381 lines
9.1 KiB
C
381 lines
9.1 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Kill matrix displayed at end of level.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdarg.h>
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#include "error.h"
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#include "pstypes.h"
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#include "gr.h"
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#include "window.h"
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#include "key.h"
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#include "palette.h"
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#include "game.h"
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#include "window.h"
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#include "gamefont.h"
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#include "u_mem.h"
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#include "newmenu.h"
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#include "menu.h"
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#include "player.h"
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#include "screens.h"
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#include "cntrlcen.h"
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#include "mouse.h"
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#include "joy.h"
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#include "timer.h"
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#include "text.h"
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#include "rbaudio.h"
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#include "multi.h"
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#include "kmatrix.h"
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#include "gauges.h"
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#include "pcx.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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#define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
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#define CENTERSCREEN (SWIDTH/2)
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#define KMATRIX_VIEW_SEC 7 // Time after reactor explosion until new level - in seconds
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void kmatrix_redraw_coop();
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fix64 StartAbortMenuTime;
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void kmatrix_draw_item( int i, int *sorted )
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{
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int j, x, y;
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char temp[10];
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y = FSPACY(50+i*9);
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gr_printf( FSPACX(CENTERING_OFFSET(N_players)), y, "%s", Players[sorted[i]].callsign );
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for (j=0; j<N_players; j++)
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{
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x = FSPACX(70 + CENTERING_OFFSET(N_players) + j*25);
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if (sorted[i]==sorted[j])
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{
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if (kill_matrix[sorted[i]][sorted[j]] == 0)
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{
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gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
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gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
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}
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else
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{
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf( x, y, "-%d", kill_matrix[sorted[i]][sorted[j]] );
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}
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}
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else
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{
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if (kill_matrix[sorted[i]][sorted[j]] <= 0)
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{
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gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
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gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
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}
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else
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{
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
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}
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}
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}
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if (Players[sorted[i]].net_killed_total+Players[sorted[i]].net_kills_total==0)
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sprintf (temp,"NA");
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else
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sprintf (temp,"%d%%",(int)((float)((float)Players[sorted[i]].net_kills_total/((float)Players[sorted[i]].net_killed_total+(float)Players[sorted[i]].net_kills_total))*100.0));
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x = FSPACX(60 + CENTERING_OFFSET(N_players) + N_players*25);
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf( x ,y,"%4d/%s",Players[sorted[i]].net_kills_total,temp);
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}
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void kmatrix_draw_coop_item( int i, int *sorted )
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{
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int x, y;
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y = FSPACY(50+i*9);
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gr_printf( FSPACX(CENTERING_OFFSET(N_players)), y, "%s", Players[sorted[i]].callsign );
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x = CENTERSCREEN;
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gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
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gr_printf( x, y, "%d", Players[sorted[i]].score );
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x = CENTERSCREEN+FSPACX(50);
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gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
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gr_printf( x, y, "%d", Players[sorted[i]].net_killed_total);
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}
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void kmatrix_draw_names(int *sorted)
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{
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int j, x, color;
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for (j=0; j<N_players; j++)
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{
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if (Game_mode & GM_TEAM)
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color = get_team(sorted[j]);
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else
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color = sorted[j];
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x = FSPACX (70 + CENTERING_OFFSET(N_players) + j*25);
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if (Players[sorted[j]].connected==CONNECT_DISCONNECTED)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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gr_printf( x, FSPACY(40), "%c", Players[sorted[j]].callsign[0] );
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}
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x = FSPACX(72 + CENTERING_OFFSET(N_players) + N_players*25);
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gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
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gr_printf( x, FSPACY(40), "K/E");
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}
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void kmatrix_draw_coop_names(int *sorted)
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{
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sorted=sorted;
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gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
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gr_printf( CENTERSCREEN, FSPACY(40), "SCORE");
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gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
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gr_printf( CENTERSCREEN+FSPACX(50), FSPACY(40), "DEATHS");
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}
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void kmatrix_status_msg (fix time, int reactor)
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{
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grd_curcanv->cv_font = GAME_FONT;
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gr_set_fontcolor(gr_find_closest_color(255,255,255),-1);
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if (reactor)
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gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Waiting for players to finish level. Reactor time: T-%d", time);
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else
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gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Level finished. Wait (%d) to proceed or ESC to Quit.", time);
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}
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typedef struct kmatrix_screen
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{
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grs_bitmap background;
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int network;
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fix64 end_time;
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int playing;
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} kmatrix_screen;
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void kmatrix_redraw(kmatrix_screen *km)
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{
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int i, color;
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int sorted[MAX_PLAYERS];
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gr_set_current_canvas(NULL);
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show_fullscr(&km->background);
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if (Game_mode & GM_MULTI_COOP)
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{
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kmatrix_redraw_coop();
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}
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else
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{
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multi_sort_kill_list();
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grd_curcanv->cv_font = MEDIUM3_FONT;
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gr_string( 0x8000, FSPACY(10), TXT_KILL_MATRIX_TITLE);
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grd_curcanv->cv_font = GAME_FONT;
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multi_get_kill_list(sorted);
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kmatrix_draw_names(sorted);
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for (i=0; i<N_players; i++ )
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{
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if (Game_mode & GM_TEAM)
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color = get_team(sorted[i]);
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else
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color = sorted[i];
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if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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kmatrix_draw_item( i, sorted );
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}
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}
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gr_palette_load(gr_palette);
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}
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void kmatrix_redraw_coop()
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{
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int i, color;
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int sorted[MAX_PLAYERS];
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multi_sort_kill_list();
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grd_curcanv->cv_font = MEDIUM3_FONT;
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gr_string( 0x8000, FSPACY(10), "COOPERATIVE SUMMARY");
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grd_curcanv->cv_font = GAME_FONT;
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multi_get_kill_list(sorted);
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kmatrix_draw_coop_names(sorted);
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for (i=0; i<N_players; i++ )
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{
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color = sorted[i];
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if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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kmatrix_draw_coop_item( i, sorted );
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}
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gr_palette_load(gr_palette);
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}
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int kmatrix_handler(window *wind, d_event *event, kmatrix_screen *km)
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{
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int i = 0, k = 0, choice = 0;
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switch (event->type)
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{
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case EVENT_KEY_COMMAND:
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k = event_key_get(event);
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switch( k )
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{
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case KEY_ESC:
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if (km->network)
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{
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StartAbortMenuTime=timer_query();
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choice=nm_messagebox1( NULL,multi_endlevel_poll2, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
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}
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else
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choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
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if (choice==0)
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{
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Players[Player_num].connected=CONNECT_DISCONNECTED;
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if (km->network)
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multi_send_endlevel_packet();
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multi_leave_game();
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window_close(wind);
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if (Game_wind)
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window_close(Game_wind);
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return 1;
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}
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return 1;
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default:
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break;
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}
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break;
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case EVENT_WINDOW_DRAW:
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timer_delay2(50);
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if (km->network)
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multi_do_protocol_frame(0, 1);
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km->playing = 0;
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// Check if all connected players are also looking at this screen ...
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for (i = 0; i < MAX_PLAYERS; i++)
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if (Players[i].connected)
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if (Players[i].connected != CONNECT_END_MENU && Players[i].connected != CONNECT_DIED_IN_MINE)
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km->playing = 1;
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// ... and let the reactor blow sky high!
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if (!km->playing)
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Countdown_seconds_left = -1;
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// If Reactor is finished and end_time not inited, set the time when we will exit this loop
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if (km->end_time == -1 && Countdown_seconds_left < 0 && !km->playing)
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km->end_time = timer_query() + (KMATRIX_VIEW_SEC * F1_0);
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// Check if end_time has been reached and exit loop
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if (timer_query() >= km->end_time && km->end_time != -1)
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{
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if (km->network)
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multi_send_endlevel_packet(); // make sure
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window_close(wind);
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break;
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}
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kmatrix_redraw(km);
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if (km->playing)
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kmatrix_status_msg(Countdown_seconds_left, 1);
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else
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kmatrix_status_msg(f2i(timer_query()-km->end_time), 0);
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break;
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case EVENT_WINDOW_CLOSE:
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game_flush_inputs();
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newmenu_free_background();
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gr_free_bitmap_data(&km->background);
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d_free(km);
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break;
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default:
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break;
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}
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return 0;
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}
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void kmatrix_view(int network)
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{
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kmatrix_screen *km;
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window *wind;
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int i = 0;
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MALLOC(km, kmatrix_screen, 1);
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if (!km)
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return;
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gr_init_bitmap_data(&km->background);
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if (pcx_read_bitmap(STARS_BACKGROUND, &km->background, BM_LINEAR, gr_palette) != PCX_ERROR_NONE)
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{
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d_free(km);
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return;
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}
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gr_palette_load(gr_palette);
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km->network = network;
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km->end_time = -1;
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km->playing = 0;
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set_screen_mode( SCREEN_MENU );
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game_flush_inputs();
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for (i=0;i<MAX_PLAYERS;i++)
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digi_kill_sound_linked_to_object (Players[i].objnum);
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wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))kmatrix_handler, km);
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if (!wind)
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{
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d_free(km);
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return;
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}
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while (window_exists(wind))
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event_process();
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}
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