dxx-rebirth/main/kconfig.c

1803 lines
69 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines to configure keyboard, joystick, etc..
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include "error.h"
#include "pstypes.h"
#include "gr.h"
#include "window.h"
#include "console.h"
#include "key.h"
#include "palette.h"
#include "game.h"
#include "gamefont.h"
#include "iff.h"
#include "u_mem.h"
#include "joy.h"
#include "mouse.h"
#include "kconfig.h"
#include "gauges.h"
#include "rbaudio.h"
#include "render.h"
#include "digi.h"
#include "newmenu.h"
#include "endlevel.h"
#include "multi.h"
#include "timer.h"
#include "text.h"
#include "player.h"
#include "menu.h"
#include "automap.h"
#include "args.h"
#include "lighting.h"
#include "ai.h"
#include "cntrlcen.h"
#include "collide.h"
#include "playsave.h"
#ifdef OGL
#include "ogl_init.h"
#endif
#define TABLE_CREATION 1
// Array used to 'blink' the cursor while waiting for a keypress.
sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 };
char *invert_text[2] = { "N", "Y" };
char *joybutton_text[JOY_MAX_BUTTONS];
char *joyaxis_text[JOY_MAX_AXES];
char *mouseaxis_text[3] = { "L/R", "F/B", "WHEEL" };
char *mousebutton_text[3] = { "LEFT", "RIGHT", "MID" };
char *mousebutton_textra[13] = { "M4", "M5", "M6", "M7", "M8", "M9", "M10","M11","M12","M13","M14","M15","M16" };//text for buttons above 3. -MPM
ubyte system_keys[] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN };
control_info Controls;
fix Cruise_speed=0;
#define BT_KEY 0
#define BT_MOUSE_BUTTON 1
#define BT_MOUSE_AXIS 2
#define BT_JOY_BUTTON 3
#define BT_JOY_AXIS 4
#define BT_INVERT 5
char *btype_text[] = { "BT_KEY", "BT_MOUSE_BUTTON", "BT_MOUSE_AXIS", "BT_JOY_BUTTON", "BT_JOY_AXIS", "BT_INVERT" };
#define INFO_Y (188)
typedef struct kc_item {
short id; // The id of this item
short x, y; // x, y pos of label
short w1; // x pos of input field
short w2; // length of input field
short u,d,l,r; // neighboring field ids for cursor navigation
//short text_num1;
char *text;
ubyte type;
ubyte value; // what key,button,etc
} kc_item;
int Num_items=23;
typedef struct kc_menu
{
window *wind;
kc_item *items;
char *title;
int nitems;
int citem;
int old_axis[JOY_MAX_AXES];
ubyte changing;
ubyte q_fade_i; // for flashing the question mark
#ifdef NEWMENU_MOUSE
ubyte mouse_state, omouse_state;
#endif
} kc_menu;
ubyte DefaultKeySettings[3][MAX_CONTROLS] = {
{0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x15,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x0,0x0,0x0,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
};
ubyte DefaultKeySettingsD1X[MAX_D1X_CONTROLS] = {
0x2 ,0xff,0x3 ,0xff,0x4 ,0xff,0x5 ,0xff,0x6 ,0xff,0x7 ,0xff,0x8 ,0xff,0x9 ,
0xff,0xa ,0xff,0xb ,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff };
kc_item kc_keyboard[NUM_KEY_CONTROLS] = {
{ 0, 15, 49, 71, 26, 43, 2, 23, 1,"Pitch forward", BT_KEY, 255 },
{ 1, 15, 49,100, 26, 22, 3, 0, 24,"Pitch forward", BT_KEY, 255 },
{ 2, 15, 57, 71, 26, 0, 4, 25, 3,"Pitch backward", BT_KEY, 255 },
{ 3, 15, 57,100, 26, 1, 5, 2, 26,"Pitch backward", BT_KEY, 255 },
{ 4, 15, 65, 71, 26, 2, 6, 27, 5,"Turn left", BT_KEY, 255 },
{ 5, 15, 65,100, 26, 3, 7, 4, 28,"Turn left", BT_KEY, 255 },
{ 6, 15, 73, 71, 26, 4, 8, 29, 7,"Turn right", BT_KEY, 255 },
{ 7, 15, 73,100, 26, 5, 9, 6, 34,"Turn right", BT_KEY, 255 },
{ 8, 15, 85, 71, 26, 6, 10, 35, 9,"Slide on", BT_KEY, 255 },
{ 9, 15, 85,100, 26, 7, 11, 8, 36,"Slide on", BT_KEY, 255 },
{ 10, 15, 93, 71, 26, 8, 12, 37, 11,"Slide left", BT_KEY, 255 },
{ 11, 15, 93,100, 26, 9, 13, 10, 44,"Slide left", BT_KEY, 255 },
{ 12, 15,101, 71, 26, 10, 14, 45, 13,"Slide right", BT_KEY, 255 },
{ 13, 15,101,100, 26, 11, 15, 12, 30,"Slide right", BT_KEY, 255 },
{ 14, 15,109, 71, 26, 12, 16, 31, 15,"Slide up", BT_KEY, 255 },
{ 15, 15,109,100, 26, 13, 17, 14, 32,"Slide up", BT_KEY, 255 },
{ 16, 15,117, 71, 26, 14, 18, 33, 17,"Slide down", BT_KEY, 255 },
{ 17, 15,117,100, 26, 15, 19, 16, 38,"Slide down", BT_KEY, 255 },
{ 18, 15,129, 71, 26, 16, 20, 39, 19,"Bank on", BT_KEY, 255 },
{ 19, 15,129,100, 26, 17, 21, 18, 40,"Bank on", BT_KEY, 255 },
{ 20, 15,137, 71, 26, 18, 22, 41, 21,"Bank left", BT_KEY, 255 },
{ 21, 15,137,100, 26, 19, 23, 20, 42,"Bank left", BT_KEY, 255 },
{ 22, 15,145, 71, 26, 20, 1, 43, 23,"Bank right", BT_KEY, 255 },
{ 23, 15,145,100, 26, 21, 24, 22, 0,"Bank right", BT_KEY, 255 },
{ 24,158, 49, 83, 26, 23, 26, 1, 25,"Fire primary", BT_KEY, 255 },
{ 25,158, 49,112, 26, 42, 27, 24, 2,"Fire primary", BT_KEY, 255 },
{ 26,158, 57, 83, 26, 24, 28, 3, 27,"Fire secondary", BT_KEY, 255 },
{ 27,158, 57,112, 26, 25, 29, 26, 4,"Fire secondary", BT_KEY, 255 },
{ 28,158, 65, 83, 26, 26, 34, 5, 29,"Fire flare", BT_KEY, 255 },
{ 29,158, 65,112, 26, 27, 35, 28, 6,"Fire flare", BT_KEY, 255 },
{ 30,158,105, 83, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, 255 },
{ 31,158,105,112, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, 255 },
{ 32,158,113, 83, 26, 30, 38, 15, 33,"Reverse", BT_KEY, 255 },
{ 33,158,113,112, 26, 31, 39, 32, 16,"Reverse", BT_KEY, 255 },
{ 34,158, 73, 83, 26, 28, 36, 7, 35,"Drop bomb", BT_KEY, 255 },
{ 35,158, 73,112, 26, 29, 37, 34, 8,"Drop bomb", BT_KEY, 255 },
{ 36,158, 85, 83, 26, 34, 44, 9, 37,"Rear view", BT_KEY, 255 },
{ 37,158, 85,112, 26, 35, 45, 36, 10,"Rear view", BT_KEY, 255 },
{ 38,158,125, 83, 26, 32, 40, 17, 39,"Cruise faster", BT_KEY, 255 },
{ 39,158,125,112, 26, 33, 41, 38, 18,"Cruise faster", BT_KEY, 255 },
{ 40,158,133, 83, 26, 38, 42, 19, 41,"Cruise slower", BT_KEY, 255 },
{ 41,158,133,112, 26, 39, 43, 40, 20,"Cruise slower", BT_KEY, 255 },
{ 42,158,141, 83, 26, 40, 25, 21, 43,"Cruise off", BT_KEY, 255 },
{ 43,158,141,112, 26, 41, 0, 42, 22,"Cruise off", BT_KEY, 255 },
{ 44,158, 93, 83, 26, 36, 30, 11, 45,"Automap", BT_KEY, 255 },
{ 45,158, 93,112, 26, 37, 31, 44, 12,"Automap", BT_KEY, 255 },
};
kc_item kc_joystick[NUM_JOYSTICK_CONTROLS] = {
{ 0, 22, 52, 82, 26, 15, 1, 24, 29,"Fire primary", BT_JOY_BUTTON, 255 },
{ 1, 22, 60, 82, 26, 0, 4, 34, 30,"Fire secondary", BT_JOY_BUTTON, 255 },
{ 2, 22, 88, 82, 26, 26, 3, 38, 31,"Accelerate", BT_JOY_BUTTON, 255 },
{ 3, 22, 96, 82, 26, 2, 25, 31, 32,"Reverse", BT_JOY_BUTTON, 255 },
{ 4, 22, 68, 82, 26, 1, 26, 35, 33,"Fire flare", BT_JOY_BUTTON, 255 },
{ 5,180, 52, 59, 26, 23, 6, 29, 34,"Slide on", BT_JOY_BUTTON, 255 },
{ 6,180, 60, 59, 26, 5, 7, 30, 35,"Slide left", BT_JOY_BUTTON, 255 },
{ 7,180, 68, 59, 26, 6, 8, 33, 36,"Slide right", BT_JOY_BUTTON, 255 },
{ 8,180, 76, 59, 26, 7, 9, 43, 37,"Slide up", BT_JOY_BUTTON, 255 },
{ 9,180, 84, 59, 26, 8, 10, 37, 38,"Slide down", BT_JOY_BUTTON, 255 },
{ 10,180, 96, 59, 26, 9, 11, 32, 39,"Bank on", BT_JOY_BUTTON, 255 },
{ 11,180,104, 59, 26, 10, 12, 39, 40,"Bank left", BT_JOY_BUTTON, 255 },
{ 12,180,112, 59, 26, 11, 34, 42, 41,"Bank right", BT_JOY_BUTTON, 255 },
{ 13, 22,146, 51, 26, 24, 15, 28, 14,"Pitch U/D", BT_JOY_AXIS, 255 },
{ 14, 22,146, 99, 8, 27, 16, 13, 17,"Pitch U/D", BT_INVERT, 255 },
{ 15, 22,154, 51, 26, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 255 },
{ 16, 22,154, 99, 8, 14, 29, 15, 19,"Turn L/R", BT_INVERT, 255 },
{ 17,164,146, 58, 26, 28, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255 },
{ 18,164,146,106, 8, 41, 20, 17, 15,"Slide L/R", BT_INVERT, 255 },
{ 19,164,154, 58, 26, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255 },
{ 20,164,154,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 },
{ 21,164,162, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255 },
{ 22,164,162,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 },
{ 23,164,174, 58, 26, 21, 5, 22, 24,"Throttle", BT_JOY_AXIS, 255 },
{ 24,164,174,106, 8, 22, 13, 23, 0,"Throttle", BT_INVERT, 255 },
{ 25, 22,108, 82, 26, 3, 27, 40, 42,"Rear view", BT_JOY_BUTTON, 255 },
{ 26, 22, 76, 82, 26, 4, 2, 36, 43,"Drop bomb", BT_JOY_BUTTON, 255 },
{ 27, 22,116, 82, 26, 25, 14, 41, 28,"Automap", BT_JOY_BUTTON, 255 },
{ 28, 22,116,111, 26, 42, 17, 27, 13,"Automap", BT_JOY_BUTTON, 255 },
{ 29, 22, 52,111, 26, 16, 30, 0, 5,"Fire primary", BT_JOY_BUTTON, 255 },
{ 30, 22, 60,111, 26, 29, 33, 1, 6,"Fire secondary", BT_JOY_BUTTON, 255 },
{ 31, 22, 88,111, 26, 43, 32, 2, 3,"Accelerate", BT_JOY_BUTTON, 255 },
{ 32, 22, 96,111, 26, 31, 42, 3, 10,"Reverse", BT_JOY_BUTTON, 255 },
{ 33, 22, 68,111, 26, 30, 43, 4, 7,"Fire flare", BT_JOY_BUTTON, 255 },
{ 34,180, 52, 88, 26, 12, 35, 5, 1,"Slide on", BT_JOY_BUTTON, 255 },
{ 35,180, 60, 88, 26, 34, 36, 6, 4,"Slide left", BT_JOY_BUTTON, 255 },
{ 36,180, 68, 88, 26, 35, 37, 7, 26,"Slide right", BT_JOY_BUTTON, 255 },
{ 37,180, 76, 88, 26, 36, 38, 8, 9,"Slide up", BT_JOY_BUTTON, 255 },
{ 38,180, 84, 88, 26, 37, 39, 9, 2,"Slide down", BT_JOY_BUTTON, 255 },
{ 39,180, 96, 88, 26, 38, 40, 10, 11,"Bank on", BT_JOY_BUTTON, 255 },
{ 40,180,104, 88, 26, 39, 41, 11, 25,"Bank left", BT_JOY_BUTTON, 255 },
{ 41,180,112, 88, 26, 40, 18, 12, 27,"Bank right", BT_JOY_BUTTON, 255 },
{ 42, 22,108,111, 26, 32, 28, 25, 12,"Rear view", BT_JOY_BUTTON, 255 },
{ 43, 22, 76,111, 26, 33, 31, 26, 8,"Drop bomb", BT_JOY_BUTTON, 255 },
};
kc_item kc_mouse[NUM_MOUSE_CONTROLS] = {
{ 0, 25, 46, 85, 26, 19, 1, 20, 5,"Fire primary", BT_MOUSE_BUTTON, 255 },
{ 1, 25, 54, 85, 26, 0, 4, 5, 6,"Fire secondary", BT_MOUSE_BUTTON, 255 },
{ 2, 25, 78, 85, 26, 26, 3, 8, 9,"Accelerate", BT_MOUSE_BUTTON, 255 },
{ 3, 25, 86, 85, 26, 2, 25, 9, 10,"Reverse", BT_MOUSE_BUTTON, 255 },
{ 4, 25, 62, 85, 26, 1, 26, 6, 7,"Fire flare", BT_MOUSE_BUTTON, 255 },
{ 5,180, 46, 59, 26, 27, 6, 0, 1,"Slide on", BT_MOUSE_BUTTON, 255 },
{ 6,180, 54, 59, 26, 5, 7, 1, 4,"Slide left", BT_MOUSE_BUTTON, 255 },
{ 7,180, 62, 59, 26, 6, 8, 4, 26,"Slide right", BT_MOUSE_BUTTON, 255 },
{ 8,180, 70, 59, 26, 7, 9, 26, 2,"Slide up", BT_MOUSE_BUTTON, 255 },
{ 9,180, 78, 59, 26, 8, 10, 2, 3,"Slide down", BT_MOUSE_BUTTON, 255 },
{ 10,180, 86, 59, 26, 9, 11, 3, 25,"Bank on", BT_MOUSE_BUTTON, 255 },
{ 11,180, 94, 59, 26, 10, 12, 25, 12,"Bank left", BT_MOUSE_BUTTON, 255 },
{ 12,180,102, 59, 26, 11, 22, 11, 13,"Bank right", BT_MOUSE_BUTTON, 255 },
{ 13, 25,138, 58, 26, 28, 15, 12, 14,"Pitch U/D", BT_MOUSE_AXIS, 255 },
{ 14, 25,138,106, 8, 25, 16, 13, 21,"Pitch U/D", BT_INVERT, 255 },
{ 15, 25,146, 58, 26, 13, 17, 22, 16,"Turn L/R", BT_MOUSE_AXIS, 255 },
{ 16, 25,146,106, 8, 14, 18, 15, 23,"Turn L/R", BT_INVERT, 255 },
{ 17, 25,154, 58, 26, 15, 19, 24, 18,"Slide L/R", BT_MOUSE_AXIS, 255 },
{ 18, 25,154,106, 8, 16, 20, 17, 27,"Slide L/R", BT_INVERT, 255 },
{ 19, 25,162, 58, 26, 17, 0, 28, 20,"Slide U/D", BT_MOUSE_AXIS, 255 },
{ 20, 25,162,106, 8, 18, 21, 19, 0,"Slide U/D", BT_INVERT, 255 },
{ 21,180,138, 58, 26, 20, 23, 14, 22,"Bank L/R", BT_MOUSE_AXIS, 255 },
{ 22,180,138,106, 8, 12, 24, 21, 15,"Bank L/R", BT_INVERT, 255 },
{ 23,180,146, 58, 26, 21, 27, 16, 24,"Throttle", BT_MOUSE_AXIS, 255 },
{ 24,180,146,106, 8, 22, 28, 23, 17,"Throttle", BT_INVERT, 255 },
{ 25, 25, 94, 85, 26, 3, 14, 10, 11,"Rear view", BT_MOUSE_BUTTON, 255 },
{ 26, 25, 70, 85, 26, 4, 2, 7, 8,"Drop bomb", BT_MOUSE_BUTTON, 255 },
{ 27,180,154, 58, 26, 23, 5, 18, 28,"Cycle WPN", BT_MOUSE_AXIS, 255 },
{ 28,180,154,106, 8, 24, 13, 27, 19,"Cycle WPN", BT_INVERT, 255 },
};
//id, x, y, w1, w2, u, d, l, r, text, type, value
kc_item kc_d1x[NUM_D1X_CONTROLS] = {
{ 0, 15, 59,142, 26, 23, 2, 23, 1,"LASER CANNON", BT_KEY, 255 },
{ 1, 15, 59,200, 26, 22, 3, 0, 2,"LASER CANNON", BT_JOY_BUTTON, 255 },
{ 2, 15, 67,142, 26, 0, 4, 1, 3,"VULCAN CANNON", BT_KEY, 255 },
{ 3, 15, 67,200, 26, 1, 5, 2, 4,"VULCAN CANNON", BT_JOY_BUTTON, 255 },
{ 4, 15, 75,142, 26, 2, 6, 3, 5,"SPREADFIRE CANNON", BT_KEY, 255 },
{ 5, 15, 75,200, 26, 3, 7, 4, 6,"SPREADFIRE CANNON", BT_JOY_BUTTON, 255 },
{ 6, 15, 83,142, 26, 4, 8, 5, 7,"PLASMA CANNON", BT_KEY, 255 },
{ 7, 15, 83,200, 26, 5, 9, 6, 8,"PLASMA CANNON", BT_JOY_BUTTON, 255 },
{ 8, 15, 91,142, 26, 6, 10, 7, 9,"FUSION CANNON", BT_KEY, 255 },
{ 9, 15, 91,200, 26, 7, 11, 8, 10,"FUSION CANNON", BT_JOY_BUTTON, 255 },
{ 10, 15, 99,142, 26, 8, 12, 9, 11,"CONCUSSION MISSILE", BT_KEY, 255 },
{ 11, 15, 99,200, 26, 9, 13, 10, 12,"CONCUSSION MISSILE", BT_JOY_BUTTON, 255 },
{ 12, 15,107,142, 26, 10, 14, 11, 13,"HOMING MISSILE", BT_KEY, 255 },
{ 13, 15,107,200, 26, 11, 15, 12, 14,"HOMING MISSILE", BT_JOY_BUTTON, 255 },
{ 14, 15,115,142, 26, 12, 16, 13, 15,"PROXIMITY BOMB", BT_KEY, 255 },
{ 15, 15,115,200, 26, 13, 17, 14, 16,"PROXIMITY BOMB", BT_JOY_BUTTON, 255 },
{ 16, 15,123,142, 26, 14, 18, 15, 17,"SMART MISSILE", BT_KEY, 255 },
{ 17, 15,123,200, 26, 15, 19, 16, 18,"SMART MISSILE", BT_JOY_BUTTON, 255 },
{ 18, 15,131,142, 26, 16, 20, 17, 19,"MEGA MISSILE", BT_KEY, 255 },
{ 19, 15,131,200, 26, 17, 21, 18, 20,"MEGA MISSILE", BT_JOY_BUTTON, 255 },
{ 20, 15,141,142, 26, 18, 22, 19, 21,"CYCLE PRIMARY WEAPON", BT_KEY, 255 },
{ 21, 15,141,200, 26, 19, 23, 20, 22,"CYCLE PRIMARY WEAPON", BT_JOY_BUTTON, 255 },
{ 22, 15,149,142, 26, 20, 1, 21, 23,"CYCLE SECONDARY WEAPON", BT_KEY, 255 },
{ 23, 15,149,200, 26, 21, 0, 22, 0,"CYCLE SECONDARY WEAPON", BT_JOY_BUTTON, 255 },
};
void kc_drawitem( kc_item *item, int is_current );
void kc_change_key( kc_menu *menu, kc_item * item );
void kc_change_joybutton( kc_menu *menu, kc_item * item );
void kc_change_mousebutton( kc_menu *menu, kc_item * item );
void kc_change_joyaxis( kc_menu *menu, kc_item * item );
void kc_change_mouseaxis( kc_menu *menu, kc_item * item );
void kc_change_invert( kc_menu *menu, kc_item * item );
#ifdef TABLE_CREATION
int find_item_at( kc_item * items, int nitems, int x, int y )
{
int i;
for (i=0; i<nitems; i++ ) {
if ( ((items[i].x+items[i].w1)==x) && (items[i].y==y))
return i;
}
return -1;
}
int find_next_item_up( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
y--;
if ( y < 0 ) {
y = grd_curcanv->cv_bitmap.bm_h-1;
x--;
if ( x < 0 ) {
x = grd_curcanv->cv_bitmap.bm_w-1;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
int find_next_item_down( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
y++;
if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
y = 0;
x++;
if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
x = 0;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
int find_next_item_right( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
x++;
if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
x = 0;
y++;
if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
y = 0;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
int find_next_item_left( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
x--;
if ( x < 0 ) {
x = grd_curcanv->cv_bitmap.bm_w-1;
y--;
if ( y < 0 ) {
y = grd_curcanv->cv_bitmap.bm_h-1;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
#endif
#ifdef NEWMENU_MOUSE
int get_item_height(kc_item *item)
{
int w, h, aw;
char btext[10];
if (item->value==255) {
strcpy(btext, "");
} else {
switch( item->type ) {
case BT_KEY:
strncpy( btext, key_text[item->value], 10 ); break;
case BT_MOUSE_BUTTON:
strncpy( btext, mousebutton_text[item->value], 10); break;
case BT_MOUSE_AXIS:
strncpy( btext, mouseaxis_text[item->value], 10 ); break;
case BT_JOY_BUTTON:
if (joybutton_text[item->value])
strncpy(btext, joybutton_text[item->value], 10);
else
sprintf(btext, "BTN%2d", item->value + 1);
break;
case BT_JOY_AXIS:
if (joyaxis_text[item->value])
strncpy(btext, joyaxis_text[item->value], 10);
else
sprintf(btext, "AXIS%2d", item->value + 1);
break;
case BT_INVERT:
strncpy( btext, invert_text[item->value], 10 ); break;
}
}
gr_get_string_size(btext, &w, &h, &aw );
return h;
}
#endif
void nm_draw_background1(char * filename);
void kc_drawquestion( kc_menu *menu, kc_item *item );
void kconfig_draw(kc_menu *menu)
{
grs_canvas * save_canvas = grd_curcanv;
grs_font * save_font;
char * p;
int i;
int w = FSPACX(290), h = FSPACY(170);
gr_set_current_canvas(NULL);
#ifdef OGL
nm_draw_background1(NULL);
#endif
nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY);
gr_set_current_canvas(window_get_canvas(menu->wind));
save_font = grd_curcanv->cv_font;
grd_curcanv->cv_font = MEDIUM3_FONT;
p = strchr( menu->title, '\n' );
if ( p ) *p = 32;
gr_string( 0x8000, FSPACY(8), menu->title );
if ( p ) *p = '\n';
grd_curcanv->cv_font = GAME_FONT;
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( 0x8000, FSPACY(21), "Enter changes, ctrl-d deletes, ctrl-r resets defaults, ESC exits");
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
if ( menu->items == kc_keyboard )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_rect( FSPACX( 98), FSPACY(42), FSPACX(106), FSPACY(42) ); // horiz/left
gr_rect( FSPACX(120), FSPACY(42), FSPACX(128), FSPACY(42) ); // horiz/right
gr_rect( FSPACX( 98), FSPACY(42), FSPACX( 98), FSPACY(44) ); // vert/left
gr_rect( FSPACX(128), FSPACY(42), FSPACX(128), FSPACY(44) ); // vert/right
gr_string( FSPACX(109), FSPACY(40), "OR" );
gr_rect( FSPACX(253), FSPACY(42), FSPACX(261), FSPACY(42) ); // horiz/left
gr_rect( FSPACX(275), FSPACY(42), FSPACX(283), FSPACY(42) ); // horiz/right
gr_rect( FSPACX(253), FSPACY(42), FSPACX(253), FSPACY(44) ); // vert/left
gr_rect( FSPACX(283), FSPACY(42), FSPACX(283), FSPACY(44) ); // vert/right
gr_string( FSPACX(264), FSPACY(40), "OR" );
}
else if ( menu->items == kc_joystick )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string( 0x8000, FSPACY(35), TXT_BUTTONS );
gr_string( 0x8000,FSPACY(127), TXT_AXES );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( FSPACX(81), FSPACY(137), TXT_AXIS );
gr_string( FSPACX(111), FSPACY(137), TXT_INVERT );
gr_string( FSPACX(230), FSPACY(137), TXT_AXIS );
gr_string( FSPACX(260), FSPACY(137), TXT_INVERT );
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_rect( FSPACX(115), FSPACY(45), FSPACX(123), FSPACY(45) ); // horiz/left
gr_rect( FSPACX(137), FSPACY(45), FSPACX(145), FSPACY(45) ); // horiz/right
gr_rect( FSPACX(115), FSPACY(45), FSPACX(115), FSPACY(47) ); // vert/left
gr_rect( FSPACX(145), FSPACY(45), FSPACX(145), FSPACY(47) ); // vert/right
gr_string( FSPACX(126), FSPACY(43), "OR" );
gr_rect( FSPACX(250), FSPACY(45), FSPACX(258), FSPACY(45) ); // horiz/left
gr_rect( FSPACX(272), FSPACY(45), FSPACX(280), FSPACY(45) ); // horiz/right
gr_rect( FSPACX(250), FSPACY(45), FSPACX(250), FSPACY(47) ); // vert/left
gr_rect( FSPACX(280), FSPACY(45), FSPACX(280), FSPACY(47) ); // vert/right
gr_string( FSPACX(261), FSPACY(43), "OR" );
}
else if ( menu->items == kc_mouse )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string( 0x8000, FSPACY(35), TXT_BUTTONS );
gr_string( 0x8000,FSPACY(122), TXT_AXES );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( FSPACX(91), FSPACY(129), TXT_AXIS );
gr_string( FSPACX(121), FSPACY(129), TXT_INVERT );
gr_string( FSPACX(246), FSPACY(129), TXT_AXIS );
gr_string( FSPACX(276), FSPACY(129), TXT_INVERT );
}
else if ( menu->items == kc_d1x )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string(FSPACX(152), FSPACY(50), "KEYBOARD");
gr_string(FSPACX(210), FSPACY(50), "JOYSTICK");
}
for (i=0; i<menu->nitems; i++ ) {
kc_drawitem( &menu->items[i], 0 );
}
kc_drawitem( &menu->items[menu->citem], 1 );
if (menu->changing)
{
switch( menu->items[menu->citem].type )
{
case BT_KEY: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_KEY ); break;
case BT_MOUSE_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_MBUTTON ); break;
case BT_MOUSE_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_MSE_AXIS ); break;
case BT_JOY_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_JBUTTON ); break;
case BT_JOY_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_JOY_AXIS ); break;
}
kc_drawquestion( menu, &menu->items[menu->citem] );
}
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
grd_curcanv->cv_font = save_font;
gr_set_current_canvas( save_canvas );
}
void kconfig_start_changing(kc_menu *menu)
{
if (menu->items[menu->citem].type == BT_INVERT)
{
kc_change_invert(menu, &menu->items[menu->citem]);
return;
}
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
menu->q_fade_i = 0; // start question mark flasher
game_flush_inputs();
if (menu->items[menu->citem].type == BT_JOY_AXIS)
joystick_read_raw_axis( menu->old_axis );
menu->changing = 1;
}
int kconfig_idle(window *wind, d_event *event, kc_menu *menu)
{
grs_canvas * save_canvas = grd_curcanv;
int i,k;
#ifdef NEWMENU_MOUSE
int mx, my, mz, x1, x2, y1, y2;
#endif
if (menu->changing)
timer_delay(f0_1/10);
else
timer_delay2(50);
//see if redbook song needs to be restarted
RBACheckFinishedHook();
k = key_inkey();
#ifdef NEWMENU_MOUSE
menu->omouse_state = menu->mouse_state;
menu->mouse_state = mouse_button_state(0);
#endif
if (menu->changing)
{
if (k == KEY_ESC)
menu->changing = 0;
else
switch( menu->items[menu->citem].type )
{
case BT_KEY: kc_change_key( menu, &menu->items[menu->citem] ); break;
case BT_MOUSE_BUTTON: kc_change_mousebutton( menu, &menu->items[menu->citem] ); break;
case BT_MOUSE_AXIS: kc_change_mouseaxis( menu, &menu->items[menu->citem] ); break;
case BT_JOY_BUTTON: kc_change_joybutton( menu, &menu->items[menu->citem] ); break;
case BT_JOY_AXIS: kc_change_joyaxis( menu, &menu->items[menu->citem] ); break;
}
if (!menu->changing)
{
gr_set_fontcolor( BM_XRGB(28,28,28), BM_XRGB(0,0,0) );
game_flush_inputs();
menu->mouse_state = 0;
return 1;
}
}
switch( k )
{
case KEY_BACKSP:
Int3();
break;
#ifdef macintosh
case KEY_COMMAND+KEY_SHIFTED+KEY_3:
#endif
case KEY_PRINT_SCREEN:
save_screen_shot(0);
break;
case KEY_CTRLED+KEY_D:
menu->items[menu->citem].value = 255;
break;
case KEY_CTRLED+KEY_R:
if ( menu->items==kc_keyboard )
for (i=0; i<NUM_KEY_CONTROLS; i++ )
menu->items[i].value=DefaultKeySettings[0][i];
if ( menu->items==kc_joystick )
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ )
menu->items[i].value = DefaultKeySettings[1][i];
if ( menu->items==kc_mouse )
for (i=0; i<NUM_MOUSE_CONTROLS; i++ )
menu->items[i].value = DefaultKeySettings[2][i];
if ( menu->items==kc_d1x )
for(i=0;i<NUM_D1X_CONTROLS;i++)
menu->items[i].value=DefaultKeySettingsD1X[i];
break;
case KEY_DELETE:
menu->items[menu->citem].value=255;
break;
case KEY_UP:
case KEY_PAD8:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].u==-1) menu->items[menu->citem].u=find_next_item_up( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].u;
break;
case KEY_DOWN:
case KEY_PAD2:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].d==-1) menu->items[menu->citem].d=find_next_item_down( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].d;
break;
case KEY_LEFT:
case KEY_PAD4:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].l==-1) menu->items[menu->citem].l=find_next_item_left( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].l;
break;
case KEY_RIGHT:
case KEY_PAD6:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].r==-1) menu->items[menu->citem].r=find_next_item_right( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].r;
break;
case KEY_ENTER:
case KEY_PADENTER:
kconfig_start_changing(menu);
break;
case -2:
case KEY_ESC:
window_close(wind);
return 1;
break;
#ifdef TABLE_CREATION
case KEY_F12: {
FILE * fp;
for (i=0; i<NUM_KEY_CONTROLS; i++ ) {
kc_keyboard[i].u = find_next_item_up( kc_keyboard,NUM_KEY_CONTROLS, i);
kc_keyboard[i].d = find_next_item_down( kc_keyboard,NUM_KEY_CONTROLS, i);
kc_keyboard[i].l = find_next_item_left( kc_keyboard,NUM_KEY_CONTROLS, i);
kc_keyboard[i].r = find_next_item_right( kc_keyboard,NUM_KEY_CONTROLS, i);
}
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ ) {
kc_joystick[i].u = find_next_item_up( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
kc_joystick[i].d = find_next_item_down( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
kc_joystick[i].l = find_next_item_left( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
kc_joystick[i].r = find_next_item_right( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
}
for (i=0; i<NUM_MOUSE_CONTROLS; i++ ) {
kc_mouse[i].u = find_next_item_up( kc_mouse,NUM_MOUSE_CONTROLS, i);
kc_mouse[i].d = find_next_item_down( kc_mouse,NUM_MOUSE_CONTROLS, i);
kc_mouse[i].l = find_next_item_left( kc_mouse,NUM_MOUSE_CONTROLS, i);
kc_mouse[i].r = find_next_item_right( kc_mouse,NUM_MOUSE_CONTROLS, i);
}
for (i=0; i<NUM_D1X_CONTROLS; i++ ) {
kc_d1x[i].u = find_next_item_up( kc_d1x,NUM_D1X_CONTROLS, i);
kc_d1x[i].d = find_next_item_down( kc_d1x,NUM_D1X_CONTROLS, i);
kc_d1x[i].l = find_next_item_left( kc_d1x,NUM_D1X_CONTROLS, i);
kc_d1x[i].r = find_next_item_right( kc_d1x,NUM_D1X_CONTROLS, i);
}
fp = fopen( "kconfig.cod", "wt" );
fprintf( fp, "ubyte DefaultKeySettings[3][MAX_CONTROLS] = {\n" );
for (i=0; i<3; i++ ) {
int j;
fprintf( fp, "{0x%2x", PlayerCfg.KeySettings[i][0] );
for (j=1; j<MAX_CONTROLS; j++ )
fprintf( fp, ",0x%2x", PlayerCfg.KeySettings[i][j] );
fprintf( fp, "},\n" );
}
fprintf( fp, "};\n" );
fprintf( fp, "\nkc_item kc_keyboard[NUM_KEY_CONTROLS] = {\n" );
for (i=0; i<NUM_KEY_CONTROLS; i++ ) {
fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_keyboard[i].id, kc_keyboard[i].x, kc_keyboard[i].y, kc_keyboard[i].w1, kc_keyboard[i].w2,
kc_keyboard[i].u, kc_keyboard[i].d, kc_keyboard[i].l, kc_keyboard[i].r,
34, kc_keyboard[i].text, 34, btype_text[kc_keyboard[i].type] );
}
fprintf( fp, "};" );
fprintf( fp, "\nkc_item kc_joystick[NUM_JOYSTICK_CONTROLS] = {\n" );
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ ) {
fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_joystick[i].id, kc_joystick[i].x, kc_joystick[i].y, kc_joystick[i].w1, kc_joystick[i].w2,
kc_joystick[i].u, kc_joystick[i].d, kc_joystick[i].l, kc_joystick[i].r,
34, kc_joystick[i].text, 34, btype_text[kc_joystick[i].type] );
}
fprintf( fp, "};" );
fprintf( fp, "\nkc_item kc_mouse[NUM_MOUSE_CONTROLS] = {\n" );
for (i=0; i<NUM_MOUSE_CONTROLS; i++ ) {
fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_mouse[i].id, kc_mouse[i].x, kc_mouse[i].y, kc_mouse[i].w1, kc_mouse[i].w2,
kc_mouse[i].u, kc_mouse[i].d, kc_mouse[i].l, kc_mouse[i].r,
34, kc_mouse[i].text, 34, btype_text[kc_mouse[i].type] );
}
fprintf( fp, "};" );
fprintf( fp, "\nkc_item kc_d1x[NUM_D1X_CONTROLS] = {\n" );
for (i=0; i<NUM_D1X_CONTROLS; i++ ) {
fprintf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_d1x[i].id, kc_d1x[i].x, kc_d1x[i].y, kc_d1x[i].w1, kc_d1x[i].w2,
kc_d1x[i].u, kc_d1x[i].d, kc_d1x[i].l, kc_d1x[i].r,
34, kc_d1x[i].text, 34, btype_text[kc_d1x[i].type] );
}
fprintf( fp, "};" );
fclose(fp);
}
break;
#endif
case 0: // some other event
break;
default:
return 0;
break;
}
#ifdef NEWMENU_MOUSE
gr_set_current_canvas(window_get_canvas(wind));
if ( (menu->mouse_state && !menu->omouse_state) || (menu->mouse_state && menu->omouse_state) ) {
int item_height;
mouse_get_pos(&mx, &my, &mz);
for (i=0; i<menu->nitems; i++ ) {
item_height = get_item_height( &menu->items[i] );
x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[i].x) + FSPACX(menu->items[i].w1);
x2 = x1 + FSPACX(menu->items[i].w2);
y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[i].y);
y2 = y1 + item_height;
if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
menu->citem = i;
break;
}
}
}
else if ( !menu->mouse_state && menu->omouse_state ) {
int item_height;
mouse_get_pos(&mx, &my, &mz);
item_height = get_item_height( &menu->items[menu->citem] );
x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[menu->citem].x) + FSPACX(menu->items[menu->citem].w1);
x2 = x1 + FSPACX(menu->items[menu->citem].w2);
y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[menu->citem].y);
y2 = y1 + item_height;
if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
kconfig_start_changing(menu);
}
else
{
// Click out of changing mode - kreatordxx
menu->changing = 0;
gr_set_fontcolor( BM_XRGB(28,28,28), BM_XRGB(0,0,0) );
game_flush_inputs();
}
}
gr_set_current_canvas(save_canvas);
#endif // NEWMENU_MOUSE
return 0;
}
int kconfig_handler(window *wind, d_event *event, kc_menu *menu)
{
int i;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
game_flush_inputs();
newmenu_show_cursor();
break;
case EVENT_IDLE:
return kconfig_idle(wind, event, menu);
break;
case EVENT_WINDOW_DRAW:
kconfig_draw(menu);
break;
case EVENT_WINDOW_CLOSE:
newmenu_hide_cursor();
d_free(menu);
// Update save values...
for (i=0; i<NUM_KEY_CONTROLS; i++ )
PlayerCfg.KeySettings[0][i] = kc_keyboard[i].value;
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ )
PlayerCfg.KeySettings[1][i] = kc_joystick[i].value;
for (i=0; i<NUM_MOUSE_CONTROLS; i++ )
PlayerCfg.KeySettings[2][i] = kc_mouse[i].value;
for (i=0; i<NUM_D1X_CONTROLS; i++)
PlayerCfg.KeySettingsD1X[i] = kc_d1x[i].value;
return 0; // continue closing
break;
default:
return 0;
break;
}
return 1;
}
void kconfig_sub(kc_item * items,int nitems, char *title)
{
kc_menu *menu;
MALLOC(menu, kc_menu, 1);
if (!menu)
return;
memset(menu, 0, sizeof(kc_menu));
menu->items = items;
menu->nitems = nitems;
menu->title = title;
menu->citem = 0;
menu->changing = 0;
#ifdef NEWMENU_MOUSE
menu->mouse_state = menu->omouse_state = 0;
#endif
nm_draw_background1(NULL);
if (!(menu->wind = window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200),
(int (*)(window *, d_event *, void *))kconfig_handler, menu)))
d_free(menu);
}
void kc_drawitem( kc_item *item, int is_current )
{
int x, w, h, aw;
char btext[10];
if (is_current)
gr_set_fontcolor( BM_XRGB(20,20,29), -1 );
else
gr_set_fontcolor( BM_XRGB(15,15,24), -1 );
gr_string( FSPACX(item->x), FSPACY(item->y), item->text );
if (item->value==255) {
strcpy( btext, "" );
} else {
switch( item->type ) {
case BT_KEY:
strncpy( btext, key_text[item->value], 10 ); break;
case BT_MOUSE_BUTTON:
strncpy( btext, (item->value < 3)?mousebutton_text[item->value]:mousebutton_textra[item->value-3], 10 ); break;
case BT_MOUSE_AXIS:
strncpy( btext, mouseaxis_text[item->value], 10 ); break;
case BT_JOY_BUTTON:
if (joybutton_text[item->value])
strncpy(btext, joybutton_text[item->value], 10);
else
sprintf(btext, "BTN%2d", item->value + 1);
break;
case BT_JOY_AXIS:
if (joyaxis_text[item->value])
strncpy(btext, joyaxis_text[item->value], 10);
else
sprintf(btext, "AXIS%2d", item->value + 1);
break;
case BT_INVERT:
strncpy( btext, invert_text[item->value], 10 ); break;
}
}
gr_get_string_size(btext, &w, &h, &aw );
if (is_current)
gr_setcolor( BM_XRGB(21,0,24) );
else
gr_setcolor( BM_XRGB(16,0,19) );
gr_urect( FSPACX(item->w1+item->x), FSPACY(item->y-1), FSPACX(item->w1+item->x+item->w2), FSPACY(item->y)+h );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
x = FSPACX(item->w1+item->x)+((FSPACX(item->w2)-w)/2);
gr_string( x, FSPACY(item->y), btext );
}
void kc_drawquestion( kc_menu *menu, kc_item *item )
{
int c, x, w, h, aw;
gr_get_string_size("?", &w, &h, &aw );
c = BM_XRGB(21,0,24);
gr_setcolor( gr_fade_table[fades[menu->q_fade_i]*256+c] );
menu->q_fade_i++;
if (menu->q_fade_i>63) menu->q_fade_i=0;
gr_urect( FSPACX(item->w1+item->x), FSPACY(item->y-1), FSPACX(item->w1+item->x+item->w2), FSPACY(item->y)+h );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
x = FSPACX(item->w1+item->x)+((FSPACX(item->w2)-w)/2);
gr_string( x, FSPACY(item->y), "?" );
}
void kc_change_key( kc_menu *menu, kc_item * item )
{
int i,n,f;
ubyte keycode = 255;
for (i=0; i<256; i++ ) {
if (keyd_pressed[i] && (strlen(key_text[i])>0)) {
f = 0;
for (n=0; n<sizeof(system_keys); n++ )
if ( system_keys[n] == i )
f=1;
if (!f)
keycode=i;
}
}
if (keycode != 255) {
for (i=0; i<menu->nitems; i++ ) {
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_KEY) && (menu->items[i].value==keycode) ) {
menu->items[i].value = 255;
}
}
item->value = keycode;
menu->changing = 0;
}
}
void kc_change_joybutton( kc_menu *menu, kc_item * item )
{
int n,i;
ubyte code = 255;
for (i = 0; i < JOY_MAX_BUTTONS; i++)
{
if ( joy_get_button_state(i) )
{
code = i;
menu->changing = 0;
}
}
if (code!=255) {
for (i=0; i<menu->nitems; i++ ) {
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_JOY_BUTTON) && (menu->items[i].value==code) ) {
menu->items[i].value = 255;
}
}
item->value = code;
menu->changing = 0;
}
}
void kc_change_mousebutton( kc_menu *menu, kc_item * item )
{
int n,i,b;
ubyte code = 255;
b = mouse_get_btns();
for (i = 0; i < 16; i++ ) {
if ( b & (1<<i) )
code = i;
}
if (code!=255) {
for (i=0; i<menu->nitems; i++ ) {
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_MOUSE_BUTTON) && (menu->items[i].value==code) ) {
menu->items[i].value = 255;
}
}
item->value = code;
menu->changing = 0;
}
}
void kc_change_joyaxis( kc_menu *menu, kc_item * item )
{
int axis[JOY_MAX_AXES];
int numaxis = joy_num_axes;
int n,i;
ubyte code = 255;
joystick_read_raw_axis( axis );
for (i=0; i<numaxis; i++ ) {
if ( abs(axis[i]-menu->old_axis[i])>4096 )
{
code = i;
con_printf(CON_DEBUG, "Axis Movement detected: Axis %i\n", i);
}
}
if (code!=255) {
for (i=0; i<menu->nitems; i++ ) {
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_JOY_AXIS) && (menu->items[i].value==code) ) {
menu->items[i].value = 255;
}
}
item->value = code;
menu->changing = 0;
}
}
void kc_change_mouseaxis( kc_menu *menu, kc_item * item )
{
int i,n;
ubyte code = 255;
int dx,dy,dz;
mouse_get_delta( &dx, &dy, &dz );
if ( abs(dx)>20 ) code = 0;
if ( abs(dy)>20 ) code = 1;
if ( abs(dz)>20 ) code = 2;
if (code!=255) {
for (i=0; i<menu->nitems; i++ ) {
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_MOUSE_AXIS) && (menu->items[i].value==code) ) {
menu->items[i].value = 255;
}
}
item->value = code;
menu->changing = 0;
}
}
void kc_change_invert( kc_menu *menu, kc_item * item )
{
game_flush_inputs();
if (item->value)
item->value = 0;
else
item->value = 1;
menu->changing = 0; // in case we were changing something else
}
#include "screens.h"
void kconfig(int n, char * title)
{
set_screen_mode( SCREEN_MENU );
kc_set_controls();
switch(n)
{
case 0:kconfig_sub( kc_keyboard,NUM_KEY_CONTROLS, title); break;
case 1:kconfig_sub( kc_joystick,NUM_JOYSTICK_CONTROLS,title); break;
case 2:kconfig_sub( kc_mouse, NUM_MOUSE_CONTROLS, title); break;
case 3:kconfig_sub( kc_d1x, NUM_D1X_CONTROLS, title ); break;
default:
Int3();
return;
}
}
fix joy_axis[JOY_MAX_AXES];
int d1x_joystick_ostate[20]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
void controls_read_all(int automap_flag)
{
int i;
int slide_on, bank_on;
static int dx, dy, dz;
fix mouse_axis[3] = {0,0,0};
int raw_joy_axis[JOY_MAX_AXES];
int mouse_buttons;
fix k0, k1, k2, k3, kp;
fix k4, k5, k6, k7, kh;
int use_mouse, use_joystick;
int speed_factor=1;
mouse_buttons=0;
use_mouse=0;
if (Game_turbo_mode)
speed_factor = 2;
{
fix temp = Controls.heading_time;
fix temp1 = Controls.pitch_time;
memset( &Controls, 0, sizeof(control_info) );
Controls.heading_time = temp;
Controls.pitch_time = temp1;
}
slide_on = 0;
bank_on = 0;
//--------- Read Joystick -----------
if ( PlayerCfg.ControlType & CONTROL_USING_JOYSTICK ) {
joystick_read_raw_axis( raw_joy_axis );
for (i = 0; i < joy_num_axes; i++)
{
int joy_null_value = 10;
raw_joy_axis[i] = joy_get_scaled_reading( raw_joy_axis[i], i );
if (kc_joystick[23].value==i) // If this is the throttle
joy_null_value = 20; // Then use a larger dead-zone
if (raw_joy_axis[i] > joy_null_value)
raw_joy_axis[i] = ((raw_joy_axis[i]-joy_null_value)*128)/(128-joy_null_value);
else if (raw_joy_axis[i] < -joy_null_value)
raw_joy_axis[i] = ((raw_joy_axis[i]+joy_null_value)*128)/(128-joy_null_value);
else
raw_joy_axis[i] = 0;
joy_axis[i] = (raw_joy_axis[i]*FrameTime)/128;
}
use_joystick=1;
} else {
for (i = 0; i < joy_num_axes; i++)
joy_axis[i] = 0;
use_joystick=0;
}
if ( PlayerCfg.ControlType & CONTROL_USING_MOUSE) {
//--------- Read Mouse -----------
if (FixedStep & EPS30) // as the mouse won't get delta in each frame (at high FPS) and we have a capped movement, read time-based
mouse_get_delta( &dx, &dy, &dz );
mouse_axis[0] = (dx*FrameTime)/25;
mouse_axis[1] = (dy*FrameTime)/25;
mouse_axis[2] = (dz*FrameTime);
mouse_buttons = mouse_get_btns();
use_mouse=1;
} else {
mouse_axis[0] = 0;
mouse_axis[1] = 0;
mouse_axis[2] = 0;
mouse_buttons = 0;
use_mouse=0;
}
//--------- Read primary weapon select -------------
if (!Player_is_dead && !automap_flag)
{
int d1x_joystick_state[10];
for(i=0;i<10;i++)
d1x_joystick_state[i] = joy_get_button_state(kc_d1x[i*2+1].value);
//----------------Weapon 1----------------
if((key_down_count(kc_d1x[0].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[1].value) &&
(d1x_joystick_state[0]!=d1x_joystick_ostate[0]) ) )
do_weapon_select(0,0);
//----------------Weapon 2----------------
if((key_down_count(kc_d1x[2].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[3].value) &&
(d1x_joystick_state[1]!=d1x_joystick_ostate[1]) ) )
do_weapon_select(1,0);
//----------------Weapon 3----------------
if((key_down_count(kc_d1x[4].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[5].value) &&
(d1x_joystick_state[2]!=d1x_joystick_ostate[2]) ) )
do_weapon_select(2,0);
//----------------Weapon 4----------------
if((key_down_count(kc_d1x[6].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[7].value) &&
(d1x_joystick_state[3]!=d1x_joystick_ostate[3]) ) )
do_weapon_select(3,0);
//----------------Weapon 5----------------
if((key_down_count(kc_d1x[8].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[9].value) &&
(d1x_joystick_state[4]!=d1x_joystick_ostate[4]) ) )
do_weapon_select(4,0);
//--------- Read secondary weapon select ----------
//----------------Weapon 6----------------
if((key_down_count(kc_d1x[10].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[11].value) &&
(d1x_joystick_state[5]!=d1x_joystick_ostate[5]) ) )
do_weapon_select(0,1);
//----------------Weapon 7----------------
if((key_down_count(kc_d1x[12].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[13].value) &&
(d1x_joystick_state[6]!=d1x_joystick_ostate[6]) ) )
do_weapon_select(1,1);
//----------------Weapon 8----------------
if((key_down_count(kc_d1x[14].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[15].value) &&
(d1x_joystick_state[7]!=d1x_joystick_ostate[7]) ) )
do_weapon_select(2,1);
//----------------Weapon 9----------------
if((key_down_count(kc_d1x[16].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[17].value) &&
(d1x_joystick_state[8]!=d1x_joystick_ostate[8]) ) )
do_weapon_select(3,1);
//----------------Weapon 0----------------
if((key_down_count(kc_d1x[18].value) && !((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]))) ||
(joy_get_button_state(kc_d1x[19].value) &&
(d1x_joystick_state[9]!=d1x_joystick_ostate[9]) ) )
do_weapon_select(4,1);
memcpy(d1x_joystick_ostate,d1x_joystick_state,10*sizeof(int));
}//end "if (!Player_is_dead)" - WraithX
//------------- Read slide_on -------------
// From keyboard...
if ( kc_keyboard[8].value < 255 ) slide_on |= keyd_pressed[ kc_keyboard[8].value ];
if ( kc_keyboard[9].value < 255 ) slide_on |= keyd_pressed[ kc_keyboard[9].value ];
// From joystick...
if ((use_joystick)&&(kc_joystick[5].value<255)) slide_on |= joy_get_button_state( kc_joystick[5].value );
if ((use_joystick)&&(kc_joystick[34].value<255)) slide_on |= joy_get_button_state( kc_joystick[34].value );
// From mouse...
if ((use_mouse)&&(kc_mouse[5].value<255)) slide_on |= mouse_buttons & (1<<kc_mouse[5].value);
//------------- Read bank_on ---------------
// From keyboard...
if ( kc_keyboard[18].value < 255 ) bank_on |= keyd_pressed[ kc_keyboard[18].value ];
if ( kc_keyboard[19].value < 255 ) bank_on |= keyd_pressed[ kc_keyboard[19].value ];
// From joystick...
if ( (use_joystick)&&(kc_joystick[10].value < 255 )) bank_on |= joy_get_button_state( kc_joystick[10].value );
if ( (use_joystick)&&(kc_joystick[39].value < 255 )) bank_on |= joy_get_button_state( kc_joystick[39].value );
// From mouse...
if ( (use_mouse)&&(kc_mouse[10].value < 255 )) bank_on |= mouse_buttons & (1<<kc_mouse[10].value);
//------------ Read pitch_time -----------
if ( !slide_on ) {
kp = 0;
k0 = speed_factor*key_down_time( kc_keyboard[0].value )/2; // Divide by two since we want pitch to go slower
k1 = speed_factor*key_down_time( kc_keyboard[1].value )/2;
k2 = speed_factor*key_down_time( kc_keyboard[2].value )/2;
k3 = speed_factor*key_down_time( kc_keyboard[3].value )/2;
// From keyboard...
if ( kc_keyboard[0].value < 255 ) kp += k0;
if ( kc_keyboard[1].value < 255 ) kp += k1;
if ( kc_keyboard[2].value < 255 ) kp -= k2;
if ( kc_keyboard[3].value < 255 ) kp -= k3;
if (kp == 0)
Controls.pitch_time = 0;
else if (kp > 0) {
if (Controls.pitch_time < 0)
Controls.pitch_time = 0;
} else // kp < 0
if (Controls.pitch_time > 0)
Controls.pitch_time = 0;
Controls.pitch_time += kp;
// From joystick...
if ( (use_joystick)&&(kc_joystick[13].value < 255 )) {
if ( !kc_joystick[14].value ) // If not inverted...
Controls.pitch_time -= (joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSensitivityY)/8;
else
Controls.pitch_time += (joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSensitivityY)/8;
}
// From mouse...
if ( (use_mouse)&&(kc_mouse[13].value < 255) ) {
if ( !kc_mouse[14].value ) // If not inverted...
Controls.pitch_time -= (mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSensitivityY)/8;
else
Controls.pitch_time += (mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSensitivityY)/8;
}
} else {
Controls.pitch_time = 0;
}
// done so that dead players can't move
if (!Player_is_dead)
{
static int mouse_pricycle_lock=0, mouse_seccycle_lock=0;
//----------- Read vertical_thrust_time -----------------
if ( slide_on ) {
k0 = speed_factor*key_down_time( kc_keyboard[0].value );
k1 = speed_factor*key_down_time( kc_keyboard[1].value );
k2 = speed_factor*key_down_time( kc_keyboard[2].value );
k3 = speed_factor*key_down_time( kc_keyboard[3].value );
// From keyboard...
if ( kc_keyboard[0].value < 255 ) Controls.vertical_thrust_time += k0;
if ( kc_keyboard[1].value < 255 ) Controls.vertical_thrust_time += k1;
if ( kc_keyboard[2].value < 255 ) Controls.vertical_thrust_time -= k2;
if ( kc_keyboard[3].value < 255 ) Controls.vertical_thrust_time -= k3;
// From joystick...
if ((use_joystick)&&( kc_joystick[13].value < 255 )) {
if ( !kc_joystick[14].value ) // If not inverted...
Controls.vertical_thrust_time += (joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSensitivityY)/8;
else
Controls.vertical_thrust_time -= (joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSensitivityY)/8;
}
// From mouse...
if ( (use_mouse)&&(kc_mouse[13].value < 255 )) {
if ( !kc_mouse[14].value ) // If not inverted...
Controls.vertical_thrust_time -= (mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSensitivityY)/8;
else
Controls.vertical_thrust_time += (mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSensitivityY)/8;
}
}
// From keyboard...
if ( kc_keyboard[14].value < 255 ) Controls.vertical_thrust_time += speed_factor*key_down_time( kc_keyboard[14].value );
if ( kc_keyboard[15].value < 255 ) Controls.vertical_thrust_time += speed_factor*key_down_time( kc_keyboard[15].value );
if ( kc_keyboard[16].value < 255 ) Controls.vertical_thrust_time -= speed_factor*key_down_time( kc_keyboard[16].value );
if ( kc_keyboard[17].value < 255 ) Controls.vertical_thrust_time -= speed_factor*key_down_time( kc_keyboard[17].value );
// From joystick...
if ((use_joystick)&&( kc_joystick[19].value < 255 )) {
if ( !kc_joystick[20].value ) // If not inverted...
Controls.vertical_thrust_time -= (joy_axis[kc_joystick[19].value]*PlayerCfg.JoystickSensitivityY)/8;
else
Controls.vertical_thrust_time += (joy_axis[kc_joystick[19].value]*PlayerCfg.JoystickSensitivityY)/8;
}
// From joystick buttons
if ( (use_joystick)&&(kc_joystick[8].value < 255 )) Controls.vertical_thrust_time += joy_get_button_down_time( kc_joystick[8].value );
if ( (use_joystick)&&(kc_joystick[37].value < 255 )) Controls.vertical_thrust_time += joy_get_button_down_time( kc_joystick[37].value );
if ( (use_joystick)&&(kc_joystick[9].value < 255 )) Controls.vertical_thrust_time -= joy_get_button_down_time( kc_joystick[9].value );
if ( (use_joystick)&&(kc_joystick[38].value < 255 )) Controls.vertical_thrust_time -= joy_get_button_down_time( kc_joystick[38].value );
// From mouse buttons
if ( (use_mouse)&&(kc_mouse[8].value < 255 )) Controls.vertical_thrust_time += mouse_button_down_time( kc_mouse[8].value );
if ( (use_mouse)&&(kc_mouse[9].value < 255 )) Controls.vertical_thrust_time -= mouse_button_down_time( kc_mouse[9].value );
// From mouse...
if ( (use_mouse)&&(kc_mouse[19].value < 255 )) {
if ( !kc_mouse[20].value ) // If not inverted...
Controls.vertical_thrust_time += (mouse_axis[kc_mouse[19].value]*PlayerCfg.MouseSensitivityY)/8;
else
Controls.vertical_thrust_time -= (mouse_axis[kc_mouse[19].value]*PlayerCfg.MouseSensitivityY)/8;
}
//Read primary cycle
if ( kc_d1x[20].value < 255 )
Controls.cycle_primary_down_count += key_down_count(kc_d1x[20].value);
if ( (use_joystick)&&(kc_d1x[21].value < 255) )
Controls.cycle_primary_down_count += joy_get_button_down_cnt( kc_d1x[21].value );
// maybe we want to go tru the weapons with the mouse... obviously the wheel. The wheel is an axis... okay...
// axes are scaled. so to prevent weapon cacle in the scale-rythm, we need to be sure the wheel was once 0 between cycling... god this is stupid...
if ( (use_mouse)&&(kc_mouse[27].value < 255) && !mouse_pricycle_lock )
Controls.cycle_primary_down_count = kc_mouse[28].value?(mouse_axis[kc_mouse[27].value]<0):(mouse_axis[kc_mouse[27].value]>0);
mouse_pricycle_lock=mouse_axis[kc_mouse[27].value];
//Read secondary cycle
if ( kc_d1x[22].value < 255 )
Controls.cycle_secondary_down_count += key_down_count(kc_d1x[22].value);
if ( (use_joystick)&&(kc_d1x[23].value < 255) )
Controls.cycle_secondary_down_count += joy_get_button_down_cnt( kc_d1x[23].value );
// maybe we want to go tru the weapons with the mouse... obviously the wheel. The wheel is an axis... okay...
// axes are scaled. so to prevent weapon cacle in the scale-rythm, we need to be sure the wheel was once 0 between cycling... god this is stupid...
if ( (use_mouse)&&(kc_mouse[27].value < 255) && !mouse_seccycle_lock)
Controls.cycle_secondary_down_count = kc_mouse[28].value?(mouse_axis[kc_mouse[27].value]>0):(mouse_axis[kc_mouse[27].value]<0);
mouse_seccycle_lock=mouse_axis[kc_mouse[27].value];
}
//---------- Read heading_time -----------
if (!slide_on && !bank_on) {
kh = 0;
k4 = speed_factor*key_down_time( kc_keyboard[4].value );
k5 = speed_factor*key_down_time( kc_keyboard[5].value );
k6 = speed_factor*key_down_time( kc_keyboard[6].value );
k7 = speed_factor*key_down_time( kc_keyboard[7].value );
// From keyboard...
if ( kc_keyboard[4].value < 255 ) kh -= k4;
if ( kc_keyboard[5].value < 255 ) kh -= k5;
if ( kc_keyboard[6].value < 255 ) kh += k6;
if ( kc_keyboard[7].value < 255 ) kh += k7;
if (kh == 0)
Controls.heading_time = 0;
else if (kh > 0) {
if (Controls.heading_time < 0)
Controls.heading_time = 0;
} else // kh < 0
if (Controls.heading_time > 0)
Controls.heading_time = 0;
Controls.heading_time += kh;
// From joystick...
if ( (use_joystick)&&(kc_joystick[15].value < 255 )) {
if ( !kc_joystick[16].value ) // If not inverted...
Controls.heading_time += (joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSensitivityX)/8;
else
Controls.heading_time -= (joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSensitivityX)/8;
}
// From mouse...
if ( (use_mouse)&&(kc_mouse[15].value < 255 )) {
if ( !kc_mouse[16].value ) // If not inverted...
Controls.heading_time += (mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSensitivityX)/8;
else
Controls.heading_time -= (mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSensitivityX)/8;
}
} else {
Controls.heading_time = 0;
}
// done so that dead players can't move
if (!Player_is_dead)
{
//----------- Read sideways_thrust_time -----------------
if ( slide_on ) {
k0 = speed_factor*key_down_time( kc_keyboard[4].value );
k1 = speed_factor*key_down_time( kc_keyboard[5].value );
k2 = speed_factor*key_down_time( kc_keyboard[6].value );
k3 = speed_factor*key_down_time( kc_keyboard[7].value );
// From keyboard...
if ( kc_keyboard[4].value < 255 ) Controls.sideways_thrust_time -= k0;
if ( kc_keyboard[5].value < 255 ) Controls.sideways_thrust_time -= k1;
if ( kc_keyboard[6].value < 255 ) Controls.sideways_thrust_time += k2;
if ( kc_keyboard[7].value < 255 ) Controls.sideways_thrust_time += k3;
// From joystick...
if ( (use_joystick)&&(kc_joystick[15].value < 255 )) {
if ( !kc_joystick[16].value ) // If not inverted...
Controls.sideways_thrust_time += (joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSensitivityX)/8;
else
Controls.sideways_thrust_time -= (joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSensitivityX)/8;
}
// From mouse...
if ( (use_mouse)&&(kc_mouse[15].value < 255 )) {
if ( !kc_mouse[16].value ) // If not inverted...
Controls.sideways_thrust_time += (mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSensitivityX)/8;
else
Controls.sideways_thrust_time -= (mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSensitivityX)/8;
}
}
// From keyboard...
if ( kc_keyboard[10].value < 255 ) Controls.sideways_thrust_time -= speed_factor*key_down_time( kc_keyboard[10].value );
if ( kc_keyboard[11].value < 255 ) Controls.sideways_thrust_time -= speed_factor*key_down_time( kc_keyboard[11].value );
if ( kc_keyboard[12].value < 255 ) Controls.sideways_thrust_time += speed_factor*key_down_time( kc_keyboard[12].value );
if ( kc_keyboard[13].value < 255 ) Controls.sideways_thrust_time += speed_factor*key_down_time( kc_keyboard[13].value );
// From joystick...
if ( (use_joystick)&&(kc_joystick[17].value < 255 )) {
if ( !kc_joystick[18].value ) // If not inverted...
Controls.sideways_thrust_time += (joy_axis[kc_joystick[17].value]*PlayerCfg.JoystickSensitivityX)/8;
else
Controls.sideways_thrust_time -= (joy_axis[kc_joystick[17].value]*PlayerCfg.JoystickSensitivityX)/8;
}
// From joystick buttons
if ( (use_joystick)&&(kc_joystick[6].value < 255 )) Controls.sideways_thrust_time -= joy_get_button_down_time( kc_joystick[6].value );
if ( (use_joystick)&&(kc_joystick[35].value < 255 )) Controls.sideways_thrust_time -= joy_get_button_down_time( kc_joystick[35].value );
if ( (use_joystick)&&(kc_joystick[7].value < 255 )) Controls.sideways_thrust_time += joy_get_button_down_time( kc_joystick[7].value );
if ( (use_joystick)&&(kc_joystick[36].value < 255 )) Controls.sideways_thrust_time += joy_get_button_down_time( kc_joystick[36].value );
// From mouse buttons
if ( (use_mouse)&&(kc_mouse[6].value < 255 )) Controls.sideways_thrust_time -= mouse_button_down_time( kc_mouse[6].value );
if ( (use_mouse)&&(kc_mouse[7].value < 255 )) Controls.sideways_thrust_time += mouse_button_down_time( kc_mouse[7].value );
// From mouse...
if ( (use_mouse)&&(kc_mouse[17].value < 255 )) {
if ( !kc_mouse[18].value ) // If not inverted...
Controls.sideways_thrust_time += (mouse_axis[kc_mouse[17].value]*PlayerCfg.MouseSensitivityX)/8;
else
Controls.sideways_thrust_time -= (mouse_axis[kc_mouse[17].value]*PlayerCfg.MouseSensitivityX)/8;
}
}
//----------- Read bank_time -----------------
if ( bank_on ) {
k0 = speed_factor*key_down_time( kc_keyboard[4].value );
k1 = speed_factor*key_down_time( kc_keyboard[5].value );
k2 = speed_factor*key_down_time( kc_keyboard[6].value );
k3 = speed_factor*key_down_time( kc_keyboard[7].value );
// From keyboard...
if ( kc_keyboard[4].value < 255 ) Controls.bank_time += k0;
if ( kc_keyboard[5].value < 255 ) Controls.bank_time += k1;
if ( kc_keyboard[6].value < 255 ) Controls.bank_time -= k2;
if ( kc_keyboard[7].value < 255 ) Controls.bank_time -= k3;
// From joystick...
if ( (use_joystick)&&(kc_joystick[15].value < 255) ) {
if ( !kc_joystick[16].value ) // If not inverted...
Controls.bank_time -= (joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSensitivityX)/8;
else
Controls.bank_time += (joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSensitivityX)/8;
}
// From mouse...
if ( (use_mouse)&&(kc_mouse[15].value < 255 )) {
if ( !kc_mouse[16].value ) // If not inverted...
Controls.bank_time += (mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSensitivityX)/8;
else
Controls.bank_time -= (mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSensitivityX)/8;
}
}
// From keyboard...
if ( kc_keyboard[20].value < 255 ) Controls.bank_time += speed_factor*key_down_time( kc_keyboard[20].value );
if ( kc_keyboard[21].value < 255 ) Controls.bank_time += speed_factor*key_down_time( kc_keyboard[21].value );
if ( kc_keyboard[22].value < 255 ) Controls.bank_time -= speed_factor*key_down_time( kc_keyboard[22].value );
if ( kc_keyboard[23].value < 255 ) Controls.bank_time -= speed_factor*key_down_time( kc_keyboard[23].value );
// From joystick...
if ( (use_joystick)&&(kc_joystick[21].value < 255) ) {
if ( !kc_joystick[22].value ) // If not inverted...
Controls.bank_time -= joy_axis[kc_joystick[21].value];
else
Controls.bank_time += joy_axis[kc_joystick[21].value];
}
// From joystick buttons
if ( (use_joystick)&&(kc_joystick[11].value < 255 )) Controls.bank_time += joy_get_button_down_time( kc_joystick[11].value );
if ( (use_joystick)&&(kc_joystick[40].value < 255 )) Controls.bank_time += joy_get_button_down_time( kc_joystick[40].value );
if ( (use_joystick)&&(kc_joystick[12].value < 255 )) Controls.bank_time -= joy_get_button_down_time( kc_joystick[12].value );
if ( (use_joystick)&&(kc_joystick[41].value < 255 )) Controls.bank_time -= joy_get_button_down_time( kc_joystick[41].value );
// From mouse buttons
if ( (use_mouse)&&(kc_mouse[11].value < 255 )) Controls.bank_time += mouse_button_down_time( kc_mouse[11].value );
if ( (use_mouse)&&(kc_mouse[12].value < 255 )) Controls.bank_time -= mouse_button_down_time( kc_mouse[12].value );
// From mouse...
if ( (use_mouse)&&(kc_mouse[21].value < 255 )) {
if ( !kc_mouse[22].value ) // If not inverted...
Controls.bank_time += mouse_axis[kc_mouse[21].value];
else
Controls.bank_time -= mouse_axis[kc_mouse[21].value];
}
// done so that dead players can't move
if (!Player_is_dead)
{
//----------- Read forward_thrust_time -------------
// From keyboard...
if ( kc_keyboard[30].value < 255 ) Controls.forward_thrust_time += speed_factor*key_down_time( kc_keyboard[30].value );
if ( kc_keyboard[31].value < 255 ) Controls.forward_thrust_time += speed_factor*key_down_time( kc_keyboard[31].value );
if ( kc_keyboard[32].value < 255 ) Controls.forward_thrust_time -= speed_factor*key_down_time( kc_keyboard[32].value );
if ( kc_keyboard[33].value < 255 ) Controls.forward_thrust_time -= speed_factor*key_down_time( kc_keyboard[33].value );
// From joystick...
if ( (use_joystick)&&(kc_joystick[23].value < 255 )) {
if ( !kc_joystick[24].value ) // If not inverted...
Controls.forward_thrust_time -= joy_axis[kc_joystick[23].value];
else
Controls.forward_thrust_time += joy_axis[kc_joystick[23].value];
}
// From joystick buttons
if ( (use_joystick)&&(kc_joystick[2].value < 255 )) Controls.forward_thrust_time += joy_get_button_down_time( kc_joystick[2].value );
if ( (use_joystick)&&(kc_joystick[31].value < 255 )) Controls.forward_thrust_time += joy_get_button_down_time( kc_joystick[31].value );
if ( (use_joystick)&&(kc_joystick[3].value < 255 )) Controls.forward_thrust_time -= joy_get_button_down_time( kc_joystick[3].value );
if ( (use_joystick)&&(kc_joystick[32].value < 255 )) Controls.forward_thrust_time -= joy_get_button_down_time( kc_joystick[32].value );
// From mouse...
if ( (use_mouse)&&(kc_mouse[23].value < 255 )) {
if ( !kc_mouse[24].value ) // If not inverted...
Controls.forward_thrust_time -= mouse_axis[kc_mouse[23].value];
else
Controls.forward_thrust_time += mouse_axis[kc_mouse[23].value];
}
// From mouse buttons
if ( (use_mouse)&&(kc_mouse[2].value < 255 )) Controls.forward_thrust_time += mouse_button_down_time( kc_mouse[2].value );
if ( (use_mouse)&&(kc_mouse[3].value < 255 )) Controls.forward_thrust_time -= mouse_button_down_time( kc_mouse[3].value );
//----------- Read fire_primary_down_count
if (kc_keyboard[24].value < 255 ) Controls.fire_primary_down_count += key_down_count(kc_keyboard[24].value);
if (kc_keyboard[25].value < 255 ) Controls.fire_primary_down_count += key_down_count(kc_keyboard[25].value);
if ((use_joystick)&&(kc_joystick[0].value < 255 )) Controls.fire_primary_down_count += joy_get_button_down_cnt(kc_joystick[0].value);
if ((use_joystick)&&(kc_joystick[29].value < 255 )) Controls.fire_primary_down_count += joy_get_button_down_cnt(kc_joystick[29].value);
if ((use_mouse)&&(kc_mouse[0].value < 255 )) Controls.fire_primary_down_count += mouse_button_down_count(kc_mouse[0].value);
//----------- Read fire_primary_state
if (kc_keyboard[24].value < 255 ) Controls.fire_primary_state |= keyd_pressed[kc_keyboard[24].value];
if (kc_keyboard[25].value < 255 ) Controls.fire_primary_state |= keyd_pressed[kc_keyboard[25].value];
if ((use_joystick)&&(kc_joystick[0].value < 255 )) Controls.fire_primary_state |= joy_get_button_state(kc_joystick[0].value);
if ((use_joystick)&&(kc_joystick[29].value < 255 )) Controls.fire_primary_state |= joy_get_button_state(kc_joystick[29].value);
if ((use_mouse)&&(kc_mouse[0].value < 255) ) Controls.fire_primary_state |= mouse_button_state(kc_mouse[0].value);
//----------- Read fire_secondary_down_count
if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard[26].value);
if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard[27].value);
if ((use_joystick)&&(kc_joystick[1].value < 255 )) Controls.fire_secondary_down_count += joy_get_button_down_cnt(kc_joystick[1].value);
if ((use_joystick)&&(kc_joystick[30].value < 255 )) Controls.fire_secondary_down_count += joy_get_button_down_cnt(kc_joystick[30].value);
if ((use_mouse)&&(kc_mouse[1].value < 255 )) Controls.fire_secondary_down_count += mouse_button_down_count(kc_mouse[1].value);
//----------- Read fire_secondary_state
if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_state |= keyd_pressed[kc_keyboard[26].value];
if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_state |= keyd_pressed[kc_keyboard[27].value];
if ((use_joystick)&&(kc_joystick[1].value < 255 )) Controls.fire_secondary_state |= joy_get_button_state(kc_joystick[1].value);
if ((use_joystick)&&(kc_joystick[30].value < 255 )) Controls.fire_secondary_state |= joy_get_button_state(kc_joystick[30].value);
if ((use_mouse)&&(kc_mouse[1].value < 255) ) Controls.fire_secondary_state |= mouse_button_state(kc_mouse[1].value);
//----------- Read fire_flare_down_count
if (kc_keyboard[28].value < 255 ) Controls.fire_flare_down_count += key_down_count(kc_keyboard[28].value);
if (kc_keyboard[29].value < 255 ) Controls.fire_flare_down_count += key_down_count(kc_keyboard[29].value);
if ((use_joystick)&&(kc_joystick[4].value < 255 )) Controls.fire_flare_down_count += joy_get_button_down_cnt(kc_joystick[4].value);
if ((use_joystick)&&(kc_joystick[33].value < 255 )) Controls.fire_flare_down_count += joy_get_button_down_cnt(kc_joystick[33].value);
if ((use_mouse)&&(kc_mouse[4].value < 255 )) Controls.fire_flare_down_count += mouse_button_down_count(kc_mouse[4].value);
//----------- Read drop_bomb_down_count
if (kc_keyboard[34].value < 255 ) Controls.drop_bomb_down_count += key_down_count(kc_keyboard[34].value);
if (kc_keyboard[35].value < 255 ) Controls.drop_bomb_down_count += key_down_count(kc_keyboard[35].value);
if ((use_joystick)&&(kc_joystick[26].value < 255 )) Controls.drop_bomb_down_count += joy_get_button_down_cnt(kc_joystick[26].value);
if ((use_joystick)&&(kc_joystick[43].value < 255 )) Controls.drop_bomb_down_count += joy_get_button_down_cnt(kc_joystick[43].value);
if ((use_mouse)&&(kc_mouse[26].value < 255 )) Controls.drop_bomb_down_count += mouse_button_down_count(kc_mouse[26].value);
//----------- Read rear_view_down_count
if (kc_keyboard[36].value < 255 ) Controls.rear_view_down_count += key_down_count(kc_keyboard[36].value);
if (kc_keyboard[37].value < 255 ) Controls.rear_view_down_count += key_down_count(kc_keyboard[37].value);
if ((use_joystick)&&(kc_joystick[25].value < 255 )) Controls.rear_view_down_count += joy_get_button_down_cnt(kc_joystick[25].value);
if ((use_joystick)&&(kc_joystick[42].value < 255 )) Controls.rear_view_down_count += joy_get_button_down_cnt(kc_joystick[42].value);
if ((use_mouse)&&(kc_mouse[25].value < 255 )) Controls.rear_view_down_count += mouse_button_down_count(kc_mouse[25].value);
//----------- Read rear_view_down_state
if (kc_keyboard[36].value < 255 ) Controls.rear_view_down_state |= keyd_pressed[kc_keyboard[36].value];
if (kc_keyboard[37].value < 255 ) Controls.rear_view_down_state |= keyd_pressed[kc_keyboard[37].value];
if ((use_joystick)&&(kc_joystick[25].value < 255 )) Controls.rear_view_down_state |= joy_get_button_state(kc_joystick[25].value);
if ((use_joystick)&&(kc_joystick[42].value < 255 )) Controls.rear_view_down_state |= joy_get_button_state(kc_joystick[42].value);
if ((use_mouse)&&(kc_mouse[25].value < 255 )) Controls.rear_view_down_state |= mouse_button_state(kc_mouse[25].value);
}//end "if" added by WraithX
//----------- Read automap_down_count
if (kc_keyboard[44].value < 255 ) Controls.automap_down_count += key_down_count(kc_keyboard[44].value);
if (kc_keyboard[45].value < 255 ) Controls.automap_down_count += key_down_count(kc_keyboard[45].value);
if ((use_joystick)&&(kc_joystick[27].value < 255 )) Controls.automap_down_count += joy_get_button_down_cnt(kc_joystick[27].value);
if ((use_joystick)&&(kc_joystick[28].value < 255 )) Controls.automap_down_count += joy_get_button_down_cnt(kc_joystick[28].value);
//----------- Read automap_state
if (kc_keyboard[44].value < 255 ) Controls.automap_state |= keyd_pressed[kc_keyboard[44].value];
if (kc_keyboard[45].value < 255 ) Controls.automap_state |= keyd_pressed[kc_keyboard[45].value];
//----------- Read stupid-cruise-control-type of throttle.
{
if ( kc_keyboard[38].value < 255 ) Cruise_speed += speed_factor*key_down_time( kc_keyboard[38].value )*80;
if ( kc_keyboard[39].value < 255 ) Cruise_speed += speed_factor*key_down_time( kc_keyboard[39].value )*80;
if ( kc_keyboard[40].value < 255 ) Cruise_speed -= speed_factor*key_down_time( kc_keyboard[40].value )*80;
if ( kc_keyboard[41].value < 255 ) Cruise_speed -= speed_factor*key_down_time( kc_keyboard[41].value )*80;
if ( (kc_keyboard[42].value < 255) && (key_down_count(kc_keyboard[42].value)) )
Cruise_speed = 0;
if ( (kc_keyboard[43].value < 255) && (key_down_count(kc_keyboard[43].value)) )
Cruise_speed = 0;
if (Cruise_speed > i2f(100) ) Cruise_speed = i2f(100);
if (Cruise_speed < 0 ) Cruise_speed = 0;
if (Controls.forward_thrust_time==0)
Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100;
}
//----------- Clamp values between -FrameTime and FrameTime
// ZICO - remove clamp for pitch and heading if mouselook on and no multiplayer game
if ((!(PlayerCfg.ControlType & CONTROL_USING_MOUSE)) || !GameArg.CtlMouselook || (Game_mode & GM_MULTI) ) {
if (Controls.pitch_time > FrameTime/2 ) Controls.pitch_time = FrameTime/2;
if (Controls.heading_time > FrameTime ) Controls.heading_time = FrameTime;
if (Controls.pitch_time < -FrameTime/2 ) Controls.pitch_time = -FrameTime/2;
if (Controls.heading_time < -FrameTime ) Controls.heading_time = -FrameTime;
}
if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime;
if (Controls.sideways_thrust_time > FrameTime ) Controls.sideways_thrust_time = FrameTime;
if (Controls.bank_time > FrameTime ) Controls.bank_time = FrameTime;
if (Controls.forward_thrust_time > FrameTime ) Controls.forward_thrust_time = FrameTime;
if (Controls.vertical_thrust_time < -FrameTime ) Controls.vertical_thrust_time = -FrameTime;
if (Controls.sideways_thrust_time < -FrameTime ) Controls.sideways_thrust_time = -FrameTime;
if (Controls.bank_time < -FrameTime ) Controls.bank_time = -FrameTime;
if (Controls.forward_thrust_time < -FrameTime ) Controls.forward_thrust_time = -FrameTime;
//--------- Don't do anything if in debug mode
#ifndef NDEBUG
if ( keyd_pressed[KEY_DELETE] ) {
memset( &Controls, 0, sizeof(control_info) );
}
#endif
}
void reset_cruise(void)
{
Cruise_speed=0;
}
void kc_set_controls()
{
int i;
for (i=0; i<NUM_KEY_CONTROLS; i++ )
kc_keyboard[i].value = PlayerCfg.KeySettings[0][i];
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ )
{
kc_joystick[i].value = PlayerCfg.KeySettings[1][i];
if (kc_joystick[i].type == BT_INVERT )
{
if (kc_joystick[i].value!=1)
kc_joystick[i].value = 0;
PlayerCfg.KeySettings[1][i] = kc_joystick[i].value;
}
}
for (i=0; i<NUM_MOUSE_CONTROLS; i++ )
{
kc_mouse[i].value = PlayerCfg.KeySettings[2][i];
if (kc_mouse[i].type == BT_INVERT )
{
if (kc_mouse[i].value!=1)
kc_mouse[i].value = 0;
PlayerCfg.KeySettings[2][i] = kc_mouse[i].value;
}
}
for (i=0; i<NUM_D1X_CONTROLS; i++ )
kc_d1x[i].value = PlayerCfg.KeySettingsD1X[i];
}