dxx-rebirth/README
2002-08-29 04:15:03 +00:00

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===========
D2X
===========
http://icculus.org/d2x
Linux/Unix:
===========
Required tools:
* GCC 2.95
* SDL 1.1.0 or higher
* NASM 0.98 (OPTIONAL but RECOMMENDED for x86)
* A thread safe X server.
* Make, sed, etc...
Build instructions:
Install all of the components above. Next, from the d2x directory:
./configure
./configure --help will show you the available options.
If you have a 3d graphics card, use --with-opengl
VPATH builds also work (i.e., you can put the source in one directory
and build in another. Just execute the configure script from the
build directory like so:
mkdir d2x-build
cd d2x-build
../d2x-source/configure
make
make install
see installation.txt for info on where to put your datafiles, etc.
Known bugs/issues:
* Serial support doesn't work. (UDP and IPX networking does (btb: it
does? UDP?!))
* Sound glitches (due to stuff I haven't implemented)
* The mouse support is at the same level as it was in d1x (as in, it
kind of works) (btb: works pretty good for me.)
Win32:
======
Required tools:
* Cygwin
d2x doesn't use Cygwin, but it makes building it easier (to me).
You can probably build it with just MinGW, but I haven't tried yet.
* SDL 1.1.0 or higher
* NASM 0.98 (OPTIONAL but RECOMMENDED)
You will probably have to compile SDL from source.
Download the source code tarball from http://www.libsdl.org/
tar zxf SDL-x.x.x.tar.gz
cd SDL-x.x.x
./configure
make
make install
Note that SDL.dll needs to be in your executable PATH, since that is
where windows looks for dlls.
I recommend copying or moving it to /usr/local/bin:
cp /usr/local/lib/SDL.dll /usr/local/bin
If you need to run autogen.sh (e.g. to rebuild the configure scripts,
or to build from cvs) sdl.m4 will have to be somewhere where aclocal
can find it.
You can fix this by setting the ACLOCAL_FLAGS variable like this:
export ACLOCAL_FLAGS=/usr/local/share/aclocal
You should also install NASM, for compiling assembler files. Download
it from http://www.web-sites.co.uk/nasm/where.html and place nasmw.exe
somewhere in your path (e.g. /usr/local/bin):
unzip nasm-0.98-win32.zip
mv nasmw.exe /usr/local/bin
Now you can configure d2x as normal. i.e.
./configure
or
./configure --with-opengl
automake/autoconf in cygwin has a problem with not always putting the
.exe extentions where they need to be. So you may have to run make
twice, like so:
make && make d2x-sdl.exe
or
make && make d2x-gl.exe
Then just copy your executable and SDL.dll into the descent2 directory.
MS-DOS:
=======
Dos support isn't a high priority right now, so things may be a little
messed up.
Required tools:
* DJGPP v2
The following DJGPP packages are ALL REQUIRED (newer versions are ok)!
v2/
djdev203.zip
v2gnu/
bnu281b.zip gcc2952b.zip mak3781b.zip bsh1147b.zip sed302b.zip
m4-14b.zip acnf213b.zip gwk304b.zip txt20b.zip grep22b.zip dif272b.zip
So many packages are needed to support the autoconf build system that d2x
uses. (Sorry! =)
* NASM v0.98 or better is REQUIRED
Build instructions:
Install all of the djgpp packages above. Make sure that DJGPP is properly
configure (see the DJGPP docs for more information).
Make a copy of bash.exe in your djgpp bin/ directory. Call it "sh.exe". This
step is VERY IMPORTANT (otherwise all the scripts will fail).
Now, run the following from the d2x directory:
djgpp.bat
make
Hopefully things will work out and the package will build correctly for you.
Known bugs/issues:
* Serial and network support missing.
* Sound support missing.
Reporting bugs/feedback:
========================
There are two ways to report bugs and give feedback:
1) Get on the descent-source mailing list by sending an email to
majordomo@warpcore.org with the body as: "subscribe descent-source
<your email address>". Discussions about the source code in general
are available here, and is the main list that d2x and d1x, a similar
project for descent 1 is discussed on. Patches and questions can be
posted there, as well.
2) Send feedback directly to me, bradleyb@u.washington.edu. I'll try
to get back to you ASAP, depending on real-life concerns =)
/* THE OLD README FOLLOWS */
Legal Stuff:
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
We make no warranties as to the usability or correctness of this code.
============================================
Message from Matt Toschlog & Mike Kulas:
Descent fans:
Here, finally, is the source for Descent II. We've been so busy with
Descent 3, Mercenary, FreeSpace, FreeSpace 2, and several other
projects that we haven't given much thought to this old code. But we
know that many of you are eager to get it, so here you go.
We were amazed and impressed at the cool things people did with
the Descent source we released a few years ago. It touches us
deeply how devoted some people are to the Descent series, and we
look forward to seeing what people can do with this Descent II
source.
Matt Toschlog Mike Kulas
Outrage Entertainment Volition, Inc.
============================================
About the Source Code:
Included is almost all the source code to Descent 2, ver. 1.2. We removed
all code to which we did not own the copyright. This mainly involved low-
level sound and modem code and the movie code.
The Descent Network has agreed to provide a list of mirror locations where
this code can be downloaded. The location is:
http://www.descent2.com/ddn/sources/descent2
The following tools were used in the development of Descent:
Watcom C/C++, version 9.5
Microsoft Macro Assembler, version 6.1x
Opus Make, version 6.01
Have fun with the code!
Parallax Software Corporation
12/14/1999
As Packaged the code currently will not compile. Some code had to be removed
to release it, therefore you will get some missing file errors when building.
Much of this code is very close to the Descent 1 source code. Many people have
put effort into porting that code, so if you are interested in porting D2, you
should be able to take advantage of some of that work.
A few good web sites to check out are:
The D1X Project:
http://d1x.warpcore.org
The Descent Network:
http://www.descent-network.com