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dxx-rebirth
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arch
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include
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zicodxx
24d0849125
Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms
2012-03-30 16:29:03 +02:00
..
digi_audio.h
Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup
2011-05-30 02:17:42 +02:00
digi_mixer.h
Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup
2011-05-30 02:17:42 +02:00
digi_mixer_music.h
Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
2010-06-14 08:13:16 +00:00
event.h
Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms
2012-03-30 16:29:03 +02:00
joy.h
Added event types for all input actions; Rewrote kconfig code to work with events; static defined inputs will not trigger kconfig-mapped inputs anymore; Simplified keyboard, mouse and joystick code a lot due to event-based handling; Added function to toggle SDL key repeats on and off; Put timer_update() to event_process; Removed return when event_poll() is idle to get cursor hiding to work again; Added a small delay between cursoe hiding and re-enabling to cursor will not accidentially enable by SDL event centering cursor while hiding
2011-02-02 01:36:43 +01:00
jukebox.h
Add path browsing feature to make song file/directory selection easier
2010-08-27 14:09:19 +00:00
key.h
Increased key repeat values to react a little more like the MS-DOS version of the game but a little slower so I can still stop at the correct item; In automap reorganized control_info swapping as well as wiggle state handling to properly work in connection with the new input handling and Multiplayer where game is not paused
2011-02-06 14:25:31 +01:00
messagebox.h
Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout
2010-11-30 13:46:10 +01:00
mouse.h
Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
2012-03-18 18:04:16 +08:00
window.h
Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor
2012-03-24 14:43:08 +08:00