dxx-rebirth/common/main
2014-09-06 22:36:58 +00:00
..
ai.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
aistruct.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
automap.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
bm.h Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
cntrlcen.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
collide.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
config.h Use special type for player callsign 2014-07-05 19:20:56 +00:00
controls.h
credits.h
digi.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
effects.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
endlevel.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
escort.h
fireball.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
fuelcen.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
fvi.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
game.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamefont.h Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
gamemine.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamepal.h
gamesave.h
gameseg.h Tighten processing of WALL_IS_DOORWAY flags 2014-09-06 22:26:11 +00:00
gameseq.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
gauges.h
hostage.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
hudmsg.h
inferno.h Fix Windows build 2014-07-26 22:53:41 +00:00
kconfig.h Use array<> for player_config 2014-08-26 02:59:01 +00:00
kmatrix.h
laser.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
lighting.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
menu.h
mission.h Use std::string for mission path 2014-08-24 17:45:30 +00:00
morph.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
multi.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
multibot.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
multiinternal.h Split out boss action messages 2014-08-13 03:19:13 +00:00
net_udp.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
newdemo.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
newmenu.h Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
object.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
objnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
paging.h
physics.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
piggy.h Replace hashtable with std::map 2014-08-02 00:46:56 +00:00
player.h Reduce inclusion of compiler-begin.h 2014-08-24 03:36:35 +00:00
playsave.h Use array<> for player_config 2014-08-26 02:59:01 +00:00
polyobj.h Use array<> for textures_list 2014-08-16 22:18:14 +00:00
powerup.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
render.h Use array<> for segment members 2014-08-16 18:14:00 +00:00
render_state.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
robot.h
scores.h
screens.h
segiter.h Add helper to iterate over objects in segment 2014-07-30 03:06:40 +00:00
segment.h Use accessor for side::type 2014-09-06 22:36:58 +00:00
segnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
segpoint.h Use array<> for Segment_points 2014-08-08 03:02:43 +00:00
slew.h
songs.h
sounds.h
state.h
switch.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
vclip.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
vers_id.h Pick default extra_version from git tag 2014-07-26 22:53:41 +00:00
wall.h Tighten processing of WALL_IS_DOORWAY flags 2014-09-06 22:26:11 +00:00
weapon.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00