d1006150fb
* Add a process.Manager singleton with process.GetManager() * Use process.GetManager everywhere * Fix godoc comments for process module * Increment process counter id after locking the mutex
157 lines
4 KiB
Go
157 lines
4 KiB
Go
// Copyright 2014 The Gogs Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package process
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import (
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"bytes"
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"errors"
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"fmt"
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"os/exec"
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"sync"
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"time"
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"code.gitea.io/gitea/modules/log"
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)
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// TODO: This packages still uses a singleton for the Manager.
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// Once there's a decent web framework and dependencies are passed around like they should,
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// then we delete the singleton.
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var (
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// ErrExecTimeout represent a timeout error
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ErrExecTimeout = errors.New("Process execution timeout")
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manager *Manager
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)
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// Process represents a working process inherit from Gogs.
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type Process struct {
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PID int64 // Process ID, not system one.
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Description string
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Start time.Time
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Cmd *exec.Cmd
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}
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// Manager knows about all processes and counts PIDs.
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type Manager struct {
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mutex sync.Mutex
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counter int64
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Processes map[int64]*Process
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}
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// GetManager returns a Manager and initializes one as singleton if there's none yet
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func GetManager() *Manager {
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if manager == nil {
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manager = &Manager{
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Processes: make(map[int64]*Process),
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}
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}
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return manager
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}
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// Add a process to the ProcessManager and returns its PID.
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func (pm *Manager) Add(description string, cmd *exec.Cmd) int64 {
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pm.mutex.Lock()
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pid := pm.counter + 1
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pm.Processes[pid] = &Process{
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PID: pid,
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Description: description,
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Start: time.Now(),
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Cmd: cmd,
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}
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pm.counter = pid
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pm.mutex.Unlock()
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return pid
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}
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// Remove a process from the ProcessManager.
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func (pm *Manager) Remove(pid int64) {
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pm.mutex.Lock()
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delete(pm.Processes, pid)
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pm.mutex.Unlock()
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}
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// Exec a command and use the default timeout.
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func (pm *Manager) Exec(desc, cmdName string, args ...string) (string, string, error) {
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return pm.ExecDir(-1, "", desc, cmdName, args...)
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}
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// ExecTimeout a command and use a specific timeout duration.
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func (pm *Manager) ExecTimeout(timeout time.Duration, desc, cmdName string, args ...string) (string, string, error) {
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return pm.ExecDir(timeout, "", desc, cmdName, args...)
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}
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// ExecDir a command and use the default timeout.
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func (pm *Manager) ExecDir(timeout time.Duration, dir, desc, cmdName string, args ...string) (string, string, error) {
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return pm.ExecDirEnv(timeout, dir, desc, nil, cmdName, args...)
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}
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// ExecDirEnv runs a command in given path and environment variables, and waits for its completion
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// up to the given timeout (or DefaultTimeout if -1 is given).
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// Returns its complete stdout and stderr
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// outputs and an error, if any (including timeout)
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func (pm *Manager) ExecDirEnv(timeout time.Duration, dir, desc string, env []string, cmdName string, args ...string) (string, string, error) {
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if timeout == -1 {
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timeout = 60 * time.Second
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}
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stdOut := new(bytes.Buffer)
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stdErr := new(bytes.Buffer)
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cmd := exec.Command(cmdName, args...)
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cmd.Dir = dir
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cmd.Env = env
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cmd.Stdout = stdOut
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cmd.Stderr = stdErr
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if err := cmd.Start(); err != nil {
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return "", "", err
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}
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pid := pm.Add(desc, cmd)
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done := make(chan error)
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go func() {
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done <- cmd.Wait()
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}()
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var err error
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select {
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case <-time.After(timeout):
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if errKill := pm.Kill(pid); errKill != nil {
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log.Error(4, "exec(%d:%s) failed to kill: %v", pid, desc, errKill)
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}
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<-done
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return "", "", ErrExecTimeout
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case err = <-done:
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}
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pm.Remove(pid)
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if err != nil {
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out := fmt.Errorf("exec(%d:%s) failed: %v stdout: %v stderr: %v", pid, desc, err, stdOut, stdErr)
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return stdOut.String(), stdErr.String(), out
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}
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return stdOut.String(), stdErr.String(), nil
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}
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// Kill and remove a process from list.
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func (pm *Manager) Kill(pid int64) error {
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if proc, exists := pm.Processes[pid]; exists {
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pm.mutex.Lock()
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if proc.Cmd != nil &&
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proc.Cmd.Process != nil &&
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proc.Cmd.ProcessState != nil &&
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!proc.Cmd.ProcessState.Exited() {
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if err := proc.Cmd.Process.Kill(); err != nil {
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return fmt.Errorf("failed to kill process(%d/%s): %v", pid, proc.Description, err)
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}
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}
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delete(pm.Processes, pid)
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pm.mutex.Unlock()
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}
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return nil
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}
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