dxx-rebirth/common
Kp da49df78f7 Split drop_powerup to return either an object id or a success code
If exactly one object will always be needed, use an overload that
returns the object id.  Otherwise, use an overload that only returns
whether at least one object was created.  This simplifies callers that
always request exactly one object.
2022-02-06 16:12:31 +00:00
..
2d Fix high score background truncation 2021-12-01 03:08:27 +00:00
3d Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
arch Explicitly require support for C++11 constructor inheritance 2022-01-09 15:25:42 +00:00
editor Return string width/height from gr_get_string_size 2021-09-12 16:20:52 +00:00
include Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
main Split drop_powerup to return either an object id or a success code 2022-02-06 16:12:31 +00:00
maths Simplify multiplayer powerup creation 2022-01-09 15:25:42 +00:00
mem Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
misc Remove unused-but-set variable common/misc/hmp.cpp: d 2022-01-07 04:26:22 +00:00
music Rework ADL dynamic loader 2018-10-15 00:51:53 +00:00
texmap Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
ui Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
unittest Use xrange for texture merge loops 2021-12-01 03:15:21 +00:00