116 lines
3.2 KiB
C
116 lines
3.2 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header for playsave.c
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*
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*/
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#ifndef _PLAYSAVE_H
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#define _PLAYSAVE_H
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#include "pstypes.h"
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#include "kconfig.h"
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#include "mission.h"
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#include "weapon.h"
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#include "multi.h"
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#include "player.h"
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#define N_SAVE_SLOTS 10
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#define GAME_NAME_LEN 25 //+1 for terminating zero = 26
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// NOTE: Obsolete structure - only kept for compability of shareware plr file
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typedef struct saved_game_sw {
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char name[GAME_NAME_LEN+1]; //extra char for terminating zero
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struct player_rw sg_player;
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int difficulty_level; //which level game is played at
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int primary_weapon; //which weapon selected
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int secondary_weapon; //which weapon selected
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int cockpit_mode; //which cockpit mode selected
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int window_w,window_h; //size of player's window
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int next_level_num; //which level we're going to
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int auto_leveling_on; //does player have autoleveling on?
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} __pack__ saved_game_sw;
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typedef struct hli {
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char Shortname[9];
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ubyte LevelNum;
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} hli;
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typedef struct player_config
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{
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ubyte ControlType;
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ubyte PrimaryOrder[MAX_PRIMARY_WEAPONS+1];
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ubyte SecondaryOrder[MAX_SECONDARY_WEAPONS+1];
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ubyte KeySettings[3][MAX_CONTROLS];
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ubyte KeySettingsD1X[MAX_D1X_CONTROLS];
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int DefaultDifficulty;
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int AutoLeveling;
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short NHighestLevels;
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hli HighestLevels[MAX_MISSIONS];
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int JoystickSens[6];
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int JoystickDead[6];
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ubyte MouseFlightSim;
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int MouseSens[6];
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int MouseFSDead;
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int MouseFSIndicator;
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int CockpitMode[2]; // 0 saves the "real" cockpit, 1 also saves letterbox and rear. Used to properly switch between modes and restore the real one.
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char NetworkMessageMacro[4][MAX_MESSAGE_LEN];
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int NetlifeKills;
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int NetlifeKilled;
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ubyte ReticleType;
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int ReticleRGBA[4];
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int ReticleSize;
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int HudMode;
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int PersistentDebris;
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int PRShot;
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ubyte NoRedundancy;
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ubyte MultiMessages;
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ubyte BombGauge;
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ubyte AutomapFreeFlight;
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ubyte NoFireAutoselect;
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int AlphaEffects;
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int DynLightColor;
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} __pack__ player_config;
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extern struct player_config PlayerCfg;
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extern int Default_leveling_on;
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// adb: EZERO looks like a watcom extension that's only used here
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#ifndef EZERO
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#define EZERO 0
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#endif
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//Used to save kconfig values to disk.
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int write_player_file();
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int new_player_config();
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int read_player_file();
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//set a new highest level for player for this mission
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void set_highest_level(int levelnum);
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//gets the player's highest level from the file for this mission
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int get_highest_level(void);
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void plyr_read_stats();
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void plyr_save_stats();
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void read_netgame_profile(netgame_info *ng);
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void write_netgame_profile(netgame_info *ng);
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#endif
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