9bd1ba7c47
which included commits to RCS files with non-trunk default branches.
351 lines
7 KiB
C
351 lines
7 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#pragma off (unreferenced)
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static char rcsid[] = "$Id: mouse.c,v 1.1.1.1 2001-01-19 03:30:15 bradleyb Exp $";
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#pragma on (unreferenced)
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#define _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <conio.h>
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#include <string.h>
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#include <i86.h>
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#include "error.h"
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#include "fix.h"
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#include "mouse.h"
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#include "timer.h"
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#include "mono.h"
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#define ME_CURSOR_MOVED (1<<0)
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#define ME_LB_P (1<<1)
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#define ME_LB_R (1<<2)
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#define ME_RB_P (1<<3)
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#define ME_RB_R (1<<4)
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#define ME_MB_P (1<<5)
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#define ME_MB_R (1<<6)
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#define ME_OB_P (1<<7)
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#define ME_OB_R (1<<8)
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#define ME_X_C (1<<9)
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#define ME_Y_C (1<<10)
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#define ME_Z_C (1<<11)
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#define ME_P_C (1<<12)
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#define ME_B_C (1<<13)
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#define ME_H_C (1<<14)
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#define ME_O_C (1<<15)
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#define MOUSE_MAX_BUTTONS 11
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typedef struct event_info {
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short x;
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short y;
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short z;
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short pitch;
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short bank;
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short heading;
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ushort button_status;
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ushort device_dependant;
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} event_info;
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typedef struct mouse_info {
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fix ctime;
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ubyte cyberman;
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int num_buttons;
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ubyte pressed[MOUSE_MAX_BUTTONS];
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fix time_went_down[MOUSE_MAX_BUTTONS];
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fix time_held_down[MOUSE_MAX_BUTTONS];
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uint num_downs[MOUSE_MAX_BUTTONS];
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uint num_ups[MOUSE_MAX_BUTTONS];
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event_info *x_info;
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ushort button_status;
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} mouse_info;
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typedef struct cyberman_info {
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ubyte device_type;
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ubyte major_version;
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ubyte minor_version;
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ubyte x_descriptor;
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ubyte y_descriptor;
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ubyte z_descriptor;
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ubyte pitch_descriptor;
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ubyte roll_descriptor;
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ubyte yaw_descriptor;
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ubyte reserved;
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} cyberman_info;
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static mouse_info Mouse;
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static int Mouse_installed = 0;
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static HWND _hMouseWnd = 0;
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static Mouse_center = 0;
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extern int timer_initialized;
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void mouse_set_window(HWND wnd)
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{
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_hMouseWnd = wnd;
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}
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int Save_x=320,Save_y=240;
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#define MOUSE_CENTER_X 160
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#define MOUSE_CENTER_Y 100
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int mouse_set_mode(int i)
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{
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int old;
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old = Mouse_center;
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if (i) Mouse_center = 1;
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else Mouse_center = 0;
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if (Mouse_center) {
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int x,y;
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mouse_get_pos( &Save_x, &Save_y); //save current pos
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mouse_get_delta(&x,&y); //flush old movement
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}
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else
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mouse_set_pos( Save_x, Save_y); //restore pos
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return old;
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}
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//--------------------------------------------------------
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// returns 0 if no mouse
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// else number of buttons
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int mouse_init(int enable_cyberman)
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{
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if (Mouse_installed)
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return 2;
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Mouse_installed = 1;
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atexit( mouse_close );
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mouse_flush();
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return 2;
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}
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void mouse_close()
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{
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if (Mouse_installed) {
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Mouse_installed = 0;
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_hMouseWnd = 0;
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}
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}
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void mouse_set_limits( int x1, int y1, int x2, int y2 )
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{
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}
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void mouse_get_pos( int *x, int *y)
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{
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POINT point;
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GetCursorPos(&point);
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//ScreenToClient(_hMouseWnd, &point);
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*x = (int)point.x;
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*y = (int)point.y;
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}
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void mouse_get_delta( int *dx, int *dy )
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{
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POINT point;
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GetCursorPos(&point);
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*dx = (point.x-MOUSE_CENTER_X)/2;
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*dy = (point.y-MOUSE_CENTER_Y)/2;
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//mprintf((0,"C=%d (%d,%d) (%d,%d) ",Mouse_center,point.x,point.y,*dx,*dy));
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if (Mouse_center)
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//SetCursorPos (320,240);
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SetCursorPos (MOUSE_CENTER_X,MOUSE_CENTER_Y);
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}
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int mouse_get_btns()
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{
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int i;
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uint flag=1;
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int status = 0;
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for (i=0; i<MOUSE_MAX_BUTTONS; i++ ) {
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if (Mouse.pressed[i])
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status |= flag;
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flag <<= 1;
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}
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return status;
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}
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void mouse_set_pos( int x, int y)
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{
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POINT point;
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point.x = x;
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point.y = y;
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ClientToScreen(_hMouseWnd, &point);
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SetCursorPos(point.x, point.y);
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}
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void mouse_flush()
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{
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int i;
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fix CurTime;
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//Clear the mouse data
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CurTime =timer_get_fixed_secondsX();
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for (i=0; i<MOUSE_MAX_BUTTONS; i++ ) {
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Mouse.pressed[i] = 0;
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Mouse.time_went_down[i] = CurTime;
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Mouse.time_held_down[i] = 0;
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Mouse.num_downs[i]=0;
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Mouse.num_ups[i]=0;
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}
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}
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// Returns how many times this button has went down since last call.
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int mouse_button_down_count(int button)
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{
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int count;
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count = Mouse.num_downs[button];
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Mouse.num_downs[button]=0;
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return count;
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}
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// Returns 1 if this button is currently down
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int mouse_button_state(int button)
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{
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int state;
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state = Mouse.pressed[button];
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return state;
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}
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// Returns how long this button has been down since last call.
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fix mouse_button_down_time(int button)
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{
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fix time_down, time;
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if ( !Mouse.pressed[button] ) {
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time_down = Mouse.time_held_down[button];
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Mouse.time_held_down[button] = 0;
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} else {
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time = timer_get_fixed_secondsX();
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time_down = time - Mouse.time_went_down[button];
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Mouse.time_went_down[button] = time;
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}
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return time_down;
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}
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void mouse_get_cyberman_pos( int *x, int *y )
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{
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*x = 0;
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*y = 0;
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}
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// Mouse Callback from windows
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void mouse_win_callback(UINT msg, UINT wParam, UINT lParam)
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{
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if (!timer_initialized) return;
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Mouse.ctime = timer_get_fixed_secondsX();
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switch (msg)
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{
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case WM_LBUTTONDOWN:
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mprintf ((0,"Left down!\n"));
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if (!Mouse.pressed[MB_LEFT]) {
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Mouse.pressed[MB_LEFT] = 1;
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Mouse.time_went_down[MB_LEFT] = Mouse.ctime;
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}
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Mouse.num_downs[MB_LEFT]++;
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break;
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case WM_LBUTTONUP:
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if (Mouse.pressed[MB_LEFT]) {
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Mouse.pressed[MB_LEFT] = 0;
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Mouse.time_held_down[MB_LEFT] += Mouse.ctime-Mouse.time_went_down[MB_LEFT];
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}
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Mouse.num_ups[MB_LEFT]++;
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break;
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case WM_RBUTTONDOWN:
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mprintf ((0,"Right down!\n"));
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if (!Mouse.pressed[MB_RIGHT]) {
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Mouse.pressed[MB_RIGHT] = 1;
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Mouse.time_went_down[MB_RIGHT] = Mouse.ctime;
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}
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Mouse.num_downs[MB_RIGHT]++;
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break;
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case WM_RBUTTONUP:
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if (Mouse.pressed[MB_RIGHT]) {
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Mouse.pressed[MB_RIGHT] = 0;
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Mouse.time_held_down[MB_RIGHT] += Mouse.ctime-Mouse.time_went_down[MB_RIGHT];
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}
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Mouse.num_ups[MB_RIGHT]++;
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break;
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case WM_MBUTTONDOWN:
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if (!Mouse.pressed[MB_MIDDLE]) {
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Mouse.pressed[MB_MIDDLE] = 1;
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Mouse.time_went_down[MB_MIDDLE] = Mouse.ctime;
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}
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Mouse.num_downs[MB_MIDDLE]++;
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break;
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case WM_MBUTTONUP:
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if (Mouse.pressed[MB_MIDDLE]) {
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Mouse.pressed[MB_MIDDLE] = 0;
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Mouse.time_held_down[MB_MIDDLE] += Mouse.ctime-Mouse.time_went_down[MB_MIDDLE];
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}
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Mouse.num_ups[MB_MIDDLE]++;
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break;
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}
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}
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