dxx-rebirth/similar/main
Kp f30b77c116 Handle gcc-10 truncation warning in mission.cpp
gcc-10 warns that if immediate_directories were very large, the sprintf
result would be truncated.  This is true, but a user is extremely
unlikely to have enough directories to trigger this code path.  Handle
the warning by explicitly returning an empty string if truncation would
otherwise occur.  This is not strictly correct, but it can be handled
with very little code, eliminates the warning, and is unlikely to matter
in practice.
2020-05-17 23:35:25 +00:00
..
ai.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
aipath.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
automap.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
bm.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
bmread.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
cntrlcen.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
config.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
console.cpp Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
digiobj.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
dumpmine.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
fireball.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
fuelcen.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
fvi.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
game.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamecntl.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamefont.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gameseg.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gameseq.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gauges.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
generate-kconfig-udlr.py Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
hostage.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
inferno.cpp Fix bogus unused variable warning from clang in inferno.cpp 2020-01-18 22:43:19 +00:00
kconfig.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
kconfig.ui-table.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kmatrix.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
laser.cpp Only reduce laser power in D2 mode 2020-05-06 03:04:45 +00:00
lighting.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
menu.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
mglobal.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
mission.cpp Handle gcc-10 truncation warning in mission.cpp 2020-05-17 23:35:25 +00:00
morph.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
multi.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
multibot.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
net_udp.cpp Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
newdemo.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
newmenu.cpp Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
object.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
paging.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
piggy.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
polyobj.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
robot.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
scores.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
songs.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
state.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
switch.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
terrain.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
texmerge.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
text.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
titles.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
weapon.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00