dxx-rebirth/main/gamemine.c
2003-01-15 02:47:19 +00:00

1202 lines
34 KiB
C

/* $Id: */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#ifdef RCS
static char rcsid[] = "$Id: gamemine.c,v 1.16 2003-01-15 02:47:19 btb Exp $";
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "pstypes.h"
#include "mono.h"
#include "inferno.h"
#include "segment.h"
#include "textures.h"
#include "wall.h"
#include "object.h"
#include "gamemine.h"
#include "error.h"
#include "gameseg.h"
#include "switch.h"
#include "game.h"
#include "newmenu.h"
#ifdef EDITOR
#include "editor/editor.h"
#endif
#include "cfile.h"
#include "fuelcen.h"
#include "hash.h"
#include "key.h"
#include "piggy.h"
#include "byteswap.h"
#include "gamesave.h"
#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
fix Level_shake_frequency = 0, Level_shake_duration = 0;
int Secret_return_segment = 0;
vms_matrix Secret_return_orient;
struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
struct mfi mine_fileinfo;
struct mh mine_header;
struct me mine_editor;
typedef struct v16_segment {
#ifdef EDITOR
short segnum; // segment number, not sure what it means
#endif
side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
#ifdef EDITOR
short group; // group number to which the segment belongs.
#endif
short objects; // pointer to objects in this segment
ubyte special; // what type of center this is
byte matcen_num; // which center segment is associated with.
short value;
fix static_light; // average static light in segment
#ifndef EDITOR
short pad; // make structure longword aligned
#endif
} v16_segment;
struct mfi_v19 {
ushort fileinfo_signature;
ushort fileinfo_version;
int fileinfo_sizeof;
int header_offset; // Stuff common to game & editor
int header_size;
int editor_offset; // Editor specific stuff
int editor_size;
int segment_offset;
int segment_howmany;
int segment_sizeof;
int newseg_verts_offset;
int newseg_verts_howmany;
int newseg_verts_sizeof;
int group_offset;
int group_howmany;
int group_sizeof;
int vertex_offset;
int vertex_howmany;
int vertex_sizeof;
int texture_offset;
int texture_howmany;
int texture_sizeof;
int walls_offset;
int walls_howmany;
int walls_sizeof;
int triggers_offset;
int triggers_howmany;
int triggers_sizeof;
int links_offset;
int links_howmany;
int links_sizeof;
int object_offset; // Object info
int object_howmany;
int object_sizeof;
int unused_offset; // was: doors_offset
int unused_howmamy; // was: doors_howmany
int unused_sizeof; // was: doors_sizeof
short level_shake_frequency; // Shakes every level_shake_frequency seconds
short level_shake_duration; // for level_shake_duration seconds (on average, random). In 16ths second.
int secret_return_segment;
vms_matrix secret_return_orient;
int dl_indices_offset;
int dl_indices_howmany;
int dl_indices_sizeof;
int delta_light_offset;
int delta_light_howmany;
int delta_light_sizeof;
};
int CreateDefaultNewSegment();
#define TMAP_NUM_MASK 0x3FFF
/* converts descent 1 texture numbers to descent 2 texture numbers
* textures whose names don't match between versions have extra spaces around "return"
*/
short convert_d1_tmap_num(short d1_tmap_num) {
switch (d1_tmap_num) {
case 0: return 43; // grey
case 1: return 0;
case 2: return 43; // grey
case 3: return 1;
case 4: return 43; // grey
case 5: return 43; // grey
case 6: return 270; // blue
case 7: return 271; // yellow
case 8: return 2;
case 9: return 62; // purple
case 10: return 272; // red
case 11: return 117;
case 12: return 12;
case 13: return 3;
case 14: return 4;
case 15: return 5;
case 16: return 6;
case 17: return 17;
case 18: return 18;
case 19: return 7;
case 20: return 22;
case 21: return 9;
case 22: return 8;
case 23: return 9;
case 24: return 10;
case 25: return 12;
case 26: return 11;
case 27: return 12;
case 28: return 11;
case 29: return 13;
case 30: return 14;
case 31: return 15;
case 32: return 16;
case 33: return 17;
case 34: return 18;
case 35: return 19;
case 36: return 20;
case 37: return 21;
case 38: return 163;
case 39: return 31;
case 40: return 22;
case 41: return 266;
case 42: return 23;
case 43: return 24;
case 44: return 136;
case 45: return 25;
case 46: return 26;
case 47: return 27;
case 48: return 28;
case 49: return 43;
case 50: return 131;
case 51: return 29;
case 52: return 30;
case 53: return 31;
case 54: return 32;
case 55: return 165;
case 56: return 33;
case 57: return 132;
case 58: return 34;
case 59: return 35;
case 60: return 36;
case 61: return 37;
case 62: return 38;
case 63: return 39;
case 64: return 40;
case 65: return 41;
case 66: return 42;
case 67: return 43;
case 68: return 44;
case 69: return 45;
case 70: return 46;
case 71: return 47;
case 72: return 48;
case 73: return 49;
case 74: return 50;
case 75: return 51;
case 76: return 52;
case 77: return 53;
case 78: return 54;
case 79: return 55;
case 80: return 56;
case 81: return 57;
case 82: return 58;
case 83: return 59;
case 84: return 60;
case 85: return 61;
case 86: return 62;
case 87: return 63;
case 88: return 66;
case 89: return 64;
case 90: return 65;
case 91: return 66;
case 92: return 67;
case 93: return 68;
case 94: return 69;
case 95: return 70;
case 96: return 71;
case 97: return 72;
case 98: return 73;
case 99: return 74;
case 100: return 75;
case 101: return 76;
case 102: return 77;
case 103: return 78;
case 104: return 79;
case 105: return 80;
case 106: return 81;
case 107: return 82;
case 108: return 83;
case 109: return 84;
case 110: return 85;
case 111: return 86;
case 112: return 87;
case 113: return 88;
case 114: return 89;
case 115: return 90;
case 116: return 91;
case 117: return 92;
case 118: return 93;
case 119: return 94;
case 120: return 95;
case 121: return 96;
case 122: return 97;
case 123: return 98;
case 124: return 99;
case 125: return 100;
case 126: return 101;
case 127: return 102;
case 128: return 103;
case 129: return 104;
case 130: return 105;
case 131: return 106;
case 132: return 108;
case 133: return 107;
case 134: return 108;
case 135: return 109;
case 136: return 110;
case 137: return 111;
case 138: return 112;
case 139: return 113;
case 140: return 114;
case 141: return 110;
case 142: return 115;
case 143: return 116;
case 144: return 117;
case 145: return 118;
case 146: return 119;
case 147: return 111;
case 148: return 120;
case 149: return 121;
case 150: return 122;
case 151: return 123;
case 152: return 124;
case 153: return 125;
case 154: return 82;
case 155: return 66;
case 156: return 200;
case 157: return 201;
case 158: return 186;
case 159: return 190;
case 160: return 206;
case 161: return 114;
case 162: return 202;
case 163: return 203;
case 164: return 204;
case 165: return 205;
case 166: return 206;
case 167: return 206;
case 168: return 206;
case 169: return 206;
case 170: return 206;
case 171: return 227;
case 172: return 207;
case 173: return 208;
case 174: return 202;
case 175: return 206;
case 176: return 209;
case 177: return 210;
case 178: return 211;
case 179: return 212;
case 180: return 213;
case 181: return 214;
case 182: return 215;
case 183: return 216;
case 184: return 217;
case 185: return 325;
case 186: return 218;
case 187: return 219;
case 188: return 220;
case 189: return 221;
case 190: return 222;
case 191: return 223;
case 192: return 224;
case 193: return 206;
case 194: return 206;
case 195: return 234;
case 196: return 225;
case 197: return 226;
case 198: return 225;
case 199: return 206;
case 200: return 206;
case 201: return 227;
case 202: return 206;
case 203: return 228;
case 204: return 229;
case 205: return 230;
case 206: return 231;
case 207: return 232;
case 208: return 233;
case 209: return 234;
case 210: return 234;
case 211: return 206;
case 212: return 235;
case 213: return 236;
case 214: return 237;
case 215: return 238;
case 216: return 239;
case 217: return 240;
case 218: return 241;
case 219: return 242;
case 220: return 242;
case 221: return 243;
case 222: return 244;
case 223: return 313;
case 224: return 245;
case 225: return 246;
case 226: return 247;
case 227: return 179;
case 228: return 248;
case 229: return 15;
case 230: return 15;
case 231: return 249;
case 232: return 250;
case 233: return 251;
case 234: return 252;
case 235: return 253;
case 236: return 254;
case 237: return 255;
case 238: return 256;
case 239: return 257;
case 240: return 6;
case 241: return 130;
case 242: return 78;
case 243: return 33;
case 244: return 258;
case 245: return 259;
case 246: return 321;
case 247: return 260;
case 248: return 261;
case 249: return 262;
case 250: return 340; // white entrance
case 251: return 412; // red entrance
case 252: return 410; // blue entrance
case 253: return 411; // yellow entrance
case 254: return 263;
case 255: return 264;
case 256: return 265;
case 257: return 246;
case 258: return 246;
case 259: return 246;
case 260: return 246;
case 261: return 273;
case 262: return 274;
case 263: return 281;
case 264: return 275;
case 265: return 276;
case 266: return 279;
case 267: return 277;
case 268: return 278;
case 269: return 279;
case 270: return 280;
case 271: return 281;
case 272: return 282;
case 273: return 283;
case 274: return 284;
case 275: return 285;
case 276: return 286;
case 277: return 287;
case 278: return 288;
case 279: return 289;
case 280: return 290;
case 281: return 291;
case 282: return 293;
case 283: return 295;
case 284: return 295;
case 285: return 296;
case 286: return 298;
case 287: return 300;
case 288: return 301;
case 289: return 302;
case 290: return 303;
case 291: return 304;
case 292: return 305;
case 293: return 306;
case 294: return 307;
case 295: return 308;
case 296: return 309;
case 297: return 310;
case 298: return 364;
case 299: return 311;
case 300: return 312;
case 301: return 313;
case 302: return 314;
case 303: return 315;
case 304: return 316;
case 305: return 317;
case 306: return 318;
case 307: return 319;
case 308: return 320;
case 309: return 321;
case 310: return 322;
case 311: return 323;
case 312: return 324;
case 313: return 325;
case 314: return 326;
case 315: return 361; // broken producer
case 316: return 327;
case 317: return 328;
case 318: return 329;
case 319: return 330;
case 320: return 331;
case 321: return 332;
case 322: return 333;
case 323: return 334;
case 324: return 335;
case 325: return 336;
case 326: return 337;
case 327: return 352;
case 328: return 353;
case 329: return 354;
case 330: return 366;
case 331: return 373;
case 332: return 344;
case 333: return 409; // lava
case 334: return 356;
case 335: return 357;
case 336: return 358;
case 337: return 359;
case 338: return 360;
case 339: return 361;
case 340: return 362;
case 341: return 364;
case 342: return 363;
case 343: return 366;
case 344: return 365;
case 345: return 368;
case 346: return 376;
case 347: return 370;
case 348: return 367;
case 349: return 370;
case 350: return 369;
case 351: return 429;
case 352: return 387;
case 353: return 371;
case 354: return 425;
case 355: return 408;
case 356: return 378; // lava02
case 357: return 384;
case 358: return 385;
case 359: return 386;
case 360: return 386;
case 361: return 387;
case 362: return 388; // mntr04a
case 363: return 388;
case 364: return 391;
case 365: return 392;
case 366: return 393;
case 367: return 394;
case 368: return 395;
case 369: return 396;
case 370: return 392; // mntr04b
default:
if (d1_tmap_num > 370 && d1_tmap_num < 584) // wall01 and door frames
return d1_tmap_num + 64;
{ // the following case (orientation != 0) occurs rarely
short tmap_num = d1_tmap_num & TMAP_NUM_MASK;
short orient = d1_tmap_num & ~TMAP_NUM_MASK;
if (orient == 0) {
Warning("convert_d1_tmap_num doesn't know tmap #%d.\n", tmap_num);
return d1_tmap_num;
} else {
return orient | convert_d1_tmap_num(tmap_num);
}
}
}
}
#ifdef EDITOR
static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
short tmap_xlate_table[MAX_TEXTURES];
static short tmap_times_used[MAX_TEXTURES];
// -----------------------------------------------------------------------------
//loads from an already-open file
// returns 0=everything ok, 1=old version, -1=error
int load_mine_data(CFILE *LoadFile)
{
int i, j,oldsizeadjust;
short tmap_xlate;
int translate;
char *temptr;
int mine_start = cftell(LoadFile);
oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
fuelcen_reset();
for (i=0; i<MAX_TEXTURES; i++ )
tmap_times_used[i] = 0;
#ifdef EDITOR
// Create a new mine to initialize things.
//texpage_goto_first();
create_new_mine();
#endif
//===================== READ FILE INFO ========================
// These are the default values... version and fileinfo_sizeof
// don't have defaults.
mine_fileinfo.header_offset = -1;
mine_fileinfo.header_size = sizeof(mine_header);
mine_fileinfo.editor_offset = -1;
mine_fileinfo.editor_size = sizeof(mine_editor);
mine_fileinfo.vertex_offset = -1;
mine_fileinfo.vertex_howmany = 0;
mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
mine_fileinfo.segment_offset = -1;
mine_fileinfo.segment_howmany = 0;
mine_fileinfo.segment_sizeof = sizeof(segment);
mine_fileinfo.newseg_verts_offset = -1;
mine_fileinfo.newseg_verts_howmany = 0;
mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
mine_fileinfo.group_offset = -1;
mine_fileinfo.group_howmany = 0;
mine_fileinfo.group_sizeof = sizeof(group);
mine_fileinfo.texture_offset = -1;
mine_fileinfo.texture_howmany = 0;
mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name
mine_fileinfo.walls_offset = -1;
mine_fileinfo.walls_howmany = 0;
mine_fileinfo.walls_sizeof = sizeof(wall);
mine_fileinfo.triggers_offset = -1;
mine_fileinfo.triggers_howmany = 0;
mine_fileinfo.triggers_sizeof = sizeof(trigger);
mine_fileinfo.object_offset = -1;
mine_fileinfo.object_howmany = 1;
mine_fileinfo.object_sizeof = sizeof(object);
mine_fileinfo.level_shake_frequency = 0;
mine_fileinfo.level_shake_duration = 0;
// Delta light stuff for blowing out light sources.
// if (mine_top_fileinfo.fileinfo_version >= 19) {
mine_fileinfo.dl_indices_offset = -1;
mine_fileinfo.dl_indices_howmany = 0;
mine_fileinfo.dl_indices_sizeof = sizeof(dl_index);
mine_fileinfo.delta_light_offset = -1;
mine_fileinfo.delta_light_howmany = 0;
mine_fileinfo.delta_light_sizeof = sizeof(delta_light);
// }
mine_fileinfo.segment2_offset = -1;
mine_fileinfo.segment2_howmany = 0;
mine_fileinfo.segment2_sizeof = sizeof(segment2);
// Read in mine_top_fileinfo to get size of saved fileinfo.
memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
if (cfseek( LoadFile, mine_start, SEEK_SET ))
Error( "Error moving to top of file in gamemine.c" );
if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
Error( "Error reading mine_top_fileinfo in gamemine.c" );
if (mine_top_fileinfo.fileinfo_signature != 0x2884)
return -1;
// Check version number
if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
return -1;
// Now, Read in the fileinfo
if (cfseek( LoadFile, mine_start, SEEK_SET ))
Error( "Error seeking to top of file in gamemine.c" );
if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
Error( "Error reading mine_fileinfo in gamemine.c" );
if (mine_top_fileinfo.fileinfo_version < 18) {
mprintf((1, "Old version, setting shake intensity to 0.\n"));
Level_shake_frequency = 0;
Level_shake_duration = 0;
Secret_return_segment = 0;
Secret_return_orient = vmd_identity_matrix;
} else {
Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
Secret_return_segment = mine_fileinfo.secret_return_segment;
Secret_return_orient = mine_fileinfo.secret_return_orient;
}
//===================== READ HEADER INFO ========================
// Set default values.
mine_header.num_vertices = 0;
mine_header.num_segments = 0;
if (mine_fileinfo.header_offset > -1 )
{
if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
Error( "Error seeking to header_offset in gamemine.c" );
if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
Error( "Error reading mine_header in gamemine.c" );
}
//===================== READ EDITOR INFO ==========================
// Set default values
mine_editor.current_seg = 0;
mine_editor.newsegment_offset = -1; // To be written
mine_editor.newsegment_size = sizeof(segment);
mine_editor.Curside = 0;
mine_editor.Markedsegp = -1;
mine_editor.Markedside = 0;
if (mine_fileinfo.editor_offset > -1 )
{
if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
Error( "Error seeking to editor_offset in gamemine.c" );
if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
Error( "Error reading mine_editor in gamemine.c" );
}
//===================== READ TEXTURE INFO ==========================
if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
{
if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
Error( "Error seeking to texture_offset in gamemine.c" );
for (i=0; i< mine_fileinfo.texture_howmany; i++ )
{
if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
Error( "Error reading old_tmap_list[i] in gamemine.c" );
}
}
//=============== GENERATE TEXTURE TRANSLATION TABLE ===============
translate = 0;
Assert (NumTextures < MAX_TEXTURES);
{
hashtable ht;
hashtable_init( &ht, NumTextures );
// Remove all the file extensions in the textures list
for (i=0;i<NumTextures;i++) {
temptr = strchr(TmapInfo[i].filename, '.');
if (temptr) *temptr = '\0';
hashtable_insert( &ht, TmapInfo[i].filename, i );
}
// For every texture, search through the texture list
// to find a matching name.
for (j=0;j<mine_fileinfo.texture_howmany;j++) {
// Remove this texture name's extension
temptr = strchr(old_tmap_list[j], '.');
if (temptr) *temptr = '\0';
tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
if (tmap_xlate_table[j] < 0 ) {
//tmap_xlate_table[j] = 0;
// mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
;
}
if (tmap_xlate_table[j] != j ) translate = 1;
if (tmap_xlate_table[j] >= 0)
tmap_times_used[tmap_xlate_table[j]]++;
}
{
int count = 0;
for (i=0; i<MAX_TEXTURES; i++ )
if (tmap_times_used[i])
count++;
mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
}
// -- mprintf( (0, "Translate=%d\n", translate ));
hashtable_free( &ht );
}
//====================== READ VERTEX INFO ==========================
// New check added to make sure we don't read in too many vertices.
if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
{
mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
mine_fileinfo.vertex_howmany = MAX_VERTICES;
}
if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
{
if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
Error( "Error seeking to vertex_offset in gamemine.c" );
for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
{
// Set the default values for this vertex
Vertices[i].x = 1;
Vertices[i].y = 1;
Vertices[i].z = 1;
if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
Error( "Error reading Vertices[i] in gamemine.c" );
}
}
//==================== READ SEGMENT INFO ===========================
// New check added to make sure we don't read in too many segments.
if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
mine_fileinfo.segment_howmany = MAX_SEGMENTS;
mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
}
// [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
Error( "Error seeking to segment_offset in gamemine.c" );
Highest_segment_index = mine_fileinfo.segment_howmany-1;
for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
// Set the default values for this segment (clear to zero )
//memset( &Segments[i], 0, sizeof(segment) );
if (mine_top_fileinfo.fileinfo_version < 20) {
v16_segment v16_seg;
Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
Error( "Error reading segments in gamemine.c" );
#ifdef EDITOR
Segments[i].segnum = v16_seg.segnum;
// -- Segments[i].pad = v16_seg.pad;
#endif
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
Segments[i].sides[j] = v16_seg.sides[j];
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
Segments[i].children[j] = v16_seg.children[j];
for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
Segments[i].verts[j] = v16_seg.verts[j];
Segment2s[i].special = v16_seg.special;
Segment2s[i].value = v16_seg.value;
Segment2s[i].s2_flags = 0;
Segment2s[i].matcen_num = v16_seg.matcen_num;
Segment2s[i].static_light = v16_seg.static_light;
fuelcen_activate( &Segments[i], Segment2s[i].special );
} else {
if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
Error("Unable to read segment %i\n", i);
}
Segments[i].objects = -1;
#ifdef EDITOR
Segments[i].group = -1;
#endif
if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
int sn,uvln;
for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
for (uvln=0;uvln<4;uvln++) {
Segments[i].sides[sn].uvls[uvln].u /= 64;
Segments[i].sides[sn].uvls[uvln].v /= 64;
Segments[i].sides[sn].uvls[uvln].l /= 32;
}
}
if (translate == 1)
for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
unsigned short orient;
tmap_xlate = Segments[i].sides[j].tmap_num;
Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
if (Segments[i].sides[j].tmap_num < 0) {
mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
Int3();
Segments[i].sides[j].tmap_num = NumTextures-1;
}
tmap_xlate = Segments[i].sides[j].tmap_num2 & TMAP_NUM_MASK;
orient = Segments[i].sides[j].tmap_num2 & (~TMAP_NUM_MASK);
if (tmap_xlate != 0) {
int xlated_tmap = tmap_xlate_table[tmap_xlate];
if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
if (xlated_tmap <= 0) {
mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
Int3();
Segments[i].sides[j].tmap_num2 = NumTextures-1;
}
Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
}
}
}
if (mine_top_fileinfo.fileinfo_version >= 20)
for (i=0; i<=Highest_segment_index; i++) {
cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
fuelcen_activate( &Segments[i], Segment2s[i].special );
}
}
//===================== READ NEWSEGMENT INFO =====================
#ifdef EDITOR
{ // Default segment created.
vms_vector sizevec;
med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
//memset( &New_segment, 0, sizeof(segment) );
}
if (mine_editor.newsegment_offset > -1)
{
if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
Error( "Error seeking to newsegment_offset in gamemine.c" );
if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
Error( "Error reading new_segment in gamemine.c" );
}
if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
{
if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
Error( "Error seeking to newseg_verts_offset in gamemine.c" );
for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
{
// Set the default values for this vertex
Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
}
}
#endif
//========================= UPDATE VARIABLES ======================
#ifdef EDITOR
// Setting to Markedsegp to NULL ignores Curside and Markedside, which
// we want to do when reading in an old file.
Markedside = mine_editor.Markedside;
Curside = mine_editor.Curside;
for (i=0;i<10;i++)
Groupside[i] = mine_editor.Groupside[i];
if ( mine_editor.current_seg != -1 )
Cursegp = mine_editor.current_seg + Segments;
else
Cursegp = NULL;
if (mine_editor.Markedsegp != -1 )
Markedsegp = mine_editor.Markedsegp + Segments;
else
Markedsegp = NULL;
num_groups = 0;
current_group = -1;
#endif
Num_vertices = mine_fileinfo.vertex_howmany;
Num_segments = mine_fileinfo.segment_howmany;
Highest_vertex_index = Num_vertices-1;
Highest_segment_index = Num_segments-1;
reset_objects(1); //one object, the player
#ifdef EDITOR
Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
Highest_segment_index = MAX_SEGMENTS-1;
set_vertex_counts();
Highest_vertex_index = Num_vertices-1;
Highest_segment_index = Num_segments-1;
warn_if_concave_segments();
#endif
#ifdef EDITOR
validate_segment_all();
#endif
//create_local_segment_data();
//gamemine_find_textures();
if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
return 1; //old version
else
return 0;
}
#endif
#define COMPILED_MINE_VERSION 0
void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
{
int bit;
for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
if (bit_mask & (1 << bit)) {
Segments[segnum].children[bit] = cfile_read_short(LoadFile);
} else
Segments[segnum].children[bit] = -1;
}
}
void read_verts(int segnum,CFILE *LoadFile)
{
int i;
// Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
Segments[segnum].verts[i] = cfile_read_short(LoadFile);
}
void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
{
if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
// Read ubyte Segment2s[segnum].special
Segment2s[segnum].special = cfile_read_byte(LoadFile);
// Read byte Segment2s[segnum].matcen_num
Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
// Read short Segment2s[segnum].value
Segment2s[segnum].value = cfile_read_short(LoadFile);
} else {
Segment2s[segnum].special = 0;
Segment2s[segnum].matcen_num = -1;
Segment2s[segnum].value = 0;
}
}
int load_mine_data_compiled(CFILE *LoadFile)
{
int i, segnum, sidenum;
ubyte compiled_version;
short temp_short;
ushort temp_ushort;
ubyte bit_mask;
// For compiled levels, textures map to themselves, prevent tmap_override always being gray,
// bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
#ifdef EDITOR
for (i=0; i<MAX_TEXTURES; i++)
tmap_xlate_table[i] = i;
#endif
// memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
fuelcen_reset();
//=============================== Reading part ==============================
compiled_version = cfile_read_byte(LoadFile);
//Assert( compiled_version==COMPILED_MINE_VERSION );
if (compiled_version!=COMPILED_MINE_VERSION)
mprintf((0,"compiled mine version=%i\n", compiled_version)); //many levels have "wrong" versions. Theres no point in aborting because of it, I think.
Num_vertices = cfile_read_short(LoadFile);
Assert( Num_vertices <= MAX_VERTICES );
// skip two bytes for shareware D1 levels
if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
cfseek(LoadFile, 2, SEEK_CUR);
Num_segments = cfile_read_short(LoadFile);
Assert( Num_segments <= MAX_SEGMENTS );
// skip two bytes for shareware D1 levels
if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
cfseek(LoadFile, 2, SEEK_CUR);
for (i = 0; i < Num_vertices; i++)
cfile_read_vector( &(Vertices[i]), LoadFile);
for (segnum=0; segnum<Num_segments; segnum++ ) {
#ifdef EDITOR
Segments[segnum].segnum = segnum;
Segments[segnum].group = 0;
#endif
bit_mask = cfile_read_byte(LoadFile);
if (Gamesave_current_version == 5) { // d2 SHAREWARE level
read_special(segnum,bit_mask,LoadFile);
read_verts(segnum,LoadFile);
read_children(segnum,bit_mask,LoadFile);
} else {
read_children(segnum,bit_mask,LoadFile);
read_verts(segnum,LoadFile);
if (Gamesave_current_version <= 1) { // descent 1 level
read_special(segnum,bit_mask,LoadFile);
}
}
Segments[segnum].objects = -1;
if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
// Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
temp_ushort = cfile_read_short(LoadFile);
Segment2s[segnum].static_light = ((fix)temp_ushort) << 4;
//cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
}
// Read the walls as a 6 byte array
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
Segments[segnum].sides[sidenum].pad = 0;
}
bit_mask = cfile_read_byte(LoadFile);
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
ubyte byte_wallnum;
if (bit_mask & (1 << sidenum)) {
byte_wallnum = cfile_read_byte(LoadFile);
if ( byte_wallnum == 255 )
Segments[segnum].sides[sidenum].wall_num = -1;
else
Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
} else
Segments[segnum].sides[sidenum].wall_num = -1;
}
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
// Read short Segments[segnum].sides[sidenum].tmap_num;
temp_ushort = cfile_read_short(LoadFile);
Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
if (Gamesave_current_version <= 1)
Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num);
if (!(temp_ushort & 0x8000))
Segments[segnum].sides[sidenum].tmap_num2 = 0;
else {
// Read short Segments[segnum].sides[sidenum].tmap_num2;
Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
if (Gamesave_current_version <= 1)
Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num2);
}
// Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
for (i=0; i<4; i++ ) {
temp_short = cfile_read_short(LoadFile);
Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
temp_short = cfile_read_short(LoadFile);
Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
temp_ushort = cfile_read_short(LoadFile);
Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
//cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
}
} else {
Segments[segnum].sides[sidenum].tmap_num = 0;
Segments[segnum].sides[sidenum].tmap_num2 = 0;
for (i=0; i<4; i++ ) {
Segments[segnum].sides[sidenum].uvls[i].u = 0;
Segments[segnum].sides[sidenum].uvls[i].v = 0;
Segments[segnum].sides[sidenum].uvls[i].l = 0;
}
}
}
}
#if 0
{
FILE *fp;
fp = fopen("segments.out", "wt");
for (i = 0; i <= Highest_segment_index; i++) {
side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
int objects; // pointer to objects in this segment
for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
ubyte pad; //keep us longword alligned
short wall_num;
short tmap_num;
short tmap_num2;
uvl uvls[4];
vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
fprintf(fp, "%d\n", Segments[i].sides[j].type);
fprintf(fp, "%d\n", Segments[i].sides[j].pad);
fprintf(fp, "%d\n", Segments[i].sides[j].wall_num);
fprintf(fp, "%d\n", Segments[i].tmap_num);
}
fclose(fp);
}
}
#endif
Highest_vertex_index = Num_vertices-1;
Highest_segment_index = Num_segments-1;
validate_segment_all(); // Fill in side type and normals.
for (i=0; i<Num_segments; i++) {
if (Gamesave_current_version > 5)
segment2_read(&Segment2s[i], LoadFile);
fuelcen_activate( &Segments[i], Segment2s[i].special );
}
reset_objects(1); //one object, the player
return 0;
}