make sure units of a team are returned (#6379)
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2 changed files with 10 additions and 0 deletions
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@ -33,6 +33,11 @@ type Team struct {
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Units []*TeamUnit `xorm:"-"`
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Units []*TeamUnit `xorm:"-"`
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}
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}
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// GetUnits return a list of available units for a team
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func (t *Team) GetUnits() error {
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return t.getUnits(x)
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}
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func (t *Team) getUnits(e Engine) (err error) {
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func (t *Team) getUnits(e Engine) (err error) {
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if t.Units != nil {
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if t.Units != nil {
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return nil
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return nil
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@ -38,6 +38,11 @@ func ListTeams(ctx *context.APIContext) {
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apiTeams := make([]*api.Team, len(org.Teams))
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apiTeams := make([]*api.Team, len(org.Teams))
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for i := range org.Teams {
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for i := range org.Teams {
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if err := org.Teams[i].GetUnits(); err != nil {
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ctx.Error(500, "GetUnits", err)
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return
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}
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apiTeams[i] = convert.ToTeam(org.Teams[i])
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apiTeams[i] = convert.ToTeam(org.Teams[i])
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}
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}
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ctx.JSON(200, apiTeams)
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ctx.JSON(200, apiTeams)
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