52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _GAMEFONT_H
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#define _GAMEFONT_H
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#include "gr.h"
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// When adding a new font, don't forget to change the
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// filename in gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//We are interleaving low & high resolution fonts, so to access a font
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//you say fontnum+flag where flag is 0 for lowres, 1 for hires
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#define GFONT_BIG_1 0
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#define GFONT_MEDIUM_1 2
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#define GFONT_MEDIUM_2 4
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#define GFONT_MEDIUM_3 6
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#define GFONT_SMALL 8
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#define SMALL_FONT (Gamefonts[GFONT_SMALL+FontHires])
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#define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1+FontHires])
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#define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2+FontHires])
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#define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3+FontHires])
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#define HUGE_FONT (Gamefonts[GFONT_BIG_1+FontHires])
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#define GAME_FONT SMALL_FONT
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#define MAX_FONTS 10
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extern grs_font *Gamefonts[MAX_FONTS];
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void gamefont_init();
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void gamefont_close();
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extern int FontHires;
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extern int FontHiresAvailable;
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#endif
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