dxx-rebirth/similar/main/kconfig.cpp

1612 lines
68 KiB
C++

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines to configure keyboard, joystick, etc..
*
*/
#define DXX_WANT_LENGTHOF
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <cstddef>
#include <stdexcept>
#include "dxxerror.h"
#include "pstypes.h"
#include "gr.h"
#include "window.h"
#include "console.h"
#include "palette.h"
#include "game.h"
#include "gamefont.h"
#include "iff.h"
#include "u_mem.h"
#include "kconfig.h"
#include "gauges.h"
#include "rbaudio.h"
#include "render.h"
#include "digi.h"
#include "newmenu.h"
#include "endlevel.h"
#include "multi.h"
#include "timer.h"
#include "text.h"
#include "player.h"
#include "menu.h"
#include "automap.h"
#include "args.h"
#include "lighting.h"
#include "ai.h"
#include "cntrlcen.h"
#include "collide.h"
#include "playsave.h"
#ifdef OGL
#include "ogl_init.h"
#endif
#include "compiler.h"
#define TABLE_CREATION 1
using std::min;
using std::max;
using std::plus;
using std::minus;
// Array used to 'blink' the cursor while waiting for a keypress.
static const sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 };
static const char invert_text[2][2] = { "N", "Y" };
joybutton_text_t joybutton_text;
joyaxis_text_t joyaxis_text;
static const char mouseaxis_text[][8] = { "L/R", "F/B", "WHEEL" };
static const char mousebutton_text[][8] = { "LEFT", "RIGHT", "MID", "M4", "M5", "M6", "M7", "M8", "M9", "M10","M11","M12","M13","M14","M15","M16" };
static const ubyte system_keys[19] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN, KEY_CAPSLOCK, KEY_SCROLLOCK, KEY_NUMLOCK }; // KEY_*LOCK should always be last since we wanna skip these if -nostickykeys
control_info Controls;
fix Cruise_speed=0;
#define BT_KEY 0
#define BT_MOUSE_BUTTON 1
#define BT_MOUSE_AXIS 2
#define BT_JOY_BUTTON 3
#define BT_JOY_AXIS 4
#define BT_INVERT 5
#define STATE_BIT1 1
#define STATE_BIT2 2
#define STATE_BIT3 4
#define STATE_BIT4 8
#define STATE_BIT5 16
#define INFO_Y (188)
typedef struct kc_item {
const short x, y; // x, y pos of label
const short xinput; // x pos of input field
const short w2; // length of input field
const short u,d,l,r; // neighboring field ids for cursor navigation
//short text_num1;
const char *const text;
const ubyte type;
const int state_bit;
union {
ubyte *const ci_state_ptr;
ubyte *const ci_count_ptr;
};
} kc_item;
struct kc_mitem {
ubyte value; // what key,button,etc
};
typedef struct kc_menu
{
window *wind;
const kc_item *items;
kc_mitem *mitems;
const char *title;
unsigned nitems;
unsigned citem;
int old_jaxis[JOY_MAX_AXES];
int old_maxis[3];
ubyte changing;
ubyte q_fade_i; // for flashing the question mark
ubyte mouse_state;
} kc_menu;
const ubyte DefaultKeySettings[3][MAX_CONTROLS] = {
#if defined(DXX_BUILD_DESCENT_I)
{0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x33,0x0,0x34,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
#elif defined(DXX_BUILD_DESCENT_II)
{0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0},
#endif
};
const ubyte DefaultKeySettingsRebirth[MAX_DXX_REBIRTH_CONTROLS] = { 0x2,0xff,0xff,0x3,0xff,0xff,0x4,0xff,0xff,0x5,0xff,0xff,0x6,0xff,0xff,0x7,0xff,0xff,0x8,0xff,0xff,0x9,0xff,0xff,0xa,0xff,0xff,0xb,0xff,0xff };
// id, x, y, w1, w2, u, d, l, r, text, type, value
static const kc_item kc_keyboard[] = {
#if defined(DXX_BUILD_DESCENT_I)
{ 15, 49, 86, 26, 43, 2, 49, 1,"Pitch forward", BT_KEY, STATE_BIT1, {&Controls.state.key_pitch_forward} },
{ 15, 49,115, 26, 48, 3, 0, 24,"Pitch forward", BT_KEY, STATE_BIT2, {&Controls.state.key_pitch_forward} },
#elif defined(DXX_BUILD_DESCENT_II)
{ 15, 49, 86, 26, 55, 2, 56, 1,"Pitch forward", BT_KEY, STATE_BIT1, {&Controls.state.key_pitch_forward} },
{ 15, 49,115, 26, 50, 3, 0, 24,"Pitch forward", BT_KEY, STATE_BIT2, {&Controls.state.key_pitch_forward} },
#endif
{ 15, 57, 86, 26, 0, 4, 25, 3,"Pitch backward", BT_KEY, STATE_BIT1, {&Controls.state.key_pitch_backward} },
{ 15, 57,115, 26, 1, 5, 2, 26,"Pitch backward", BT_KEY, STATE_BIT2, {&Controls.state.key_pitch_backward} },
{ 15, 65, 86, 26, 2, 6, 27, 5,"Turn left", BT_KEY, STATE_BIT1, {&Controls.state.key_heading_left} },
{ 15, 65,115, 26, 3, 7, 4, 28,"Turn left", BT_KEY, STATE_BIT2, {&Controls.state.key_heading_left} },
{ 15, 73, 86, 26, 4, 8, 29, 7,"Turn right", BT_KEY, STATE_BIT1, {&Controls.state.key_heading_right} },
{ 15, 73,115, 26, 5, 9, 6, 34,"Turn right", BT_KEY, STATE_BIT2, {&Controls.state.key_heading_right} },
{ 15, 85, 86, 26, 6, 10, 35, 9,"Slide on", BT_KEY, STATE_BIT1, {&Controls.slide_on_state} },
{ 15, 85,115, 26, 7, 11, 8, 36,"Slide on", BT_KEY, STATE_BIT2, {&Controls.slide_on_state} },
{ 15, 93, 86, 26, 8, 12, 37, 11,"Slide left", BT_KEY, STATE_BIT1, {&Controls.state.key_slide_left} },
{ 15, 93,115, 26, 9, 13, 10, 44,"Slide left", BT_KEY, STATE_BIT2, {&Controls.state.key_slide_left} },
{ 15,101, 86, 26, 10, 14, 45, 13,"Slide right", BT_KEY, STATE_BIT1, {&Controls.state.key_slide_right} },
{ 15,101,115, 26, 11, 15, 12, 30,"Slide right", BT_KEY, STATE_BIT2, {&Controls.state.key_slide_right} },
{ 15,109, 86, 26, 12, 16, 31, 15,"Slide up", BT_KEY, STATE_BIT1, {&Controls.state.key_slide_up} },
{ 15,109,115, 26, 13, 17, 14, 32,"Slide up", BT_KEY, STATE_BIT2, {&Controls.state.key_slide_up} },
{ 15,117, 86, 26, 14, 18, 33, 17,"Slide down", BT_KEY, STATE_BIT1, {&Controls.state.key_slide_down} },
#if defined(DXX_BUILD_DESCENT_I)
{ 15,117,115, 26, 15, 19, 16, 38,"Slide down", BT_KEY, STATE_BIT2, {&Controls.state.key_slide_down} },
{ 15,129, 86, 26, 16, 20, 39, 19,"Bank on", BT_KEY, STATE_BIT1, {&Controls.bank_on_state} },
{ 15,129,115, 26, 17, 21, 18, 40,"Bank on", BT_KEY, STATE_BIT2, {&Controls.bank_on_state} },
{ 15,137, 86, 26, 18, 22, 41, 21,"Bank left", BT_KEY, STATE_BIT1, {&Controls.state.key_bank_left} },
{ 15,137,115, 26, 19, 23, 20, 42,"Bank left", BT_KEY, STATE_BIT2, {&Controls.state.key_bank_left} },
{ 15,145, 86, 26, 20, 46, 43, 23,"Bank right", BT_KEY, STATE_BIT1, {&Controls.state.key_bank_right} },
{ 15,145,115, 26, 21, 47, 22, 46,"Bank right", BT_KEY, STATE_BIT2, {&Controls.state.key_bank_right} },
{158, 49, 241, 26, 49, 26, 1, 25,"Fire primary", BT_KEY, STATE_BIT1, {&Controls.fire_primary_state} },
{158, 49,270, 26, 42, 27, 24, 2,"Fire primary", BT_KEY, STATE_BIT2, {&Controls.fire_primary_state} },
#elif defined(DXX_BUILD_DESCENT_II)
{ 15,117,115, 26, 15, 19, 16, 46,"Slide down", BT_KEY, STATE_BIT2, {&Controls.state.key_slide_down} },
{ 15,129, 86, 26, 16, 20, 47, 19,"Bank on", BT_KEY, STATE_BIT1, {&Controls.bank_on_state} },
{ 15,129,115, 26, 17, 21, 18, 38,"Bank on", BT_KEY, STATE_BIT2, {&Controls.bank_on_state} },
{ 15,137, 86, 26, 18, 22, 39, 21,"Bank left", BT_KEY, STATE_BIT1, {&Controls.state.key_bank_left} },
{ 15,137,115, 26, 19, 23, 20, 40,"Bank left", BT_KEY, STATE_BIT2, {&Controls.state.key_bank_left} },
{ 15,145, 86, 26, 20, 48, 41, 23,"Bank right", BT_KEY, STATE_BIT1, {&Controls.state.key_bank_right} },
{ 15,145,115, 26, 21, 49, 22, 42,"Bank right", BT_KEY, STATE_BIT2, {&Controls.state.key_bank_right} },
{158, 49, 241, 26, 51, 26, 1, 25,"Fire primary", BT_KEY, STATE_BIT1, {&Controls.fire_primary_state} },
{158, 49,270, 26, 56, 27, 24, 2,"Fire primary", BT_KEY, STATE_BIT2, {&Controls.fire_primary_state} },
#endif
{158, 57, 241, 26, 24, 28, 3, 27,"Fire secondary", BT_KEY, STATE_BIT1, {&Controls.fire_secondary_state} },
{158, 57,270, 26, 25, 29, 26, 4,"Fire secondary", BT_KEY, STATE_BIT2, {&Controls.fire_secondary_state} },
{158, 65, 241, 26, 26, 34, 5, 29,"Fire flare", BT_KEY, 0, {&Controls.fire_flare_count} },
{158, 65,270, 26, 27, 35, 28, 6,"Fire flare", BT_KEY, 0, {&Controls.fire_flare_count} },
{158,105, 241, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, STATE_BIT1, {&Controls.accelerate_state} },
{158,105,270, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, STATE_BIT2, {&Controls.accelerate_state} },
#if defined(DXX_BUILD_DESCENT_I)
{158,113, 241, 26, 30, 38, 15, 33,"Reverse", BT_KEY, STATE_BIT1, {&Controls.reverse_state} },
{158,113,270, 26, 31, 39, 32, 16,"Reverse", BT_KEY, STATE_BIT2, {&Controls.reverse_state} },
#elif defined(DXX_BUILD_DESCENT_II)
{158,113, 241, 26, 30, 46, 15, 33,"reverse", BT_KEY, STATE_BIT1, {&Controls.reverse_state} },
{158,113,270, 26, 31, 47, 32, 16,"reverse", BT_KEY, STATE_BIT2, {&Controls.reverse_state} },
#endif
{158, 73, 241, 26, 28, 36, 7, 35,"Drop Bomb", BT_KEY, 0, {&Controls.drop_bomb_count} },
{158, 73,270, 26, 29, 37, 34, 8,"Drop Bomb", BT_KEY, 0, {&Controls.drop_bomb_count} },
{158, 85, 241, 26, 34, 44, 9, 37,"REAR VIEW", BT_KEY, STATE_BIT1, {&Controls.rear_view_state} },
{158, 85,270, 26, 35, 45, 36, 10,"REAR VIEW", BT_KEY, STATE_BIT2, {&Controls.rear_view_state} },
#if defined(DXX_BUILD_DESCENT_I)
{158,125, 241, 26, 32, 40, 17, 39,"Cruise faster", BT_KEY, STATE_BIT1, {&Controls.cruise_plus_state} },
{158,125,270, 26, 33, 41, 38, 18,"Cruise faster", BT_KEY, STATE_BIT2, {&Controls.cruise_plus_state} },
{158,133, 241, 26, 38, 42, 19, 41,"Cruise slower", BT_KEY, STATE_BIT1, {&Controls.cruise_minus_state} },
{158,133,270, 26, 39, 43, 40, 20,"Cruise slower", BT_KEY, STATE_BIT2, {&Controls.cruise_minus_state} },
{158,141, 241, 26, 40, 25, 21, 43,"Cruise off", BT_KEY, 0, {&Controls.cruise_off_count} },
{158,141,270, 26, 41, 0, 42, 22,"Cruise off", BT_KEY, 0, {&Controls.cruise_off_count} },
#elif defined(DXX_BUILD_DESCENT_II)
{158,133, 241, 26, 46, 40, 19, 39,"Cruise Faster", BT_KEY, STATE_BIT1, {&Controls.cruise_plus_state} },
{158,133,270, 26, 47, 41, 38, 20,"Cruise Faster", BT_KEY, STATE_BIT2, {&Controls.cruise_plus_state} },
{158,141, 241, 26, 38, 42, 21, 41,"Cruise Slower", BT_KEY, STATE_BIT1, {&Controls.cruise_minus_state} },
{158,141,270, 26, 39, 43, 40, 22,"Cruise Slower", BT_KEY, STATE_BIT2, {&Controls.cruise_minus_state} },
{158,149, 241, 26, 40, 52, 23, 43,"Cruise Off", BT_KEY, 0, {&Controls.cruise_off_count} },
{158,149,270, 26, 41, 53, 42, 48,"Cruise Off", BT_KEY, 0, {&Controls.cruise_off_count} },
#endif
{158, 93, 241, 26, 36, 30, 11, 45,"Automap", BT_KEY, STATE_BIT1, {&Controls.automap_state} },
{158, 93,270, 26, 37, 31, 44, 12,"Automap", BT_KEY, STATE_BIT2, {&Controls.automap_state} },
#if defined(DXX_BUILD_DESCENT_I)
{ 15,157, 86, 26, 22, 48, 23, 47,"Cycle Primary", BT_KEY, 0, {&Controls.cycle_primary_count} },
{ 15,157,115, 26, 23, 49, 46, 48,"Cycle Primary", BT_KEY, 0, {&Controls.cycle_primary_count} },
{ 15,165, 86, 26, 46, 1, 47, 49,"Cycle Second.", BT_KEY, 0, {&Controls.cycle_secondary_count} },
{ 15,165,115, 26, 47, 24, 48, 0,"Cycle Second.", BT_KEY, 0, {&Controls.cycle_secondary_count} },
#elif defined(DXX_BUILD_DESCENT_II)
{158,121, 241, 26, 32, 38, 17, 47,"Afterburner", BT_KEY, STATE_BIT1, {&Controls.afterburner_state} },
{158,121,270, 26, 33, 39, 46, 18,"Afterburner", BT_KEY, STATE_BIT2, {&Controls.afterburner_state} },
{ 15,161, 86, 26, 22, 50, 43, 49,"Cycle Primary", BT_KEY, 0, {&Controls.cycle_primary_count} },
{ 15,161,115, 26, 23, 51, 48, 52,"Cycle Primary", BT_KEY, 0, {&Controls.cycle_primary_count} },
{ 15,169, 86, 26, 48, 1, 53, 51,"Cycle Second.", BT_KEY, 0, {&Controls.cycle_secondary_count} },
{ 15,169,115, 26, 49, 24, 50, 54,"Cycle Second.", BT_KEY, 0, {&Controls.cycle_secondary_count} },
{158,163, 241, 26, 42, 54, 49, 53,"Headlight", BT_KEY, 0, {&Controls.headlight_count} },
{158,163,270, 26, 43, 55, 52, 50,"Headlight", BT_KEY, 0, {&Controls.headlight_count} },
{158,171, 241, 26, 52, 56, 51, 55,"Energy->Shield", BT_KEY, STATE_BIT1, {&Controls.energy_to_shield_state} },
{158,171,270, 26, 53, 0, 54, 56,"Energy->Shield", BT_KEY, STATE_BIT2, {&Controls.energy_to_shield_state} },
{158,179, 241, 26, 54, 25, 55, 0,"Toggle Bomb", BT_KEY, 0, {&Controls.toggle_bomb_count} },
#endif
};
static kc_mitem kcm_keyboard[lengthof(kc_keyboard)];
static const kc_item kc_joystick[] = {
#if defined(DXX_BUILD_DESCENT_I)
{ 22, 46, 104, 26, 15, 1, 24, 29,"Fire primary", BT_JOY_BUTTON, STATE_BIT3, {&Controls.fire_primary_state} },
{ 22, 54, 104, 26, 0, 4, 34, 30,"Fire secondary", BT_JOY_BUTTON, STATE_BIT3, {&Controls.fire_secondary_state} },
{ 22, 78, 104, 26, 26, 3, 37, 31,"Accelerate", BT_JOY_BUTTON, STATE_BIT3, {&Controls.accelerate_state} },
{ 22, 86, 104, 26, 2, 25, 38, 32,"Reverse", BT_JOY_BUTTON, STATE_BIT3, {&Controls.reverse_state} },
{ 22, 62, 104, 26, 1, 26, 35, 33,"Fire flare", BT_JOY_BUTTON, 0, {&Controls.fire_flare_count} },
{174, 46, 248, 26, 23, 6, 29, 34,"Slide on", BT_JOY_BUTTON, STATE_BIT3, {&Controls.slide_on_state} },
{174, 54, 248, 26, 5, 7, 30, 35,"Slide left", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_left_state} },
{174, 62, 248, 26, 6, 8, 33, 36,"Slide right", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_right_state} },
{174, 70, 248, 26, 7, 9, 43, 37,"Slide up", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_up_state} },
{174, 78, 248, 26, 8, 10, 31, 38,"Slide down", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_down_state} },
{174, 86, 248, 26, 9, 11, 32, 39,"Bank on", BT_JOY_BUTTON, STATE_BIT3, {&Controls.bank_on_state} },
{174, 94, 248, 26, 10, 12, 42, 40,"Bank left", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_bank_left_state} },
{174,102, 248, 26, 11, 44, 28, 41,"Bank right", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_bank_right_state} },
{ 22,154, 73, 26, 47, 15, 47, 14,"Pitch U/D", BT_JOY_AXIS, 0, {NULL} },
{ 22,154, 121, 8, 27, 16, 13, 17,"Pitch U/D", BT_INVERT, 0, {NULL} },
#elif defined(DXX_BUILD_DESCENT_II)
{ 22, 46, 102, 26, 15, 1, 24, 31,"Fire primary", BT_JOY_BUTTON, STATE_BIT3, {&Controls.fire_primary_state} },
{ 22, 54, 102, 26, 0, 4, 36, 32,"Fire secondary", BT_JOY_BUTTON, STATE_BIT3, {&Controls.fire_secondary_state} },
{ 22, 78, 102, 26, 26, 3, 39, 33,"Accelerate", BT_JOY_BUTTON, STATE_BIT3, {&Controls.accelerate_state} },
{ 22, 86, 102, 26, 2, 25, 40, 34,"reverse", BT_JOY_BUTTON, STATE_BIT3, {&Controls.reverse_state} },
{ 22, 62, 102, 26, 1, 26, 37, 35,"Fire flare", BT_JOY_BUTTON, 0, {&Controls.fire_flare_count} },
{174, 46, 248, 26, 23, 6, 31, 36,"Slide on", BT_JOY_BUTTON, STATE_BIT3, {&Controls.slide_on_state} },
{174, 54, 248, 26, 5, 7, 32, 37,"Slide left", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_left_state} },
{174, 62, 248, 26, 6, 8, 35, 38,"Slide right", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_right_state} },
{174, 70, 248, 26, 7, 9, 45, 39,"Slide up", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_up_state} },
{174, 78, 248, 26, 8, 10, 33, 40,"Slide down", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_slide_down_state} },
{174, 86, 248, 26, 9, 11, 34, 41,"Bank on", BT_JOY_BUTTON, STATE_BIT3, {&Controls.bank_on_state} },
{174, 94, 248, 26, 10, 12, 44, 42,"Bank left", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_bank_left_state} },
{174,102, 248, 26, 11, 28, 46, 43,"Bank right", BT_JOY_BUTTON, STATE_BIT3, {&Controls.btn_bank_right_state} },
{ 22,154, 73, 26, 55, 15, 55, 14,"Pitch U/D", BT_JOY_AXIS, 0, {NULL} },
{ 22,154, 121, 8, 50, 16, 13, 17,"Pitch U/D", BT_INVERT, 0, {NULL} },
#endif
{ 22,162, 73, 26, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 0, {NULL} },
#if defined(DXX_BUILD_DESCENT_I)
{ 22,162, 121, 8, 14, 29, 15, 19,"Turn L/R", BT_INVERT, 0, {NULL} },
{164,154, 222, 26, 28, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 0, {NULL} },
{164,154,270, 8, 45, 20, 17, 15,"Slide L/R", BT_INVERT, 0, {NULL} },
#elif defined(DXX_BUILD_DESCENT_II)
{ 22,162, 121, 8, 14, 31, 15, 19,"Turn L/R", BT_INVERT, 0, {NULL} },
{164,154, 222, 26, 51, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 0, {NULL} },
{164,154,270, 8, 54, 20, 17, 15,"Slide L/R", BT_INVERT, 0, {NULL} },
#endif
{164,162, 222, 26, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 0, {NULL} },
{164,162,270, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 0, {NULL} },
{164,170, 222, 26, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 0, {NULL} },
{164,170,270, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 0, {NULL} },
{164,178, 222, 26, 21, 5, 22, 24,"throttle", BT_JOY_AXIS, 0, {NULL} },
#if defined(DXX_BUILD_DESCENT_I)
{164,178,270, 8, 22, 34, 23, 0,"Throttle", BT_INVERT, 0, {NULL} },
{ 22, 94, 104, 26, 3, 27, 39, 42,"Rear view", BT_JOY_BUTTON, STATE_BIT3, {&Controls.rear_view_state} },
{ 22, 70, 104, 26, 4, 2, 36, 43,"Drop bomb", BT_JOY_BUTTON, 0, {&Controls.drop_bomb_count} },
{ 22,102, 104, 26, 25, 14, 40, 28,"Automap", BT_JOY_BUTTON, STATE_BIT3, {&Controls.automap_state} },
{ 22,102,133, 26, 42, 17, 27, 12,"Automap", BT_JOY_BUTTON, STATE_BIT4, {&Controls.automap_state} },
{ 22, 46,133, 26, 16, 30, 0, 5,"Fire primary", BT_JOY_BUTTON, STATE_BIT4, {&Controls.fire_primary_state} },
{ 22, 54,133, 26, 29, 33, 1, 6,"Fire secondary", BT_JOY_BUTTON, STATE_BIT4, {&Controls.fire_secondary_state} },
{ 22, 78,133, 26, 43, 32, 2, 9,"Accelerate", BT_JOY_BUTTON, STATE_BIT4, {&Controls.accelerate_state} },
{ 22, 86,133, 26, 31, 42, 3, 10,"Reverse", BT_JOY_BUTTON, STATE_BIT4, {&Controls.reverse_state} },
{ 22, 62,133, 26, 30, 43, 4, 7,"Fire flare", BT_JOY_BUTTON, 0, {&Controls.fire_flare_count} },
{174, 46,278, 26, 24, 35, 5, 1,"Slide on", BT_JOY_BUTTON, STATE_BIT4, {&Controls.slide_on_state} },
{174, 54,278, 26, 34, 36, 6, 4,"Slide left", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_left_state} },
{174, 62,278, 26, 35, 37, 7, 26,"Slide right", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_right_state} },
{174, 70,278, 26, 36, 38, 8, 2,"Slide up", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_up_state} },
{174, 78,278, 26, 37, 39, 9, 3,"Slide down", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_down_state} },
{174, 86,278, 26, 38, 40, 10, 25,"Bank on", BT_JOY_BUTTON, STATE_BIT4, {&Controls.bank_on_state} },
{174, 94,278, 26, 39, 41, 11, 27,"Bank left", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_bank_left_state} },
{174,102,278, 26, 40, 46, 12, 44,"Bank right", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_bank_right_state} },
{ 22, 94,133, 26, 32, 28, 25, 11,"Rear view", BT_JOY_BUTTON, STATE_BIT4, {&Controls.rear_view_state} },
{ 22, 70,133, 26, 33, 31, 26, 8,"Drop bomb", BT_JOY_BUTTON, 0, {&Controls.drop_bomb_count} },
{174,110, 248, 26, 12, 45, 41, 46,"Cycle Primary", BT_JOY_BUTTON, 0, {&Controls.cycle_primary_count} },
{174,118, 248, 26, 44, 18, 46, 47,"Cycle Secondary", BT_JOY_BUTTON, 0, {&Controls.cycle_secondary_count} },
{174,110,278, 26, 41, 47, 44, 45,"Cycle Primary", BT_JOY_BUTTON, 0, {&Controls.cycle_primary_count} },
{174,118,278, 26, 46, 13, 45, 13,"Cycle Secondary", BT_JOY_BUTTON, 0, {&Controls.cycle_secondary_count} },
#elif defined(DXX_BUILD_DESCENT_II)
{164,178,270, 8, 22, 36, 23, 0,"throttle", BT_INVERT, 0, {NULL} },
{ 22, 94, 102, 26, 3, 27, 41, 44,"REAR VIEW", BT_JOY_BUTTON, STATE_BIT3, {&Controls.rear_view_state} },
{ 22, 70, 102, 26, 4, 2, 38, 45,"Drop Bomb", BT_JOY_BUTTON, 0, {&Controls.drop_bomb_count} },
{ 22,102, 102, 26, 25, 30, 42, 46,"Afterburner", BT_JOY_BUTTON, STATE_BIT3, {&Controls.afterburner_state} },
{174,110, 248, 26, 12, 29, 49, 47,"Cycle Primary", BT_JOY_BUTTON, 0, {&Controls.cycle_primary_count} },
{174,118, 248, 26, 28, 54, 53, 48,"Cycle Secondary", BT_JOY_BUTTON, 0, {&Controls.cycle_secondary_count} },
{ 22,110, 102, 26, 27, 52, 43, 49,"Headlight", BT_JOY_BUTTON, 0, {&Controls.headlight_count} },
{ 22, 46,132, 26, 16, 32, 0, 5,"Fire primary", BT_JOY_BUTTON, STATE_BIT4, {&Controls.fire_primary_state} },
{ 22, 54,132, 26, 31, 35, 1, 6,"Fire secondary", BT_JOY_BUTTON, STATE_BIT4, {&Controls.fire_secondary_state} },
{ 22, 78,132, 26, 45, 34, 2, 9,"Accelerate", BT_JOY_BUTTON, STATE_BIT4, {&Controls.accelerate_state} },
{ 22, 86,132, 26, 33, 44, 3, 10,"reverse", BT_JOY_BUTTON, STATE_BIT4, {&Controls.reverse_state} },
{ 22, 62,132, 26, 32, 45, 4, 7,"Fire flare", BT_JOY_BUTTON, 0, {&Controls.fire_flare_count} },
{174, 46,278, 26, 24, 37, 5, 1,"Slide on", BT_JOY_BUTTON, STATE_BIT4, {&Controls.slide_on_state} },
{174, 54,278, 26, 36, 38, 6, 4,"Slide left", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_left_state} },
{174, 62,278, 26, 37, 39, 7, 26,"Slide right", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_right_state} },
{174, 70,278, 26, 38, 40, 8, 2,"Slide up", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_up_state} },
{174, 78,278, 26, 39, 41, 9, 3,"Slide down", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_slide_down_state} },
{174, 86,278, 26, 40, 42, 10, 25,"Bank on", BT_JOY_BUTTON, STATE_BIT4, {&Controls.bank_on_state} },
{174, 94,278, 26, 41, 43, 11, 27,"Bank left", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_bank_left_state} },
{174,102,278, 26, 42, 47, 12, 30,"Bank right", BT_JOY_BUTTON, STATE_BIT4, {&Controls.btn_bank_right_state} },
{ 22, 94,132, 26, 34, 46, 25, 11,"REAR VIEW", BT_JOY_BUTTON, STATE_BIT4, {&Controls.rear_view_state} },
{ 22, 70,132, 26, 35, 33, 26, 8,"Drop Bomb", BT_JOY_BUTTON, 0, {&Controls.drop_bomb_count} },
{ 22,102,132, 26, 44, 49, 27, 12,"Afterburner", BT_JOY_BUTTON, STATE_BIT4, {&Controls.afterburner_state} },
{174,110,278, 26, 43, 48, 28, 52,"Cycle Primary", BT_JOY_BUTTON, 0, {&Controls.cycle_primary_count} },
{174,118,278, 26, 47, 55, 29, 50,"Cycle Secondary", BT_JOY_BUTTON, 0, {&Controls.cycle_secondary_count} },
{ 22,110,132, 26, 46, 53, 30, 28,"Headlight", BT_JOY_BUTTON, 0, {&Controls.headlight_count} },
{ 22,126, 102, 26, 52, 14, 48, 51,"Automap", BT_JOY_BUTTON, STATE_BIT3, {&Controls.automap_state} },
{ 22,126,132, 26, 53, 17, 50, 54,"Automap", BT_JOY_BUTTON, STATE_BIT4, {&Controls.automap_state} },
{ 22,118, 102, 26, 30, 50, 47, 53,"Energy->Shield", BT_JOY_BUTTON, STATE_BIT3, {&Controls.energy_to_shield_state} },
{ 22,118,132, 26, 49, 51, 52, 29,"Energy->Shield", BT_JOY_BUTTON, STATE_BIT4, {&Controls.energy_to_shield_state} },
{174,126, 248, 26, 29, 18, 51, 55,"Toggle Bomb", BT_JOY_BUTTON, 0, {&Controls.toggle_bomb_count} },
{174,126,278, 26, 48, 13, 54, 13,"Toggle Bomb", BT_JOY_BUTTON, 0, {&Controls.toggle_bomb_count} },
#endif
};
static kc_mitem kcm_joystick[lengthof(kc_joystick)];
static const kc_item kc_mouse[] = {
{ 25, 46, 110, 26, 19, 1, 20, 5,"Fire primary", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.fire_primary_state} },
{ 25, 54, 110, 26, 0, 4, 5, 6,"Fire secondary", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.fire_secondary_state} },
{ 25, 78, 110, 26, 26, 3, 8, 9,"Accelerate", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.accelerate_state} },
{ 25, 86, 110, 26, 2, 25, 9, 10,"reverse", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.reverse_state} },
{ 25, 62, 110, 26, 1, 26, 6, 7,"Fire flare", BT_MOUSE_BUTTON, 0, {&Controls.fire_flare_count} },
{180, 46, 239, 26, 23, 6, 0, 1,"Slide on", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.slide_on_state} },
{180, 54, 239, 26, 5, 7, 1, 4,"Slide left", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.btn_slide_left_state} },
{180, 62, 239, 26, 6, 8, 4, 26,"Slide right", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.btn_slide_right_state} },
{180, 70, 239, 26, 7, 9, 26, 2,"Slide up", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.btn_slide_up_state} },
{180, 78, 239, 26, 8, 10, 2, 3,"Slide down", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.btn_slide_down_state} },
{180, 86, 239, 26, 9, 11, 3, 25,"Bank on", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.bank_on_state} },
{180, 94, 239, 26, 10, 12, 25, 27,"Bank left", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.btn_bank_left_state} },
{180,102, 239, 26, 11, 22, 27, 28,"Bank right", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.btn_bank_right_state} },
#if defined(DXX_BUILD_DESCENT_I)
{ 25,154, 83, 26, 24, 15, 28, 14,"Pitch U/D", BT_MOUSE_AXIS, 0, {NULL} },
{ 25,154,131, 8, 28, 16, 13, 21,"Pitch U/D", BT_INVERT, 0, {NULL} },
#elif defined(DXX_BUILD_DESCENT_II)
{ 25,154, 83, 26, 24, 15, 29, 14,"Pitch U/D", BT_MOUSE_AXIS, 0, {NULL} },
{ 25,154,131, 8, 29, 16, 13, 21,"Pitch U/D", BT_INVERT, 0, {NULL} },
#endif
{ 25,162, 83, 26, 13, 17, 22, 16,"Turn L/R", BT_MOUSE_AXIS, 0, {NULL} },
{ 25,162,131, 8, 14, 18, 15, 23,"Turn L/R", BT_INVERT, 0, {NULL} },
{ 25,170, 83, 26, 15, 19, 24, 18,"Slide L/R", BT_MOUSE_AXIS, 0, {NULL} },
{ 25,170,131, 8, 16, 20, 17, 19,"Slide L/R", BT_INVERT, 0, {NULL} },
{ 25,178, 83, 26, 17, 0, 18, 20,"Slide U/D", BT_MOUSE_AXIS, 0, {NULL} },
{ 25,178,131, 8, 18, 21, 19, 0,"Slide U/D", BT_INVERT, 0, {NULL} },
{180,154, 238, 26, 20, 23, 14, 22,"Bank L/R", BT_MOUSE_AXIS, 0, {NULL} },
{180,154,286, 8, 12, 24, 21, 15,"Bank L/R", BT_INVERT, 0, {NULL} },
{180,162, 238, 26, 21, 5, 16, 24,"Throttle", BT_MOUSE_AXIS, 0, {NULL} },
{180,162,286, 8, 22, 13, 23, 17,"Throttle", BT_INVERT, 0, {NULL} },
{ 25, 94, 110, 26, 3, 27, 10, 11,"REAR VIEW", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.rear_view_state} },
{ 25, 70, 110, 26, 4, 2, 7, 8,"Drop Bomb", BT_MOUSE_BUTTON, 0, {&Controls.drop_bomb_count} },
#if defined(DXX_BUILD_DESCENT_I)
{ 25,102, 110, 26, 25, 28, 11, 12,"Cycle Primary", BT_MOUSE_BUTTON, 0, {&Controls.cycle_primary_count} },
{ 25,110, 110, 26, 27, 14, 12, 13,"Cycle Secondary", BT_MOUSE_BUTTON, 0, {&Controls.cycle_secondary_count} },
#elif defined(DXX_BUILD_DESCENT_II)
{ 25,102, 110, 26, 25, 28, 11, 12,"Afterburner", BT_MOUSE_BUTTON, STATE_BIT5, {&Controls.afterburner_state} },
{ 25,110, 110, 26, 27, 29, 12, 29,"Cycle Primary", BT_MOUSE_BUTTON, 0, {&Controls.cycle_primary_count} },
{ 25,118, 110, 26, 28, 14, 28, 13,"Cycle Secondary", BT_MOUSE_BUTTON, 0, {&Controls.cycle_secondary_count} },
#endif
};
static kc_mitem kcm_mouse[lengthof(kc_mouse)];
#if defined(DXX_BUILD_DESCENT_I)
#define D2X_EXTENDED_WEAPON_STRING(X)
#elif defined(DXX_BUILD_DESCENT_II)
#define D2X_EXTENDED_WEAPON_STRING(X) X
#endif
#define WEAPON_STRING_LASER D2X_EXTENDED_WEAPON_STRING("(SUPER)") "LASER CANNON"
#define WEAPON_STRING_VULCAN "VULCAN" D2X_EXTENDED_WEAPON_STRING("/GAUSS") " CANNON"
#define WEAPON_STRING_SPREADFIRE "SPREADFIRE" D2X_EXTENDED_WEAPON_STRING("/HELIX") " CANNON"
#define WEAPON_STRING_PLASMA "PLASMA" D2X_EXTENDED_WEAPON_STRING("/PHOENIX") " CANNON"
#define WEAPON_STRING_FUSION "FUSION" D2X_EXTENDED_WEAPON_STRING("/OMEGA") " CANNON"
#define WEAPON_STRING_CONCUSSION "CONCUSSION" D2X_EXTENDED_WEAPON_STRING("/FLASH") " MISSILE"
#define WEAPON_STRING_HOMING "HOMING" D2X_EXTENDED_WEAPON_STRING("/GUIDED") " MISSILE"
#define WEAPON_STRING_PROXIMITY "PROXIMITY BOMB" D2X_EXTENDED_WEAPON_STRING("/SMART MINE")
#define WEAPON_STRING_SMART "SMART" D2X_EXTENDED_WEAPON_STRING("/MERCURY") " MISSILE"
#define WEAPON_STRING_MEGA "MEGA" D2X_EXTENDED_WEAPON_STRING("/EARTHSHAKER") " MISSILE"
static const kc_item kc_rebirth[] = {
{ 15, 69,157, 26, 29, 3, 29, 1,WEAPON_STRING_LASER, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15, 69,215, 26, 27, 4, 0, 2,WEAPON_STRING_LASER, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15, 69,273, 26, 28, 5, 1, 3,WEAPON_STRING_LASER, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15, 77,157, 26, 0, 6, 2, 4,WEAPON_STRING_VULCAN, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15, 77,215, 26, 1, 7, 3, 5,WEAPON_STRING_VULCAN, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15, 77,273, 26, 2, 8, 4, 6,WEAPON_STRING_VULCAN, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15, 85,157, 26, 3, 9, 5, 7,WEAPON_STRING_SPREADFIRE, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15, 85,215, 26, 4, 10, 6, 8,WEAPON_STRING_SPREADFIRE, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15, 85,273, 26, 5, 11, 7, 9,WEAPON_STRING_SPREADFIRE, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15, 93,157, 26, 6, 12, 8, 10,WEAPON_STRING_PLASMA, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15, 93,215, 26, 7, 13, 9, 11,WEAPON_STRING_PLASMA, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15, 93,273, 26, 8, 14, 10, 12,WEAPON_STRING_PLASMA, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,101,157, 26, 9, 15, 11, 13,WEAPON_STRING_FUSION, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15,101,215, 26, 10, 16, 12, 14,WEAPON_STRING_FUSION, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,101,273, 26, 11, 17, 13, 15,WEAPON_STRING_FUSION, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,109,157, 26, 12, 18, 14, 16,WEAPON_STRING_CONCUSSION, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15,109,215, 26, 13, 19, 15, 17,WEAPON_STRING_CONCUSSION, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,109,273, 26, 14, 20, 16, 18,WEAPON_STRING_CONCUSSION, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,117,157, 26, 15, 21, 17, 19,WEAPON_STRING_HOMING, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15,117,215, 26, 16, 22, 18, 20,WEAPON_STRING_HOMING, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,117,273, 26, 17, 23, 19, 21,WEAPON_STRING_HOMING, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,125,157, 26, 18, 24, 20, 22,WEAPON_STRING_PROXIMITY, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15,125,215, 26, 19, 25, 21, 23,WEAPON_STRING_PROXIMITY, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,125,273, 26, 20, 26, 22, 24,WEAPON_STRING_PROXIMITY, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,133,157, 26, 21, 27, 23, 25,WEAPON_STRING_SMART, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15,133,215, 26, 22, 28, 24, 26,WEAPON_STRING_SMART, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,133,273, 26, 23, 29, 25, 27,WEAPON_STRING_SMART, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,141,157, 26, 24, 1, 26, 28,WEAPON_STRING_MEGA, BT_KEY, 0, {&Controls.select_weapon_count} },
{ 15,141,215, 26, 25, 2, 27, 29,WEAPON_STRING_MEGA, BT_JOY_BUTTON, 0, {&Controls.select_weapon_count} },
{ 15,141,273, 26, 26, 0, 28, 0,WEAPON_STRING_MEGA, BT_MOUSE_BUTTON, 0, {&Controls.select_weapon_count} },
};
static kc_mitem kcm_rebirth[lengthof(kc_rebirth)];
static void kc_drawitem( const kc_item &item, kc_mitem& mitem, int is_current );
static void kc_change_key( kc_menu &menu, d_event *event, kc_mitem& mitem );
static void kc_change_joybutton( kc_menu &menu, d_event *event, kc_mitem& mitem );
static void kc_change_mousebutton( kc_menu &menu, d_event *event, kc_mitem& mitem );
static void kc_change_joyaxis( kc_menu &menu, d_event *event, kc_mitem& mitem );
static void kc_change_mouseaxis( kc_menu &menu, d_event *event, kc_mitem& mitem );
static void kc_change_invert( kc_menu *menu, kc_mitem * item );
static void kc_drawquestion( kc_menu *menu, const kc_item *item );
#ifdef TABLE_CREATION
static int find_item_at( const kc_item * items, unsigned nitems, int x, int y )
{
for (unsigned i=0; i<nitems; i++ ) {
if ( ((items[i].xinput)==x) && (items[i].y==y))
return i;
}
return -1;
}
static int find_next_item_up( const kc_item * items, unsigned nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].xinput;
do {
y--;
if ( y < 0 ) {
y = grd_curcanv->cv_bitmap.bm_h-1;
x--;
if ( x < 0 ) {
x = grd_curcanv->cv_bitmap.bm_w-1;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
static int find_next_item_down( const kc_item * items, unsigned nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].xinput;
do {
y++;
if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
y = 0;
x++;
if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
x = 0;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
static int find_next_item_right( const kc_item * items, unsigned nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].xinput;
do {
x++;
if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
x = 0;
y++;
if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
y = 0;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
static int find_next_item_left( const kc_item * items, unsigned nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].xinput;
do {
x--;
if ( x < 0 ) {
x = grd_curcanv->cv_bitmap.bm_w-1;
y--;
if ( y < 0 ) {
y = grd_curcanv->cv_bitmap.bm_h-1;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
template <unsigned nitems>
static int find_next_item_up( const kc_item (&items)[nitems], int citem )
{
return find_next_item_up(items, nitems, citem);
}
template <unsigned nitems>
static int find_next_item_down( const kc_item (&items)[nitems], int citem )
{
return find_next_item_down(items, nitems, citem);
}
template <unsigned nitems>
static int find_next_item_right( const kc_item (&items)[nitems], int citem )
{
return find_next_item_right(items, nitems, citem);
}
template <unsigned nitems>
static int find_next_item_left( const kc_item (&items)[nitems], int citem )
{
return find_next_item_left(items, nitems, citem);
}
static const char btype_text[][13] = {
"KEY",
"MOUSE_BUTTON",
"MOUSE_AXIS",
"JOY_BUTTON",
"JOY_AXIS",
"INVERT"
};
template <std::size_t N>
static void print_create_table_items(PHYSFS_file *fp, const char *type, const kc_item (&items)[N])
{
PHYSFSX_printf( fp, "\nstatic const kc_item kc_%s[] = {\n", type );
for (unsigned i=0; i < N; ++i ) {
short u,d,l,r;
u = find_next_item_up( items, i);
d = find_next_item_down( items, i);
l = find_next_item_left( items, i);
r = find_next_item_right( items, i);
PHYSFSX_printf( fp, "\t{ %3d,%3d,%3d,%3d,%3hd,%3hd,%3hd,%3hd,\"%s\", BT_%s },\n",
items[i].x, items[i].y, items[i].xinput, items[i].w2,
u, d, l, r,
items[i].text, btype_text[items[i].type] );
}
PHYSFSX_printf( fp, "};\n"
"static kc_mitem kcm_%1$s[lengthof(kc_%1$s)];\n", type );
}
#endif
static const char *get_item_text(const kc_item &item, const kc_mitem &mitem, char (&buf)[10])
{
if (mitem.value==255) {
return "";
} else {
switch( item.type ) {
case BT_KEY:
return key_properties[mitem.value].key_text;
case BT_MOUSE_BUTTON:
return mousebutton_text[mitem.value];
case BT_MOUSE_AXIS:
return mouseaxis_text[mitem.value];
case BT_JOY_BUTTON:
if (joybutton_text.size() > mitem.value)
return &joybutton_text[mitem.value][0];
else
{
snprintf(buf, sizeof(buf), "BTN%2d", mitem.value + 1);
return buf;
}
break;
case BT_JOY_AXIS:
if (joyaxis_text.size() > mitem.value)
return &joyaxis_text[mitem.value][0];
else
{
snprintf(buf, sizeof(buf), "AXIS%2d", mitem.value + 1);
return buf;
}
break;
case BT_INVERT:
return invert_text[mitem.value];
default:
return NULL;
}
}
}
static int get_item_height(const kc_item &item, const kc_mitem &mitem)
{
int w, h, aw;
char buf[10];
const char *btext;
btext = get_item_text(item, mitem, buf);
if (!btext)
return 0;
gr_get_string_size(btext, &w, &h, &aw );
return h;
}
static void kconfig_draw(kc_menu *menu)
{
grs_canvas * save_canvas = grd_curcanv;
grs_font * save_font;
int w = FSPACX(290), h = FSPACY(170);
gr_set_current_canvas(NULL);
nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY);
gr_set_current_canvas(window_get_canvas(menu->wind));
save_font = grd_curcanv->cv_font;
grd_curcanv->cv_font = MEDIUM3_FONT;
Assert(!strchr( menu->title, '\n' ));
gr_string( 0x8000, FSPACY(8), menu->title );
grd_curcanv->cv_font = GAME_FONT;
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( 0x8000, FSPACY(21), "Enter changes, ctrl-d deletes, ctrl-r resets defaults, ESC exits");
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
if ( menu->items == kc_keyboard )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_rect( FSPACX( 98), FSPACY(42), FSPACX(106), FSPACY(42) ); // horiz/left
gr_rect( FSPACX(120), FSPACY(42), FSPACX(128), FSPACY(42) ); // horiz/right
gr_rect( FSPACX( 98), FSPACY(42), FSPACX( 98), FSPACY(44) ); // vert/left
gr_rect( FSPACX(128), FSPACY(42), FSPACX(128), FSPACY(44) ); // vert/right
gr_string( FSPACX(109), FSPACY(40), "OR" );
gr_rect( FSPACX(253), FSPACY(42), FSPACX(261), FSPACY(42) ); // horiz/left
gr_rect( FSPACX(275), FSPACY(42), FSPACX(283), FSPACY(42) ); // horiz/right
gr_rect( FSPACX(253), FSPACY(42), FSPACX(253), FSPACY(44) ); // vert/left
gr_rect( FSPACX(283), FSPACY(42), FSPACX(283), FSPACY(44) ); // vert/right
gr_string( FSPACX(264), FSPACY(40), "OR" );
}
else if ( menu->items == kc_joystick )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string( 0x8000, FSPACY(30), TXT_BUTTONS );
gr_string( 0x8000,FSPACY(137), TXT_AXES );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( FSPACX( 81), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(111), FSPACY(145), TXT_INVERT );
gr_string( FSPACX(230), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(260), FSPACY(145), TXT_INVERT );
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_rect( FSPACX(115), FSPACY(40), FSPACX(123), FSPACY(40) ); // horiz/left
gr_rect( FSPACX(137), FSPACY(40), FSPACX(145), FSPACY(40) ); // horiz/right
gr_rect( FSPACX(115), FSPACY(40), FSPACX(115), FSPACY(42) ); // vert/left
gr_rect( FSPACX(145), FSPACY(40), FSPACX(145), FSPACY(42) ); // vert/right
gr_string( FSPACX(126), FSPACY(38), "OR" );
gr_rect( FSPACX(261), FSPACY(40), FSPACX(269), FSPACY(40) ); // horiz/left
gr_rect( FSPACX(283), FSPACY(40), FSPACX(291), FSPACY(40) ); // horiz/right
gr_rect( FSPACX(261), FSPACY(40), FSPACX(261), FSPACY(42) ); // vert/left
gr_rect( FSPACX(291), FSPACY(40), FSPACX(291), FSPACY(42) ); // vert/right
gr_string( FSPACX(272), FSPACY(38), "OR" );
}
else if ( menu->items == kc_mouse )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string( 0x8000, FSPACY(35), TXT_BUTTONS );
gr_string( 0x8000,FSPACY(137), TXT_AXES );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( FSPACX( 87), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(120), FSPACY(145), TXT_INVERT );
gr_string( FSPACX(242), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(274), FSPACY(145), TXT_INVERT );
}
else if ( menu->items == kc_rebirth )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string(FSPACX(152), FSPACY(60), "KEYBOARD");
gr_string(FSPACX(210), FSPACY(60), "JOYSTICK");
gr_string(FSPACX(273), FSPACY(60), "MOUSE");
}
for (unsigned i=0; i<menu->nitems; i++ ) {
kc_drawitem( menu->items[i], menu->mitems[i], 0 );
}
kc_drawitem( menu->items[menu->citem], menu->mitems[menu->citem], 1 );
if (menu->changing)
{
switch( menu->items[menu->citem].type )
{
case BT_KEY: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_KEY ); break;
case BT_MOUSE_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_MBUTTON ); break;
case BT_MOUSE_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_MSE_AXIS ); break;
case BT_JOY_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_JBUTTON ); break;
case BT_JOY_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_JOY_AXIS ); break;
}
kc_drawquestion( menu, &menu->items[menu->citem] );
}
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
grd_curcanv->cv_font = save_font;
gr_set_current_canvas( save_canvas );
}
static void kconfig_start_changing(kc_menu *menu)
{
if (menu->items[menu->citem].type == BT_INVERT)
{
kc_change_invert(menu, &menu->mitems[menu->citem]);
return;
}
menu->q_fade_i = 0; // start question mark flasher
menu->changing = 1;
}
static inline int in_bounds(unsigned mx, unsigned my, unsigned x1, unsigned xw, unsigned y1, unsigned yh)
{
if (mx <= x1)
return 0;
if (my <= y1)
return 0;
if (mx >= x1 + xw)
return 0;
if (my >= y1 + yh)
return 0;
return 1;
}
static int kconfig_mouse(window *wind, d_event *event, kc_menu *menu)
{
grs_canvas * save_canvas = grd_curcanv;
int mx, my, mz, x1, y1;
int rval = 0;
gr_set_current_canvas(window_get_canvas(wind));
if (menu->mouse_state)
{
int item_height;
mouse_get_pos(&mx, &my, &mz);
for (unsigned i=0; i<menu->nitems; i++ ) {
item_height = get_item_height( menu->items[i], menu->mitems[i] );
x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[i].xinput);
y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[i].y);
if (in_bounds(mx, my, x1, FSPACX(menu->items[i].w2), y1, item_height)) {
menu->citem = i;
rval = 1;
break;
}
}
}
else if (event->type == EVENT_MOUSE_BUTTON_UP)
{
int item_height;
mouse_get_pos(&mx, &my, &mz);
item_height = get_item_height( menu->items[menu->citem], menu->mitems[menu->citem] );
x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[menu->citem].xinput);
y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[menu->citem].y);
if (in_bounds(mx, my, x1, FSPACX(menu->items[menu->citem].w2), y1, item_height)) {
kconfig_start_changing(menu);
rval = 1;
}
else
{
// Click out of changing mode - kreatordxx
menu->changing = 0;
rval = 1;
}
}
gr_set_current_canvas(save_canvas);
return rval;
}
static int kconfig_key_command(window *wind, d_event *event, kc_menu *menu)
{
int k;
k = event_key_get(event);
// when changing, process no keys instead of ESC
if (menu->changing && (k != -2 && k != KEY_ESC))
return 0;
switch (k)
{
case KEY_CTRLED+KEY_D:
menu->mitems[menu->citem].value = 255;
return 1;
case KEY_CTRLED+KEY_R:
if ( menu->items==kc_keyboard )
for (unsigned i=0; i < lengthof(kc_keyboard); i++ )
menu->mitems[i].value=DefaultKeySettings[0][i];
if ( menu->items==kc_joystick )
for (unsigned i=0; i < lengthof(kc_joystick); i++)
menu->mitems[i].value = DefaultKeySettings[1][i];
if ( menu->items==kc_mouse )
for (unsigned i=0; i < lengthof(kc_mouse); i++)
menu->mitems[i].value = DefaultKeySettings[2][i];
if ( menu->items==kc_rebirth )
for(unsigned i=0;i < lengthof(kc_rebirth); i++)
menu->mitems[i].value=DefaultKeySettingsRebirth[i];
return 1;
case KEY_DELETE:
menu->mitems[menu->citem].value=255;
return 1;
case KEY_UP:
case KEY_PAD8:
menu->citem = menu->items[menu->citem].u;
return 1;
case KEY_DOWN:
case KEY_PAD2:
menu->citem = menu->items[menu->citem].d;
return 1;
case KEY_LEFT:
case KEY_PAD4:
menu->citem = menu->items[menu->citem].l;
return 1;
case KEY_RIGHT:
case KEY_PAD6:
menu->citem = menu->items[menu->citem].r;
return 1;
case KEY_ENTER:
case KEY_PADENTER:
kconfig_start_changing(menu);
return 1;
case -2:
case KEY_ESC:
if (menu->changing)
menu->changing = 0;
else
window_close(wind);
return 1;
#ifdef TABLE_CREATION
case KEY_F12: {
PHYSFS_file * fp;
fp = PHYSFSX_openWriteBuffered( "kconfig.cod" );
PHYSFSX_printf( fp, "const ubyte DefaultKeySettings[3][MAX_CONTROLS] = {\n" );
for (unsigned i=0; i<3; i++ ) {
int j;
PHYSFSX_printf( fp, "{0x%2x", PlayerCfg.KeySettings[i][0] );
for (j=1; j<MAX_CONTROLS; j++ )
PHYSFSX_printf( fp, ",0x%2x", PlayerCfg.KeySettings[i][j] );
PHYSFSX_printf( fp, "},\n" );
}
PHYSFSX_printf( fp, "};\n" );
print_create_table_items(fp, "keyboard", kc_keyboard);
print_create_table_items(fp, "joystick", kc_joystick);
print_create_table_items(fp, "mouse", kc_mouse);
print_create_table_items(fp, "rebirth", kc_rebirth);
PHYSFS_close(fp);
}
return 1;
#endif
case 0: // some other event
break;
default:
break;
}
return 0;
}
static int kconfig_handler(window *wind, d_event *event, kc_menu *menu)
{
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
game_flush_inputs();
break;
case EVENT_WINDOW_DEACTIVATED:
menu->mouse_state = 0;
break;
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
#if defined(DXX_BUILD_DESCENT_I)
if (menu->changing && (menu->items[menu->citem].type == BT_MOUSE_BUTTON) && (event->type == EVENT_MOUSE_BUTTON_DOWN))
#elif defined(DXX_BUILD_DESCENT_II)
if (menu->changing && (menu->items[menu->citem].type == BT_MOUSE_BUTTON) && (event->type == EVENT_MOUSE_BUTTON_UP))
#endif
{
kc_change_mousebutton(*menu, event, menu->mitems[menu->citem] );
menu->mouse_state = (event->type == EVENT_MOUSE_BUTTON_DOWN);
return 1;
}
if (event_mouse_get_button(event) == MBTN_RIGHT)
{
if (!menu->changing)
window_close(wind);
return 1;
}
else if (event_mouse_get_button(event) != MBTN_LEFT)
return 0;
menu->mouse_state = (event->type == EVENT_MOUSE_BUTTON_DOWN);
return kconfig_mouse(wind, event, menu);
case EVENT_MOUSE_MOVED:
if (menu->changing && menu->items[menu->citem].type == BT_MOUSE_AXIS) kc_change_mouseaxis(*menu, event, menu->mitems[menu->citem]);
else
event_mouse_get_delta( event, &menu->old_maxis[0], &menu->old_maxis[1], &menu->old_maxis[2]);
break;
case EVENT_JOYSTICK_BUTTON_DOWN:
if (menu->changing && menu->items[menu->citem].type == BT_JOY_BUTTON) kc_change_joybutton(*menu, event, menu->mitems[menu->citem]);
break;
case EVENT_JOYSTICK_MOVED:
if (menu->changing && menu->items[menu->citem].type == BT_JOY_AXIS) kc_change_joyaxis(*menu, event, menu->mitems[menu->citem]);
else
{
int axis, value;
event_joystick_get_axis( event, &axis, &value );
menu->old_jaxis[axis] = value;
}
break;
case EVENT_KEY_COMMAND:
{
int rval = kconfig_key_command(wind, event, menu);
if (rval)
return rval;
if (menu->changing && menu->items[menu->citem].type == BT_KEY) kc_change_key(*menu, event, menu->mitems[menu->citem]);
return 0;
}
case EVENT_IDLE:
kconfig_mouse(wind, event, menu);
break;
case EVENT_WINDOW_DRAW:
if (menu->changing)
timer_delay(f0_1/10);
else
timer_delay2(50);
kconfig_draw(menu);
break;
case EVENT_WINDOW_CLOSE:
d_free(menu);
// Update save values...
for (unsigned i=0; i < lengthof(kc_keyboard); i++ )
PlayerCfg.KeySettings[0][i] = kcm_keyboard[i].value;
for (unsigned i=0; i < lengthof(kc_joystick); i++ )
PlayerCfg.KeySettings[1][i] = kcm_joystick[i].value;
for (unsigned i=0; i < lengthof(kc_mouse); i++ )
PlayerCfg.KeySettings[2][i] = kcm_mouse[i].value;
for (unsigned i=0; i < lengthof(kc_rebirth); i++)
PlayerCfg.KeySettingsRebirth[i] = kcm_rebirth[i].value;
return 0; // continue closing
break;
default:
return 0;
break;
}
return 1;
}
static void kconfig_sub(const kc_item * items,kc_mitem *mitems,int nitems, const char *title)
{
kc_menu *menu;
CALLOC(menu, kc_menu, 1);
if (!menu)
return;
menu->items = items;
menu->mitems = mitems;
menu->nitems = nitems;
menu->title = title;
menu->citem = 0;
menu->changing = 0;
menu->mouse_state = 0;
if (!(menu->wind = window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200),
(int (*)(window *, d_event *, void *))kconfig_handler, menu)))
d_free(menu);
}
template <std::size_t N>
static void kconfig_sub(const kc_item (&items)[N], kc_mitem (&mitems)[N], const char *title)
{
kconfig_sub(items, mitems, N, title);
}
static void kc_drawitem(const kc_item &item, kc_mitem& mitem, int is_current )
{
int x, w, h, aw;
char buf[10];
const char *btext;
if (is_current)
gr_set_fontcolor( BM_XRGB(20,20,29), -1 );
else
gr_set_fontcolor( BM_XRGB(15,15,24), -1 );
gr_string( FSPACX(item.x), FSPACY(item.y), item.text );
btext = get_item_text(item, mitem, buf);
if (!btext)
return;
{
gr_get_string_size(btext, &w, &h, &aw );
if (is_current)
gr_setcolor( BM_XRGB(21,0,24) );
else
gr_setcolor( BM_XRGB(16,0,19) );
gr_urect( FSPACX(item.xinput), FSPACY(item.y-1), FSPACX(item.xinput+item.w2), FSPACY(item.y)+h );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
x = FSPACX(item.xinput)+((FSPACX(item.w2)-w)/2);
gr_string( x, FSPACY(item.y), btext );
}
}
static void kc_drawquestion( kc_menu *menu, const kc_item *item )
{
int x, w, h, aw;
gr_get_string_size("?", &w, &h, &aw );
#if defined(DXX_BUILD_DESCENT_I)
int c = BM_XRGB(21,0,24);
gr_setcolor( gr_fade_table[fades[menu->q_fade_i]*256+c] );
#elif defined(DXX_BUILD_DESCENT_II)
gr_setcolor(BM_XRGB(21*fades[menu->q_fade_i]/31,0,24*fades[menu->q_fade_i]/31));
#endif
menu->q_fade_i++;
if (menu->q_fade_i>63) menu->q_fade_i=0;
gr_urect( FSPACX(item->xinput), FSPACY(item->y-1), FSPACX(item->xinput+item->w2), FSPACY(item->y)+h );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
x = FSPACX(item->xinput)+((FSPACX(item->w2)-w)/2);
gr_string( x, FSPACY(item->y), "?" );
}
static void kc_set_exclusive_binding(kc_menu &menu, kc_mitem &mitem, unsigned type, unsigned value)
{
for (unsigned i=0; i < menu.nitems; i++ )
{
if ( (&menu.mitems[i] != &mitem) && (menu.items[i].type==type) && (menu.mitems[i].value==value) )
{
menu.mitems[i].value = 255;
}
}
mitem.value = value;
menu.changing = 0;
}
static void kc_change_key( kc_menu &menu, d_event *event, kc_mitem &mitem )
{
ubyte keycode = 255;
Assert(event->type == EVENT_KEY_COMMAND);
keycode = event_key_get_raw(event);
if (!(key_properties[keycode].key_text))
return;
for (unsigned n=0; n<(GameArg.CtlNoStickyKeys?sizeof(system_keys)-3:sizeof(system_keys)); n++ )
if ( system_keys[n] == keycode )
return;
kc_set_exclusive_binding(menu, mitem, BT_KEY, keycode);
}
static void kc_change_joybutton( kc_menu &menu, d_event *event, kc_mitem &mitem )
{
int button = 255;
Assert(event->type == EVENT_JOYSTICK_BUTTON_DOWN);
button = event_joystick_get_button(event);
kc_set_exclusive_binding(menu, mitem, BT_JOY_BUTTON, button);
}
static void kc_change_mousebutton( kc_menu &menu, d_event *event, kc_mitem &mitem)
{
int button;
Assert(event->type == EVENT_MOUSE_BUTTON_DOWN || event->type == EVENT_MOUSE_BUTTON_UP);
button = event_mouse_get_button(event);
kc_set_exclusive_binding(menu, mitem, BT_MOUSE_BUTTON, button);
}
static void kc_change_joyaxis( kc_menu &menu, d_event *event, kc_mitem &mitem )
{
int axis, value;
Assert(event->type == EVENT_JOYSTICK_MOVED);
event_joystick_get_axis( event, &axis, &value );
if ( abs(value-menu.old_jaxis[axis])<32 )
return;
con_printf(CON_DEBUG, "Axis Movement detected: Axis %i", axis);
kc_set_exclusive_binding(menu, mitem, BT_JOY_AXIS, axis);
}
static void kc_change_mouseaxis( kc_menu &menu, d_event *event, kc_mitem &mitem )
{
int dx, dy, dz;
ubyte code = 255;
Assert(event->type == EVENT_MOUSE_MOVED);
event_mouse_get_delta( event, &dx, &dy, &dz );
if ( abs(dx)>5 ) code = 0;
if ( abs(dy)>5 ) code = 1;
if ( abs(dz)>5 ) code = 2;
if (code!=255)
{
kc_set_exclusive_binding(menu, mitem, BT_MOUSE_AXIS, code);
}
}
static void kc_change_invert( kc_menu *menu, kc_mitem * item )
{
if (item->value)
item->value = 0;
else
item->value = 1;
menu->changing = 0; // in case we were changing something else
}
#include "screens.h"
void kconfig(int n, const char * title)
{
set_screen_mode( SCREEN_MENU );
kc_set_controls();
switch(n)
{
case 0:kconfig_sub( kc_keyboard,kcm_keyboard,title); break;
case 1:kconfig_sub( kc_joystick,kcm_joystick,title); break;
case 2:kconfig_sub( kc_mouse, kcm_mouse, title); break;
case 3:kconfig_sub( kc_rebirth, kcm_rebirth, title); break;
default:
Int3();
return;
}
}
static void input_button_matched(const kc_item& item, int down)
{
if (item.state_bit)
{
if (!item.ci_state_ptr)
throw std::logic_error("NULL state pointer with non-zero state bit");
if (down)
*item.ci_state_ptr |= item.state_bit;
else
*item.ci_state_ptr &= ~item.state_bit;
}
else
{
if (item.ci_count_ptr != NULL && down)
*item.ci_count_ptr += 1;
}
}
template <template<typename> class F>
static void adjust_ramped_keyboard_field(float& keydown_time, ubyte& state, fix& time, const int& sensitivity, const int& speed_factor, const int& speed_divisor = 1)
#define adjust_ramped_keyboard_field(F, M, ...) \
(adjust_ramped_keyboard_field<F>(Controls.down_time.M, Controls.state.M, __VA_ARGS__))
{
if (state)
{
if (keydown_time < F1_0)
keydown_time += (!keydown_time)?F1_0*((float)sensitivity/16)+1:FrameTime/4;
time = F<fix>()(time, speed_factor*FrameTime/speed_divisor*(keydown_time/F1_0));
}
else
keydown_time = 0;
}
template <std::size_t N>
static void adjust_axis_field(fix& time, const fix (&axes)[N], unsigned value, unsigned invert, const int& sensitivity)
{
if (value == 255)
return;
if (value >= lengthof(axes))
throw std::out_of_range("value exceeds axes count");
fix amount = (axes[value]*sensitivity)/8;
if ( !invert ) // If not inverted...
time -= amount;
else
time += amount;
}
static void clamp_value(fix& value, const fix& lower, const fix& upper)
{
value = min(max(value, lower), upper);
}
static void clamp_symmetric_value(fix& value, const fix& bound)
{
clamp_value(value, -bound, bound);
}
void kconfig_read_controls(d_event *event, int automap_flag)
{
int i = 0, j = 0, speed_factor = cheats.turbo?2:1;
static fix64 mouse_delta_time = 0;
#ifndef NDEBUG
// --- Don't do anything if in debug mode ---
if ( keyd_pressed[KEY_DELETE] )
{
memset( &Controls, 0, sizeof(control_info) );
return;
}
#endif
Controls.pitch_time = Controls.vertical_thrust_time = Controls.heading_time = Controls.sideways_thrust_time = Controls.bank_time = Controls.forward_thrust_time = 0;
switch (event->type)
{
case EVENT_KEY_COMMAND:
case EVENT_KEY_RELEASE:
for (i = 0; i < lengthof(kc_keyboard); i++)
{
if (kcm_keyboard[i].value < 255 && kcm_keyboard[i].value == event_key_get_raw(event))
{
input_button_matched(kc_keyboard[i], (event->type==EVENT_KEY_COMMAND));
}
}
if (!automap_flag && event->type == EVENT_KEY_COMMAND)
for (i = 0, j = 0; i < 28; i += 3, j++)
if (kcm_rebirth[i].value < 255 && kcm_rebirth[i].value == event_key_get_raw(event))
{
Controls.select_weapon_count = j+1;
break;
}
break;
case EVENT_JOYSTICK_BUTTON_DOWN:
case EVENT_JOYSTICK_BUTTON_UP:
if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK))
break;
for (i = 0; i < lengthof(kc_joystick); i++)
{
if (kcm_joystick[i].value < 255 && kc_joystick[i].type == BT_JOY_BUTTON && kcm_joystick[i].value == event_joystick_get_button(event))
{
input_button_matched(kc_joystick[i], (event->type==EVENT_JOYSTICK_BUTTON_DOWN));
}
}
if (!automap_flag && event->type == EVENT_JOYSTICK_BUTTON_DOWN)
for (i = 1, j = 0; i < 29; i += 3, j++)
if (kcm_rebirth[i].value < 255 && kcm_rebirth[i].value == event_joystick_get_button(event))
{
Controls.select_weapon_count = j+1;
break;
}
break;
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE))
break;
for (i = 0; i < lengthof(kc_mouse); i++)
{
if (kcm_mouse[i].value < 255 && kc_mouse[i].type == BT_MOUSE_BUTTON && kcm_mouse[i].value == event_mouse_get_button(event))
{
input_button_matched(kc_mouse[i], (event->type==EVENT_MOUSE_BUTTON_DOWN));
}
}
if (!automap_flag && event->type == EVENT_MOUSE_BUTTON_DOWN)
for (i = 2, j = 0; i < 30; i += 3, j++)
if (kcm_rebirth[i].value < 255 && kcm_rebirth[i].value == event_mouse_get_button(event))
{
Controls.select_weapon_count = j+1;
break;
}
break;
case EVENT_JOYSTICK_MOVED:
{
int axis = 0, value = 0, joy_null_value = 0;
if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK))
break;
event_joystick_get_axis(event, &axis, &value);
Controls.raw_joy_axis[axis] = value;
if (axis == kcm_joystick[13].value) // Pitch U/D Deadzone
joy_null_value = PlayerCfg.JoystickDead[1]*8;
if (axis == kcm_joystick[15].value) // Turn L/R Deadzone
joy_null_value = PlayerCfg.JoystickDead[0]*8;
if (axis == kcm_joystick[17].value) // Slide L/R Deadzone
joy_null_value = PlayerCfg.JoystickDead[2]*8;
if (axis == kcm_joystick[19].value) // Slide U/D Deadzone
joy_null_value = PlayerCfg.JoystickDead[3]*8;
if (axis == kcm_joystick[21].value) // Bank Deadzone
joy_null_value = PlayerCfg.JoystickDead[4]*8;
if (axis == kcm_joystick[23].value) // Throttle - default deadzone
joy_null_value = PlayerCfg.JoystickDead[5]*3;
if (Controls.raw_joy_axis[axis] > joy_null_value)
Controls.raw_joy_axis[axis] = ((Controls.raw_joy_axis[axis]-joy_null_value)*128)/(128-joy_null_value);
else if (Controls.raw_joy_axis[axis] < -joy_null_value)
Controls.raw_joy_axis[axis] = ((Controls.raw_joy_axis[axis]+joy_null_value)*128)/(128-joy_null_value);
else
Controls.raw_joy_axis[axis] = 0;
Controls.joy_axis[axis] = (Controls.raw_joy_axis[axis]*FrameTime)/128;
break;
}
case EVENT_MOUSE_MOVED:
{
if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE))
break;
if (PlayerCfg.MouseFlightSim)
{
int ax[3];
event_mouse_get_delta( event, &ax[0], &ax[1], &ax[2] );
for (i = 0; i <= 2; i++)
{
int mouse_null_value = (i==2?16:PlayerCfg.MouseFSDead*8);
Controls.raw_mouse_axis[i] += ax[i];
if (Controls.raw_mouse_axis[i] < -MOUSEFS_DELTA_RANGE)
Controls.raw_mouse_axis[i] = -MOUSEFS_DELTA_RANGE;
if (Controls.raw_mouse_axis[i] > MOUSEFS_DELTA_RANGE)
Controls.raw_mouse_axis[i] = MOUSEFS_DELTA_RANGE;
if (Controls.raw_mouse_axis[i] > mouse_null_value)
Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i]-mouse_null_value)*MOUSEFS_DELTA_RANGE)/(MOUSEFS_DELTA_RANGE-mouse_null_value)*FrameTime)/MOUSEFS_DELTA_RANGE;
else if (Controls.raw_mouse_axis[i] < -mouse_null_value)
Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i]+mouse_null_value)*MOUSEFS_DELTA_RANGE)/(MOUSEFS_DELTA_RANGE-mouse_null_value)*FrameTime)/MOUSEFS_DELTA_RANGE;
else
Controls.mouse_axis[i] = 0;
}
}
else
{
event_mouse_get_delta( event, &Controls.raw_mouse_axis[0], &Controls.raw_mouse_axis[1], &Controls.raw_mouse_axis[2] );
Controls.mouse_axis[0] = (Controls.raw_mouse_axis[0]*FrameTime)/8;
Controls.mouse_axis[1] = (Controls.raw_mouse_axis[1]*FrameTime)/8;
Controls.mouse_axis[2] = (Controls.raw_mouse_axis[2]*FrameTime);
mouse_delta_time = timer_query() + DESIGNATED_GAME_FRAMETIME;
}
break;
}
case EVENT_IDLE:
default:
if (!PlayerCfg.MouseFlightSim && mouse_delta_time < timer_query())
{
Controls.mouse_axis[0] = Controls.mouse_axis[1] = Controls.mouse_axis[2] = 0;
mouse_delta_time = timer_query() + DESIGNATED_GAME_FRAMETIME;
}
break;
}
//------------ Read pitch_time -----------
if ( !Controls.slide_on_state )
{
// From keyboard...
adjust_ramped_keyboard_field(plus, key_pitch_forward, Controls.pitch_time, PlayerCfg.KeyboardSens[1], speed_factor, 2);
adjust_ramped_keyboard_field(minus, key_pitch_backward, Controls.pitch_time, PlayerCfg.KeyboardSens[1], speed_factor, 2);
// From joystick...
adjust_axis_field(Controls.pitch_time, Controls.joy_axis, kcm_joystick[13].value, kcm_joystick[14].value, PlayerCfg.JoystickSens[1]);
// From mouse...
adjust_axis_field(Controls.pitch_time, Controls.mouse_axis, kcm_mouse[13].value, kcm_mouse[14].value, PlayerCfg.MouseSens[1]);
}
else Controls.pitch_time = 0;
//----------- Read vertical_thrust_time -----------------
if ( Controls.slide_on_state )
{
// From keyboard...
adjust_ramped_keyboard_field(plus, key_pitch_forward, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor);
adjust_ramped_keyboard_field(minus, key_pitch_backward, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor);
// From joystick...
// NOTE: Use Slide U/D invert setting
adjust_axis_field(Controls.vertical_thrust_time, Controls.joy_axis, kcm_joystick[13].value, !kcm_joystick[20].value, PlayerCfg.JoystickSens[3]);
// From mouse...
adjust_axis_field(Controls.vertical_thrust_time, Controls.mouse_axis, kcm_mouse[13].value, kcm_mouse[20].value, PlayerCfg.MouseSens[3]);
}
// From keyboard...
adjust_ramped_keyboard_field(plus, key_slide_up, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor);
adjust_ramped_keyboard_field(minus, key_slide_down, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor);
// From buttons...
if ( Controls.btn_slide_up_state ) Controls.vertical_thrust_time += speed_factor*FrameTime;
if ( Controls.btn_slide_down_state ) Controls.vertical_thrust_time -= speed_factor*FrameTime;
// From joystick...
adjust_axis_field(Controls.vertical_thrust_time, Controls.joy_axis, kcm_joystick[19].value, !kcm_joystick[20].value, PlayerCfg.JoystickSens[3]);
// From mouse...
adjust_axis_field(Controls.vertical_thrust_time, Controls.mouse_axis, kcm_mouse[19].value, !kcm_mouse[20].value, PlayerCfg.MouseSens[3]);
//---------- Read heading_time -----------
if (!Controls.slide_on_state && !Controls.bank_on_state)
{
// From keyboard...
adjust_ramped_keyboard_field(plus, key_heading_right, Controls.heading_time, PlayerCfg.KeyboardSens[0], speed_factor);
adjust_ramped_keyboard_field(minus, key_heading_left, Controls.heading_time, PlayerCfg.KeyboardSens[0], speed_factor);
// From joystick...
adjust_axis_field(Controls.heading_time, Controls.joy_axis, kcm_joystick[15].value, !kcm_joystick[16].value, PlayerCfg.JoystickSens[0]);
// From mouse...
adjust_axis_field(Controls.heading_time, Controls.mouse_axis, kcm_mouse[15].value, !kcm_mouse[16].value, PlayerCfg.MouseSens[0]);
}
else Controls.heading_time = 0;
//----------- Read sideways_thrust_time -----------------
if ( Controls.slide_on_state )
{
// From keyboard...
adjust_ramped_keyboard_field(plus, key_heading_right, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor);
adjust_ramped_keyboard_field(minus, key_heading_left, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor);
// From joystick...
adjust_axis_field(Controls.sideways_thrust_time, Controls.joy_axis, kcm_joystick[15].value, !kcm_joystick[18].value, PlayerCfg.JoystickSens[2]);
// From mouse...
adjust_axis_field(Controls.sideways_thrust_time, Controls.mouse_axis, kcm_mouse[15].value, !kcm_mouse[18].value, PlayerCfg.MouseSens[2]);
}
// From keyboard...
adjust_ramped_keyboard_field(plus, key_slide_right, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor);
adjust_ramped_keyboard_field(minus, key_slide_left, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor);
// From buttons...
if ( Controls.btn_slide_left_state ) Controls.sideways_thrust_time -= speed_factor*FrameTime;
if ( Controls.btn_slide_right_state ) Controls.sideways_thrust_time += speed_factor*FrameTime;
// From joystick...
adjust_axis_field(Controls.sideways_thrust_time, Controls.joy_axis, kcm_joystick[17].value, !kcm_joystick[18].value, PlayerCfg.JoystickSens[2]);
// From mouse...
adjust_axis_field(Controls.sideways_thrust_time, Controls.mouse_axis, kcm_mouse[17].value, !kcm_mouse[18].value, PlayerCfg.MouseSens[2]);
//----------- Read bank_time -----------------
if ( Controls.bank_on_state )
{
// From keyboard...
adjust_ramped_keyboard_field(plus, key_heading_left, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor);
adjust_ramped_keyboard_field(minus, key_heading_right, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor);
// From joystick...
adjust_axis_field(Controls.bank_time, Controls.joy_axis, kcm_joystick[15].value, kcm_joystick[22].value, PlayerCfg.JoystickSens[4]);
// From mouse...
adjust_axis_field(Controls.bank_time, Controls.mouse_axis, kcm_mouse[15].value, !kcm_mouse[22].value, PlayerCfg.MouseSens[4]);
}
// From keyboard...
adjust_ramped_keyboard_field(plus, key_bank_left, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor);
adjust_ramped_keyboard_field(minus, key_bank_right, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor);
// From buttons...
if ( Controls.btn_bank_left_state ) Controls.bank_time += speed_factor*FrameTime;
if ( Controls.btn_bank_right_state ) Controls.bank_time -= speed_factor*FrameTime;
// From joystick...
adjust_axis_field(Controls.bank_time, Controls.joy_axis, kcm_joystick[21].value, kcm_joystick[22].value, PlayerCfg.JoystickSens[4]);
// From mouse...
adjust_axis_field(Controls.bank_time, Controls.mouse_axis, kcm_mouse[21].value, !kcm_mouse[22].value, PlayerCfg.MouseSens[4]);
//----------- Read forward_thrust_time -------------
// From keyboard/buttons...
if ( Controls.accelerate_state ) Controls.forward_thrust_time += speed_factor*FrameTime;
if ( Controls.reverse_state ) Controls.forward_thrust_time -= speed_factor*FrameTime;
// From joystick...
adjust_axis_field(Controls.forward_thrust_time, Controls.joy_axis, kcm_joystick[23].value, kcm_joystick[24].value, PlayerCfg.JoystickSens[5]);
// From mouse...
adjust_axis_field(Controls.forward_thrust_time, Controls.mouse_axis, kcm_mouse[23].value, kcm_mouse[24].value, PlayerCfg.MouseSens[5]);
//----------- Read cruise-control-type of throttle.
if ( Controls.cruise_plus_state ) Cruise_speed += speed_factor*FrameTime*80;
if ( Controls.cruise_minus_state ) Cruise_speed -= speed_factor*FrameTime*80;
if ( Controls.cruise_off_count > 0 ) Controls.cruise_off_count = Cruise_speed = 0;
clamp_value(Cruise_speed, 0, i2f(100));
if (Controls.forward_thrust_time==0) Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100;
//----------- Clamp values between -FrameTime and FrameTime
clamp_symmetric_value(Controls.pitch_time, FrameTime/2);
clamp_symmetric_value(Controls.heading_time, FrameTime);
clamp_symmetric_value(Controls.vertical_thrust_time, FrameTime);
clamp_symmetric_value(Controls.sideways_thrust_time, FrameTime);
clamp_symmetric_value(Controls.bank_time, FrameTime);
clamp_symmetric_value(Controls.forward_thrust_time, FrameTime);
}
void reset_cruise(void)
{
Cruise_speed=0;
}
void kc_set_controls()
{
for (unsigned i=0; i < lengthof(kc_keyboard); i++ )
kcm_keyboard[i].value = PlayerCfg.KeySettings[0][i];
for (unsigned i=0; i < lengthof(kc_joystick); i++ )
{
kcm_joystick[i].value = PlayerCfg.KeySettings[1][i];
if (kc_joystick[i].type == BT_INVERT )
{
if (kcm_joystick[i].value!=1)
kcm_joystick[i].value = 0;
PlayerCfg.KeySettings[1][i] = kcm_joystick[i].value;
}
}
for (unsigned i=0; i < lengthof(kc_mouse); i++ )
{
kcm_mouse[i].value = PlayerCfg.KeySettings[2][i];
if (kc_mouse[i].type == BT_INVERT )
{
if (kcm_mouse[i].value!=1)
kcm_mouse[i].value = 0;
PlayerCfg.KeySettings[2][i] = kcm_mouse[i].value;
}
}
for (unsigned i=0; i < lengthof(kc_rebirth); i++ )
kcm_rebirth[i].value = PlayerCfg.KeySettingsRebirth[i];
}