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barbox.c
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button.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:25:09 +08:00 |
checkbox.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:25:09 +08:00 |
dialog.c
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:43 +01:00 |
file.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
gadget.c
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Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:28:44 +08:00 |
icon.c
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:43 +01:00 |
inputbox.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:57 +08:00 |
keypad.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:11:42 +08:00 |
keypress.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:57 +08:00 |
keytrap.c
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listbox.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:57 +08:00 |
menu.c
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Use the gadget-sent events in the dialogs in ui
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2012-03-05 19:08:41 +08:00 |
menubar.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:11:42 +08:00 |
message.c
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Rename MessageBoxN (meant to go with previous commit)
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2012-04-17 16:14:18 +08:00 |
number.c
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popup.c
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Use the gadget-sent events in the dialogs in ui
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2012-03-05 19:08:41 +08:00 |
radio.c
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Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:28:44 +08:00 |
scroll.c
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Make the editor draw the same for the non-ogl build as the ogl build, since I just made it draw the grey background over everything in the last commit. If you want to see what it's *supposed* to look like, go to yesterday's commit :P
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2012-03-31 20:25:09 +08:00 |
ui.c
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Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands
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2012-04-16 13:26:55 +08:00 |
uidraw.c
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Draw the object rotation velocity, file browser and MessageBox dialogs properly
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2012-04-11 10:52:57 +08:00 |
userbox.c
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Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen.
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2012-04-09 17:30:40 +08:00 |