// Copyright 2016 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
//go:build bindata
package templates
import (
"html/template"
"io"
"io/fs"
"os"
"path"
"path/filepath"
"strings"
texttmpl "text/template"
"time"
"code.gitea.io/gitea/modules/setting"
"code.gitea.io/gitea/modules/timeutil"
)
var (
subjectTemplates = texttmpl.New("")
bodyTemplates = template.New("")
// GlobalModTime provide a global mod time for embedded asset files
func GlobalModTime(filename string) time.Time {
return timeutil.GetExecutableModTime()
}
// GetAsset get a special asset, only for chi
func GetAsset(name string) ([]byte, error) {
bs, err := os.ReadFile(filepath.Join(setting.CustomPath, name))
if err != nil && !os.IsNotExist(err) {
return nil, err
} else if err == nil {
return bs, nil
return BuiltinAsset(strings.TrimPrefix(name, "templates/"))
// GetFiles calls a callback for each template asset
func walkTemplateFiles(callback func(path, name string, d fs.DirEntry, err error) error) error {
if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates"), true, callback); err != nil && !os.IsNotExist(err) {
return err
return nil
// GetTemplateAssetNames only for chi
func GetTemplateAssetNames() []string {
realFS := Assets.(vfsgen۰FS)
tmpls := make([]string, 0, len(realFS))
for k := range realFS {
if strings.HasPrefix(k, "/mail/") {
continue
tmpls = append(tmpls, "templates/"+k[1:])
customDir := path.Join(setting.CustomPath, "templates")
customTmpls := getDirTemplateAssetNames(customDir)
return append(tmpls, customTmpls...)
func walkMailerTemplates(callback func(path, name string, d fs.DirEntry, err error) error) error {
if err := walkAssetDir(filepath.Join(setting.CustomPath, "templates", "mail"), false, callback); err != nil && !os.IsNotExist(err) {
// BuiltinAsset reads the provided asset from the builtin embedded assets
func BuiltinAsset(name string) ([]byte, error) {
f, err := Assets.Open("/" + name)
if err != nil {
defer f.Close()
return io.ReadAll(f)
// BuiltinAssetNames returns the names of the built-in embedded assets
func BuiltinAssetNames() []string {
results := make([]string, 0, len(realFS))
results = append(results, k[1:])
return results
// BuiltinAssetIsDir returns if a provided asset is a directory
func BuiltinAssetIsDir(name string) (bool, error) {
if f, err := Assets.Open("/" + name); err != nil {
return false, err
} else {
if fi, err := f.Stat(); err != nil {
return fi.IsDir(), nil