dxx-rebirth/similar/main
2014-11-04 01:06:47 +00:00
..
ai.cpp Pass ai_fire_laser_at_player vector by & 2014-11-02 03:41:17 +00:00
aipath.cpp Add vm_vec_cross that returns result 2014-11-02 03:44:12 +00:00
automap.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
bm.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
cntrlcen.cpp Pass calc_best_gun vector by & 2014-11-02 03:41:45 +00:00
collide.cpp Add vm_vec_copy_scale that returns result 2014-11-02 03:43:47 +00:00
config.cpp
console.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
controls.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
credits.cpp
digiobj.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
dumpmine.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
effects.cpp
endlevel.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
fireball.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
fuelcen.cpp Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
fvi.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
game.cpp Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
gamecntl.cpp Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
gamefont.cpp
gamemine.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
gamerend.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
gamesave.cpp Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
gameseg.cpp Add vm_vec_cross that returns result 2014-11-02 03:44:12 +00:00
gameseq.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
gauges.cpp Fix bogus -Wmaybe-uninitialized at -Og 2014-11-02 16:18:24 +00:00
hostage.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp
laser.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
lighting.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
menu.cpp Remove useless build-breaking assignment on Win32 2014-10-19 17:19:55 +00:00
mglobal.cpp
mission.cpp Fix buffer size mismatch on Win32 2014-10-19 17:17:54 +00:00
morph.cpp Pass find_min_max arg by & 2014-11-02 03:42:54 +00:00
multi.cpp Use array<> for multi remote_to_local, local_to_remote 2014-11-04 01:06:47 +00:00
multibot.cpp Pass calc_gun_point vector by & 2014-11-02 03:41:01 +00:00
net_udp.cpp Fix -fno-inline build by promoting INVALID_SOCKET to global scope 2014-11-02 17:05:10 +00:00
newdemo.cpp Pass nd_read_angvec arg by & 2014-11-01 14:57:25 +00:00
newmenu.cpp
object.cpp Add vm_vec_copy_scale that returns result 2014-11-02 03:43:47 +00:00
paging.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
physics.cpp Add vm_vec_copy_scale that returns result 2014-11-02 03:43:47 +00:00
piggy.cpp
player.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
playsave.cpp
polyobj.cpp Refactor polyobj_find_min_max 2014-11-02 03:43:17 +00:00
powerup.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
render.cpp Add vm_vec_sub that returns result 2014-10-29 03:24:31 +00:00
robot.cpp Pass calc_gun_point vector by & 2014-11-02 03:41:01 +00:00
scores.cpp
segment.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
slew.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
songs.cpp
state.cpp Use exchange when restoring state 2014-11-04 01:06:17 +00:00
switch.cpp Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
terrain.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
texmerge.cpp
text.cpp
titles.cpp Move pMovie into local data structures 2014-10-29 03:01:18 +00:00
vclip.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
vers_id.cpp
wall.cpp Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
weapon.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00