dxx-rebirth/similar/main
2018-05-18 02:47:32 +00:00
..
ai.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
aipath.cpp Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
automap.cpp
bm.cpp
cntrlcen.cpp
collide.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp Match case for MVE files in MVL archives 2018-05-15 03:12:45 +00:00
fireball.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
fuelcen.cpp Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
fvi.cpp
game.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
gamecntl.cpp Remove useless parentheses in gamecntl pointer-to-member declarations 2018-05-05 22:33:55 +00:00
gamefont.cpp
gamemine.cpp Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
gamerend.cpp Fix FPS locking and FPS display implementations. 2018-04-23 15:33:43 -07:00
gamesave.cpp Clear weapon hitobj list on level load 2018-03-31 21:53:01 +00:00
gameseg.cpp Fix ambient sound effects 2018-04-09 00:58:28 +00:00
gameseq.cpp Fix capitalization of MVE entries 2018-05-18 02:47:32 +00:00
gauges.cpp Simplify HUD_SCALE_X_AR, HUD_SCALE_Y_AR 2018-05-12 18:24:19 +00:00
generate-kconfig-udlr.py Adapt to Python 3 strict bytes vs str rules 2018-04-30 05:31:16 +00:00
hostage.cpp
hud.cpp
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Undefine blank SHAREPATH 2018-05-17 02:49:15 +00:00
kconfig.cpp Improve default keybindings 2018-05-12 21:13:05 +00:00
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp Pass valptridx factories to obj_relink 2018-03-12 03:43:46 +00:00
lighting.cpp
menu.cpp Set d_event type at construction 2018-05-12 18:24:19 +00:00
mglobal.cpp Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
mission.cpp
morph.cpp
multi.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
multibot.cpp Update num_kills_level/num_kills_total for remote kills 2018-04-30 01:11:29 +00:00
net_udp.cpp Cache user's last chosen host/port for direct_join 2018-05-12 21:13:05 +00:00
newdemo.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
newmenu.cpp Set d_event type at construction 2018-05-12 18:24:19 +00:00
object.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
paging.cpp Tighten eclip::dest_bm_num handling 2018-03-31 21:53:01 +00:00
physics.cpp Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
piggy.cpp Remove unnecessary inclusions of compiler-static_assert.h 2018-05-05 22:33:55 +00:00
player.cpp
playsave.cpp Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
polyobj.cpp
powerup.cpp Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
render.cpp Simplify visited_segment_mask_t 2018-04-09 00:58:28 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
switch.cpp Move flickering light state into structure 2018-03-31 21:53:01 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Fix capitalization of MVE entries 2018-05-18 02:47:32 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
weapon.cpp Fix clang build of similar/main/weapon.cpp 2018-04-02 03:39:51 +00:00