dxx-rebirth/common/include/event.h
2020-10-22 02:26:16 +00:00

146 lines
2.9 KiB
C++

/*
* This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
// Event header file
#pragma once
#include <SDL_version.h>
#include "fwd-event.h"
#include "maths.h"
#if SDL_MAJOR_VERSION == 2
#include <SDL_video.h>
#endif
#ifdef __cplusplus
namespace dcx {
enum event_type : unsigned
{
EVENT_IDLE = 0,
EVENT_QUIT,
#if DXX_MAX_BUTTONS_PER_JOYSTICK
EVENT_JOYSTICK_BUTTON_DOWN,
EVENT_JOYSTICK_BUTTON_UP,
#endif
#if DXX_MAX_AXES_PER_JOYSTICK
EVENT_JOYSTICK_MOVED,
#endif
EVENT_MOUSE_BUTTON_DOWN,
EVENT_MOUSE_BUTTON_UP,
EVENT_MOUSE_DOUBLE_CLICKED,
EVENT_MOUSE_MOVED,
EVENT_KEY_COMMAND,
EVENT_KEY_RELEASE,
EVENT_WINDOW_CREATED,
#if SDL_MAJOR_VERSION == 2
EVENT_WINDOW_RESIZE,
#endif
EVENT_WINDOW_ACTIVATED,
EVENT_WINDOW_DEACTIVATED,
EVENT_WINDOW_DRAW,
EVENT_WINDOW_CLOSE,
EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews)
EVENT_NEWMENU_CHANGED, // an item had its value/text changed
EVENT_NEWMENU_SELECTED, // user chose something - pressed enter/clicked on it
EVENT_LOOP_BEGIN_LOOP,
EVENT_UI_DIALOG_DRAW, // draw after the dialog stuff is drawn (e.g. spinning robots)
EVENT_UI_GADGET_PRESSED, // user 'pressed' a gadget
EVENT_UI_LISTBOX_MOVED,
EVENT_UI_LISTBOX_SELECTED,
EVENT_UI_USERBOX_DRAGGED
};
enum class window_event_result : uint8_t
{
// Window ignored event. Bubble up.
ignored,
// Window handled event.
handled,
close,
// Window handler already deleted window (most likely because it was subclassed), don't attempt to re-delete
deleted,
};
// A vanilla event. Cast to the correct type of event according to 'type'.
struct d_event
{
const event_type type;
constexpr d_event(const event_type t) :
type(t)
{
}
};
struct d_create_event : d_event
{
constexpr d_create_event() :
d_event{EVENT_WINDOW_CREATED}
{
}
};
struct d_change_event : d_event
{
const int citem;
constexpr d_change_event(const int c) :
d_event{EVENT_NEWMENU_CHANGED}, citem(c)
{
}
};
struct d_select_event : d_event
{
int citem;
d_select_event(const int c) :
d_event{EVENT_NEWMENU_SELECTED}, citem(c)
{
}
};
#if SDL_MAJOR_VERSION == 2
struct d_window_size_event : d_event
{
Sint32 width;
Sint32 height;
d_window_size_event(const Sint32 w, const Sint32 h) :
d_event{EVENT_WINDOW_RESIZE}, width(w), height(h)
{
}
};
#endif
struct d_event_begin_loop : d_event
{
d_event_begin_loop() :
d_event{EVENT_LOOP_BEGIN_LOOP}
{
}
};
#if DXX_USE_EDITOR
fix event_get_idle_seconds();
#endif
// Process all events until the front window is deleted
// Won't work if there's the possibility of another window on top
// without its own event loop
static inline void event_process_all(void)
{
while (event_process() != window_event_result::deleted) {}
}
}
#endif