dxx-rebirth/similar/main
2018-10-08 03:58:48 +00:00
..
ai.cpp
aipath.cpp
automap.cpp
bm.cpp
bmread.cpp
cntrlcen.cpp
collide.cpp
config.cpp
console.cpp
controls.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
fireball.cpp
fuelcen.cpp
fvi.cpp
game.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
gamecntl.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
gamesave.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
gameseg.cpp
gameseq.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
gauges.cpp
generate-kconfig-udlr.py
hostage.cpp
hud.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
iff.cpp
inferno.cpp
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
multibot.cpp
net_udp.cpp
newdemo.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
newmenu.cpp
object.cpp Vary marker spin 2018-10-08 03:58:48 +00:00
paging.cpp
physics.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
render.cpp
robot.cpp
scores.cpp
segment.cpp
slew.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
songs.cpp
state.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
vers_id.cpp
wall.cpp
weapon.cpp