diff --git a/packs/crew_upgrades.db b/packs/crew_upgrades.db
index e2a57a8..d745bb8 100644
--- a/packs/crew_upgrades.db
+++ b/packs/crew_upgrades.db
@@ -1,92 +1,4968 @@
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Tunnels: You get +1d to Prowl rolls on site. These hidden passages allow you to move around unseen.
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-{"name":"( ) Elite Skulks","type":"crew_upgrade","data":{"description":"\n
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Elite Skulks: Skulk Cohorts belonging to your squad get +1d to Quality rolls for skulk-related actions.
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Lighthouse Satellite: A safe passage in space. When you head into the dark and can contact this satellite, you’ll never become lost.
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Training Course: Choose a type of fire team. All of your Cohorts are that type in addition to their normal type. Now there’s never a shortage of pilots.
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Training (Resolve): When taking the Train downtime activity for Resolve, take 2 XP instead of 1. A space that allows you to steel yourself and focus your resolve.
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Training (Prowess): When taking the Train downtime activity for Prowess, take 2 XP instead of 1. A space that lets you freely exercise your prowess.
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Repair Bay: This counts as a Workshop upgrade if the squad does not already have one. If the squad already has the Workshop upgrade, Repair Bay gives +1d to long-term projects involving vehicles, vehicle gear, the Salvage downtime activity, and the Repair downtime activity.
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Training (Playbook): When taking the Train downtime activity for your pilot playbook, take 2 XP instead of 1. A space that has tools suitable to your trade, allowing you to practice the tricks in your playbook.
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-{"name":"Public Works","type":"crew_upgrade","data":{"description":"\n\n
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Works. This location supports the locals, so they have your back.
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-{"name":"Propaganda Radio","type":"crew_upgrade","data":{"description":"\n
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Propaganda Radio: You reduce Trust lost from a mission’s employer by 2. Factions don’t want any trouble from you; they look the other way.
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-{"name":"( ) Friends Everywhere","type":"crew_upgrade","data":{"description":"\n
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Friends Everywhere: Your squad's Tier and other squads’ Tiers count as one lower for Entanglements.
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Quality (Outfits): Your outfits are better Quality (in addition to the Quality bonuses from the squad's Tier and the “fine” descriptor).
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Elite Adepts: Adept Cohorts belonging to your squad get +1d to Quality rolls for adept-related actions.
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REDACTED Rigging: Each pilot gets 2 free Load of weapons or gear.
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Regional Records: You get +1d to the engagement roll for stealth plans. You can use blueprints and other documents to determine a good approach for infiltration.
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Elite Adepts: Adept Cohorts belonging to your squad get +1d to Quality rolls for adept-related actions.
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Elite Toughs: Tough Cohorts belonging to your squad get +1d to Quality rolls for tough-related actions.
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Elite rovers: Rover Cohorts belonging to your squad get +1d to Quality rolls for rover-related actions.
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Cohort: Gain a fire team (a group of agents) or specialist (an especially skilled agent) that works for the squad. Requires 2 squad upgrades to purchase. See page 180 for more details.
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Barracks: Choose one of your fire team Cohorts. It gets +1 Scale. Extra room
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Refit Station: One pilot may uninstall a piece of gear at the start of the mission for free, opening up a Load slot. It’s easy to swap parts with the automated arrangement of catwalks and cranes.
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Training (Insight): When taking the Train downtime activity for Insight, take 2 XP instead of 1. A space for deep thought, to let you hone your insight.
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Luxury Venue: You get +1d to Sway rolls on site. Silks, paintings, and crystal impress the clientele.
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Elite Toughs: Tough Cohorts belonging to your squad get +1d to Quality rolls for tough-related actions.
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CCTV Network: You get +1d to Survey on site. With cameras and audio bugs everywhere, you’ve got the advantage.
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Quality (Programs): Your programs are better Quality (in addition to the Quality bonuses from the squad's Tier and the “fine” descriptor).
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Mastery: Unlocks 4th action points. Requires four squad upgrades to activate.
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Mobile base: The squad’s FOB gains the mobility descriptor and can be moved to a new location as a downtime activity.
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Side Business: Once per downtime, roll dice equal to your Tier. You earn Personnel equal to the highest result, minus your most negative Faction relationship. What kind of legitimate business is this? How do you get paid in secret?
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Hack Lab: You get +1d to Interface rolls on site. A hack lab provides tools, both physical and digital, for making superb AR works.
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Friends Everywhere: Your squad's Tier and other squads’ Tiers count as one lower for entanglements.
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Elite Skulks: Skulk Cohorts belonging to your squad get +1d to Quality rolls for skulk-related actions.
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Tunnels: You get +1d to Prowl rolls on site. These hidden passages allow you to move around unseen.
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Elite Skulks: Skulk Cohorts belonging to your squad get +1d to Quality rolls for skulk-related actions.
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Lighthouse Satellite: A safe passage in space. When you head into the dark and can contact this satellite, you’ll never become lost.
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+ "name": "Training Center",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Training Course: Choose a type of fire team. All of your Cohorts are that type in addition to their normal type. Now there’s never a shortage of pilots.
\n
\n
\n
\n
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+ "name": "Training (Resolve)",
+ "type": "crew_upgrade",
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+ "description": "\n
\n
\n
\n
Training (Resolve): When taking the Train downtime activity for Resolve, take 2 XP instead of 1. A space that allows you to steel yourself and focus your resolve.
\n
\n
\n
\n
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+{
+ "name": "Training (Prowess)",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Training (Prowess): When taking the Train downtime activity for Prowess, take 2 XP instead of 1. A space that lets you freely exercise your prowess.
\n
\n
\n
\n
",
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+{
+ "name": "(M) Repair Bay",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Repair Bay: This counts as a Workshop upgrade if the squad does not already have one. If the squad already has the Workshop upgrade, Repair Bay gives +1d to long-term projects involving vehicles, vehicle gear, the Salvage downtime activity, and the Repair downtime activity.
\n
\n
\n
\n
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+ "name": "Holo-grid",
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+{
+ "name": "(R) Geographic Intel",
+ "type": "crew_upgrade",
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+{
+ "name": "(P) Elite Rooks",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "Elite Rooks: Rook Cohorts belonging to your squad get +1d to Quality rolls for rook-related actions.
",
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+{
+ "name": "Transmitter Array",
+ "type": "crew_upgrade",
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+ "_id": "9TOmYQaYLN6dMdov"
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+{
+ "name": "Quarters",
+ "type": "crew_upgrade",
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+ "description": "",
+ "class": "",
+ "price": "1",
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+ "activation": {
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+ "_id": "ARa4jqlgThZz663N"
+}
+{
+ "name": "Training (Playbook)",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Training (Playbook): When taking the Train downtime activity for your pilot playbook, take 2 XP instead of 1. A space that has tools suitable to your trade, allowing you to practice the tricks in your playbook.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
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+ "_id": "C5XDx1O1OG3RFf0p"
+}
+{
+ "name": "Public Works",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n\n
\n
\n
\n
Works. This location supports the locals, so they have your back.
\n
\n
\n
\n
\n
\n",
+ "class": "",
+ "price": "1",
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+ "activation": {
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+ "_id": "DWyA5xQjk1oK3E8J"
+}
+{
+ "name": "Propaganda Radio",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Propaganda Radio: You reduce Trust lost from a mission’s employer by 2. Factions don’t want any trouble from you; they look the other way.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
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+ "_id": "DmQMHWN3QSOL5B82"
+}
+{
+ "name": "( ) Friends Everywhere",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Friends Everywhere: Your squad's Tier and other squads’ Tiers count as one lower for Entanglements.
\n
\n
\n
\n
",
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+ "price": "1",
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+}
+{
+ "name": "Quality (Outfits)",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Quality (Outfits): Your outfits are better Quality (in addition to the Quality bonuses from the squad's Tier and the “fine” descriptor).
\n
\n
\n
\n
",
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+ "_id": "ErNyjkll1pluHWGm"
+}
+{
+ "name": "(R) Recon Rigging",
+ "type": "crew_upgrade",
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+ "description": "",
+ "class": "",
+ "price": "1",
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+ },
+ "_id": "F5e8ydU5l5Cv6dUB"
+}
+{
+ "name": "Quality (Vehicle Weapons)",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
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+}
+{
+ "name": "(C) Elite Rooks",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "Consulate",
+ "price": "1",
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+ "activation": {
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+ }
+ },
+ "_id": "HHX8OMqRl8jFtQ8L"
+}
+{
+ "name": "(C) Elite Adepts",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Elite Adepts: Adept Cohorts belonging to your squad get +1d to Quality rolls for adept-related actions.
\n
\n
\n
\n
",
+ "class": "Consulate",
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+ }
+ },
+ "_id": "HIH6iK72wHvMbpVo"
+}
+{
+ "name": "( ) ___ Rigging",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
\n- \n
REDACTED Rigging: Each pilot gets 2 free Load of weapons or gear.
\n \n
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
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+ "cost": 0,
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+ },
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+ }
+ },
+ "_id": "HlESxuGIExq59ZAq"
+}
+{
+ "name": "Regional Records",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Regional Records: You get +1d to the engagement roll for stealth plans. You can use blueprints and other documents to determine a good approach for infiltration.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
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+ "cost": 0,
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+ },
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+ },
+ "_id": "IbbGr611CGDfgDzO"
+}
+{
+ "name": "(C) Consulate Rigging",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "Consulate",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ },
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+ }
+ },
+ "_id": "IydHTFl7jv8PbrS3"
+}
+{
+ "name": "(M) Elite Adepts",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Elite Adepts: Adept Cohorts belonging to your squad get +1d to Quality rolls for adept-related actions.
\n
\n
\n
\n
",
+ "class": "Mechanised Cavalry",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
+ "value": null,
+ "units": ""
+ },
+ "target": {
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+ },
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+ },
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+ },
+ "crew_type": ""
+ },
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+ },
+ "flags": {
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+ "sourceId": "Item.eM5k8Qcpz9YMEIyx"
+ }
+ },
+ "_id": "KklAvagzOz522tsZ"
+}
+{
+ "name": "(R) Composed",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ },
+ "target": {
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+ },
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+ },
+ "uses": {
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+ },
+ "crew_type": ""
+ },
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+ }
+ },
+ "_id": "KySmQ0NRzexCxenx"
+}
+{
+ "name": "(F) Elite Toughs",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Elite Toughs: Tough Cohorts belonging to your squad get +1d to Quality rolls for tough-related actions.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
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+ },
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+ },
+ "crew_type": ""
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+ "flags": {
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+ }
+ },
+ "_id": "LK89oliI6XcPxGaU"
+}
+{
+ "name": "Hidden FOB",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ },
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+ "JVvMbwnked5Yb4AD": 3
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+ "flags": {
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+ "sourceId": "Item.FbQ6rOGYZmNtrcIy"
+ }
+ },
+ "_id": "LjKBqFz0Fef7b760"
+}
+{
+ "name": "(L) Elite Rovers",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Elite rovers: Rover Cohorts belonging to your squad get +1d to Quality rolls for rover-related actions.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
+ "value": null,
+ "units": ""
+ },
+ "target": {
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+ "units": "",
+ "type": ""
+ },
+ "range": {
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+ },
+ "uses": {
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+ },
+ "consume": {
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+ "amount": null
+ },
+ "crew_type": ""
+ },
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+ },
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+ }
+ },
+ "_id": "MNw7uotdTfeAzxZb"
+}
+{
+ "name": "(RD) Hardened",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ },
+ "target": {
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+ },
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+ },
+ "uses": {
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+ },
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+ },
+ "crew_type": ""
+ },
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+ },
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+ }
+ },
+ "_id": "NCslKrVACmuip60j"
+}
+{
+ "name": "Cohort",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Cohort: Gain a fire team (a group of agents) or specialist (an especially skilled agent) that works for the squad. Requires 2 squad upgrades to purchase. See page 180 for more details.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ "units": ""
+ },
+ "target": {
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+ },
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+ },
+ "uses": {
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+ },
+ "consume": {
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+ },
+ "crew_type": ""
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+ },
+ "flags": {
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+ }
+ },
+ "_id": "NIBwqtB8hIexFGsc"
+}
+{
+ "name": "Workshop",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n\n
\n
\n
\n
that the long-term project, Salvage, and Fix downtime activities can be worked on without leaving the FOB.
\n
\n
\n
\n
\n
\n",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ "units": ""
+ },
+ "target": {
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+ },
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+ "uses": {
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+ "crew_type": ""
+ },
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+ },
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+ }
+ },
+ "_id": "NJ7WuxDD5DCu7v0T"
+}
+{
+ "name": "Collection Agency",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Collection Agency: Once per downtime, roll dice equal to your Tier. You earn Materiel equal to the highest result, minus your most negative Faction relationship. Some of the locals are terrified of you and will gladly pay for “protection.”
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
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+ },
+ "duration": {
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+ },
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+ },
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+ "uses": {
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+ },
+ "consume": {
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+ },
+ "crew_type": ""
+ },
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+ },
+ "flags": {
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+ "sourceId": "Item.aoGRO1RGiqfi8nm2"
+ }
+ },
+ "_id": "NYiCvFIVcZuXqxsL"
+}
+{
+ "name": "(L) Camouflage",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ "units": ""
+ },
+ "target": {
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+ },
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+ "uses": {
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+ },
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+ },
+ "crew_type": ""
+ },
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+ },
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+ }
+ },
+ "_id": "O66qZoApGB6ns6FK"
+}
+{
+ "name": "Testing Facilities",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Testing Facilities: When taking the Enhance downtime activity, the vehicle marks 2 boxes on the Enhance track instead of 1.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
+ "value": null,
+ "units": ""
+ },
+ "target": {
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+ "units": "",
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+ },
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+ "uses": {
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+ },
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+ "amount": null
+ },
+ "crew_type": ""
+ },
+ "effects": [],
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+ "JVvMbwnked5Yb4AD": 3
+ },
+ "flags": {
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+ "sourceId": "Item.Ut9Vaa5ylsTnEc1L"
+ }
+ },
+ "_id": "ORki8njcLVQzFZ1R"
+}
+{
+ "name": "Infirmary",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Infirmary: You get +1d to Recover rolls. The infirmary has beds for long-term convalescence and medical automation.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
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+ "units": ""
+ },
+ "target": {
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+ "units": "",
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+ },
+ "range": {
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+ },
+ "uses": {
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+ },
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+ },
+ "crew_type": ""
+ },
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+ "sort": 0,
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+ "JVvMbwnked5Yb4AD": 3
+ },
+ "flags": {
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+ "sourceId": "Item.DVC5SJTxp836Wo0y"
+ }
+ },
+ "_id": "QHTtX4KYGPPmATWf"
+}
+{
+ "name": "Supercomputer",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Supercomputer: You get +1d to the engagement roll for scientific plans. It’s running simulations for you.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
+ "value": null,
+ "units": ""
+ },
+ "target": {
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+ "units": "",
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+ },
+ "range": {
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+ "units": ""
+ },
+ "uses": {
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+ },
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+ },
+ "crew_type": ""
+ },
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+ "JVvMbwnked5Yb4AD": 3
+ },
+ "flags": {
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+ "sourceId": "Item.mouL0Y9mIMem9n6v"
+ }
+ },
+ "_id": "QZ06wbKdI6OUUYXi"
+}
+{
+ "name": "(P) Profiteer Rigging",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "Profiteer Rigging: Each pilot gets one item that is concealed and has no Load.
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
+ "value": null,
+ "units": ""
+ },
+ "target": {
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+ "units": "",
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+ },
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+ "units": ""
+ },
+ "uses": {
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+ },
+ "consume": {
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+ "amount": null
+ },
+ "crew_type": ""
+ },
+ "effects": [],
+ "folder": null,
+ "sort": 0,
+ "permission": {
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+ "MLPPiZLSXgYeAHo7": 3
+ },
+ "flags": {
+ "core": {
+ "sourceId": "Item.nYlbZTftHQBVPtvZ"
+ }
+ },
+ "_id": "Qz8lwpVGYYX4gsd7"
+}
+{
+ "name": "(C) Camouflage",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
+ "type": "",
+ "cost": 0,
+ "condition": ""
+ },
+ "duration": {
+ "value": null,
+ "units": ""
+ },
+ "target": {
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+ "units": "",
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+ },
+ "range": {
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+ "long": null,
+ "units": ""
+ },
+ "uses": {
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+ "per": null
+ },
+ "consume": {
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+ },
+ "crew_type": ""
+ },
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+ "JVvMbwnked5Yb4AD": 3
+ },
+ "flags": {
+ "core": {
+ "sourceId": "Item.Q3PFh2NPkpVfBrxm"
+ }
+ },
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+}
+{
+ "name": "( ) Hardened",
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+}
+{
+ "name": "(P) Elite Toughs",
+ "type": "crew_upgrade",
+ "data": {
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",
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+}
+{
+ "name": "(M) Cavalry Hardpoints",
+ "type": "crew_upgrade",
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+}
+{
+ "name": "Radar Station",
+ "type": "crew_upgrade",
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+}
+{
+ "name": "Warehouses",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Warehouses: You get +1d to acquire asset rolls. You have space to hold all of your various spoils gained from battle. It can be useful on its own, or for barter when you need it
\n
\n
\n
\n
",
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+}
+{
+ "name": "(F) Friends Everywhere",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Friends Everywhere: Your squad's Tier and other squads’ Tiers count as one lower for entanglements.
\n
\n
\n
\n
",
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+ "_id": "V25GQOn6FbfoBxEQ"
+}
+{
+ "name": "Loyal Bar",
+ "type": "crew_upgrade",
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+}
+{
+ "name": "(C) Composed",
+ "type": "crew_upgrade",
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+ "class": "Consulate",
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+ "_id": "X6pSXNQ8oTf8TnwW"
+}
+{
+ "name": "Guerilla Hideout",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Guerilla Hideout: You get +1d to the engagement roll for assault plans. The independent fighters around here help you out now.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
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+ "activation": {
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+ },
+ "_id": "XVLfUmfTMR7Sjfub"
+}
+{
+ "name": "(F) Frontline Rigging",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
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+ },
+ "_id": "Xd7cb5enlfgKuUPF"
+}
+{
+ "name": "(F) Elite Rovers",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
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+ }
+ },
+ "_id": "Z2Yu9jt0XwFECLus"
+}
+{
+ "name": "(P) Composed",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "Composed: Each pilot gets +1 Stress box. This costs three squad upgrades to unlock
",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
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+ "cost": 0,
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+ },
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+ "_id": "bJLRU5P0rOGee07u"
+}
+{
+ "name": "Airfield",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "",
+ "price": "1",
+ "logic": "",
+ "activation": {
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+ },
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+ },
+ "_id": "bRvMXD8Hp9mCUlWs"
+}
+{
+ "name": "(M) Efficiencies",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "",
+ "class": "Mechanised Cavalry",
+ "price": "1",
+ "logic": "",
+ "activation": {
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+ "condition": ""
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+ },
+ "_id": "bxzrRLafDUngwfBc"
+}
+{
+ "name": "Secure FOB",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Secure FOB: Your FOB has perimeter defenses, such as automated turrets, trip wire explosives, or a sturdy wall. These defenses help protect your squad against attacks while at home. This upgrade can be taken twice, with the defenses becoming more effective with the second upgrade.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
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+ },
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+ },
+ "_id": "c1qdEmskptJh8xXI"
+}
+{
+ "name": "(RD) R&D Rigging",
+ "type": "crew_upgrade",
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+ "description": "",
+ "class": "",
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+ "_id": "c2sVhlDQ7Xk59jtH"
+}
+{
+ "name": "Private Office",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Private Office: You get +1d to Command rolls on site. Sitting behind a big desk gives an air of authority.
\n
\n
\n
\n
",
+ "class": "",
+ "price": "1",
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+ "_id": "d5pCbpoxVrvigaSJ"
+}
+{
+ "name": "Quality (Tools)",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
\n
Quality (Tools): Your tools are better Quality (in addition to the Quality bonuses from the squad's Tier and the “fine” descriptor).
\n
\n
\n
\n
",
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+ },
+ "_id": "e23aZYh7oBAPJSI4"
+}
+{
+ "name": "Cover Business",
+ "type": "crew_upgrade",
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Laboratory: This counts as a Workshop if the squad does not already have one. If the squad has the Workshop upgrade, Laboratory gives +1d to long-term projects involving biological and chemical components, and the Recover downtime activity.
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+{
+ "name": "Barracks",
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\n
\n
\n
Barracks: Choose one of your fire team Cohorts. It gets +1 Scale. Extra room
\n
\n
\n
\n
",
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+{
+ "name": "Refit Station",
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\n
\n
\n
Refit Station: One pilot may uninstall a piece of gear at the start of the mission for free, opening up a Load slot. It’s easy to swap parts with the automated arrangement of catwalks and cranes.
\n
\n
\n
\n
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+{
+ "name": "Training (Insight)",
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+ "data": {
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\n
\n
\n
Training (Insight): When taking the Train downtime activity for Insight, take 2 XP instead of 1. A space for deep thought, to let you hone your insight.
\n
\n
\n
\n
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+ "name": "Luxury Venue",
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\n
\n
\n
Luxury Venue: You get +1d to Sway rolls on site. Silks, paintings, and crystal impress the clientele.
\n
\n
\n
\n
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+ "name": "( ) Elite Toughs",
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\n
\n
\n
Elite Toughs: Tough Cohorts belonging to your squad get +1d to Quality rolls for tough-related actions.
\n
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\n
\n
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+{
+ "name": "CCTV Network",
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CCTV Network: You get +1d to Survey on site. With cameras and audio bugs everywhere, you’ve got the advantage.
\n
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\n
\n
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\n
\n
\n
Quality (Programs): Your programs are better Quality (in addition to the Quality bonuses from the squad's Tier and the “fine” descriptor).
\n
\n
\n
\n
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+{
+ "name": "Mastery",
+ "type": "crew_upgrade",
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Mastery: Unlocks 4th action points. Requires four squad upgrades to activate.
\n
\n
\n
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+{
+ "name": "Trophies Room",
+ "type": "crew_upgrade",
+ "data": {
+ "description": "\n
\n
\n
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Trophies Room: You get +1 Rep per mission. Word of your accolades, earned or “collected,” gets around. Your boldness boosts your rep in the military.
\n
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Elite Toughs: Tough Cohorts belonging to your squad get +1d to Quality rolls for tough-related actions.
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Mobile base: The squad’s FOB gains the mobility descriptor and can be moved to a new location as a downtime activity.
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Side Business: Once per downtime, roll dice equal to your Tier. You earn Personnel equal to the highest result, minus your most negative Faction relationship. What kind of legitimate business is this? How do you get paid in secret?
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Hack Lab: You get +1d to Interface rolls on site. A hack lab provides tools, both physical and digital, for making superb AR works.
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Friends Everywhere: Your squad's Tier and other squads’ Tiers count as one lower for entanglements.
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\n
Elite Skulks: Skulk Cohorts belonging to your squad get +1d to Quality rolls for skulk-related actions.
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