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ai.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
aipath.cpp
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Pass vertex factory to compute_center_point_on_side
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2018-03-12 03:43:47 +00:00 |
automap.cpp
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bm.cpp
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cntrlcen.cpp
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collide.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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digiobj.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Match case for MVE files in MVL archives
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2018-05-15 03:12:45 +00:00 |
fireball.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
fuelcen.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
fvi.cpp
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game.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
gamecntl.cpp
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Remove useless parentheses in gamecntl pointer-to-member declarations
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2018-05-05 22:33:55 +00:00 |
gamefont.cpp
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gamemine.cpp
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Pass d_level_object_state to reset_objects
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2018-03-12 03:43:46 +00:00 |
gamerend.cpp
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Fix FPS locking and FPS display implementations.
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2018-04-23 15:33:43 -07:00 |
gamesave.cpp
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Clear weapon hitobj list on level load
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2018-03-31 21:53:01 +00:00 |
gameseg.cpp
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Fix ambient sound effects
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2018-04-09 00:58:28 +00:00 |
gameseq.cpp
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Fix capitalization of MVE entries
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2018-05-18 02:47:32 +00:00 |
gauges.cpp
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Simplify HUD_SCALE_X_AR, HUD_SCALE_Y_AR
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2018-05-12 18:24:19 +00:00 |
generate-kconfig-udlr.py
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Adapt to Python 3 strict bytes vs str rules
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2018-04-30 05:31:16 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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Simplify test for corrupt IFF file
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2018-04-03 03:20:08 +00:00 |
inferno.cpp
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Undefine blank SHAREPATH
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2018-05-17 02:49:15 +00:00 |
kconfig.cpp
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Improve default keybindings
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2018-05-12 21:13:05 +00:00 |
kconfig.ui-table.cpp
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kmatrix.cpp
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laser.cpp
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Pass valptridx factories to obj_relink
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2018-03-12 03:43:46 +00:00 |
lighting.cpp
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menu.cpp
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Set d_event type at construction
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2018-05-12 18:24:19 +00:00 |
mglobal.cpp
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Use enum for Difficulty_level
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2018-05-12 18:24:19 +00:00 |
mission.cpp
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morph.cpp
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multi.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
multibot.cpp
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Update num_kills_level/num_kills_total for remote kills
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2018-04-30 01:11:29 +00:00 |
net_udp.cpp
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Cache user's last chosen host/port for direct_join
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2018-05-12 21:13:05 +00:00 |
newdemo.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
newmenu.cpp
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Set d_event type at construction
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2018-05-12 18:24:19 +00:00 |
object.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
paging.cpp
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Tighten eclip::dest_bm_num handling
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2018-03-31 21:53:01 +00:00 |
physics.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
piggy.cpp
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Remove unnecessary inclusions of compiler-static_assert.h
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2018-05-05 22:33:55 +00:00 |
player.cpp
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playsave.cpp
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Use enum for Difficulty_level
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2018-05-12 18:24:19 +00:00 |
polyobj.cpp
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powerup.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
render.cpp
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Simplify visited_segment_mask_t
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2018-04-09 00:58:28 +00:00 |
robot.cpp
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scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Use enum for Difficulty_level
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2018-05-12 18:24:19 +00:00 |
switch.cpp
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Move flickering light state into structure
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2018-03-31 21:53:01 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Fix capitalization of MVE entries
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2018-05-18 02:47:32 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Make eclip_num unsigned
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2018-03-31 21:53:01 +00:00 |
weapon.cpp
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Fix clang build of similar/main/weapon.cpp
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2018-04-02 03:39:51 +00:00 |