428 lines
9.6 KiB
C++
428 lines
9.6 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Windowing functions and controller.
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include "window.h"
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#include "u_mem.h"
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#include "maths.h"
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#include "pstypes.h"
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#include "gr.h"
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#include "ui.h"
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#include "key.h"
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#include "mouse.h"
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#include "timer.h"
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#include "dxxerror.h"
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#include <memory>
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namespace dcx {
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namespace {
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static void ui_dialog_draw(UI_DIALOG *dlg)
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{
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int w, h;
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int req_w, req_h;
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w = dlg->d_width;
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h = dlg->d_height;
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req_w = w;
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req_h = h;
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ui_dialog_set_current_canvas(*dlg);
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if (dlg->d_flags & DF_FILLED)
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ui_draw_box_out(*grd_curcanv, 0, 0, req_w-1, req_h-1);
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gr_set_fontcolor(*grd_curcanv, CBLACK, CWHITE);
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}
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}
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// The dialog handler borrows heavily from the newmenu_handler
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window_event_result UI_DIALOG::event_handler(const d_event &event)
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{
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if (event.type == EVENT_WINDOW_ACTIVATED ||
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event.type == EVENT_WINDOW_DEACTIVATED)
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return window_event_result::ignored;
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auto rval = callback_handler(event);
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if (rval != window_event_result::ignored)
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return rval; // event handled
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switch (event.type)
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{
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case EVENT_IDLE:
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timer_delay2(50);
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[[fallthrough]];
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case EVENT_MOUSE_BUTTON_DOWN:
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case EVENT_MOUSE_BUTTON_UP:
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case EVENT_MOUSE_MOVED:
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case EVENT_KEY_COMMAND:
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case EVENT_KEY_RELEASE:
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return ui_dialog_do_gadgets(*this, event);
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case EVENT_WINDOW_DRAW:
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{
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ui_dialog_draw(this);
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rval = ui_dialog_do_gadgets(*this, event);
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if (rval != window_event_result::close)
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{
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d_event event2 = { EVENT_UI_DIALOG_DRAW };
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window_send_event(*this, event2);
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}
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return rval;
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}
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case EVENT_WINDOW_CLOSE:
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if (rval != window_event_result::deleted) // check if handler already deleted dialog (e.g. if UI_DIALOG was subclassed)
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delete this;
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return window_event_result::deleted; // free the window in any case (until UI_DIALOG is subclass of window)
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default:
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return window_event_result::ignored;
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}
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}
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namespace {
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static short adjust_starting_coordinate(short value, const int limit)
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{
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if (value < 0)
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value = 0;
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if (value - 1 >= limit)
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value = limit;
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return value;
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}
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}
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UI_DIALOG::UI_DIALOG(short x, short y, const short w, const short h, const enum dialog_flags flags) :
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window(grd_curscreen->sc_canvas, adjust_starting_coordinate(x, grd_curscreen->get_screen_width() - w), adjust_starting_coordinate(y, grd_curscreen->get_screen_height() - h), w, h),
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d_width(w), d_height(h), d_flags(flags)
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{
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selected_gadget = NULL;
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if (!(flags & DF_MODAL))
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set_modal(0); // make this window modeless, allowing events to propogate through the window stack
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}
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void ui_dialog_set_current_canvas(UI_DIALOG &dlg)
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{
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gr_set_current_canvas(dlg.w_canv);
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}
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UI_DIALOG::~UI_DIALOG()
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{
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selected_gadget = NULL;
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}
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void ui_close_dialog(UI_DIALOG &dlg)
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{
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window_close(&dlg);
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}
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#if 0
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void restore_state()
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{
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_disable();
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range_for (const int i, xrange(256u))
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{
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keyd_pressed[i] = SavedState[i];
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}
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_enable();
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}
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void ui_mega_process()
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{
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int mx, my, mz;
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unsigned char k;
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event_process();
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switch( Record )
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{
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case 0:
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mouse_get_delta( &mx, &my, &mz );
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Mouse.new_dx = mx;
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Mouse.new_dy = my;
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Mouse.new_buttons = mouse_get_btns();
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last_keypress = key_inkey();
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if ( Mouse.new_buttons || last_keypress || Mouse.new_dx || Mouse.new_dy ) {
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last_event = timer_query();
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}
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break;
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case 1:
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if (ui_event_counter==0 )
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{
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EventBuffer[ui_event_counter].frame = 0;
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EventBuffer[ui_event_counter].type = 7;
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EventBuffer[ui_event_counter].data = ui_number_of_events;
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ui_event_counter++;
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}
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if (ui_event_counter==1 && (RecordFlags & UI_RECORD_MOUSE) )
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{
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Mouse.new_buttons = 0;
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EventBuffer[ui_event_counter].frame = FrameCount;
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EventBuffer[ui_event_counter].type = 6;
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EventBuffer[ui_event_counter].data = ((Mouse.y & 0xFFFF) << 16) | (Mouse.x & 0xFFFF);
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ui_event_counter++;
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}
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mouse_get_delta( &mx, &my, &mz );
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MouseDX = mx;
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MouseDY = my;
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MouseButtons = mouse_get_btns();
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Mouse.new_dx = MouseDX;
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Mouse.new_dy = MouseDY;
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if ((MouseDX != 0 || MouseDY != 0) && (RecordFlags & UI_RECORD_MOUSE) )
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{
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if (ui_event_counter < ui_number_of_events-1 )
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{
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EventBuffer[ui_event_counter].frame = FrameCount;
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EventBuffer[ui_event_counter].type = 1;
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EventBuffer[ui_event_counter].data = ((MouseDY & 0xFFFF) << 16) | (MouseDX & 0xFFFF);
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ui_event_counter++;
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} else {
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Record = 0;
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}
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}
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if ( (MouseButtons != Mouse.new_buttons) && (RecordFlags & UI_RECORD_MOUSE) )
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{
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Mouse.new_buttons = MouseButtons;
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if (ui_event_counter < ui_number_of_events-1 )
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{
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EventBuffer[ui_event_counter].frame = FrameCount;
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EventBuffer[ui_event_counter].type = 2;
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EventBuffer[ui_event_counter].data = MouseButtons;
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ui_event_counter++;
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} else {
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Record = 0;
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}
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}
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if ( keyd_last_pressed && (RecordFlags & UI_RECORD_KEYS) )
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{
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_disable();
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k = keyd_last_pressed;
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keyd_last_pressed= 0;
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_enable();
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if (ui_event_counter < ui_number_of_events-1 )
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{
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EventBuffer[ui_event_counter].frame = FrameCount;
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EventBuffer[ui_event_counter].type = 3;
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EventBuffer[ui_event_counter].data = k;
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ui_event_counter++;
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} else {
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Record = 0;
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}
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}
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if ( keyd_last_released && (RecordFlags & UI_RECORD_KEYS) )
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{
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_disable();
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k = keyd_last_released;
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keyd_last_released= 0;
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_enable();
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if (ui_event_counter < ui_number_of_events-1 )
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{
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EventBuffer[ui_event_counter].frame = FrameCount;
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EventBuffer[ui_event_counter].type = 4;
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EventBuffer[ui_event_counter].data = k;
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ui_event_counter++;
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} else {
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Record = 0;
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}
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}
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last_keypress = key_inkey();
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if (last_keypress == KEY_F12 )
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{
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ui_number_of_events = ui_event_counter;
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last_keypress = 0;
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Record = 0;
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break;
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}
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if ((last_keypress != 0) && (RecordFlags & UI_RECORD_KEYS) )
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{
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if (ui_event_counter < ui_number_of_events-1 )
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{
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EventBuffer[ui_event_counter].frame = FrameCount;
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EventBuffer[ui_event_counter].type = 5;
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EventBuffer[ui_event_counter].data = last_keypress;
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ui_event_counter++;
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} else {
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Record = 0;
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}
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}
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FrameCount++;
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break;
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case 2:
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case 3:
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Mouse.new_dx = 0;
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Mouse.new_dy = 0;
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Mouse.new_buttons = 0;
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last_keypress = 0;
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if ( keyd_last_pressed ) {
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_disable();
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k = keyd_last_pressed;
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keyd_last_pressed = 0;
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_disable();
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SavedState[k] = 1;
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}
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if ( keyd_last_released )
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{
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_disable();
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k = keyd_last_released;
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keyd_last_released = 0;
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_disable();
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SavedState[k] = 0;
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}
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if (key_inkey() == KEY_F12 )
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{
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restore_state();
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Record = 0;
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break;
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}
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if (EventBuffer==NULL) {
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restore_state();
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Record = 0;
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break;
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}
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while( (ui_event_counter < ui_number_of_events) && (EventBuffer[ui_event_counter].frame <= FrameCount) )
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{
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switch ( EventBuffer[ui_event_counter].type )
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{
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case 1: // Mouse moved
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Mouse.new_dx = EventBuffer[ui_event_counter].data & 0xFFFF;
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Mouse.new_dy = (EventBuffer[ui_event_counter].data >> 16) & 0xFFFF;
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break;
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case 2: // Mouse buttons changed
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Mouse.new_buttons = EventBuffer[ui_event_counter].data;
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break;
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case 3: // Key moved down
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keyd_pressed[ EventBuffer[ui_event_counter].data ] = 1;
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break;
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case 4: // Key moved up
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keyd_pressed[ EventBuffer[ui_event_counter].data ] = 0;
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break;
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case 5: // Key pressed
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last_keypress = EventBuffer[ui_event_counter].data;
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break;
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case 6: // Initial Mouse X position
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Mouse.x = EventBuffer[ui_event_counter].data & 0xFFFF;
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Mouse.y = (EventBuffer[ui_event_counter].data >> 16) & 0xFFFF;
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break;
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case 7:
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break;
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}
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ui_event_counter++;
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if (ui_event_counter >= ui_number_of_events )
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{
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Record = 0;
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restore_state();
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//( 0, "Done playing %d events.\n", ui_number_of_events );
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}
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}
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switch (Record)
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{
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case 2:
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{
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int next_frame;
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if ( ui_event_counter < ui_number_of_events )
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{
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next_frame = EventBuffer[ui_event_counter].frame;
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if ( (FrameCount+PlaybackSpeed) < next_frame )
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FrameCount = next_frame - PlaybackSpeed;
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else
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FrameCount++;
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} else {
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FrameCount++;
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}
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}
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break;
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case 3:
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if ( ui_event_counter < ui_number_of_events )
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FrameCount = EventBuffer[ui_event_counter].frame;
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else
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FrameCount++;
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break;
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default:
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FrameCount++;
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}
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}
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ui_mouse_process();
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}
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#endif // 0
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void (ui_dprintf_at)( UI_DIALOG * dlg, short x, short y, const char * format, ... )
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{
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char buffer[1000];
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va_list args;
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va_start(args, format );
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vsnprintf(buffer,sizeof(buffer),format,args);
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va_end(args);
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ui_dputs_at(dlg, x, y, buffer);
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}
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void ui_dputs_at( UI_DIALOG * dlg, short x, short y, const char * buffer )
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{
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ui_dialog_set_current_canvas(*dlg);
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gr_string(*grd_curcanv, *grd_curcanv->cv_font, x, y, buffer);
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}
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}
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