// Copyright 2016 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
//go:build !bindata
package templates
import (
"html/template"
"io/fs"
"os"
"path/filepath"
texttmpl "text/template"
"code.gitea.io/gitea/modules/setting"
)
var (
subjectTemplates = texttmpl.New("")
bodyTemplates = template.New("")
// GetAsset returns asset content via name
func GetAsset(name string) ([]byte, error) {
bs, err := os.ReadFile(filepath.Join(setting.CustomPath, name))
if err != nil && !os.IsNotExist(err) {
return nil, err
} else if err == nil {
return bs, nil
}
return os.ReadFile(filepath.Join(setting.StaticRootPath, name))
// GetAssetFilename returns the filename of the provided asset
func GetAssetFilename(name string) (string, error) {
filename := filepath.Join(setting.CustomPath, name)
_, err := os.Stat(filename)
return filename, err
return filename, nil
filename = filepath.Join(setting.StaticRootPath, name)
_, err = os.Stat(filename)
// walkTemplateFiles calls a callback for each template asset
func walkTemplateFiles(callback func(path, name string, d fs.DirEntry, err error) error) error {
if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
return err
if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
return nil
// GetTemplateAssetNames returns list of template names
func GetTemplateAssetNames() []string {
tmpls := getDirTemplateAssetNames(filepath.Join(setting.CustomPath, "templates"))
tmpls2 := getDirTemplateAssetNames(filepath.Join(setting.StaticRootPath, "templates"))
return append(tmpls, tmpls2...)
func walkMailerTemplates(callback func(path, name string, d fs.DirEntry, err error) error) error {
if err := walkAssetDir(filepath.Join(setting.StaticRootPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
// BuiltinAsset will read the provided asset from the embedded assets
// (This always returns os.ErrNotExist)
func BuiltinAsset(name string) ([]byte, error) {
return nil, os.ErrNotExist
// BuiltinAssetNames returns the names of the embedded assets
// (This always returns nil)
func BuiltinAssetNames() []string {