dxx-rebirth/common/include/vecmat.h
Kp ebb1b70350 Fix polymodel writing on x64
Packed writing a structure containing a pointer, but reading it as an
int, is wrong on x64.
2014-07-26 04:01:35 +00:00

320 lines
9.9 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header file for vector/matrix library
*
*/
#ifndef _VECMAT_H
#define _VECMAT_H
#include "maths.h"
#ifdef __cplusplus
#include "dxxsconf.h"
#include <algorithm>
//The basic fixed-point vector. Access elements by name or position
struct vms_vector
{
union {
struct
{
fix x, y, z;
};
struct {
fix xyz[3];
};
};
};
#define DEFINE_SERIAL_VMS_VECTOR_TO_MESSAGE() \
DEFINE_SERIAL_UDT_TO_MESSAGE(vms_vector, v, (v.x, v.y, v.z)); \
ASSERT_SERIAL_UDT_MESSAGE_SIZE(vms_vector, 12)
typedef struct vms_vector vms_vector_array;
//Angle vector. Used to store orientations
struct vms_angvec
{
fixang p, b, h;
};
//A 3x3 rotation matrix. Sorry about the numbering starting with one.
//Ordering is across then down, so <m1,m2,m3> is the first row
struct vms_matrix
{
vms_vector rvec, uvec, fvec;
};
// Quaternion structure
struct vms_quaternion
{
signed short w, x, y, z;
};
//Macros/functions to fill in fields of structures
//macro to set a vector to zero. we could do this with an in-line assembly
//macro, but it's probably better to let the compiler optimize it.
//Note: NO RETURN VALUE
static inline void vm_vec_zero(vms_vector *v)
{
*v = {};
}
//macro set set a matrix to the identity. Note: NO RETURN VALUE
// DPH (18/9/98): Begin mod to fix linefeed problem under linux. Uses an
// inline function instead of a multi-line macro to fix CR/LF problems.
// DPH (19/8/98): End changes.
vms_vector * vm_vec_make (vms_vector * v, fix x, fix y, fix z);
//Global constants
extern const vms_matrix vmd_identity_matrix;
//Here's a handy constant
#define ZERO_VECTOR {{{0,0,0}}}
#define IDENTITY_MATRIX { {{{f1_0,0,0}}}, {{{0,f1_0,0}}}, {{{0,0,f1_0}}} }
const vms_vector vmd_zero_vector = ZERO_VECTOR;
//negate a vector
static inline void vm_vec_negate(vms_vector *v)
{
v->x = -v->x;
v->y = -v->y;
v->z = -v->z;
}
//Functions in library
//adds two vectors, fills in dest, returns ptr to dest
//ok for dest to equal either source, but should use vm_vec_add2() if so
vms_vector * vm_vec_add (vms_vector * dest, const vms_vector * src0, const vms_vector * src1);
//subs two vectors, fills in dest, returns ptr to dest
//ok for dest to equal either source, but should use vm_vec_sub2() if so
vms_vector * vm_vec_sub (vms_vector * dest, const vms_vector * src0, const vms_vector * src1);
//adds one vector to another. returns ptr to dest
//dest can equal source
vms_vector * vm_vec_add2 (vms_vector * dest, const vms_vector * src);
//subs one vector from another, returns ptr to dest
//dest can equal source
vms_vector * vm_vec_sub2 (vms_vector * dest, const vms_vector * src);
//averages two vectors. returns ptr to dest
//dest can equal either source
vms_vector * vm_vec_avg (vms_vector * dest, const vms_vector * src0, const vms_vector * src1);
//averages four vectors. returns ptr to dest
//dest can equal any source
vms_vector * vm_vec_avg4 (vms_vector * dest, const vms_vector * src0, const vms_vector * src1, const vms_vector * src2, const vms_vector * src3);
//scales a vector in place. returns ptr to vector
vms_vector * vm_vec_scale (vms_vector * dest, fix s);
//scales and copies a vector. returns ptr to dest
vms_vector * vm_vec_copy_scale (vms_vector * dest, const vms_vector * src, fix s);
//scales a vector, adds it to another, and stores in a 3rd vector
//dest = src1 + k * src2
vms_vector * vm_vec_scale_add (vms_vector * dest, const vms_vector * src1, const vms_vector * src2, fix k);
//scales a vector and adds it to another
//dest += k * src
vms_vector * vm_vec_scale_add2 (vms_vector * dest, const vms_vector * src, fix k);
//scales a vector in place, taking n/d for scale. returns ptr to vector
//dest *= n/d
vms_vector * vm_vec_scale2 (vms_vector * dest, fix n, fix d);
//returns magnitude of a vector
fix vm_vec_mag (const vms_vector * v);
//computes the distance between two points. (does sub and mag)
fix vm_vec_dist (const vms_vector * v0, const vms_vector * v1);
//computes an approximation of the magnitude of the vector
//uses dist = largest + next_largest*3/8 + smallest*3/16
fix vm_vec_mag_quick (const vms_vector * v);
//computes an approximation of the distance between two points.
//uses dist = largest + next_largest*3/8 + smallest*3/16
fix vm_vec_dist_quick (const vms_vector * v0, const vms_vector * v1);
//normalize a vector. returns mag of source vec
fix vm_vec_copy_normalize (vms_vector * dest, const vms_vector * src);
fix vm_vec_normalize (vms_vector * v);
//normalize a vector. returns mag of source vec. uses approx mag
fix vm_vec_copy_normalize_quick (vms_vector * dest, const vms_vector * src);
fix vm_vec_normalize_quick (vms_vector * v);
//return the normalized direction vector between two points
//dest = normalized(end - start). Returns mag of direction vector
//NOTE: the order of the parameters matches the vector subtraction
fix vm_vec_normalized_dir (vms_vector * dest, const vms_vector * end, const vms_vector * start);
fix vm_vec_normalized_dir_quick (vms_vector * dest, const vms_vector * end, const vms_vector * start);
////returns dot product of two vectors
fix vm_vec_dotprod (const vms_vector * v0, const vms_vector * v1);
#define vm_vec_dot(v0,v1) vm_vec_dotprod((v0),(v1))
//computes cross product of two vectors. returns ptr to dest
//dest CANNOT equal either source
vms_vector * vm_vec_crossprod (vms_vector * dest, const vms_vector * src0, const vms_vector * src1);
#define vm_vec_cross(dest,src0,src1) vm_vec_crossprod((dest),(src0),(src1))
//computes surface normal from three points. result is normalized
//returns ptr to dest
//dest CANNOT equal either source
vms_vector * vm_vec_normal (vms_vector * dest, const vms_vector * p0, const vms_vector * p1, const vms_vector * p2);
//computes non-normalized surface normal from three points.
//returns ptr to dest
//dest CANNOT equal either source
vms_vector * vm_vec_perp (vms_vector * dest, const vms_vector * p0, const vms_vector * p1, const vms_vector * p2);
//computes the delta angle between two vectors.
//vectors need not be normalized. if they are, call vm_vec_delta_ang_norm()
//the forward vector (third parameter) can be NULL, in which case the absolute
//value of the angle in returned. Otherwise the angle around that vector is
//returned.
fixang vm_vec_delta_ang (const vms_vector * v0, const vms_vector * v1, const vms_vector * fvec);
//computes the delta angle between two normalized vectors.
fixang vm_vec_delta_ang_norm (const vms_vector * v0, const vms_vector * v1, const vms_vector * fvec);
//computes a matrix from a set of three angles. returns ptr to matrix
vms_matrix * vm_angles_2_matrix (vms_matrix * m, const vms_angvec * a);
//computes a matrix from a forward vector and an angle
vms_matrix * vm_vec_ang_2_matrix (vms_matrix * m, const vms_vector * v, fixang a);
//computes a matrix from one or more vectors. The forward vector is required,
//with the other two being optional. If both up & right vectors are passed,
//the up vector is used. If only the forward vector is passed, a bank of
//zero is assumed
//returns ptr to matrix
vms_matrix * vm_vector_2_matrix (vms_matrix * m, vms_vector * fvec, vms_vector * uvec, vms_vector * rvec);
//rotates a vector through a matrix. returns ptr to dest vector
//dest CANNOT equal either source
vms_vector * vm_vec_rotate (vms_vector * dest, const vms_vector * src, const vms_matrix * m);
//transpose a matrix in place. returns ptr to matrix
static inline void vm_transpose_matrix(vms_matrix *m)
{
using std::swap;
swap(m->uvec.x, m->rvec.y);
swap(m->fvec.x, m->rvec.z);
swap(m->fvec.y, m->uvec.z);
}
static inline vms_matrix vm_transposed_matrix(vms_matrix m) __attribute_warn_unused_result;
static inline vms_matrix vm_transposed_matrix(vms_matrix m)
{
vm_transpose_matrix(&m);
return m;
}
//mulitply 2 matrices, fill in dest. returns ptr to dest
void vm_matrix_x_matrix (vms_matrix * dest, const vms_matrix * src0, const vms_matrix * src1);
static inline vms_matrix vm_matrix_x_matrix(const vms_matrix &src0, const vms_matrix &src1)
{
vms_matrix dest;
vm_matrix_x_matrix(&dest, &src0, &src1);
return dest;
}
//extract angles from a matrix
vms_angvec * vm_extract_angles_matrix (vms_angvec * a, const vms_matrix * m);
//extract heading and pitch from a vector, assuming bank==0
vms_angvec * vm_extract_angles_vector (vms_angvec * a, const vms_vector * v);
//compute the distance from a point to a plane. takes the normalized normal
//of the plane (ebx), a point on the plane (edi), and the point to check (esi).
//returns distance in eax
//distance is signed, so negative dist is on the back of the plane
fix vm_dist_to_plane (const vms_vector * checkp, const vms_vector * norm, const vms_vector * planep);
//fills in fields of an angle vector
static inline void vm_angvec_make(vms_angvec *v, fixang p, fixang b, fixang h)
{
v->p = p;
v->b = b;
v->h = h;
}
// convert from quaternion to vector matrix and back
void vms_quaternion_from_matrix(vms_quaternion * q, const vms_matrix * m);
void vms_matrix_from_quaternion(vms_matrix * m, const vms_quaternion * q);
#endif
#endif /* !_VECMAT_H */