..
ai.cpp
Pass end-of-list for ignore_obj_list
2015-02-05 03:03:51 +00:00
aipath.cpp
Return count from insert_center_points
2015-02-14 22:48:28 +00:00
automap.cpp
Remove vm_angles_2_matrix return value
2015-02-05 03:03:51 +00:00
bm.cpp
Remove RAIIdmem::operator pointer
2015-02-17 03:52:59 +00:00
cntrlcen.cpp
collide.cpp
config.cpp
console.cpp
controls.cpp
Remove vm_angles_2_matrix return value
2015-02-05 03:03:51 +00:00
credits.cpp
digiobj.cpp
Add convenience methods fix_sin, fix_cos
2015-02-05 03:03:50 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp
Wrap submodel angles
2015-02-14 22:48:28 +00:00
fireball.cpp
fuelcen.cpp
fvi.cpp
Combine object_intersects_wall_d outputs
2015-02-14 22:48:27 +00:00
game.cpp
gamecntl.cpp
Hide save/load game in non-coop multiplayer
2015-02-15 17:24:54 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Watch missiles when available
2015-02-14 22:48:28 +00:00
gamesave.cpp
gameseg.cpp
Explicitly delete valptridx inequality operators
2015-02-14 22:48:30 +00:00
gameseq.cpp
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
gauges.cpp
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
hostage.cpp
hud.cpp
iff.cpp
Remove RAIIdmem::operator pointer
2015-02-17 03:52:59 +00:00
inferno.cpp
Add compile-time check for trailing con_printf newline
2015-02-13 03:27:28 +00:00
kconfig.cpp
kmatrix.cpp
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
laser.cpp
Watch missiles when available
2015-02-14 22:48:28 +00:00
lighting.cpp
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
menu.cpp
Pass PHYSFSX_* file extensions as counted array
2015-02-14 22:48:28 +00:00
mglobal.cpp
Use array<> for Side_to_verts
2015-02-05 03:03:50 +00:00
mission.cpp
Add D1_MISSION_HOGSIZE2 to load_mission_d1 cases
2015-02-15 17:24:55 +00:00
morph.cpp
Wrap submodel angles
2015-02-14 22:48:28 +00:00
multi.cpp
Remove unused flag ammo
2015-02-14 22:48:30 +00:00
multibot.cpp
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
net_udp.cpp
Convert {GET,PUT}_INTEL_{SHORT,INT} to C++ casts
2015-02-14 22:48:29 +00:00
newdemo.cpp
Split valid/nonvalid cases of do_cockpit_window_view
2015-02-14 22:48:28 +00:00
newmenu.cpp
Remove RAIIdmem::operator pointer
2015-02-17 03:52:59 +00:00
object.cpp
Explicitly delete valptridx inequality operators
2015-02-14 22:48:30 +00:00
paging.cpp
Convert various loops to range_for
2015-02-14 22:48:27 +00:00
physics.cpp
Defer dividing phys_apply_rot vecmag
2015-02-14 22:48:28 +00:00
piggy.cpp
Remove RAIIdmem::operator pointer
2015-02-17 03:52:59 +00:00
player.cpp
playsave.cpp
polyobj.cpp
Use array<> for bitmap_index arrays
2015-02-14 22:48:30 +00:00
powerup.cpp
render.cpp
Explicitly delete valptridx inequality operators
2015-02-14 22:48:30 +00:00
robot.cpp
Use array<> for jointlist
2015-02-14 22:48:30 +00:00
scores.cpp
segment.cpp
slew.cpp
Remove vm_angles_2_matrix return value
2015-02-05 03:03:51 +00:00
songs.cpp
Provide SndDisableSdlMixer=true if !USE_SDLMIXER
2015-02-08 17:43:29 +00:00
state.cpp
Remove RAIIdmem::operator pointer
2015-02-17 03:52:59 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
Properly scale and simplify arithmetic for briefing bitmap.
2015-02-07 22:48:04 -08:00
vclip.cpp
vers_id.cpp
wall.cpp
Move test for opening doors back down
2015-02-15 17:24:55 +00:00
weapon.cpp
Use array<> for Smega_detonate_times
2015-02-14 22:48:29 +00:00