..
ai.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
aipath.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
automap.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
bm.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
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bmread.cpp
Qualify uses of std::array
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cntrlcen.cpp
Qualify uses of std::array
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collide.cpp
Qualify uses of std::array
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config.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
console.cpp
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
controls.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
credits.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
digiobj.cpp
Qualify uses of std::array
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dumpmine.cpp
Qualify uses of std::array
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effects.cpp
Move Control_center_destroyed to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
endlevel.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
fireball.cpp
Qualify uses of std::array
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fuelcen.cpp
Require support for C++14 std::exchange
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fvi.cpp
Qualify uses of std::array
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game.cpp
Qualify uses of std::array
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gamecntl.cpp
Refer to <array> directly, not through "compiler-array.h"
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gamefont.cpp
Qualify uses of std::array
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gamemine.cpp
Use susegment for segment2_read
2019-12-27 02:02:23 +00:00
gamerend.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
gamesave.cpp
Use dedicated type for object render_type
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gameseg.cpp
Qualify uses of std::array
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gameseq.cpp
Qualify uses of std::array
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gauges.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
generate-kconfig-udlr.py
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
hostage.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
hud.cpp
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
iff.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
inferno.cpp
Fix bogus unused variable warning from clang in inferno.cpp
2020-01-18 22:43:19 +00:00
kconfig.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
kconfig.ui-table.cpp
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
kmatrix.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
laser.cpp
Only reduce laser power in D2 mode
2020-05-06 03:04:45 +00:00
lighting.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
menu.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
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mglobal.cpp
Qualify uses of std::array
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mission.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
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morph.cpp
Qualify uses of std::array
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multi.cpp
Use dedicated type for object render_type
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multibot.cpp
Qualify uses of std::array
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net_udp.cpp
Qualify uses of std::make_unique
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newdemo.cpp
Use dedicated type for object render_type
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newmenu.cpp
Qualify uses of std::make_unique
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object.cpp
Use dedicated type for object render_type
2020-05-02 21:18:43 +00:00
paging.cpp
Qualify uses of std::array
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physics.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
piggy.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
polyobj.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
powerup.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
render.cpp
Modernize typedefs for std::array types
2020-05-02 21:18:42 +00:00
robot.cpp
Qualify uses of std::array
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scores.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
songs.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
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state.cpp
Use dedicated type for object render_type
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switch.cpp
Require support for C++11 addressof
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terrain.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
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texmerge.cpp
Qualify uses of std::array
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text.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
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titles.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
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vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Qualify uses of std::array
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weapon.cpp
Qualify uses of std::array
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