478 lines
14 KiB
C
478 lines
14 KiB
C
/*
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
* $Source: /cvs/cvsroot/d2x/main/hud.c,v $
|
|
* $Revision: 1.3 $
|
|
* $Author: bradleyb $
|
|
* $Date: 2001-11-04 09:00:25 $
|
|
*
|
|
* Routines for displaying HUD messages...
|
|
*
|
|
* $Log: not supported by cvs2svn $
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <conf.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <ctype.h>
|
|
|
|
#include "hudmsg.h"
|
|
|
|
#include "pstypes.h"
|
|
#include "u_mem.h"
|
|
#include "strutil.h"
|
|
#include "console.h"
|
|
#include "inferno.h"
|
|
#include "game.h"
|
|
#include "screens.h"
|
|
#include "gauges.h"
|
|
#include "physics.h"
|
|
#include "error.h"
|
|
|
|
#include "menu.h" // For the font.
|
|
#include "mono.h"
|
|
#include "collide.h"
|
|
#include "newdemo.h"
|
|
#include "player.h"
|
|
#include "gamefont.h"
|
|
|
|
#include "wall.h"
|
|
#include "screens.h"
|
|
#include "text.h"
|
|
#include "laser.h"
|
|
#include "args.h"
|
|
#include "pa_enabl.h"
|
|
|
|
int hud_first = 0;
|
|
int hud_last = 0;
|
|
|
|
int HUD_nmessages = 0;
|
|
fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
|
|
char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
|
|
|
|
extern void copy_background_rect(int left,int top,int right,int bot);
|
|
char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
|
|
int Last_msg_ycrd = -1;
|
|
int Last_msg_height = 6;
|
|
int HUD_color = -1;
|
|
|
|
int MSG_Playermessages = 0;
|
|
int MSG_Noredundancy = 0;
|
|
|
|
int Modex_hud_msg_count;
|
|
|
|
#define LHX(x) ((x)*(FontHires?2:1))
|
|
#define LHY(y) ((y)*(FontHires?2.4:1))
|
|
|
|
#ifdef WINDOWS
|
|
int extra_clear=0;
|
|
#endif
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void clear_background_messages(void)
|
|
{
|
|
#ifdef WINDOWS
|
|
if (extra_clear == FrameCount) //don't do extra clear on same frame
|
|
return;
|
|
#endif
|
|
|
|
#ifdef WINDOWS
|
|
if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (dd_VR_render_sub_buffer[0].yoff >= 6)) {
|
|
dd_grs_canvas *canv_save = dd_grd_curcanv;
|
|
#else
|
|
if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
|
|
grs_canvas *canv_save = grd_curcanv;
|
|
#endif
|
|
|
|
WINDOS( dd_gr_set_current_canvas(get_current_game_screen()),
|
|
gr_set_current_canvas(get_current_game_screen())
|
|
);
|
|
|
|
PA_DFX (pa_set_frontbuffer_current());
|
|
PA_DFX (copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1));
|
|
PA_DFX (pa_set_backbuffer_current());
|
|
copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
|
|
|
|
WINDOS(
|
|
dd_gr_set_current_canvas(canv_save),
|
|
gr_set_current_canvas(canv_save)
|
|
);
|
|
|
|
#ifdef WINDOWS
|
|
if (extra_clear || !GRMODEINFO(modex)) {
|
|
extra_clear = 0;
|
|
Last_msg_ycrd = -1;
|
|
}
|
|
else
|
|
extra_clear = FrameCount;
|
|
#else
|
|
Last_msg_ycrd = -1;
|
|
#endif
|
|
}
|
|
|
|
Displayed_background_message[VR_current_page][0] = 0;
|
|
|
|
}
|
|
|
|
void HUD_clear_messages()
|
|
{
|
|
int i;
|
|
HUD_nmessages = 0;
|
|
hud_first = hud_last = 0;
|
|
HUD_message_timer = 0;
|
|
clear_background_messages();
|
|
for (i = 0; i < HUD_MAX_NUM; i++)
|
|
sprintf(HUD_messages[i], "SlagelSlagel!!");
|
|
}
|
|
|
|
|
|
extern int Guided_in_big_window;
|
|
extern int max_window_h;
|
|
|
|
extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// print to buffer, double heights, and blit bitmap to screen
|
|
void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
|
|
{
|
|
grs_canvas *temp_canv;
|
|
|
|
temp_canv = print_to_canvas(s, font, color, -1, 1);
|
|
|
|
gr_bitmapm(x,y,&temp_canv->cv_bitmap);
|
|
|
|
gr_free_canvas(temp_canv);
|
|
}
|
|
|
|
extern int max_window_w;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Writes a message on the HUD and checks its timer.
|
|
void HUD_render_message_frame()
|
|
{
|
|
int i, y,n;
|
|
int h,w,aw;
|
|
|
|
if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
|
|
Int3(); // Get Rob!
|
|
|
|
if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
|
|
return;
|
|
|
|
HUD_message_timer -= FrameTime;
|
|
|
|
#ifdef WINDOWS
|
|
if (extra_clear)
|
|
clear_background_messages(); // If in status bar mode and no messages, then erase.
|
|
#endif
|
|
|
|
if ( HUD_message_timer < 0 ) {
|
|
// Timer expired... get rid of oldest message...
|
|
if (hud_last!=hud_first) {
|
|
int temp;
|
|
|
|
//&HUD_messages[hud_first][0] is deing deleted...;
|
|
hud_first = (hud_first+1) % HUD_MAX_NUM;
|
|
HUD_message_timer = F1_0*2;
|
|
HUD_nmessages--;
|
|
if (HUD_nmessages == 0)
|
|
Modex_hud_msg_count = 2;
|
|
temp = Last_msg_ycrd;
|
|
clear_background_messages(); // If in status bar mode and no messages, then erase.
|
|
if (Modex_hud_msg_count)
|
|
Last_msg_ycrd = temp;
|
|
}
|
|
}
|
|
|
|
if (HUD_nmessages > 0 ) {
|
|
|
|
if (HUD_color == -1)
|
|
HUD_color = BM_XRGB(0,28,0);
|
|
|
|
#ifdef WINDOWS
|
|
if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (dd_VR_render_sub_buffer[0].yoff >= (max_window_h/8))) {
|
|
#else
|
|
if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
|
|
#endif
|
|
// Only display the most recent message in this mode
|
|
char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
|
|
|
|
if (strcmp(Displayed_background_message[VR_current_page], message)) {
|
|
int ycrd;
|
|
WINDOS(
|
|
dd_grs_canvas *canv_save = dd_grd_curcanv,
|
|
grs_canvas *canv_save = grd_curcanv
|
|
);
|
|
|
|
#ifdef MACINTOSH
|
|
if (Scanline_double)
|
|
FontHires=1; // always display hires font outside of display
|
|
#endif
|
|
|
|
WINDOS(
|
|
ycrd = dd_grd_curcanv->yoff - (SMALL_FONT->ft_h+2),
|
|
ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
|
|
);
|
|
|
|
if (ycrd < 0)
|
|
ycrd = 0;
|
|
|
|
WINDOS(
|
|
dd_gr_set_current_canvas(get_current_game_screen()),
|
|
gr_set_current_canvas(get_current_game_screen())
|
|
);
|
|
|
|
gr_set_curfont( SMALL_FONT );
|
|
gr_get_string_size(message, &w, &h, &aw );
|
|
clear_background_messages();
|
|
|
|
|
|
if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
|
|
WIN(Int3()); // No no no no ....
|
|
ycrd -= h;
|
|
h *= 2;
|
|
modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
|
|
if (Modex_hud_msg_count > 0) {
|
|
Modex_hud_msg_count--;
|
|
Displayed_background_message[VR_current_page][0] = '!';
|
|
} else
|
|
strcpy(Displayed_background_message[VR_current_page], message);
|
|
} else {
|
|
WIN(DDGRLOCK(dd_grd_curcanv));
|
|
gr_set_fontcolor( HUD_color, -1);
|
|
PA_DFX (pa_set_frontbuffer_current());
|
|
PA_DFX (gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message ));
|
|
PA_DFX (pa_set_backbuffer_current());
|
|
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
|
|
strcpy(Displayed_background_message[VR_current_page], message);
|
|
WIN(DDGRUNLOCK(dd_grd_curcanv));
|
|
}
|
|
|
|
WINDOS(
|
|
dd_gr_set_current_canvas(canv_save),
|
|
gr_set_current_canvas(canv_save)
|
|
);
|
|
|
|
Last_msg_ycrd = ycrd;
|
|
Last_msg_height = h;
|
|
|
|
#ifdef MACINTOSH
|
|
if (Scanline_double)
|
|
FontHires=0; // always display hires font outside of display
|
|
#endif
|
|
|
|
}
|
|
} else {
|
|
|
|
gr_set_curfont( SMALL_FONT );
|
|
|
|
if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
|
|
if (Game_window_w == max_window_w)
|
|
y = SMALL_FONT->ft_h/2;
|
|
else
|
|
y= SMALL_FONT->ft_h * 2;
|
|
} else
|
|
y = SMALL_FONT->ft_h/2;
|
|
|
|
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
|
|
Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
|
|
y+=SMALL_FONT->ft_h+3;
|
|
|
|
WIN(DDGRLOCK(dd_grd_curcanv));
|
|
for (i=0; i<HUD_nmessages; i++ ) {
|
|
n = (hud_first+i) % HUD_MAX_NUM;
|
|
if ((n < 0) || (n >= HUD_MAX_NUM))
|
|
Int3(); // Get Rob!!
|
|
if (!strcmp(HUD_messages[n], "This is a bug."))
|
|
Int3(); // Get Rob!!
|
|
gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
|
|
gr_set_fontcolor( HUD_color, -1);
|
|
|
|
PA_DFX (pa_set_frontbuffer_current());
|
|
PA_DFX(gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ));
|
|
PA_DFX (pa_set_backbuffer_current());
|
|
gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
|
|
y += h+1;
|
|
}
|
|
WIN(DDGRUNLOCK(dd_grd_curcanv));
|
|
}
|
|
}
|
|
#ifndef WINDOWS
|
|
else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
|
|
if (Modex_hud_msg_count) {
|
|
int temp = Last_msg_ycrd;
|
|
Modex_hud_msg_count--;
|
|
clear_background_messages(); // If in status bar mode and no messages, then erase.
|
|
Last_msg_ycrd = temp;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
gr_set_curfont( GAME_FONT );
|
|
}
|
|
|
|
int PlayerMessage=1;
|
|
|
|
// Call to flash a message on the HUD. Returns true if message drawn.
|
|
// (message might not be drawn if previous message was same)
|
|
int HUD_init_message(char * format, ... )
|
|
{
|
|
va_list args;
|
|
int temp, temp2;
|
|
char *message = NULL;
|
|
char *last_message=NULL;
|
|
char *cleanmessage;
|
|
|
|
Modex_hud_msg_count = 2;
|
|
|
|
if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
|
|
Int3(); // Get Rob!!
|
|
|
|
// -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
|
|
va_start(args, format );
|
|
message = &HUD_messages[hud_last][0];
|
|
vsprintf(message,format,args);
|
|
va_end(args);
|
|
|
|
/* Produce a sanitised version and send it to the console */
|
|
cleanmessage = d_strdup(message);
|
|
for (temp=0,temp2=0; message[temp]!=0; temp++)
|
|
{
|
|
if (isprint(message[temp])) cleanmessage[temp2++] = message[temp];
|
|
else temp++; /* Skip next character as well */
|
|
}
|
|
cleanmessage[temp2] = 0;
|
|
con_printf(CON_NORMAL, "%s\n", message);
|
|
d_free(cleanmessage);
|
|
|
|
// Added by Leighton
|
|
|
|
if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
|
|
if (!strnicmp ("You already",message,11))
|
|
return 0;
|
|
|
|
if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
|
|
return 0;
|
|
|
|
if (HUD_nmessages > 0) {
|
|
if (hud_last==0)
|
|
last_message = &HUD_messages[HUD_MAX_NUM-1][0];
|
|
else
|
|
last_message = &HUD_messages[hud_last-1][0];
|
|
}
|
|
|
|
temp = (hud_last+1) % HUD_MAX_NUM;
|
|
|
|
if ( temp==hud_first ) {
|
|
// If too many messages, remove oldest message to make room
|
|
hud_first = (hud_first+1) % HUD_MAX_NUM;
|
|
HUD_nmessages--;
|
|
}
|
|
|
|
if (last_message && (!strcmp(last_message, message))) {
|
|
HUD_message_timer = F1_0*3; // 1 second per 5 characters
|
|
return 0; // ignore since it is the same as the last one
|
|
}
|
|
|
|
hud_last = temp;
|
|
// Check if memory has been overwritten at this point.
|
|
if (strlen(message) >= HUD_MESSAGE_LENGTH)
|
|
Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
|
|
#ifdef NEWDEMO
|
|
if (Newdemo_state == ND_STATE_RECORDING )
|
|
newdemo_record_hud_message( message );
|
|
#endif
|
|
HUD_message_timer = F1_0*3; // 1 second per 5 characters
|
|
HUD_nmessages++;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//@@void player_dead_message(void)
|
|
//@@{
|
|
//@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
|
|
//@@ gr_set_curfont( SMALL_FONT );
|
|
//@@ if (HUD_color == -1)
|
|
//@@ HUD_color = BM_XRGB(0,28,0);
|
|
//@@ gr_set_fontcolor( HUD_color, -1);
|
|
//@@
|
|
//@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
|
|
//@@ gr_set_curfont( GAME_FONT );
|
|
//@@ }
|
|
//@@
|
|
//@@}
|
|
|
|
void player_dead_message(void)
|
|
{
|
|
if (Player_exploded) {
|
|
if ( Players[Player_num].lives < 2 ) {
|
|
int x, y, w, h, aw;
|
|
gr_set_curfont( HUGE_FONT );
|
|
gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
|
|
w += 20;
|
|
h += 8;
|
|
x = (grd_curcanv->cv_w - w ) / 2;
|
|
y = (grd_curcanv->cv_h - h ) / 2;
|
|
|
|
NO_DFX (Gr_scanline_darkening_level = 2*7);
|
|
NO_DFX (gr_setcolor( BM_XRGB(0,0,0) ));
|
|
NO_DFX (gr_rect( x, y, x+w, y+h ));
|
|
Gr_scanline_darkening_level = GR_FADE_LEVELS;
|
|
|
|
gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
|
|
|
|
#if 0
|
|
// Automatically exit death after 10 secs
|
|
if ( GameTime > Player_time_of_death + F1_0*10 ) {
|
|
Function_mode = FMODE_MENU;
|
|
Game_mode = GM_GAME_OVER;
|
|
longjmp( LeaveGame, 1 ); // Exit out of game loop
|
|
}
|
|
#endif
|
|
|
|
}
|
|
gr_set_curfont( GAME_FONT );
|
|
if (HUD_color == -1)
|
|
HUD_color = BM_XRGB(0,28,0);
|
|
gr_set_fontcolor( HUD_color, -1);
|
|
gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
|
|
}
|
|
}
|
|
|
|
// void say_afterburner_status(void)
|
|
// {
|
|
// if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
|
|
// HUD_init_message("Afterburner engaged.");
|
|
// else
|
|
// HUD_init_message("Afterburner disengaged.");
|
|
// }
|
|
|
|
void hud_message(int class, char *format, ...)
|
|
{
|
|
va_list vp;
|
|
va_start(vp, format);
|
|
if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
|
|
(!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
|
|
(class & MSGC_PLAYERMESSAGES)))
|
|
HUD_init_message(format, vp);
|
|
va_end(vp);
|
|
}
|
|
|