dxx-rebirth/similar/main
2023-04-29 16:10:28 +00:00
..
ai.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
aipath.cpp Pass robot_info to move_towards_segment_center 2022-12-02 04:09:20 +00:00
automap.cpp Move Descent 2 specific automap colors to d2x 2023-04-23 21:45:31 +00:00
bm.cpp Use enum class for properties_init result 2023-01-07 22:17:31 +00:00
bmread.cpp Move bmread texture_count into local scope 2023-04-29 16:10:28 +00:00
cntrlcen.cpp Pass ranges::subrange to reactor_read_n 2022-12-31 16:21:47 +00:00
collide.cpp Use variable template for CollisionResult initialization 2023-01-29 20:42:03 +00:00
config.cpp Rework convert_integer to return result in some cases 2023-01-14 19:05:37 +00:00
console.cpp Reduce console colors to in-range values 2023-04-22 14:56:35 +00:00
controls.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
credits.cpp Use std::span for CREDITS_FILE 2022-09-24 17:47:52 +00:00
digiobj.cpp Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
dumpmine.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
effects.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
endlevel.cpp Use enum class for polygon_model_index 2022-12-18 18:32:14 +00:00
fireball.cpp Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
fuelcen.cpp Inline object_create_explosion into callers 2022-11-07 01:59:34 +00:00
fvi.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
game.cpp Use enum class for sound_sample_rate 2023-01-07 22:17:31 +00:00
gamecntl.cpp Fix OS X clang build 2022-10-31 00:51:32 +00:00
gamefont.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
gamemine.cpp Use enum for segnum_t 2022-07-02 18:10:45 +00:00
gamerend.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
gamesave.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
gameseg.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
gameseq.cpp Use enum class for load_palette arguments 2023-04-15 19:11:14 +00:00
gauges.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
generate-kconfig-udlr.py Fix generate-kconfig-udlr.py for Python3 2022-11-13 21:17:23 +00:00
hostage.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
hud.cpp Fix various Win32 build failures due to ambiguous operator[]() 2022-10-23 23:00:24 +00:00
iff.cpp Remove unused argument to parse_bmhd 2023-02-26 18:42:12 +00:00
inferno.cpp Simplify SDL_QUIT handling 2023-01-14 19:05:37 +00:00
kconfig.cpp Merge commit 'refs/pull/657/head' into master 2022-08-23 02:13:01 +00:00
kconfig.ui-table.cpp Rename pitch -> pitch_ud for consistency 2022-02-27 14:23:53 +00:00
kmatrix.cpp Use alias template per_player_array for arrays that are MAX_PLAYERS long 2022-09-24 17:47:53 +00:00
laser.cpp Add further comments around the laser damage penalty logic 2023-04-22 15:02:12 +00:00
lighting.cpp Use enum class for wall_is_doorway_mask 2023-01-29 20:42:03 +00:00
menu.cpp Use enum class for load_palette arguments 2023-04-15 19:11:14 +00:00
mglobal.cpp Move global constants from mglobal.cpp to cglobal.cpp 2023-03-12 10:40:25 +00:00
mission.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
morph.cpp Switch do_morph_frame to enumerate(zip()) 2023-01-07 22:17:31 +00:00
multi.cpp Fix Apple Clang errors and warnings 2023-04-06 16:42:49 -07:00
multibot.cpp Inline object_create_explosion into callers 2022-11-07 01:59:34 +00:00
net_udp.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
newdemo.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
newmenu.cpp Pass menu_filename to nm_draw_background1 2023-04-15 19:11:14 +00:00
object.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
paging.cpp Move vclip id validation down into paging_touch_vclip 2023-01-14 19:05:37 +00:00
physics.cpp Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
piggy.cpp Harden D2 loading of D1 texture numbers 2023-01-07 22:17:31 +00:00
player.cpp Use enum class for polygon_model_index 2022-12-18 18:32:14 +00:00
playsave.cpp Rework convert_integer to return result in some cases 2023-01-14 19:05:37 +00:00
polyobj.cpp Use if constexpr to guard calls to align_polygon_model_data 2022-12-31 16:21:47 +00:00
powerup.cpp Detect escort goal even for silent powerups 2023-01-07 22:17:31 +00:00
render.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
robot.cpp Return ranges::subrange from robot_get_anim_state 2022-12-31 16:21:47 +00:00
scores.cpp Remove macro wrapper around nm_messagebox 2023-01-14 19:05:37 +00:00
segment.cpp Use enum class for delta_light_index 2022-11-07 01:59:34 +00:00
slew.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
songs.cpp Fix various Win32 build failures due to ambiguous operator[]() 2022-10-23 23:00:24 +00:00
state.cpp Fix Apple Clang errors and warnings 2023-04-06 16:42:49 -07:00
switch.cpp Use enum class for player connected status 2022-07-16 15:26:12 +00:00
terrain.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
texmerge.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
text.cpp Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
titles.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
vclip.cpp Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
vers_id.cpp Fix buffer overread at startup 2022-10-19 01:17:33 +00:00
wall.cpp Move WID_* constants into wall_is_doorway_result 2023-02-18 14:30:59 +00:00
weapon.cpp Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00