283 lines
11 KiB
C
283 lines
11 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* contains routine(s) to read in the configuration file which contains
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* game configuration stuff like detail level, sound card, etc
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "config.h"
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#include "pstypes.h"
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#include "game.h"
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#include "songs.h"
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#include "kconfig.h"
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#include "palette.h"
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#include "args.h"
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#include "player.h"
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#include "mission.h"
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#include "physfsx.h"
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#include "tracker/tracker.h"
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struct Cfg GameCfg;
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static char *DigiVolumeStr = "DigiVolume";
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static char *MusicVolumeStr = "MusicVolume";
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static char *ReverseStereoStr = "ReverseStereo";
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static char *OrigTrackOrderStr = "OrigTrackOrder";
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static char *MusicTypeStr = "MusicType";
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static char *CMLevelMusicPlayOrderStr="CMLevelMusicPlayOrder";
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static char *CMLevelMusicTrack0Str = "CMLevelMusicTrack0";
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static char *CMLevelMusicTrack1Str = "CMLevelMusicTrack1";
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static char *CMLevelMusicPathStr="CMLevelMusicPath";
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static char *CMMiscMusic0Str="CMMiscMusic0";
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static char *CMMiscMusic1Str="CMMiscMusic1";
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static char *CMMiscMusic2Str="CMMiscMusic2";
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static char *CMMiscMusic3Str="CMMiscMusic3";
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static char *CMMiscMusic4Str="CMMiscMusic4";
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static char *GammaLevelStr = "GammaLevel";
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static char *LastPlayerStr = "LastPlayer";
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static char *LastMissionStr = "LastMission";
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static char *ResolutionXStr="ResolutionX";
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static char *ResolutionYStr="ResolutionY";
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static char *AspectXStr="AspectX";
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static char *AspectYStr="AspectY";
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static char *WindowModeStr="WindowMode";
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static char *TexFiltStr="TexFilt";
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static char *VSyncStr="VSync";
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static char *MultisampleStr="Multisample";
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static char *FPSIndicatorStr="FPSIndicator";
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static char *GrabinputStr="GrabInput";
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int ReadConfigFile()
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{
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PHYSFS_file *infile;
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char *line, *token, *value, *ptr;
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// set defaults
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GameCfg.DigiVolume = 8;
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GameCfg.MusicVolume = 8;
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GameCfg.ReverseStereo = 0;
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GameCfg.OrigTrackOrder = 0;
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#if defined(__APPLE__) && defined(__MACH__)
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GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
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#else
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GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
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#endif
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GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT;
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GameCfg.CMLevelMusicTrack[0] = -1;
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GameCfg.CMLevelMusicTrack[1] = -1;
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memset(GameCfg.CMLevelMusicPath,0,PATH_MAX+1);
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memset(GameCfg.CMMiscMusic[SONG_TITLE],0,PATH_MAX+1);
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memset(GameCfg.CMMiscMusic[SONG_BRIEFING],0,PATH_MAX+1);
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memset(GameCfg.CMMiscMusic[SONG_ENDLEVEL],0,PATH_MAX+1);
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memset(GameCfg.CMMiscMusic[SONG_ENDGAME],0,PATH_MAX+1);
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memset(GameCfg.CMMiscMusic[SONG_CREDITS],0,PATH_MAX+1);
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#if defined(__APPLE__) && defined(__MACH__)
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GameCfg.OrigTrackOrder = 1;
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GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVEL;
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snprintf(GameCfg.CMLevelMusicPath, PATH_MAX, "%s", "descent.m3u");
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snprintf(GameCfg.CMMiscMusic[SONG_TITLE], PATH_MAX, "%s%s", PHYSFS_getUserDir(), "Music/iTunes/iTunes Music/Insanity/Descent/02 Primitive Rage.mp3");
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snprintf(GameCfg.CMMiscMusic[SONG_BRIEFING], PATH_MAX, "%s%s", PHYSFS_getUserDir(), "Music/iTunes/iTunes Music/Insanity/Descent/03 Outerlimits.mp3");
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snprintf(GameCfg.CMMiscMusic[SONG_ENDLEVEL], PATH_MAX, "%s%s", PHYSFS_getUserDir(), "Music/iTunes/iTunes Music/Insanity/Descent/04 Close Call.mp3");
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snprintf(GameCfg.CMMiscMusic[SONG_ENDGAME], PATH_MAX, "%s%s", PHYSFS_getUserDir(), "Music/iTunes/iTunes Music/Insanity/Descent/14 Insanity.mp3");
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snprintf(GameCfg.CMMiscMusic[SONG_CREDITS], PATH_MAX, "%s%s", PHYSFS_getUserDir(), "Music/iTunes/iTunes Music/Insanity/Descent/05 The Darkness Of Space.mp3");
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#endif
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GameCfg.GammaLevel = 0;
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memset(GameCfg.LastPlayer,0,CALLSIGN_LEN+1);
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memset(GameCfg.LastMission,0,MISSION_NAME_LEN+1);
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GameCfg.ResolutionX = 640;
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GameCfg.ResolutionY = 480;
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GameCfg.AspectX = 3;
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GameCfg.AspectY = 4;
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GameCfg.WindowMode = 0;
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GameCfg.TexFilt = 0;
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GameCfg.VSync = 0;
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GameCfg.Multisample = 0;
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GameCfg.FPSIndicator = 0;
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GameCfg.Grabinput = 1;
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infile = PHYSFSX_openReadBuffered("descent.cfg");
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if (infile == NULL) {
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return 1;
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}
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while (!PHYSFS_eof(infile))
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{
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int max_len = PHYSFS_fileLength(infile); // to be fully safe, assume the whole cfg consists of one big line
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MALLOC(line, char, max_len);
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memset(line, 0, max_len);
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PHYSFSX_gets(infile, line);
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ptr = &(line[0]);
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while (isspace(*ptr))
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ptr++;
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if (*ptr != '\0') {
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token = strtok(ptr, "=");
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value = strtok(NULL, "=");
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if (!value)
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value = "";
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if (!strcmp(token, DigiVolumeStr))
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GameCfg.DigiVolume = strtol(value, NULL, 10);
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else if (!strcmp(token, MusicVolumeStr))
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GameCfg.MusicVolume = strtol(value, NULL, 10);
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else if (!strcmp(token, ReverseStereoStr))
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GameCfg.ReverseStereo = strtol(value, NULL, 10);
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else if (!strcmp(token, OrigTrackOrderStr))
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GameCfg.OrigTrackOrder = strtol(value, NULL, 10);
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else if (!strcmp(token, MusicTypeStr))
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GameCfg.MusicType = strtol(value, NULL, 10);
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else if (!strcmp(token, CMLevelMusicPlayOrderStr))
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GameCfg.CMLevelMusicPlayOrder = strtol(value, NULL, 10);
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else if (!strcmp(token, CMLevelMusicTrack0Str))
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GameCfg.CMLevelMusicTrack[0] = strtol(value, NULL, 10);
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else if (!strcmp(token, CMLevelMusicTrack1Str))
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GameCfg.CMLevelMusicTrack[1] = strtol(value, NULL, 10);
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else if (!strcmp(token, CMLevelMusicPathStr)) {
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char * p;
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strncpy( GameCfg.CMLevelMusicPath, value, PATH_MAX );
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p = strchr( GameCfg.CMLevelMusicPath, '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, CMMiscMusic0Str)) {
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char * p;
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strncpy( GameCfg.CMMiscMusic[SONG_TITLE], value, PATH_MAX );
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p = strchr( GameCfg.CMMiscMusic[SONG_TITLE], '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, CMMiscMusic1Str)) {
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char * p;
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strncpy( GameCfg.CMMiscMusic[SONG_BRIEFING], value, PATH_MAX );
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p = strchr( GameCfg.CMMiscMusic[SONG_BRIEFING], '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, CMMiscMusic2Str)) {
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char * p;
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strncpy( GameCfg.CMMiscMusic[SONG_ENDLEVEL], value, PATH_MAX );
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p = strchr( GameCfg.CMMiscMusic[SONG_ENDLEVEL], '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, CMMiscMusic3Str)) {
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char * p;
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strncpy( GameCfg.CMMiscMusic[SONG_ENDGAME], value, PATH_MAX );
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p = strchr( GameCfg.CMMiscMusic[SONG_ENDGAME], '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, CMMiscMusic4Str)) {
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char * p;
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strncpy( GameCfg.CMMiscMusic[SONG_CREDITS], value, PATH_MAX );
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p = strchr( GameCfg.CMMiscMusic[SONG_CREDITS], '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, GammaLevelStr)) {
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GameCfg.GammaLevel = strtol(value, NULL, 10);
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gr_palette_set_gamma( GameCfg.GammaLevel );
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}
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else if (!strcmp(token, LastPlayerStr)) {
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char * p;
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strncpy( GameCfg.LastPlayer, value, CALLSIGN_LEN );
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p = strchr( GameCfg.LastPlayer, '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, LastMissionStr)) {
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char * p;
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strncpy( GameCfg.LastMission, value, MISSION_NAME_LEN );
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p = strchr( GameCfg.LastMission, '\n');
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if ( p ) *p = 0;
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}
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else if (!strcmp(token, ResolutionXStr))
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GameCfg.ResolutionX = strtol(value, NULL, 10);
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else if (!strcmp(token, ResolutionYStr))
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GameCfg.ResolutionY = strtol(value, NULL, 10);
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else if (!strcmp(token, AspectXStr))
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GameCfg.AspectX = strtol(value, NULL, 10);
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else if (!strcmp(token, AspectYStr))
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GameCfg.AspectY = strtol(value, NULL, 10);
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else if (!strcmp(token, WindowModeStr))
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GameCfg.WindowMode = strtol(value, NULL, 10);
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else if (!strcmp(token, TexFiltStr))
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GameCfg.TexFilt = strtol(value, NULL, 10);
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else if (!strcmp(token, VSyncStr))
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GameCfg.VSync = strtol(value, NULL, 10);
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else if (!strcmp(token, MultisampleStr))
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GameCfg.Multisample = strtol(value, NULL, 10);
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else if (!strcmp(token, FPSIndicatorStr))
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GameCfg.FPSIndicator = strtol(value, NULL, 10);
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else if (!strcmp(token, GrabinputStr))
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GameCfg.Grabinput = strtol(value, NULL, 10);
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}
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d_free(line);
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}
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PHYSFS_close(infile);
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if ( GameCfg.DigiVolume > 8 ) GameCfg.DigiVolume = 8;
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if ( GameCfg.MusicVolume > 8 ) GameCfg.MusicVolume = 8;
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if (GameCfg.ResolutionX >= 320 && GameCfg.ResolutionY >= 200)
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Game_screen_mode = SM(GameCfg.ResolutionX,GameCfg.ResolutionY);
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return 0;
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}
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int WriteConfigFile()
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{
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PHYSFS_file *infile;
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GameCfg.GammaLevel = gr_palette_get_gamma();
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infile = PHYSFSX_openWriteBuffered("descent.cfg");
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if (infile == NULL) {
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return 1;
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}
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PHYSFSX_printf(infile, "%s=%d\n", DigiVolumeStr, GameCfg.DigiVolume);
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PHYSFSX_printf(infile, "%s=%d\n", MusicVolumeStr, GameCfg.MusicVolume);
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PHYSFSX_printf(infile, "%s=%d\n", ReverseStereoStr, GameCfg.ReverseStereo);
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PHYSFSX_printf(infile, "%s=%d\n", OrigTrackOrderStr, GameCfg.OrigTrackOrder);
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PHYSFSX_printf(infile, "%s=%d\n", MusicTypeStr, GameCfg.MusicType);
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PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicPlayOrderStr, GameCfg.CMLevelMusicPlayOrder);
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PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack0Str, GameCfg.CMLevelMusicTrack[0]);
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PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack1Str, GameCfg.CMLevelMusicTrack[1]);
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PHYSFSX_printf(infile, "%s=%s\n", CMLevelMusicPathStr, GameCfg.CMLevelMusicPath);
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PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic0Str, GameCfg.CMMiscMusic[SONG_TITLE]);
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PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic1Str, GameCfg.CMMiscMusic[SONG_BRIEFING]);
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PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic2Str, GameCfg.CMMiscMusic[SONG_ENDLEVEL]);
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PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic3Str, GameCfg.CMMiscMusic[SONG_ENDGAME]);
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PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic4Str, GameCfg.CMMiscMusic[SONG_CREDITS]);
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PHYSFSX_printf(infile, "%s=%d\n", GammaLevelStr, GameCfg.GammaLevel);
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PHYSFSX_printf(infile, "%s=%s\n", LastPlayerStr, Players[Player_num].callsign);
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PHYSFSX_printf(infile, "%s=%s\n", LastMissionStr, GameCfg.LastMission);
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PHYSFSX_printf(infile, "%s=%i\n", ResolutionXStr, SM_W(Game_screen_mode));
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PHYSFSX_printf(infile, "%s=%i\n", ResolutionYStr, SM_H(Game_screen_mode));
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PHYSFSX_printf(infile, "%s=%i\n", AspectXStr, GameCfg.AspectX);
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PHYSFSX_printf(infile, "%s=%i\n", AspectYStr, GameCfg.AspectY);
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PHYSFSX_printf(infile, "%s=%i\n", WindowModeStr, GameCfg.WindowMode);
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PHYSFSX_printf(infile, "%s=%i\n", TexFiltStr, GameCfg.TexFilt);
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PHYSFSX_printf(infile, "%s=%i\n", VSyncStr, GameCfg.VSync);
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PHYSFSX_printf(infile, "%s=%i\n", MultisampleStr, GameCfg.Multisample);
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PHYSFSX_printf(infile, "%s=%i\n", FPSIndicatorStr, GameCfg.FPSIndicator);
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PHYSFSX_printf(infile, "%s=%i\n", GrabinputStr, GameCfg.Grabinput);
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PHYSFS_close(infile);
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return 0;
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}
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