dxx-rebirth/similar/main
2015-10-30 02:52:55 +00:00
..
ai.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
aipath.cpp
automap.cpp
bm.cpp
cntrlcen.cpp
collide.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp
fuelcen.cpp
fvi.cpp
game.cpp
gamecntl.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Switch const multi text to array<> 2015-10-29 03:01:43 +00:00
gamesave.cpp
gameseg.cpp
gameseq.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
gauges.cpp Reorder show_HUD_names bool tests 2015-10-30 02:52:55 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Use ?: for multi sounds 2015-10-30 02:52:55 +00:00
multibot.cpp
net_udp.cpp Clean up trailing whitespace on rank strings 2015-10-30 02:52:55 +00:00
newdemo.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
newmenu.cpp
object.cpp
paging.cpp
physics.cpp
piggy.cpp
player.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
playsave.cpp
polyobj.cpp
powerup.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
render.cpp Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc) 2015-10-25 18:16:34 +01:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Use type safe player flags 2015-10-30 02:52:55 +00:00
weapon.cpp Factor out weapon cycling 2015-10-30 02:52:54 +00:00