dxx-rebirth/main/playsave.c

719 lines
19 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions to load & save player's settings (*.plr file)
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdio.h>
#include <string.h>
#if !defined(_MSC_VER) && !defined(macintosh)
#include <unistd.h>
#endif
#include <errno.h>
#if !(defined(__APPLE__) && defined(__MACH__))
#include <physfs.h>
#else
#include <physfs/physfs.h>
#endif
#include "error.h"
#include "strutil.h"
#include "game.h"
#include "gameseq.h"
#include "player.h"
#include "playsave.h"
#include "joy.h"
#include "digi.h"
#include "newmenu.h"
#include "palette.h"
#include "menu.h"
#include "config.h"
#include "text.h"
#include "state.h"
#include "gauges.h"
#include "screens.h"
#include "powerup.h"
#include "makesig.h"
#include "byteswap.h"
#include "u_mem.h"
#include "strio.h"
#include "physfsx.h"
#include "vers_id.h"
#include "newdemo.h"
//version 5 -> 6: added new highest level information
//version 6 -> 7: stripped out the old saved_game array.
//version 7 -> 8: added reticle flag, & window size
//version 8 -> 9: removed player_struct_version
//version 9 -> 10: added default display mode
//version 10 -> 11: added all toggles in toggle menu
//version 11 -> 12: added weapon ordering
//version 12 -> 13: added more keys
//version 13 -> 14: took out marker key
//version 14 -> 15: added guided in big window
//version 15 -> 16: added small windows in cockpit
//version 16 -> 17: ??
//version 17 -> 18: save guidebot name
//version 18 -> 19: added automap-highres flag
//version 19 -> 20: added kconfig data for windows joysticks
//version 20 -> 21: save seperate config types for DOS & Windows
//version 21 -> 22: save lifetime netstats
//version 22 -> 23: ??
//version 23 -> 24: add name of joystick for windows version.
//version 24 -> 25: add d2x keys array
#define SAVE_FILE_ID MAKE_SIG('D','P','L','R')
#define PLAYER_FILE_VERSION 25 //increment this every time the player file changes
#define COMPATIBLE_PLAYER_FILE_VERSION 17
struct player_config PlayerCfg;
int get_lifetime_checksum (int a,int b);
extern void InitWeaponOrdering();
int new_player_config()
{
int i,j;
int mct=CONTROL_MAX_TYPES;
mct--;
PlayerCfg.ControlType=CONTROL_NONE; // Assume keyboard
InitWeaponOrdering (); //setup default weapon prioritiess
for (i=0;i<CONTROL_MAX_TYPES; i++ )
for (j=0;j<MAX_CONTROLS; j++ )
PlayerCfg.KeySettings[i][j] = DefaultKeySettings[i][j];
for(i=0; i < MAX_D2X_CONTROLS; i++)
PlayerCfg.KeySettingsD2X[i] = DefaultKeySettingsD2X[i];
kc_set_controls();
PlayerCfg.DefaultDifficulty = 1;
PlayerCfg.AutoLeveling = 1;
PlayerCfg.NHighestLevels = 1;
PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
PlayerCfg.HighestLevels[0].LevelNum = 1; //was highest level in old struct
PlayerCfg.JoystickSensitivity = 8;
PlayerCfg.MouseSensitivity = 8;
PlayerCfg.JoystickDeadzone = 0;
PlayerCfg.CockpitMode = CM_FULL_COCKPIT;
PlayerCfg.Cockpit3DView[0]=CV_NONE;
PlayerCfg.Cockpit3DView[1]=CV_NONE;
PlayerCfg.ReticleOn = 1;
PlayerCfg.MissileViewEnabled = 1;
PlayerCfg.HeadlightActiveDefault = 1;
PlayerCfg.GuidedInBigWindow = 0;
strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT");
strcpy(PlayerCfg.GuidebotNameReal,"GUIDE-BOT");
PlayerCfg.HudMode = 0;
PlayerCfg.EscortHotKeys = 1;
PlayerCfg.PersistentDebris = 0;
PlayerCfg.OglAlphaEffects = 0;
PlayerCfg.OglReticle = 0;
PlayerCfg.OglPRShot = 0;
// Default taunt macros
#ifdef NETWORK
strcpy(PlayerCfg.NetworkMessageMacro[0], "Why can't we all just get along?");
strcpy(PlayerCfg.NetworkMessageMacro[1], "Hey, I got a present for ya");
strcpy(PlayerCfg.NetworkMessageMacro[2], "I got a hankerin' for a spankerin'");
strcpy(PlayerCfg.NetworkMessageMacro[3], "This one's headed for Uranus");
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
#endif
return 1;
}
int read_player_d2x(char *filename)
{
PHYSFS_file *f;
int rc = 0;
char line[20],*word;
int Stop=0;
f = PHYSFSX_openReadBuffered(filename);
if(!f || PHYSFS_eof(f))
return errno;
while(!Stop && !PHYSFS_eof(f))
{
cfgets(line,50,f);
word=splitword(line,':');
strupr(word);
if (strstr(word,"JOYSTICK"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"DEADZONE"))
PlayerCfg.JoystickDeadzone = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"MOUSE"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"SENSITIVITY"))
PlayerCfg.MouseSensitivity = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"COCKPIT"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"HUD"))
PlayerCfg.HudMode = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"TOGGLES"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"ESCORTHOTKEYS"))
PlayerCfg.EscortHotKeys = atoi(line);
else if(!strcmp(word,"PERSISTENTDEBRIS"))
PlayerCfg.PersistentDebris = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"OPENGL"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"OGLALPHAEFFECTS"))
PlayerCfg.OglAlphaEffects = atoi(line);
else if(!strcmp(word,"OGLRETICLE"))
PlayerCfg.OglReticle = atoi(line);
else if(!strcmp(word,"OGLPRSHOT"))
PlayerCfg.OglPRShot = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"END") || PHYSFS_eof(f))
{
Stop=1;
}
else
{
if(word[0]=='['&&!strstr(word,"D2X OPTIONS"))
{
while(!strstr(line,"END") && !PHYSFS_eof(f))
{
cfgets(line,50,f);
strupr(line);
}
}
}
if(word)
d_free(word);
}
PHYSFS_close(f);
return rc;
}
int write_player_d2x(char *filename)
{
PHYSFS_file *fout;
int rc=0;
char tempfile[PATH_MAX];
strcpy(tempfile,filename);
tempfile[strlen(tempfile)-4]=0;
strcat(tempfile,".pl$");
fout=PHYSFSX_openWriteBuffered(tempfile);
if (!fout && GameArg.SysUsePlayersDir)
{
PHYSFS_mkdir("Players/"); //try making directory
fout=PHYSFSX_openWriteBuffered(tempfile);
}
if(fout)
{
PHYSFSX_printf(fout,"[D2X OPTIONS]\n");
PHYSFSX_printf(fout,"[mouse]\n");
PHYSFSX_printf(fout,"sensitivity=%d\n",PlayerCfg.MouseSensitivity);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[joystick]\n");
PHYSFSX_printf(fout,"deadzone=%d\n", PlayerCfg.JoystickDeadzone);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[cockpit]\n");
PHYSFSX_printf(fout,"hud=%i\n",PlayerCfg.HudMode);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[toggles]\n");
PHYSFSX_printf(fout,"escorthotkeys=%i\n",PlayerCfg.EscortHotKeys);
PHYSFSX_printf(fout,"persistentdebris=%i\n",PlayerCfg.PersistentDebris);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[opengl]\n");
PHYSFSX_printf(fout,"oglalphaeffects=%i\n",PlayerCfg.OglAlphaEffects);
PHYSFSX_printf(fout,"oglreticle=%i\n",PlayerCfg.OglReticle);
PHYSFSX_printf(fout,"oglprshot=%i\n",PlayerCfg.OglPRShot);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[plx version]\n");
PHYSFSX_printf(fout,"plx version=%s\n", VERSION);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[end]\n");
PHYSFS_close(fout);
if(rc==0)
{
PHYSFS_delete(filename);
rc = PHYSFSX_rename(tempfile,filename);
}
return rc;
}
else
return errno;
}
ubyte control_type_dos,control_type_win;
//read in the player's saved games. returns errno (0 == no error)
int read_player_file()
{
char filename[32];
PHYSFS_file *file;
int id, i;
short player_file_version;
int rewrite_it=0;
int swap = 0;
Assert(Player_num>=0 && Player_num<MAX_PLAYERS);
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign);
if (!PHYSFS_exists(filename))
return ENOENT;
file = PHYSFSX_openReadBuffered(filename);
if (!file)
goto read_player_file_failed;
new_player_config(); // Set defaults!
PHYSFS_readSLE32(file, &id);
if (id!=SAVE_FILE_ID) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid player file");
PHYSFS_close(file);
return -1;
}
player_file_version = cfile_read_short(file);
if (player_file_version > 255) // bigendian file?
swap = 1;
if (swap)
player_file_version = SWAPSHORT(player_file_version);
if (player_file_version<COMPATIBLE_PLAYER_FILE_VERSION) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION);
PHYSFS_close(file);
return -1;
}
PHYSFS_seek(file,PHYSFS_tell(file)+2*sizeof(short)); //skip Game_window_w,Game_window_h
PlayerCfg.DefaultDifficulty = cfile_read_byte(file);
PlayerCfg.AutoLeveling = cfile_read_byte(file);
PlayerCfg.ReticleOn = cfile_read_byte(file);
PlayerCfg.CockpitMode = cfile_read_byte(file);
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Default_display_mode
PlayerCfg.MissileViewEnabled = cfile_read_byte(file);
PlayerCfg.HeadlightActiveDefault = cfile_read_byte(file);
PlayerCfg.GuidedInBigWindow = cfile_read_byte(file);
if (player_file_version >= 19)
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Automap_always_hires
//read new highest level info
PlayerCfg.NHighestLevels = cfile_read_short(file);
if (swap)
PlayerCfg.NHighestLevels = SWAPSHORT(PlayerCfg.NHighestLevels);
Assert(PlayerCfg.NHighestLevels <= MAX_MISSIONS);
if (PHYSFS_read(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)
goto read_player_file_failed;
//read taunt macros
{
#ifdef NETWORK
int i,len;
len = MAX_MESSAGE_LEN;
for (i = 0; i < 4; i++)
if (PHYSFS_read(file, PlayerCfg.NetworkMessageMacro[i], len, 1) != 1)
goto read_player_file_failed;
#else
char dummy[4][MAX_MESSAGE_LEN];
cfread(dummy, MAX_MESSAGE_LEN, 4, file);
#endif
}
//read kconfig data
{
int n_control_types = (player_file_version<20)?7:CONTROL_MAX_TYPES;
if (PHYSFS_read(file, PlayerCfg.KeySettings, MAX_CONTROLS*n_control_types, 1) != 1)
goto read_player_file_failed;
else if (PHYSFS_read(file, (ubyte *)&control_type_dos, sizeof(ubyte), 1) != 1)
goto read_player_file_failed;
else if (player_file_version >= 21 && PHYSFS_read(file, (ubyte *)&control_type_win, sizeof(ubyte), 1) != 1)
goto read_player_file_failed;
else if (PHYSFS_read(file, &PlayerCfg.JoystickSensitivity, sizeof(ubyte), 1) !=1 )
goto read_player_file_failed;
PlayerCfg.ControlType = control_type_dos;
for (i=0;i<11;i++)
{
PlayerCfg.PrimaryOrder[i] = cfile_read_byte(file);
PlayerCfg.SecondaryOrder[i] = cfile_read_byte(file);
}
if (player_file_version>=16)
{
PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[0]);
PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[1]);
if (swap)
{
PlayerCfg.Cockpit3DView[0] = SWAPINT(PlayerCfg.Cockpit3DView[0]);
PlayerCfg.Cockpit3DView[1] = SWAPINT(PlayerCfg.Cockpit3DView[1]);
}
}
}
if (player_file_version>=22)
{
#ifdef NETWORK
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKills);
PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKilled);
if (swap) {
PlayerCfg.NetlifeKills = SWAPINT(PlayerCfg.NetlifeKills);
PlayerCfg.NetlifeKilled = SWAPINT(PlayerCfg.NetlifeKilled);
}
#else
{
int dummy;
PHYSFS_readSLE32(file, &dummy);
PHYSFS_readSLE32(file, &dummy);
}
#endif
}
#ifdef NETWORK
else
{
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
}
#endif
if (player_file_version>=23)
{
PHYSFS_readSLE32(file, &i);
if (swap)
i = SWAPINT(i);
#ifdef NETWORK
if (i!=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled))
{
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
nm_messagebox(NULL, 1, "Shame on me", "Trying to cheat eh?");
rewrite_it=1;
}
#endif
}
//read guidebot name
if (player_file_version >= 18)
PHYSFSX_readString(file, PlayerCfg.GuidebotName);
else
strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT");
strcpy(PlayerCfg.GuidebotNameReal,PlayerCfg.GuidebotName);
{
char buf[128];
if (player_file_version >= 24)
PHYSFSX_readString(file, buf); // Just read it in fpr DPS.
}
if (player_file_version >= 25)
PHYSFS_read(file, PlayerCfg.KeySettingsD2X, MAX_D2X_CONTROLS, 1);
else
for(i=0; i < MAX_D2X_CONTROLS; i++)
PlayerCfg.KeySettingsD2X[i] = DefaultKeySettingsD2X[i];
if (!PHYSFS_close(file))
goto read_player_file_failed;
if (rewrite_it)
write_player_file();
filename[strlen(filename) - 4] = 0;
strcat(filename, ".plx");
read_player_d2x(filename);
kc_set_controls();
return EZERO;
read_player_file_failed:
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError());
if (file)
PHYSFS_close(file);
return -1;
}
//finds entry for this level in table. if not found, returns ptr to
//empty entry. If no empty entries, takes over last one
int find_hli_entry()
{
int i;
for (i=0;i<PlayerCfg.NHighestLevels;i++)
if (!stricmp(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename))
break;
if (i==PlayerCfg.NHighestLevels) { //not found. create entry
if (i==MAX_MISSIONS)
i--; //take last entry
else
PlayerCfg.NHighestLevels++;
strcpy(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename);
PlayerCfg.HighestLevels[i].LevelNum = 0;
}
return i;
}
//set a new highest level for player for this mission
void set_highest_level(int levelnum)
{
int ret,i;
if ((ret=read_player_file()) != EZERO)
if (ret != ENOENT) //if file doesn't exist, that's ok
return;
i = find_hli_entry();
if (levelnum > PlayerCfg.HighestLevels[i].LevelNum)
PlayerCfg.HighestLevels[i].LevelNum = levelnum;
write_player_file();
}
//gets the player's highest level from the file for this mission
int get_highest_level(void)
{
int i;
int highest_saturn_level = 0;
read_player_file();
#ifndef SATURN
if (strlen(Current_mission_filename)==0 ) {
for (i=0;i<PlayerCfg.NHighestLevels;i++)
if (!stricmp(PlayerCfg.HighestLevels[i].Shortname, "DESTSAT")) // Destination Saturn.
highest_saturn_level = PlayerCfg.HighestLevels[i].LevelNum;
}
#endif
i = PlayerCfg.HighestLevels[find_hli_entry()].LevelNum;
if ( highest_saturn_level > i )
i = highest_saturn_level;
return i;
}
//write out player's saved games. returns errno (0 == no error)
int write_player_file()
{
char filename[32];
PHYSFS_file *file;
int i;
if ( Newdemo_state == ND_STATE_PLAYBACK )
return -1;
WriteConfigFile();
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", Players[Player_num].callsign);
write_player_d2x(filename);
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign);
file = PHYSFSX_openWriteBuffered(filename);
if (!file)
return -1;
//Write out player's info
PHYSFS_writeULE32(file, SAVE_FILE_ID);
PHYSFS_writeULE16(file, PLAYER_FILE_VERSION);
PHYSFS_seek(file,PHYSFS_tell(file)+2*(sizeof(PHYSFS_uint16))); // skip Game_window_w, Game_window_h
PHYSFSX_writeU8(file, PlayerCfg.DefaultDifficulty);
PHYSFSX_writeU8(file, PlayerCfg.AutoLeveling);
PHYSFSX_writeU8(file, PlayerCfg.ReticleOn);
PHYSFSX_writeU8(file, (PlayerCfg.CockpitMode==1?0:PlayerCfg.CockpitMode));
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Default_display_mode
PHYSFSX_writeU8(file, PlayerCfg.MissileViewEnabled);
PHYSFSX_writeU8(file, PlayerCfg.HeadlightActiveDefault);
PHYSFSX_writeU8(file, PlayerCfg.GuidedInBigWindow);
PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Automap_always_hires
//write higest level info
PHYSFS_writeULE16(file, PlayerCfg.NHighestLevels);
if ((PHYSFS_write(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels))
goto write_player_file_failed;
#ifdef NETWORK
if ((PHYSFS_write(file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4))
goto write_player_file_failed;
#else
{
char dummy[4][MAX_MESSAGE_LEN]; // Pull the messages from a hat! ;-)
if ((PHYSFS_write(file, dummy, MAX_MESSAGE_LEN, 4) != 4))
goto write_player_file_failed;
}
#endif
//write kconfig info
{
control_type_dos = PlayerCfg.ControlType;
if (PHYSFS_write(file, PlayerCfg.KeySettings, MAX_CONTROLS*CONTROL_MAX_TYPES, 1) != 1)
goto write_player_file_failed;
else if (PHYSFS_write(file, &control_type_dos, sizeof(ubyte), 1) != 1)
goto write_player_file_failed;
else if (PHYSFS_write(file, &control_type_win, sizeof(ubyte), 1) != 1)
goto write_player_file_failed;
else if (PHYSFS_write(file, &PlayerCfg.JoystickSensitivity, sizeof(ubyte), 1) != 1)
goto write_player_file_failed;
for (i = 0; i < 11; i++)
{
PHYSFS_write(file, &PlayerCfg.PrimaryOrder[i], sizeof(ubyte), 1);
PHYSFS_write(file, &PlayerCfg.SecondaryOrder[i], sizeof(ubyte), 1);
}
PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[0]);
PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[1]);
#ifdef NETWORK
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKills);
PHYSFS_writeULE32(file, PlayerCfg.NetlifeKilled);
i=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled);
#else
PHYSFS_writeULE32(file, 0);
PHYSFS_writeULE32(file, 0);
i = get_lifetime_checksum (0, 0);
#endif
PHYSFS_writeULE32(file, i);
}
//write guidebot name
PHYSFSX_writeString(file, PlayerCfg.GuidebotNameReal);
{
char buf[128];
strcpy(buf, "DOS joystick");
PHYSFSX_writeString(file, buf); // Write out current joystick for player.
}
PHYSFS_write(file, PlayerCfg.KeySettingsD2X, MAX_D2X_CONTROLS, 1);
if (!PHYSFS_close(file))
goto write_player_file_failed;
return EZERO;
write_player_file_failed:
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", TXT_ERROR_WRITING_PLR, PHYSFS_getLastError());
if (file)
{
PHYSFS_close(file);
PHYSFS_delete(filename); //delete bogus file
}
return -1;
}
int get_lifetime_checksum (int a,int b)
{
int num;
// confusing enough to beat amateur disassemblers? Lets hope so
num=(a<<8 ^ b);
num^=(a | b);
num*=num>>2;
return (num);
}