dxx-rebirth/arch/sdl/gr.c

282 lines
5.6 KiB
C

/*
*
* SDL video functions.
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <SDL/SDL.h>
#include "gr.h"
#include "grdef.h"
#include "palette.h"
#include "u_mem.h"
#include "error.h"
#include "vers_id.h"
#include "gamefont.h"
#include "args.h"
#include "config.h"
int sdl_video_flags = SDL_SWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
SDL_Surface *screen;
int gr_installed = 0;
void gr_flip()
{
SDL_Flip(screen);
}
// Set the buffer to draw to. 0 is front, 1 is back
// With SDL, can't use it without resetting the video mode
void gr_set_draw_buffer(int buf)
{
buf = buf;
}
int gr_set_mode(u_int32_t mode)
{
unsigned int w, h;
if (mode<=0)
return 0;
w=SM_W(mode);
h=SM_H(mode);
screen=NULL;
SDL_WM_SetCaption(DESCENT_VERSION, "Descent II");
if(SDL_VideoModeOK(w,h,8,sdl_video_flags))
{
screen=SDL_SetVideoMode(w, h, 8, sdl_video_flags);
}
else
{
con_printf(CON_URGENT,"Cannot set %ix%i. Fallback to 640x480\n",w,h);
w=640;
h=480;
Game_screen_mode=mode=SM(w,h);
screen=SDL_SetVideoMode(w, h, 8, sdl_video_flags);
}
if (screen == NULL)
{
Error("Could not set %dx%dx8 video mode\n",w,h);
exit(1);
}
memset( grd_curscreen, 0, sizeof(grs_screen));
grd_curscreen->sc_mode = mode;
grd_curscreen->sc_w = w;
grd_curscreen->sc_h = h;
grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*GameCfg.AspectX,grd_curscreen->sc_h*GameCfg.AspectY);
grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
grd_curscreen->sc_canvas.cv_bitmap.bm_h = h;
grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = screen->pitch;
grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_LINEAR;
grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)screen->pixels;
gr_set_current_canvas(NULL);
SDL_ShowCursor(0);
gamefont_choose_game_font(w,h);
gr_palette_load(gr_palette);
gr_remap_color_fonts();
gr_remap_mono_fonts();
return 0;
}
int gr_check_fullscreen(void)
{
return (sdl_video_flags & SDL_FULLSCREEN)?1:0;
}
int gr_toggle_fullscreen(void)
{
gr_remap_color_fonts();
gr_remap_mono_fonts();
sdl_video_flags^=SDL_FULLSCREEN;
SDL_WM_ToggleFullScreen(screen);
return (sdl_video_flags & SDL_FULLSCREEN)?1:0;
}
void gr_set_attributes(void)
{
}
int gr_init(int mode)
{
int retcode;
// Only do this function once!
if (gr_installed==1)
return -1;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
Error("SDL library video initialisation failed: %s.",SDL_GetError());
}
MALLOC( grd_curscreen,grs_screen,1 );
memset( grd_curscreen, 0, sizeof(grs_screen));
if (!GameCfg.WindowMode && !GameArg.SysWindow)
sdl_video_flags|=SDL_FULLSCREEN;
if (GameArg.DbgSdlHWSurface)
sdl_video_flags|=SDL_HWSURFACE;
// Set the mode.
if ((retcode=gr_set_mode(mode)))
return retcode;
grd_curscreen->sc_canvas.cv_color = 0;
grd_curscreen->sc_canvas.cv_drawmode = 0;
grd_curscreen->sc_canvas.cv_font = NULL;
grd_curscreen->sc_canvas.cv_font_fg_color = 0;
grd_curscreen->sc_canvas.cv_font_bg_color = 0;
gr_set_current_canvas( &grd_curscreen->sc_canvas );
gr_installed = 1;
atexit(gr_close);
return 0;
}
void gr_close()
{
if (gr_installed==1)
{
gr_installed = 0;
d_free(grd_curscreen);
SDL_ShowCursor(1);
}
}
// Palette functions follow.
static int last_r=0, last_g=0, last_b=0;
void gr_palette_step_up( int r, int g, int b )
{
int i;
ubyte *p = gr_palette;
int temp;
SDL_Palette *palette;
SDL_Color colors[256];
if ( (r==last_r) && (g==last_g) && (b==last_b) )
return;
last_r = r;
last_g = g;
last_b = b;
palette = screen->format->palette;
if (palette == NULL)
return; // Display is not palettised
for (i=0; i<256; i++)
{
temp = (int)(*p++) + r + gr_palette_gamma;
if (temp<0)
temp=0;
else if (temp>63)
temp=63;
colors[i].r = temp * 4;
temp = (int)(*p++) + g + gr_palette_gamma;
if (temp<0)
temp=0;
else if (temp>63)
temp=63;
colors[i].g = temp * 4;
temp = (int)(*p++) + b + gr_palette_gamma;
if (temp<0)
temp=0;
else if (temp>63)
temp=63;
colors[i].b = temp * 4;
}
SDL_SetColors(screen, colors, 0, 256);
}
#undef min
static inline int min(int x, int y) { return x < y ? x : y; }
void gr_palette_load( ubyte *pal )
{
int i, j;
SDL_Palette *palette;
SDL_Color colors[256];
ubyte gamma[64];
if (memcmp(pal,gr_current_pal,768))
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
for (i=0; i<768; i++ )
{
gr_current_pal[i] = pal[i];
if (gr_current_pal[i] > 63)
gr_current_pal[i] = 63;
}
if (screen == NULL)
return;
palette = screen->format->palette;
if (palette == NULL)
return; // Display is not palettised
for (i=0;i<64;i++)
gamma[i] = (int)((pow(((double)(14)/(double)(32)), 1.0)*i) + 0.5);
for (i = 0, j = 0; j < 256; j++)
{
int c;
c = gr_find_closest_color(gamma[gr_palette[j*3]],gamma[gr_palette[j*3+1]],gamma[gr_palette[j*3+2]]);
gr_fade_table[14*256+j] = c;
colors[j].r = (min(gr_current_pal[i++] + gr_palette_gamma, 63)) * 4;
colors[j].g = (min(gr_current_pal[i++] + gr_palette_gamma, 63)) * 4;
colors[j].b = (min(gr_current_pal[i++] + gr_palette_gamma, 63)) * 4;
}
SDL_SetColors(screen, colors, 0, 256);
init_computed_colors();
gr_remap_color_fonts();
gr_remap_mono_fonts();
}
void gr_palette_read(ubyte * pal)
{
SDL_Palette *palette;
int i, j;
palette = screen->format->palette;
if (palette == NULL)
return; // Display is not palettised
for (i = 0, j=0; i < 256; i++)
{
pal[j++] = palette->colors[i].r / 4;
pal[j++] = palette->colors[i].g / 4;
pal[j++] = palette->colors[i].b / 4;
}
}