9bd1ba7c47
which included commits to RCS files with non-trunk default branches.
208 lines
4.9 KiB
C
208 lines
4.9 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _KCONFIG_H
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#define _KCONFIG_H
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#include "config.h"
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#include "gamestat.h"
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typedef struct _control_info {
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fix pitch_time;
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fix vertical_thrust_time;
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fix heading_time;
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fix sideways_thrust_time;
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fix bank_time;
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fix forward_thrust_time;
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ubyte rear_view_down_count;
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ubyte rear_view_down_state;
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ubyte fire_primary_down_count;
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ubyte fire_primary_state;
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ubyte fire_secondary_state;
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ubyte fire_secondary_down_count;
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ubyte fire_flare_down_count;
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ubyte drop_bomb_down_count;
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ubyte automap_down_count;
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ubyte automap_state;
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// vms_angvec heading;
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// char oem_message[64];
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ubyte afterburner_state;
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ubyte cycle_primary_count;
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ubyte cycle_secondary_count;
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ubyte headlight_count;
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} control_info;
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typedef struct ext_control_info {
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fix pitch_time;
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fix vertical_thrust_time;
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fix heading_time;
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fix sideways_thrust_time;
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fix bank_time;
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fix forward_thrust_time;
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ubyte rear_view_down_count;
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ubyte rear_view_down_state;
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ubyte fire_primary_down_count;
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ubyte fire_primary_state;
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ubyte fire_secondary_state;
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ubyte fire_secondary_down_count;
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ubyte fire_flare_down_count;
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ubyte drop_bomb_down_count;
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ubyte automap_down_count;
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ubyte automap_state;
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// vms_angvec heading; // for version >=1.0
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// char oem_message[64]; // for version >=1.0
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// vms_vector ship_pos // for version >=2.0
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// vms_matrix ship_orient // for version >=2.0
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// ubyte cycle_primary_count // for version >=3.0
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// ubyte cycle_secondary_count // for version >=3.0
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// ubyte afterburner_state // for version >=3.0
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// ubyte headlight_count // for version >=3.0
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// everything below this line is for version >=4.0
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// ubyte headlight_state
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// int primary_weapon_flags
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// int secondary_weapon_flags
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// ubyte Primary_weapon_selected
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// ubyte Secondary_weapon_selected
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// vms_vector force_vector
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// vms_matrix force_matrix
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// int joltinfo[3]
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// int x_vibrate_info[2]
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// int y_vibrate_info[2]
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// int x_vibrate_clear
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// int y_vibrate_clear
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// ubyte game_status;
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// ubyte keyboard[128]; // scan code array, not ascii
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// ubyte current_guidebot_command;
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// ubyte Reactor_blown
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} ext_control_info;
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typedef struct advanced_ext_control_info {
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fix pitch_time;
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fix vertical_thrust_time;
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fix heading_time;
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fix sideways_thrust_time;
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fix bank_time;
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fix forward_thrust_time;
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ubyte rear_view_down_count;
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ubyte rear_view_down_state;
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ubyte fire_primary_down_count;
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ubyte fire_primary_state;
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ubyte fire_secondary_state;
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ubyte fire_secondary_down_count;
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ubyte fire_flare_down_count;
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ubyte drop_bomb_down_count;
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ubyte automap_down_count;
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ubyte automap_state;
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// everything below this line is for version >=1.0
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vms_angvec heading;
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char oem_message[64];
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// everything below this line is for version >=2.0
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vms_vector ship_pos;
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vms_matrix ship_orient;
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// everything below this line is for version >=3.0
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ubyte cycle_primary_count;
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ubyte cycle_secondary_count;
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ubyte afterburner_state;
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ubyte headlight_count;
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// everything below this line is for version >=4.0
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int primary_weapon_flags;
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int secondary_weapon_flags;
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ubyte current_primary_weapon;
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ubyte current_secondary_weapon;
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vms_vector force_vector;
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vms_matrix force_matrix;
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int joltinfo[3];
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int x_vibrate_info[2];
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int y_vibrate_info[2];
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int x_vibrate_clear;
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int y_vibrate_clear;
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ubyte game_status;
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ubyte headlight_state;
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ubyte current_guidebot_command;
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ubyte keyboard[128]; // scan code array, not ascii
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ubyte Reactor_blown;
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} advanced_ext_control_info;
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extern ubyte ExtGameStatus;
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extern control_info Controls;
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extern void controls_read_all();
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extern void kconfig(int n, char * title );
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#define NUM_KEY_CONTROLS 57
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#define NUM_OTHER_CONTROLS 31
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#define MAX_CONTROLS 60 //there are actually 48, so this leaves room for more
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extern ubyte kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS];
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extern ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS];
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extern char *control_text[CONTROL_MAX_TYPES];
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extern void kc_set_controls();
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// Tries to use vfx1 head tracking.
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void kconfig_sense_init();
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//set the cruise speed to zero
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extern void reset_cruise(void);
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extern int kconfig_is_axes_used(int axis);
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extern void kconfig_init_external_controls(int intno, int address);
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#endif
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