dxx-rebirth/arch/ogl/sdlgl.c

68 lines
1.6 KiB
C

//opengl platform specific functions for SDL - Added 2000/06/19 Matthew Mueller
#include <SDL/SDL.h>
#include "internal.h"
#include "vers_id.h"
#include "error.h"
#include "u_mem.h"
#include "args.h"
static int curx=-1,cury=-1,curfull=0;
void ogl_do_fullscreen_internal(void)
{
ogl_init_window(curx,cury);
}
void ogl_swap_buffers_internal(void)
{
SDL_GL_SwapBuffers();
}
int ogl_init_window(int x, int y){
if (gl_initialized){
if (x==curx && y==cury && curfull==ogl_fullscreen)
return 0;
#ifdef __LINUX__
if (ogl_fullscreen || curfull)
#endif
ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures
}
SDL_WM_SetCaption(DESCENT_VERSION, "Descent");
if (!SDL_SetVideoMode(x,y, GameArg.DbgGlBpp, SDL_OPENGL | (ogl_fullscreen?SDL_FULLSCREEN:0))) {
Error("Could not set %dx%dx16 opengl video mode\n",x,y);
}
SDL_ShowCursor(0);
curx=x;cury=y;curfull=ogl_fullscreen;
gl_initialized=1;
return 0;
}
void ogl_destroy_window(void)
{
if (gl_initialized){
ogl_smash_texture_list_internal();
SDL_ShowCursor(1);
//gl_initialized=0;
//well..SDL doesn't really let you kill the window.. so we just need to wait for sdl_quit
}
return;
}
void ogl_init(void)
{
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE,0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE,0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE,0);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE,0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
}
void ogl_close(void)
{
ogl_destroy_window();
}