:

\n

Your custom vehicle can transform into a secondary form. Detail that second form. Select 2 Load worth of vehicle gear and 3 action points that your vehicle has. It lacks this gear and these action points when in its secondary form. Select 2 Load worth of vehicle gear and 3 action points that your vehicle lacks. It has this gear and these action points when in its secondary form.

", + "class": "ACE", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.9d2Iy9OS3ZKX96tz" + } + } +} +{ + "name": "(En) Read em and Weep", + "type": "ability", + "data": { + "description": "

Read ‘em and Weep: Spend 2 Stress to ask one of the following questions about someone you have observed either in secret or openly. You may ask additional questions by spending 1 Stress per question. What was their lowest moment? -- What do they crave forgiveness for and from whom? -- What are their secret pains? -- In what ways are their mind and soul vulnerable?

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.e7u7htk8wraxVmBv" + } + }, + "_id": "bShIDJL7bSw5S2uh" +} +{ + "name": "(So) Not to be Trifled with", + "type": "ability", + "data": { + "description": "

Not to be Trifled With: When you push yourself, you can do one of the following in addition to the normal benefits: Perform a feat of physical force that verges on the superhuman -- engage a small gang on equal footing in close combat. 

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.xqgy7ndICo5RsX9v" + } + }, + "_id": "bkI3KhEc9ykaCirq" +} +{ + "name": "(B) Rainy Day", + "type": "ability", + "data": { + "description": "

 Rainy Day: You may spend your Spark to gain a Supply Point to be used immediately, or to push yourself when trying to bypass or enforce protocol.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.kuPvYl1T8iKs1Zfz" + } + }, + "_id": "cB2emQOldhUXU6zr" +} +{ + "name": "(En) Regents Brilliance", + "type": "ability", + "data": { + "description": "

Regent’s Brilliance: You and your entourage have increased Effect when Consorting and Swaying, so long as you take advantage of how truly impressive you are.

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.xlYYnl3jnucsOQjU" + } + }, + "_id": "ceZP91uGmp0Og76a" +} +{ + "name": "(I) Shadow", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Shadow: You may spend your Spark to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.

\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.Td1j051I2bKMRkgC" + } + }, + "_id": "dFTPE3WVyytM67mE" +} +{ + "name": "(H) Data Pack", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Data Pack: You can Study an app (or create a new one) to develop it into a reusable form. You know the complex methods to create apps. You begin with one app already learned. (See page 275 for more on app development.)

    \n
  • \n
\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.kodHe6BZz7Z5dEIZ" + } + }, + "_id": "eMEN6d5Ps6NzkPbc" +} +{ + "name": "(B) Forgettable", + "type": "ability", + "data": { + "description": "

Forgettable: When you successfully Sway someone, you may cause them to forget that it's happened until they next interact with you

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.YSexn4QEH6EmMxpe" + } + }, + "_id": "elq5RDNwt0dUTZNx" +} +{ + "name": "(A) Advanced Prototype", + "type": "ability", + "data": { + "description": "

Advanced Prototype:

\n

When declaring vehicular gear, you can state that it’s experimental. That gear has its Load reduced by 1 (to a minimum of 0). When you push your vehicle using that gear, take increased Effect AND +1d. You can only have one experimental item at a time.

", + "class": "Ace", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.IT4js32Qhz8XNWvJ" + } + }, + "_id": "fJrfO8SwoAsYyqRm" +} +{ + "name": "(I) Daredevil", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Daredevil: When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls (or exhaust an additional Quirk for vehicle resistance) against any consequences from your action.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Infiltrator", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.4AXBFxEeL5lQedpE" + } + }, + "_id": "fVADmPPRszsKgDuT" +} +{ + "name": "(Em) Emoji", + "type": "ability", + "data": { + "description": "

Emoji: You know the secret method for interacting with apps or AIs as if they were normal humans, regardless of how corrupted or rampant it appears. You have increased Effect when communicating with digital entities.

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.WDKuTgAeNUprMl8y" + } + }, + "_id": "h6Vhgf56jEpfXP8w" +} +{ + "name": "(En) Subterfuge", + "type": "ability", + "data": { + "description": "

Subterfuge: You may spend your Spark to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge. 

", + "class": "Envoy", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.M6StnDNuxmUDwYHA" + } + }, + "_id": "iHaTcj0ZFPlzvt3w" +} +{ + "name": "(T) Veteran", + "type": "ability", + "data": { + "description": "

 Veteran: Choose a special ability from another source. Can be taken up to three times.

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.EFxWdiQMUeOdAru7" + } + }, + "_id": "iHyl9VEABFNasAKW" +} +{ + "name": "(H) Iron Will", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Iron Will: You're immune to the AR confusion that some apps and proxies inflict on sight. Take +1d to resistance rolls with Resolve.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.KFul5rXY4u94KBAR" + } + }, + "_id": "j3XdqVo4j7PsyWhw" +} +{ + "name": "(Sc) Ranger", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n

Ranger: When you gather information to locate a target, you get +1 Effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection

\n
\n
\n
\n
", + "class": "Scout", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.DoupOuPCxGn5txa1" + } + }, + "_id": "jwFabemQEIhGODlI" +} +{ + "name": "(O) Tactical Genius", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Tactical Genius: Two times per mission, you can assist a squadmate without paying Stress. Tell us how you prepared for this.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.7Gys1B00XkuIUxe7" + } + }, + "_id": "ksPiSGfCgRDXDs9d" +} +{ + "name": "(H) Tesla", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Tesla: When you push yourself, you can do one of the following in addition to the normal benefits: Unleash a stroke of lightning as a weapon from the power grid -- summon an AR storm in your immediate vicinity (swirling ads, flashing neon, heavy smog, shouting crowds, etc.) that will cause AR confusion.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Hacker", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.Ms2tVJUMJconrsaH" + } + }, + "_id": "lEVI8O6ykRhgHU4r" +} +{ + "name": "(So) Tough as Nails", + "type": "ability", + "data": { + "description": "

 Tough as Nails: Penalties from Harm are one level less severe (though level 4 Harm is still fatal). 

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.9jKaFPUiS05x9lNb" + } + }, + "_id": "nJTB4RQzWdnl4hVv" +} +{ + "name": "(Sc) Survivor", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Survivor: From hard won experience or specialized training, you can subsist on what any environment provides, and you can function on the barest sustenance. You get +1 Stress box.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Scout", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.SddcYBg1xy2hq6fI" + } + }, + "_id": "nQksowzUF2QgoDgV" +} +{ + "name": "(a) Red Comet", + "type": "ability", + "data": { + "description": "

Red Comet: You have a reputation as a pilot of great skill (whether earned fairly or not). When you try to impress or dismay someone using your reputation, take +1d. When you reveal yourself with a dramatic action, those around you are briefly stunned. 

", + "class": "Ace", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.83wZoDvx9StOBzAY" + } + }, + "_id": "nQp3esvgRAwD8bdx" +} +{ + "name": "(A) Meat Is Cheap, Save The Metal", + "type": "ability", + "data": { + "description": "

Meat Is Cheap, Save The Metal: When the vehicle you are piloting takes Damage, your pilot may take an equal level of Harm instead. If you resist this Harm, take -1d to the resist roll. Pilot armor cannot prevent this Damage. 

", + "class": "Ace", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.CwkSnYePlMIRM6sH" + } + }, + "_id": "oSyJ6nBrxPMainlv" +} +{ + "name": "(Em) Good Hearted", + "type": "ability", + "data": { + "description": "

 Good Hearted: When you act compassionately (with more than just words) towards a foe, you keep a Controlled Position until you act against their interests.

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.CNOBol9JHrXhHYeA" + } + }, + "_id": "oagfP9MCvoQEeyNL" +} +{ + "name": "(O) Heart to Heart", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Heart to Heart: When you make the weight of an arrangement clear to your opposite and both agree to terms—surrender, cease fire, prisoner exchange, and so on—you are all emotionally invested in the deal. If either party or their squad breaks the agreement, the negotiator takes level 3 Harm: Despondent.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.vkszItm7ZdI10oE7" + } + }, + "_id": "pLHfOJWHjqf20kth" +} +{ + "name": "(B) Red Tape", + "type": "ability", + "data": { + "description": "

Red Tape: When you quote a regulation that would prevent a consequence, you may roll Resolve to resist instead of any other attribute or spending Quirks.

", + "class": "Bureaucrat", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.KIkLW0JcRQaWgMLF" + } + }, + "_id": "pb4LdcAZYUsUrMKj" +} +{ + "name": "(T) Simulation", + "type": "ability", + "data": { + "description": "

imulation: Take +1d to engagement rolls. You can decide what Position\u0002appropriate consequence you suffer on 4-5s with action rolls; the GM will make it fit the narrative

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.7BM7ro8PtrUKISG3" + } + }, + "_id": "qU3MdRejcYoh09QV" +} +{ + "name": "(So) Mule", + "type": "ability", + "data": { + "description": "

Mule: Your pilot Load limits are higher. Light: 5. Normal: 7. Heavy: 8.

\n

 

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.tbwsxiNstHVDwD2b" + } + }, + "_id": "qX3zC1CYGjKEsHaP" +} +{ + "name": "(So) Robot Fighter", + "type": "ability", + "data": { + "description": "

Robot Fighter: You know the weak points of the inanimate, and you gain increased Effect in combat against machines. 

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.Coaz6cS5duSyPqNS" + } + }, + "_id": "qpm1rnalT15KqwCr" +} +{ + "name": "(So) Brutal", + "type": "ability", + "data": { + "description": "

Brutal: You’re especially frightening when you unleash physical violence. When you Command a frightened target, take +1d. 

", + "class": "Soldier", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.lxEih79xNZi8NInS" + } + }, + "_id": "rrJoHY56HaAIJvwe" +} +{ + "name": "(A) Travelling Companion", + "type": "ability", + "data": { + "description": "

 Travelling Companion: You can exhaust 1 Quirk or spend 2 Stress to push yourself on vehicle actions

", + "class": "", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.51IjLU0QrSH9GKik" + } + }, + "_id": "s1mYzko2gx9krQ1T" +} +{ + "_id": "uiIkyf2bIXZzgwzH", + "name": "(A) Adaptable", + "type": "ability", + "data": { + "description": "

Adaptable: You may spend your Spark to uninstall up to two points of your vehicle’s Load, or to push yourself in a vehicular maneuver.

", + "class": "Ace", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.Y5QbZTTFBs435jKF" + } + } +} +{ + "name": "(T) Jury Rig", + "type": "ability", + "data": { + "description": "

Jury Rig: Spend 2 Stress to reduce the penalty (but not level) of all Damage on a  vehicle until the end of the mission. If you have Doctor, you can also use this on a pilot’s Harm. Level 4 Damage or Harm can be affected by this ability, but the vehicle will be destroyed or the pilot killed at the end of the mission

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.6wrWwxUjwTgZzIFp" + } + }, + "_id": "viMWpQx2HQatRRYi" +} +{ + "name": "(T) Road Master", + "type": "ability", + "data": { + "description": "

Road Master: You know how to Wreck or Destroy an area with experimental substances and methods so it is either impassable or good terrain for infantry, vehicles, or apps (your choice).

", + "class": "Technician", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "zXCvNIJfikphkIHv": 3 + }, + "flags": { + "core": { + "sourceId": "Item.qTHrsU03ivk4DQZX" + } + }, + "_id": "vr7qDXRpxGouAxJS" +} +{ + "name": "(Em) Carouse", + "type": "ability", + "data": { + "description": "

Carouse: When you participate in a Cut Loose downtime activity, choose one of the following: The pilot cutting loose cannot overindulge, but only heals half the Stress rolled (rounded up); your relationship with them improves by +1; their relationship with you improves by an additional +1.

", + "class": "Empath", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.UXY1wXycy4tHUlBA" + } + }, + "_id": "yIA4Xy6glZ1q4UH9" +} +{ + "name": "(O) Mastermind", + "type": "ability", + "data": { + "description": "
\n
\n
\n
\n
    \n
  • \n

    Mastermind: You may spend your Spark to protect a squadmate, push yourself when you gather information, or work on a long-term project.

    \n
  • \n
\n
\n
\n
\n
", + "class": "Officer", + "price": "1", + "logic": "", + "activation": { + "type": "", + "cost": 0, + "condition": "" + }, + "duration": { + "value": null, + "units": "" + }, + "target": { + "value": null, + "width": null, + "units": "", + "type": "" + }, + "range": { + "value": null, + "long": null, + "units": "" + }, + "uses": { + "value": 0, + "max": 0, + "per": null + }, + "consume": { + "type": "", + "target": null, + "amount": null + } + }, + "effects": [], + "folder": null, + "sort": 0, + "permission": { + "default": 0, + "YtbLeFrI7dsNHViN": 3 + }, + "flags": { + "core": { + "sourceId": "Item.CN9dPcZKuB5wODjN" + } + }, + "_id": "yxpXxt3Xf1sBZaxd" +} \ No newline at end of file