dxx-rebirth/ui
2012-04-09 17:30:40 +08:00
..
barbox.c
button.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
checkbox.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
dialog.c Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:30:40 +08:00
file.c Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required 2012-03-31 18:36:07 +08:00
gadget.c Fix bug where pad buttons would disappear when clicking on them, after opening then closing a dialog 2012-03-24 17:52:08 +08:00
icon.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
inputbox.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
keypad.c Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:14:10 +08:00
keypress.c Use the gadget-sent events in the dialogs in ui 2012-03-05 19:08:41 +08:00
keytrap.c
listbox.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
menu.c Use the gadget-sent events in the dialogs in ui 2012-03-05 19:08:41 +08:00
menubar.c Fix a nasty bug where pressing 'Alt' to explore the editor menubar would split the window stack in two, rendering the editor unresponsive 2012-04-09 17:13:11 +08:00
message.c Use the gadget-sent events in the dialogs in ui 2012-03-05 19:08:41 +08:00
number.c
popup.c Use the gadget-sent events in the dialogs in ui 2012-03-05 19:08:41 +08:00
radio.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
scroll.c Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P 2012-03-31 20:25:09 +08:00
ui.c Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based. 2012-03-18 18:03:29 +08:00
uidraw.c Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:30:40 +08:00
userbox.c Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:30:40 +08:00