dxx-rebirth/video/sdl_gr.c
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

453 lines
11 KiB
C

// SDL video functions.
#include <conf.h>
#ifdef SDL_VIDEO
#include <stdlib.h>
#include <string.h>
#include <SDL/SDL.h>
#include "gr.h"
#include "grdef.h"
#include "palette.h"
#include "u_mem.h"
#include "error.h"
//added on 9/30/98 by Matt Mueller to set the title bar. Woohoo!
#include "vers_id.h"
//end addition -MM
#include "gamefont.h"
//added 10/05/98 by Matt Mueller - make fullscreen mode optional
#include "args.h"
int sdl_video_flags = SDL_SWSURFACE | SDL_HWPALETTE;
char checkvidmodeok=0;
//end addition -MM
SDL_Surface *screen;
int gr_installed = 0;
//added 05/19/99 Matt Mueller - locking stuff
#ifdef GR_LOCK
#include "checker.h"
#ifdef TEST_GR_LOCK
int gr_testlocklevel=0;
#endif
inline void gr_dolock(const char *file,int line) {
gr_dotestlock();
if ( gr_testlocklevel==1 && SDL_MUSTLOCK(screen) ) {
#ifdef __CHECKER__
chcksetwritable(screen.pixels,screen->w*screen->h*screen->format->BytesPerPixel);
#endif
if ( SDL_LockSurface(screen) < 0 )Error("could not lock screen (%s:%i)\n",file,line);
}
}
inline void gr_dounlock(void) {
gr_dotestunlock();
if (gr_testlocklevel==0 && SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
#ifdef __CHECKER__
chcksetunwritable(screen.pixels,screen->w*screen->h*screen->format->BytesPerPixel);
#endif
}
}
#endif
//end addition -MM
void gr_palette_clear(); // Function prototype for gr_init;
void gr_update()
{
//added 05/19/99 Matt Mueller - locking stuff
//
//gr_testunlock();
//end addition -MM
SDL_UpdateRect(screen,0,0,0,0);
}
extern int VGA_current_mode; // DPH: kludge - remove at all costs
int gr_set_mode(u_int32_t mode)
{
int w,h;
#ifdef NOGRAPH
return 0;
#endif
if (mode<=0)
return 0;
w=SM_W(mode);
h=SM_H(mode);
VGA_current_mode = mode;
if (screen != NULL) gr_palette_clear();
//added on 11/06/98 by Matt Mueller to set the title bar. (moved from below)
//sekmu: might wanna copy this litte blurb to one of the text files or something
//we want to set it here so that X window manager "Style" type commands work
//for example, in fvwm2 or fvwm95:
//Style "D1X*" NoTitle, NoHandles, BorderWidth 0
//if you can't use -fullscreen like me (crashes X), this is a big help in
//getting the window centered correctly (if you use SmartPlacement)
SDL_WM_SetCaption("D2x", "Descent II");
//end addition -MM
//edited 10/05/98 by Matt Mueller - make fullscreen mode optional
// changed by adb on 980913: added SDL_HWPALETTE (should be option?)
// changed by someone on 980923 to add SDL_FULLSCREEN
if(!checkvidmodeok || SDL_VideoModeOK(w,h,8,sdl_video_flags)){
screen = SDL_SetVideoMode(w, h, 8, sdl_video_flags);
} else {
screen=NULL;
}
// end changes by someone
// end changes by adb
//end edit -MM
if (screen == NULL) {
Error("Could not set %dx%dx8 video mode\n",w,h);
exit(1);
}
memset( grd_curscreen, 0, sizeof(grs_screen));
grd_curscreen->sc_mode = mode;
grd_curscreen->sc_w = w;
grd_curscreen->sc_h = h;
grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4);
grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
grd_curscreen->sc_canvas.cv_bitmap.bm_h = h;
grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = screen->pitch;
grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_LINEAR;
grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)screen->pixels;
gr_set_current_canvas(NULL);
//gr_enable_default_palette_loading();
//added on 9/30/98 by Matt Mueller to hide the mouse if its over the game window
SDL_ShowCursor(0);
//end addition -MM
//--moved up--added on 9/30/98 by Matt Mueller to set the title bar. Woohoo!
//--moved up-- SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, NULL);
//--moved up--end addition -MM
// gamefont_choose_game_font(w,h);
return 0;
}
int gr_check_fullscreen(void){
return (sdl_video_flags & SDL_FULLSCREEN)?1:0;
}
int gr_toggle_fullscreen(void){
sdl_video_flags^=SDL_FULLSCREEN;
grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
return (sdl_video_flags & SDL_FULLSCREEN)?1:0;
}
int gr_init(void)
{
int retcode;
int mode = SM(640,480);
// Only do this function once!
if (gr_installed==1)
return -1;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
Error("SDL library video initialisation failed: %s.",SDL_GetError());
}
MALLOC( grd_curscreen,grs_screen,1 );
memset( grd_curscreen, 0, sizeof(grs_screen));
//added 10/05/98 by Matt Mueller - make fullscreen mode optional
if (args_find("-fullscreen"))
sdl_video_flags|=SDL_FULLSCREEN;
//end addition -MM
//added 05/19/99 Matt Mueller - make HW surface optional
if (args_find("-hwsurface"))
sdl_video_flags|=SDL_HWSURFACE;
//end addition -MM
if (args_find("-nosdlvidmodecheck"))
checkvidmodeok=0;
// Set the mode.
if ((retcode=gr_set_mode(mode)))
{
return retcode;
}
grd_curscreen->sc_canvas.cv_color = 0;
grd_curscreen->sc_canvas.cv_drawmode = 0;
grd_curscreen->sc_canvas.cv_font = NULL;
grd_curscreen->sc_canvas.cv_font_fg_color = 0;
grd_curscreen->sc_canvas.cv_font_bg_color = 0;
gr_set_current_canvas( &grd_curscreen->sc_canvas );
gr_installed = 1;
// added on 980913 by adb to add cleanup
atexit(gr_close);
// end changes by adb
return 0;
}
void gr_close()
{
if (gr_installed==1)
{
gr_installed = 0;
d_free(grd_curscreen);
}
}
// Palette functions follow.
static int last_r=0, last_g=0, last_b=0;
void gr_palette_clear()
{
SDL_Palette *palette;
SDL_Color colors[256];
int ncolors;
palette = screen->format->palette;
if (palette == NULL) {
return; // Display is not palettised
}
ncolors = palette->ncolors;
memset(colors, 0, ncolors * sizeof(SDL_Color));
SDL_SetColors(screen, colors, 0, 256);
gr_palette_faded_out = 1;
}
void gr_palette_step_up( int r, int g, int b )
{
int i;
ubyte *p = gr_palette;
int temp;
SDL_Palette *palette;
SDL_Color colors[256];
if (gr_palette_faded_out) return;
if ( (r==last_r) && (g==last_g) && (b==last_b) ) return;
last_r = r;
last_g = g;
last_b = b;
palette = screen->format->palette;
if (palette == NULL) {
return; // Display is not palettised
}
for (i=0; i<256; i++) {
temp = (int)(*p++) + r + gr_palette_gamma;
if (temp<0) temp=0;
else if (temp>63) temp=63;
colors[i].r = temp * 4;
temp = (int)(*p++) + g + gr_palette_gamma;
if (temp<0) temp=0;
else if (temp>63) temp=63;
colors[i].g = temp * 4;
temp = (int)(*p++) + b + gr_palette_gamma;
if (temp<0) temp=0;
else if (temp>63) temp=63;
colors[i].b = temp * 4;
}
SDL_SetColors(screen, colors, 0, 256);
}
//added on 980913 by adb to fix palette problems
// need a min without side effects...
#undef min
static inline int min(int x, int y) { return x < y ? x : y; }
//end changes by adb
void gr_palette_load( ubyte *pal )
{
int i, j;
SDL_Palette *palette;
SDL_Color colors[256];
for (i=0; i<768; i++ ) {
gr_current_pal[i] = pal[i];
if (gr_current_pal[i] > 63) gr_current_pal[i] = 63;
}
palette = screen->format->palette;
if (palette == NULL) {
return; // Display is not palettised
}
for (i = 0, j = 0; j < 256; j++) {
//changed on 980913 by adb to fix palette problems
colors[j].r = (min(gr_current_pal[i++] + gr_palette_gamma, 63)) * 4;
colors[j].g = (min(gr_current_pal[i++] + gr_palette_gamma, 63)) * 4;
colors[j].b = (min(gr_current_pal[i++] + gr_palette_gamma, 63)) * 4;
//end changes by adb
}
SDL_SetColors(screen, colors, 0, 256);
gr_palette_faded_out = 0;
init_computed_colors();
}
int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys)
{
int i, j, k;
ubyte c;
fix fade_palette[768];
fix fade_palette_delta[768];
SDL_Palette *palette;
SDL_Color fade_colors[256];
if (gr_palette_faded_out) return 0;
palette = screen->format->palette;
if (palette == NULL) {
return -1; // Display is not palettised
}
if (pal==NULL) pal=gr_current_pal;
for (i=0; i<768; i++ ) {
gr_current_pal[i] = pal[i];
fade_palette[i] = i2f(pal[i]);
fade_palette_delta[i] = fade_palette[i] / nsteps;
}
for (j=0; j<nsteps; j++ ) {
for (i=0, k = 0; k<256; k++ ) {
fade_palette[i] -= fade_palette_delta[i];
if (fade_palette[i] > i2f(pal[i] + gr_palette_gamma) )
fade_palette[i] = i2f(pal[i] + gr_palette_gamma);
c = f2i(fade_palette[i]);
if (c > 63) c = 63;
fade_colors[k].r = c * 4;
i++;
fade_palette[i] -= fade_palette_delta[i];
if (fade_palette[i] > i2f(pal[i] + gr_palette_gamma) )
fade_palette[i] = i2f(pal[i] + gr_palette_gamma);
c = f2i(fade_palette[i]);
if (c > 63) c = 63;
fade_colors[k].g = c * 4;
i++;
fade_palette[i] -= fade_palette_delta[i];
if (fade_palette[i] > i2f(pal[i] + gr_palette_gamma) )
fade_palette[i] = i2f(pal[i] + gr_palette_gamma);
c = f2i(fade_palette[i]);
if (c > 63) c = 63;
fade_colors[k].b = c * 4;
i++;
}
SDL_SetColors(screen, fade_colors, 0, 256);
}
gr_palette_faded_out = 1;
return 0;
}
int gr_palette_fade_in(ubyte *pal, int nsteps, int allow_keys)
{
int i, j, k, ncolors;
ubyte c;
fix fade_palette[768];
fix fade_palette_delta[768];
SDL_Palette *palette;
SDL_Color fade_colors[256];
if (!gr_palette_faded_out) return 0;
palette = screen->format->palette;
if (palette == NULL) {
return -1; // Display is not palettised
}
ncolors = palette->ncolors;
for (i=0; i<768; i++ ) {
gr_current_pal[i] = pal[i];
fade_palette[i] = 0;
fade_palette_delta[i] = i2f(pal[i]) / nsteps;
}
for (j=0; j<nsteps; j++ ) {
for (i=0, k = 0; k<256; k++ ) {
fade_palette[i] += fade_palette_delta[i];
if (fade_palette[i] > i2f(pal[i] + gr_palette_gamma) )
fade_palette[i] = i2f(pal[i] + gr_palette_gamma);
c = f2i(fade_palette[i]);
if (c > 63) c = 63;
fade_colors[k].r = c * 4;
i++;
fade_palette[i] += fade_palette_delta[i];
if (fade_palette[i] > i2f(pal[i] + gr_palette_gamma) )
fade_palette[i] = i2f(pal[i] + gr_palette_gamma);
c = f2i(fade_palette[i]);
if (c > 63) c = 63;
fade_colors[k].g = c * 4;
i++;
fade_palette[i] += fade_palette_delta[i];
if (fade_palette[i] > i2f(pal[i] + gr_palette_gamma) )
fade_palette[i] = i2f(pal[i] + gr_palette_gamma);
c = f2i(fade_palette[i]);
if (c > 63) c = 63;
fade_colors[k].b = c * 4;
i++;
}
SDL_SetColors(screen, fade_colors, 0, 256);
}
//added on 980913 by adb to fix palette problems
gr_palette_load(pal);
//end changes by adb
gr_palette_faded_out = 0;
return 0;
}
void gr_palette_read(ubyte * pal)
{
SDL_Palette *palette;
int i, j;
palette = screen->format->palette;
if (palette == NULL) {
return; // Display is not palettised
}
for (i = 0, j=0; i < 256; i++) {
pal[j++] = palette->colors[i].r / 4;
pal[j++] = palette->colors[i].g / 4;
pal[j++] = palette->colors[i].b / 4;
}
}
#endif // SDL_VIDEO