.. |
ai.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
aipath.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
automap.cpp
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Correct case of map PCX files
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2020-05-17 23:35:26 +00:00 |
bm.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
bmread.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
cntrlcen.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
collide.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
config.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
console.cpp
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Refer to <array> directly, not through "compiler-array.h"
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2020-05-02 21:18:42 +00:00 |
controls.cpp
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credits.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
digiobj.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
dumpmine.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
effects.cpp
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endlevel.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
fireball.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
fuelcen.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
fvi.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
game.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
gamecntl.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
gamefont.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
gamemine.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
gamerend.cpp
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gamesave.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
gameseg.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
gameseq.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
gauges.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
hud.cpp
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iff.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
inferno.cpp
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Delegate PCX loading to SDL_image
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2020-05-17 23:35:26 +00:00 |
kconfig.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
kconfig.ui-table.cpp
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kmatrix.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
laser.cpp
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Only reduce laser power in D2 mode
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2020-05-06 03:04:45 +00:00 |
lighting.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
menu.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
mglobal.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
mission.cpp
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Handle gcc-10 truncation warning in mission.cpp
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2020-05-17 23:35:25 +00:00 |
morph.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
multi.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
multibot.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
net_udp.cpp
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Handle gcc-10 truncation warnings in net_udp.cpp
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2020-05-17 23:35:25 +00:00 |
newdemo.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
newmenu.cpp
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Do not abort on failure to load PCX
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2020-05-17 23:35:26 +00:00 |
object.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
paging.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
physics.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
piggy.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
player.cpp
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playsave.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
polyobj.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
powerup.cpp
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render.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
robot.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
scores.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
state.cpp
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Fix check_header_includes=1 build
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2020-05-17 23:35:25 +00:00 |
switch.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
terrain.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
texmerge.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |
text.cpp
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Refer to <memory> directly, not through "compiler-make_unique.h"
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2020-05-02 21:18:43 +00:00 |
titles.cpp
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Delegate bald_guy_load PCX to SDL image
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2020-05-17 23:35:26 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Move LevelSharedVertexState into d_level_shared_segment_state
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2020-05-17 23:35:25 +00:00 |
weapon.cpp
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Qualify uses of std::array
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2020-05-02 21:18:42 +00:00 |