dxx-rebirth/include/ipx.h
2003-10-12 09:17:47 +00:00

168 lines
5.6 KiB
C

/* $Id: ipx.h,v 1.8 2003-10-12 09:17:47 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for lower-level network routines.
* This file is called ipx.h and the prefix of these routines is "ipx_"
* because orignally IPX was the only network driver.
*
*
* Old Log:
* Revision 2.6 1995/03/29 11:19:32 john
* Added broadcasting over a net.
*
* Revision 2.5 1995/03/28 20:04:43 john
* Took away alternate server stuff.
*
* Revision 2.4 1995/03/23 19:00:10 john
* Added user list capabitly.
*
* Revision 2.3 1995/03/23 12:26:57 john
* Move IPX into bios lib.
*
* Revision 2.2 1995/03/22 19:08:14 john
* Added code to fix sending packets over router... now
* we just need to make broadcasts go over router!!
*
* Revision 2.1 1995/03/21 08:39:56 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.0 1995/02/27 11:30:16 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.16 1995/02/16 17:34:52 john
* Added code to allow dynamic socket changing.
*
* Revision 1.15 1995/01/04 21:43:27 rob
* Remove SPX size definition.
*
* Revision 1.14 1995/01/03 13:46:18 john
* Added code that should make ipx work over different servers,
* but ifdef'd it out with SHAREWARE in ipx.c. I haven't tested
* this, and I hope it doesn't introduce net bugs.
*
* Revision 1.13 1994/11/02 11:37:16 rob
* Changed default socket number to a higher regions.
*
* Revision 1.12 1994/11/01 15:56:51 rob
* Added defines for SPX socketsx.
*
* Revision 1.11 1994/10/31 19:23:31 rob
* Added a prototype for the new object send function.
*
* Revision 1.10 1994/09/07 13:37:25 john
* Changed default socket to 0x4000, because
* the ipx/spx book says that we can only use
* sockets 0x4000 - 0x7fff.
*
* Revision 1.9 1994/08/25 18:14:45 matt
* Changed socket because of packet change
*
* Revision 1.8 1994/08/12 22:42:24 john
* Took away Player_stats; added Players array.
*
* Revision 1.7 1994/08/09 19:31:47 john
* Networking changes.
*
* Revision 1.6 1994/08/05 16:11:46 john
* Psuedo working version of networking.
*
* Revision 1.5 1994/08/04 19:17:20 john
* Inbetween version of network stuff.
*
* Revision 1.4 1994/07/29 16:08:59 john
* *** empty log message ***
*
* Revision 1.3 1994/07/25 12:33:22 john
* Network "pinging" in.
*
* Revision 1.2 1994/07/20 15:58:29 john
* First installment of ipx stuff.
*
* Revision 1.1 1994/07/19 15:43:05 john
* Initial revision
*
*
*/
#ifndef _IPX_H
#define _IPX_H
#include "pstypes.h"
// The default socket to use.
#ifdef SHAREWARE
#define IPX_DEFAULT_SOCKET 0x5110
#else
#define IPX_DEFAULT_SOCKET 0x5130
#endif
#define IPX_DRIVER_IPX 1 // IPX "IPX driver" :-)
#define IPX_DRIVER_KALI 2
#define IPX_DRIVER_UDP 3 // UDP/IP, user datagrams protocol over the internet
#define IPX_DRIVER_MCAST4 4 // UDP/IP, user datagrams protocol over multicast networks
/* Sets the "IPX driver" (net driver). Takes one of the above consts as argument. */
extern void arch_ipx_set_driver(int ipx_driver);
#define IPX_INIT_OK 0
#define IPX_SOCKET_ALREADY_OPEN -1
#define IPX_SOCKET_TABLE_FULL -2
#define IPX_NOT_INSTALLED -3
#define IPX_NO_LOW_DOS_MEM -4 // couldn't allocate low dos memory
#define IPX_ERROR_GETTING_ADDR -5 // error with getting internetwork address
/* returns one of the above constants */
extern int ipx_init(int socket_number);
extern void ipx_close(void);
extern int ipx_change_default_socket( ushort socket_number );
// Returns a pointer to 6-byte address
extern ubyte * ipx_get_my_local_address();
// Returns a pointer to 4-byte server
extern ubyte * ipx_get_my_server_address();
// Determines the local address equivalent of an internetwork address.
void ipx_get_local_target( ubyte * server, ubyte * node, ubyte * local_target );
// If any packets waiting to be read in, this fills data in with the packet data and returns
// the number of bytes read. Else returns 0 if no packets waiting.
extern int ipx_get_packet_data( ubyte * data );
// Sends a broadcast packet to everyone on this socket.
extern void ipx_send_broadcast_packet_data( ubyte * data, int datasize );
// Sends a packet to a certain address
extern void ipx_send_packet_data( ubyte * data, int datasize, ubyte *network, ubyte *address, ubyte *immediate_address );
extern void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * server, ubyte *address );
// Sends a packet to everyone in the game
extern int ipx_send_game_packet(ubyte *data, int datasize);
// Initialize and handle the protocol-specific field of the netgame struct.
extern void ipx_init_netgame_aux_data(ubyte data[]);
extern int ipx_handle_netgame_aux_data(const ubyte data[]);
// Handle disconnecting from the game
extern void ipx_handle_leave_game();
#define IPX_MAX_DATA_SIZE (542) //(546-4)
extern void ipx_read_user_file(char * filename);
extern void ipx_read_network_file(char * filename);
#endif