dxx-rebirth/arch/sdl/joy.c

420 lines
9.9 KiB
C

/* $Id: joy.c,v 1.1.1.1 2006/03/17 19:53:38 zicodxx Exp $ */
/*
*
* SDL joystick support
*
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <string.h> // for memset
#include <SDL/SDL.h>
#include "joy.h"
#include "error.h"
#include "timer.h"
#include "console.h"
#include "event.h"
#include "text.h"
#include "u_mem.h"
#include "playsave.h"
extern char *joybutton_text[]; //from kconfig.c
extern char *joyaxis_text[]; //from kconfig.c
char joy_present = 0;
int num_joysticks = 0;
int joy_num_axes = 0;
struct joybutton {
int state;
int last_state;
fix time_went_down;
int num_downs;
int num_ups;
};
struct joyaxis {
int value;
int min_val;
int center_val;
int max_val;
};
/* This struct is a "virtual" joystick, which includes all the axes
* and buttons of every joystick found.
*/
static struct joyinfo {
int n_axes;
int n_buttons;
struct joyaxis axes[JOY_MAX_AXES];
struct joybutton buttons[JOY_MAX_BUTTONS];
} Joystick;
/* This struct is an array, with one entry for each physical joystick
* found.
*/
static struct {
SDL_Joystick *handle;
int n_axes;
int n_buttons;
int n_hats;
int hat_map[MAX_HATS_PER_JOYSTICK]; //Note: Descent expects hats to be buttons, so these are indices into Joystick.buttons
int axis_map[MAX_AXES_PER_JOYSTICK];
int button_map[MAX_BUTTONS_PER_JOYSTICK];
} SDL_Joysticks[MAX_JOYSTICKS];
void joy_button_handler(SDL_JoyButtonEvent *jbe)
{
int button;
button = SDL_Joysticks[jbe->which].button_map[jbe->button];
Joystick.buttons[button].state = jbe->state;
switch (jbe->type) {
case SDL_JOYBUTTONDOWN:
Joystick.buttons[button].time_went_down = timer_get_fixed_seconds();
Joystick.buttons[button].num_downs++;
break;
case SDL_JOYBUTTONUP:
Joystick.buttons[button].num_ups++;
break;
}
}
void joy_hat_handler(SDL_JoyHatEvent *jhe)
{
int hat = SDL_Joysticks[jhe->which].hat_map[jhe->hat];
int hbi;
//Save last state of the hat-button
Joystick.buttons[hat ].last_state = Joystick.buttons[hat ].state;
Joystick.buttons[hat+1].last_state = Joystick.buttons[hat+1].state;
Joystick.buttons[hat+2].last_state = Joystick.buttons[hat+2].state;
Joystick.buttons[hat+3].last_state = Joystick.buttons[hat+3].state;
//get current state of the hat-button
Joystick.buttons[hat ].state = ((jhe->value & SDL_HAT_UP)>0);
Joystick.buttons[hat+1].state = ((jhe->value & SDL_HAT_RIGHT)>0);
Joystick.buttons[hat+2].state = ((jhe->value & SDL_HAT_DOWN)>0);
Joystick.buttons[hat+3].state = ((jhe->value & SDL_HAT_LEFT)>0);
//determine if a hat-button up or down event based on state and last_state
for(hbi=0;hbi<4;hbi++)
{
if( !Joystick.buttons[hat+hbi].last_state && Joystick.buttons[hat+hbi].state) //last_state up, current state down
{
Joystick.buttons[hat+hbi].time_went_down
= timer_get_fixed_seconds();
Joystick.buttons[hat+hbi].num_downs++;
}
else if(Joystick.buttons[hat+hbi].last_state && !Joystick.buttons[hat+hbi].state) //last_state down, current state up
{
Joystick.buttons[hat+hbi].num_ups++;
}
}
}
void joy_axis_handler(SDL_JoyAxisEvent *jae)
{
int axis;
axis = SDL_Joysticks[jae->which].axis_map[jae->axis];
Joystick.axes[axis].value = jae->value;
}
/* ----------------------------------------------- */
int joy_init()
{
int i,j,n;
char temp[10];
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
con_printf(CON_NORMAL, "sdl-joystick: initialisation failed: %s.",SDL_GetError());
return 0;
}
memset(&Joystick,0,sizeof(Joystick));
memset(joyaxis_text, 0, JOY_MAX_AXES * sizeof(char *));
memset(joybutton_text, 0, JOY_MAX_BUTTONS * sizeof(char *));
n = SDL_NumJoysticks();
con_printf(CON_NORMAL, "sdl-joystick: found %d joysticks\n", n);
for (i = 0; i < n; i++) {
con_printf(CON_NORMAL, "sdl-joystick %d: %s\n", i, SDL_JoystickName(i));
SDL_Joysticks[num_joysticks].handle = SDL_JoystickOpen(i);
if (SDL_Joysticks[num_joysticks].handle) {
joy_present = 1;
SDL_Joysticks[num_joysticks].n_axes
= SDL_JoystickNumAxes(SDL_Joysticks[num_joysticks].handle);
if(SDL_Joysticks[num_joysticks].n_axes > MAX_AXES_PER_JOYSTICK)
{
Warning("sdl-joystick: found %d axes, only %d supported. Game may be unstable.\n", SDL_Joysticks[num_joysticks].n_axes, MAX_AXES_PER_JOYSTICK);
SDL_Joysticks[num_joysticks].n_axes = MAX_AXES_PER_JOYSTICK;
}
SDL_Joysticks[num_joysticks].n_buttons
= SDL_JoystickNumButtons(SDL_Joysticks[num_joysticks].handle);
if(SDL_Joysticks[num_joysticks].n_buttons > MAX_BUTTONS_PER_JOYSTICK)
{
Warning("sdl-joystick: found %d buttons, only %d supported. Game may be unstable.\n", SDL_Joysticks[num_joysticks].n_buttons, MAX_BUTTONS_PER_JOYSTICK);
SDL_Joysticks[num_joysticks].n_buttons = MAX_BUTTONS_PER_JOYSTICK;
}
SDL_Joysticks[num_joysticks].n_hats
= SDL_JoystickNumHats(SDL_Joysticks[num_joysticks].handle);
if(SDL_Joysticks[num_joysticks].n_hats > MAX_HATS_PER_JOYSTICK)
{
Warning("sdl-joystick: found %d hats, only %d supported. Game may be unstable.\n", SDL_Joysticks[num_joysticks].n_hats, MAX_HATS_PER_JOYSTICK);
SDL_Joysticks[num_joysticks].n_hats = MAX_HATS_PER_JOYSTICK;
}
con_printf(CON_NORMAL, "sdl-joystick: %d axes\n", SDL_Joysticks[num_joysticks].n_axes);
con_printf(CON_NORMAL, "sdl-joystick: %d buttons\n", SDL_Joysticks[num_joysticks].n_buttons);
con_printf(CON_NORMAL, "sdl-joystick: %d hats\n", SDL_Joysticks[num_joysticks].n_hats);
for (j=0; j < SDL_Joysticks[num_joysticks].n_axes; j++)
{
sprintf(temp, "J%d A%d", i + 1, j + 1);
joyaxis_text[Joystick.n_axes] = d_strdup(temp);
SDL_Joysticks[num_joysticks].axis_map[j] = Joystick.n_axes++;
}
for (j=0; j < SDL_Joysticks[num_joysticks].n_buttons; j++)
{
sprintf(temp, "J%d B%d", i + 1, j + 1);
joybutton_text[Joystick.n_buttons] = d_strdup(temp);
SDL_Joysticks[num_joysticks].button_map[j] = Joystick.n_buttons++;
}
for (j=0; j < SDL_Joysticks[num_joysticks].n_hats; j++)
{
SDL_Joysticks[num_joysticks].hat_map[j] = Joystick.n_buttons;
//a hat counts as four buttons
sprintf(temp, "J%d H%d%c", i + 1, j + 1, 0202);
joybutton_text[Joystick.n_buttons++] = d_strdup(temp);
sprintf(temp, "J%d H%d%c", i + 1, j + 1, 0177);
joybutton_text[Joystick.n_buttons++] = d_strdup(temp);
sprintf(temp, "J%d H%d%c", i + 1, j + 1, 0200);
joybutton_text[Joystick.n_buttons++] = d_strdup(temp);
sprintf(temp, "J%d H%d%c", i + 1, j + 1, 0201);
joybutton_text[Joystick.n_buttons++] = d_strdup(temp);
}
num_joysticks++;
}
else
con_printf(CON_NORMAL, "sdl-joystick: initialization failed!\n");
con_printf(CON_NORMAL, "sdl-joystick: %d axes (total)\n", Joystick.n_axes);
con_printf(CON_NORMAL, "sdl-joystick: %d buttons (total)\n", Joystick.n_buttons);
}
joy_num_axes = Joystick.n_axes;
atexit(joy_close);
return joy_present;
}
void joy_close()
{
SDL_JoystickClose(SDL_Joysticks[num_joysticks].handle);
while (Joystick.n_axes--)
d_free(joyaxis_text[Joystick.n_axes]);
while (Joystick.n_buttons--)
d_free(joybutton_text[Joystick.n_buttons]);
}
void joy_get_pos(int *x, int *y)
{
int axis[JOY_MAX_AXES];
if (!num_joysticks) {
*x=*y=0;
return;
}
joystick_read_raw_axis (JOY_ALL_AXIS, axis);
*x = joy_get_scaled_reading( axis[0], 0 );
*y = joy_get_scaled_reading( axis[1], 1 );
}
int joy_get_btns()
{
#if 0 // This is never used?
int i, buttons = 0;
for (i=0; i++; i<buttons) {
switch (Joystick.buttons[i].state) {
case SDL_PRESSED:
buttons |= 1<<i;
break;
case SDL_RELEASED:
break;
}
}
return buttons;
#else
return 0;
#endif
}
int joy_get_button_down_cnt( int btn )
{
int num_downs;
if (!num_joysticks)
return 0;
event_poll();
num_downs = Joystick.buttons[btn].num_downs;
Joystick.buttons[btn].num_downs = 0;
return num_downs;
}
fix joy_get_button_down_time(int btn)
{
fix time = F0_0;
if (!num_joysticks)
return 0;
event_poll();
switch (Joystick.buttons[btn].state) {
case SDL_PRESSED:
time = timer_get_fixed_seconds() - Joystick.buttons[btn].time_went_down;
Joystick.buttons[btn].time_went_down = timer_get_fixed_seconds();
break;
case SDL_RELEASED:
time = 0;
break;
}
return time;
}
ubyte joystick_read_raw_axis( ubyte mask, int * axis )
{
int i;
ubyte channel_masks = 0;
if (!num_joysticks)
return 0;
event_poll();
for (i = 0; i < Joystick.n_axes; i++)
{
if ((axis[i] = Joystick.axes[i].value))
channel_masks |= 1 << i;
}
return channel_masks;
}
void joy_flush()
{
int i;
if (!num_joysticks)
return;
for (i = 0; i < Joystick.n_buttons; i++) {
Joystick.buttons[i].time_went_down = 0;
Joystick.buttons[i].num_downs = 0;
Joystick.buttons[i].state = SDL_RELEASED;
}
}
int joy_get_button_state( int btn )
{
if (!num_joysticks)
return 0;
if(btn >= Joystick.n_buttons)
return 0;
event_poll();
return Joystick.buttons[btn].state;
}
void joy_get_cal_vals(int *axis_min, int *axis_center, int *axis_max)
{
int i;
for (i = 0; i < Joystick.n_axes; i++)
{
axis_center[i] = Joystick.axes[i].center_val;
axis_min[i] = Joystick.axes[i].min_val;
axis_max[i] = Joystick.axes[i].max_val;
}
}
void joy_set_cal_vals(int *axis_min, int *axis_center, int *axis_max)
{
int i;
for (i = 0; i < Joystick.n_axes; i++)
{
Joystick.axes[i].center_val = axis_center[i];
Joystick.axes[i].min_val = axis_min[i];
Joystick.axes[i].max_val = axis_max[i];
}
}
int joy_get_scaled_reading( int raw, int axis_num )
{
#if 1
int x, d;
d = (PlayerCfg.JoystickDeadzone) * 6;
if (((raw/256) > (-1*d)) && ((raw/256) < d))
x = 0;
else
x = raw/256;
return x;
//return raw/256;
#else
int d, x;
raw -= Joystick.axes[axis_num].center_val;
if (raw < 0)
d = Joystick.axes[axis_num].center_val - Joystick.axes[axis_num].min_val;
else if (raw > 0)
d = Joystick.axes[axis_num].max_val - Joystick.axes[axis_num].center_val;
else
d = 0;
if (d)
x = ((raw << 7) / d);
else
x = 0;
if ( x < -128 )
x = -128;
if ( x > 127 )
x = 127;
d = (PlayerCfg.JoystickDeadzone) * 6;
if ((x > (-1*d)) && (x < d))
x = 0;
return x;
#endif
}