dxx-rebirth/editor
2012-03-18 12:11:55 +08:00
..
data Actually add editor data files and make sure DXX can find them 2012-03-03 16:02:16 +08:00
autosave.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
centers.c Make do_centers_window into a proper callback, iron out some problems that have become apparent 2012-03-12 10:31:48 +08:00
curves.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
eglobal.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
ehostage.c Make do_hostage_window into a proper callback (seems to be unused for now) 2012-03-17 16:38:45 +08:00
elight.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
eobject.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
eswitch.c Make do_trigger_window into a proper callback 2012-03-17 17:38:21 +08:00
fixseg.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
func.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
group.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
info.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:30:31 +08:00
kbuild.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
kcurve.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
kfuncs.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
kgame.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
kgroup.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
khelp.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
kmine.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
ksegmove.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
ksegsel.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
ksegsize.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
ktmap.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
kview.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
macro.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
med.c Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler() 2012-03-18 12:11:55 +08:00
meddraw.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
medmisc.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
medrobot.c Make do_robot_window and do_object_window into proper callbacks, doing both in the same commit because of global recycling 2012-03-17 19:42:08 +08:00
medsel.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
medwall.c Make do_wall_window into a proper callback. Only one dialog left - the main one. 2012-03-17 21:33:59 +08:00
mine.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
objpage.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:41:05 +08:00
segment.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
seguvs.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
texpage.c Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler() 2012-03-18 12:11:55 +08:00
texture.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00